Manipulating the Character through the Horror Events | Horror Engine Official Tutorial Series

In this video of the Horror Engine Tutorial Series, my goal is to guide you through the basic logic of the Horror Events System and the Usable parent class, and demonstrate how they can be used to manipulate the player character during the game. Wishing you a great year ahead, and see you in the next video.
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Download the Gameplay Settings Modifier: www.dropbox.com/scl/fi/9ccdqw...
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Discord Channel: / discord
00:00 Introduction
00:47 How the Usable Objects Work
05:18 How to design a basic Horror Event
16:25 Considering to Manipulate the Gameplay Settings
18:07 Integrating the Gameplay Settings Modifier
20:39 Manipulating the Gameplay Settings
23:27 Outro

Пікірлер: 150

  • @FoxoticTV
    @FoxoticTV6 ай бұрын

    a solid 4 star video my friend. a heart/ pin of this comment would bring it all the way up to a perfect 5 stars

  • @gs0085
    @gs00854 ай бұрын

    I think a tutorial video showing you making a new short level from scratch with some of the engines key features intertwined would really hep a lot of people trying to get to grips with it.

  • @Reallythinkaboutyourself

    @Reallythinkaboutyourself

    11 күн бұрын

    Second this! This would be so helpful 🥺

  • @nicholasprindle6536
    @nicholasprindle65366 ай бұрын

    I absolutely love using the Horror Engine and I'm so glad you make these videos breaking things down! Cheers!

  • @ericcrary2380
    @ericcrary23806 ай бұрын

    So Useful! Thank you for the continuous support!

  • @joeabrahamian8404
    @joeabrahamian84045 ай бұрын

    This is literally amazing, Thank you for your thorough explanation friend!

  • @Nkrasart
    @Nkrasart3 ай бұрын

    I just wanted to say Thank you! Top tier delivery, explanation, usability, comfort. I really enjoy everything about whats going on here.

  • @user-th1fu6li4p
    @user-th1fu6li4p3 ай бұрын

    Thank you so much for doing this series. I am developing a game with your system and altough most stuff is really intuitive there was a lot I just couldn't figure out. Where I'm struck at the moment: creating an NPC character that I can interact with the same way I interact with horror engine assets and starting a dialogue this way.

  • @CadeCraze
    @CadeCraze6 ай бұрын

    Nice I've been waiting for this, I'm trying to make my first ever horror game using Horror Engine so these tutorials are very helpful.

  • @LNWXSK
    @LNWXSK6 ай бұрын

    hey bro, i waited for tutorial about 1 year! and they're here! Thanks!

  • @h3rnaldo
    @h3rnaldoАй бұрын

    Dude, you're a super hero and deserves 10 stars. Keep it up!

  • @erikvarga4367
    @erikvarga43676 ай бұрын

    Too damn valuable all that you are doing. Can't wait for further explanations.

  • @MrRhum
    @MrRhum2 ай бұрын

    I just started using this, and man... you made my dreams come true, the power of UE5 and your motor on top of it, it's like "LET THE CREATIVITY FLOW"

  • @simondelguste
    @simondelguste6 ай бұрын

    Great video, well done as always ! Thank you !!

  • @lightmuch
    @lightmuch6 ай бұрын

    thank you so much for this tutorial and for your hard work! :)

  • @JDRos
    @JDRos6 ай бұрын

    That's amazing. Before this I had to modify the CustomInspectable and Physics Object. Thanks for the new feature!

  • @tansuergene

    @tansuergene

    6 ай бұрын

    You're welcome!

  • @krk0712
    @krk07126 ай бұрын

    Hello! Loving the series so far! I think it's really neat that you decided to make this, pretty useful so far, wish you would've made this 2 years ago when I started working with HE lol. Anyway, I think a neat and useful tutorial would be on how to create new usable items, such as more weapons and such, it's a pretty big part of HE so I guess you probably already have it on your list lol, but just in case you don't. Also ofc these are just suggestions, not commands, it's your series and you have the right to decide what you make and what you don't! Cheers!

