Environment Breakdown: Underground Horror in UE5

Ғылым және технология

Underground is a tech demo lovingly created with Dash, the world building tool for UE5 that makes complex environments much easier to create. Here's how you create it!
Try Dash for FREE: www.polygonflow.io/
Join our Discord community: bit.ly/DashDiscord
Content used:
www.unrealengine.com/marketpl...
www.unrealengine.com/marketpl...
www.unrealengine.com/marketpl...
Light materials: bit.ly/LightMaterials
3d, unreal engine, UE5, unreal engine 5, tutorial, beginner, guide, graphics, nanite, lumen, world building, environment, create, creating, how to, quick, scene, level, art, artistic, polygonflow, megascans, quixel, epic games, epic, photorealism, tutorial, game dev, gamedev, game development, horror, tech demo
0:00 Horror Hallway Scene
0:30 Modular Asset Design & Layout
1:38 Light Blockout
2:45 Dash Asset Placement
3:53 Dash Cables & Curves
4:39 Decal Scattering with Dash
5:15 Rubble Scattering with Dash
5:49 Decal Placement
6:45 Environmental Storytelling

Пікірлер: 33

  • @polygonflow
    @polygonflow6 ай бұрын

    If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: kzread.info/head/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX We always welcome any questions or feedback about Dash, ask away in the comments!

  • @jonssj1
    @jonssj18 ай бұрын

    Great tutorial!!! keep them coming. world-building with Dash is becoming relevant

  • @PaulSmith-nd7gd
    @PaulSmith-nd7gd8 ай бұрын

    This is so mind bogglingly cool. Can’t wait to use it

  • @polygonflow

    @polygonflow

    8 ай бұрын

    Thank you!

  • @omdollars
    @omdollars7 ай бұрын

    Very inspirational ❤

  • @johannajonsson2526
    @johannajonsson25268 ай бұрын

    It really looks good

  • @rec-trick
    @rec-trick8 ай бұрын

    amazing

  • @VIGIFX
    @VIGIFX5 ай бұрын

    awesome

  • @Seancstudiogames
    @Seancstudiogames7 ай бұрын

    Holy crap! the opening scared me. Great job. I almost clicked away.

  • @polygonflow

    @polygonflow

    7 ай бұрын

    Haha 😄 Thanks!

  • @tc8557
    @tc85577 ай бұрын

    wow

  • @cwidd1929
    @cwidd19293 ай бұрын

    Just incredible +1

  • @polygonflow

    @polygonflow

    3 ай бұрын

    Thanks for saying that 🙏

  • @JoblessJoshua
    @JoblessJoshua6 ай бұрын

    Is this editor only or can it run during runtime as well? I'm curious for the 2nd use case as I'm thinking of using this for randomly procedurally generated loot spawns using that physics feature you have. Also is there a way to get a bunch of objects, and scatter them everywhere by flinging them in random directions? Kinda like here in this game: kzread.info/dash/bejne/c6Gdp7ConcjSZNI.html I'm trying to do something like that during runtime and I'm thinking of using this plugin for that

  • @polygonflow

    @polygonflow

    6 ай бұрын

    Hi, it is sadly only editor. It would be cool to have in during runtime, but I do not think we will focus on that any time soon. But yes we kinda have the ability to fling a bunch of stuff away like in your linked video. But as it is only editor, I guess it is not useful for you. Let us know if you have any other questions :)

  • @EkkyPlaysGames
    @EkkyPlaysGames14 күн бұрын

    Hey Polygon just curious but what is the modular asset pack called that was used for the walls n such? couldn't find it in the description

  • @polygonflow

    @polygonflow

    11 күн бұрын

    Hey! Josh actually created those assets himself! Tried to find it, but could not, it was a while since we did this video :( Sorry!

  • @dddharmesh
    @dddharmesh8 ай бұрын

    Great. Dash is a magic. This is going to save lots of time....

  • @polygonflow

    @polygonflow

    8 ай бұрын

    Indeed it will!

  • @dddharmesh

    @dddharmesh

    8 ай бұрын

    @@polygonflow i remember 3ds max and Maya using in 2004. Now in 2023.... It gives more confident and as said in the video. Stick to the idea no worries about 100 things to execution....

  • @stuckon3d
    @stuckon3d5 ай бұрын

    did you say level sequencer in blender? at 8:04?

  • @polygonflow

    @polygonflow

    5 ай бұрын

    Sorry about the confusion, I used Blender for animating the hands/gun, and then Sequencer for the camera work 😀

  • @P4TCH5S
    @P4TCH5S5 ай бұрын

    #goals

  • @stevezy4772
    @stevezy47728 ай бұрын

    Should of racked that shotgun before going in.... Looks awesome.

  • @borzonstudios8638
    @borzonstudios86383 ай бұрын

    Cool and all, but as long as you're subscription based it's a no go for me. I'd be more than happy to pay a fixed amount, but subscriptions are just too expensive.

  • @polygonflow

    @polygonflow

    3 ай бұрын

    Completely understandable! We actually have a perpetual license as well, if that makes more sense for you? :)

  • @borzonstudios8638

    @borzonstudios8638

    3 ай бұрын

    @@polygonflow Yeah definitely, where can I find that? Thanks in advance

  • @theadnart1

    @theadnart1

    3 ай бұрын

    @@borzonstudios8638 On the website! The pricing section shows you subscriptions & perpetual licensing

  • @polygonflow

    @polygonflow

    3 ай бұрын

    @@borzonstudios8638 It is placed on the right side, next to the other plans in our pricing section on polygonflow.io :) Let me know if you are having trouble finding it! :)

  • @DaddyVader87
    @DaddyVader878 ай бұрын

    A whole tutorial for the blender "creating the assets" and paint would need to be done for most of us to keep up. I know you are trying to sell your dash product but im sure most people won't be able to do this tutorial unfortunately.

  • @polygonflow

    @polygonflow

    8 ай бұрын

    Thanks for the feedback! We'll consider what you've said with future video breakdowns.

  • @DaddyVader87

    @DaddyVader87

    8 ай бұрын

    @@polygonflow thank you would be easier for most of us to be able to follow. But this type of scene is definitely a goal to learn how to do.

  • @veithtutorials

    @veithtutorials

    8 ай бұрын

    Definitely agree! I think this is also where I struggle the most to get some assets myself and doing them with substance painter and then making a nice level design with Dash :)

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