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Hi, I'm glad you found the series useful and yes, I couldn't start this series for a long time due to other responsibilities and busyness. Honestly, the part of Horror Engine that I dislike the most is the equipment system, as it doesn't have enough modularity. Based on my current experience, I would like to completely change this system with a major update in the future, but I'm still thinking about how to design it. For this reason, I can only make a tutorial video about adding new equipment after a possible update. Of course, this does not apply to environmental objects and usable inventory items.

  • @jamesallen5890

    @jamesallen5890

    3 ай бұрын

    @@tansuergeneAmazing to hear youre still working on this! :O It's amazing but never going to complain about new features or reworked stuff ;P Please keep up the amazing work

  • @Deepless9
    @Deepless96 ай бұрын

    Love the Tutorial Keep Going 😄

  • @SnowtzBR
    @SnowtzBR6 ай бұрын

    Thank you for answering my request sir, I am very grateful, your name will definitely be in the credits of my game!!

  • @tansuergene

    @tansuergene

    6 ай бұрын

    You are very welcome!

  • @walterjuniordev
    @walterjuniordev6 ай бұрын

    Amazing! 😍

  • @kittobit
    @kittobit2 ай бұрын

    Спасибо!

  • @FRACTUREDVISIONmusic
    @FRACTUREDVISIONmusic6 ай бұрын

    Thank you sir! I smell more coffee brewing... mm mmm. Let's go fellas, let's hook up the good man with some Ko-fi cups of Joe!

  • @TuxedoVaileGAMES
    @TuxedoVaileGAMES6 ай бұрын

    You open the video with something I was LITERALLY JUST WORKING ON the other night. lmao! XD I paused it for now just to type this quick, I found a solution that worked for me but not I'm eager to see if it was the right solution or not. I walk making an overlap trigger to pair with a singlelayerwater material and a water physics material so that I could create the effect of the player wading through waist deep water. I got some help from someone in the HE discord to figure it out but now I'm going back to the vid to see how you recommend doing it versus how we did it! :D

  • @TuxedoVaileGAMES

    @TuxedoVaileGAMES

    6 ай бұрын

    Ooooh, I love this! I might just get rid of everything I threw together already in favor of this! o.o

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Haha. Perfect timing, eh? xD

  • @charlesanderson533
    @charlesanderson5336 ай бұрын

    Great thank you 🎉

  • @tansuergene

    @tansuergene

    6 ай бұрын

    You’re welcome 😊

  • @lekreator
    @lekreator6 ай бұрын

    Hello from Brazil. You deserve more than a thousand coffees, believe me! I've been following HE practically since its first version (in 2018), and the upgrades in this version 3.0 are incredible, congratulations. I'd like to make a suggestion for a tutorial: "Current missions and completed missions". Currently, when we use a trigger to update the diary, the previous "mission" disappears, and the new one appears instead. It would be very nice if the missions were in a simple list, with completed missions crossed out in red, and ongoing missions in green (or another color). It would also be nice if this current mission panel were always visible in the "main hud" so that the player could follow which mission he is doing without having to press the TAB key. Another feature much appreciated in horror games (due to the dark environment) would be the highlighting of interactive objects by hovering the mouse over them (mouseover)

  • @tansuergene

    @tansuergene

    6 ай бұрын

    First of all, thank you for your comment and suggestions. I will consider them when I have the opportunity to work on a new major update.

  • @ErickUnreal
    @ErickUnreal6 ай бұрын

    you are amazing bro,

  • @MrBigToopStudios
    @MrBigToopStudios4 ай бұрын

    This is fantastic stuff, a great find if I do say so myself. :)

  • @shadfakher2383
    @shadfakher23833 ай бұрын

    thank you so mach :)

  • @losblancos_14
    @losblancos_142 ай бұрын

    17:35 lmaaaooo 😂 , you've got yourself a new subscriber!

  • @khushtrivedi14
    @khushtrivedi146 ай бұрын

    Not all heroes wear capes😭❤️

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Because I can't even afford a cape lol

  • @Noproblemk
    @Noproblemk4 ай бұрын

    Hello i'm thai dev nice too meet you!:D

  • @eliaseidyk
    @eliaseidyk5 ай бұрын

    Hello, I'm from Brazil. Could you create a detailed tutorial on navigating the game menu? Changing the text style, background images, symbols. Keep up with the tutorials, they're amazing!

  • @johnathanmago1393

    @johnathanmago1393

    4 ай бұрын

    Cara também sou do Brasil, parece que estes videos não terão continuidade e não encontrei nada que seja bom o suficiente na web que realmente ajude a usar esse template, você conseguiu achar algo?

  • @gerychhh_
    @gerychhh_6 ай бұрын

    Cool video, thanks! I would be very grateful if you make a video about inventory settings and displaying items in the inventory.

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Noted!

  • @Jay_BanZ
    @Jay_BanZ6 ай бұрын

    this engine is wonderful, not only for horror but also for any game in general. currently im doing a detective like puzzle game and those puzzle assets you have really help me out! i have a question however, i want to customize the ui to my own liking, and it seems the default highlight text (like the one that shows [tab] for diary update) is a shade of orange, even in the blueprint editor i change it to white yet it still pops up as orange, but when i change the font its perfectly fine

  • @VEXORAS
    @VEXORAS4 ай бұрын

    vay be cidden güzel bir çalışma

  • @Mikami_Kanji
    @Mikami_Kanji6 ай бұрын

    This is Amazing!! I startet last Week with HE and now here comes tutorial :D Im happy :D Only 1 Question, is possible to change the Character? I wanna see hands and body while looking down or run. Is this possible? Greeeez

  • @alexanderhiggins8331
    @alexanderhiggins83315 ай бұрын

    Is there any way to show how the puzzle maker blueprint can be used? I'm trying to replicate the steps for the candle puzzle and can't quite grasp it.

  • @TheDTGM
    @TheDTGM5 ай бұрын

    Thank you tremendously for all of this it is amazing to be able to have and use, so many things! I was wondering is there a way to turn off the blur or depth of field while you are inspecting an asset using the blueprint? Cause whenever I do it, it's very blurry to the eye only when it is in the middle of the screen it partly looks fine but I would like all of it if possible I am trying to find it but no luck was hoping you could guide me with it Thank you again have a great day

  • @TheDTGM

    @TheDTGM

    5 ай бұрын

    Figured it out thanks to people in the discord! Amazing project you have made man, thank you so much for sharing this it is absolutely amazing

  • @AkariEnderwolf
    @AkariEnderwolf4 ай бұрын

    any chance of a tutorial on the inventory system? I mainly only need that part of horror engine and it is very confusing to figure out where anything even is. I look into the player blueprint to try to find the interaction stuff, but all I find is movement and jumping, nothing about picking items up or entering the "use item" stuff, or really ANYTHING beyond moving and jumping. I can't even figure out how the footstep stuff woorks.

  • @tansuergene

    @tansuergene

    3 ай бұрын

    There will be a video about the Inventory system.

  • @ericcrary2380
    @ericcrary23805 ай бұрын

    I am struggling to replace how inventory assets look when held. I can replace the pistol when its on the ground for pick up, but once in hand it only shows the default. I hope you can cover this soon but I know there's lots to show off for this awesome engine.

  • @brutalbutslaps
    @brutalbutslaps3 ай бұрын

    Hey may i ask what TTS ai you used, seems like maybe eleven labs, but i cant find this voice there

  • @anonydark777
    @anonydark7776 ай бұрын

    Good video, could you do a tutorial on the stamina system for the character?

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Good idea, I'll think about it.

  • @mootion
    @mootion27 күн бұрын

    I really like this tutorial. Just a question: is it possible to set a custom inventory instead of the default one? and how?

  • @colbycheese
    @colbycheese6 ай бұрын

    I don't have the pull down menu for the "useable" part of the tutorial. Does anyone else have this issue? Am I missing something?

  • @Just1ne81
    @Just1ne815 ай бұрын

    Is there a way to add a 1/3rd camera switch to the horror engine?

  • @DJDCRYPTER
    @DJDCRYPTER6 ай бұрын

    at 20:25 the "Modified Gameplay Settings" node will not connect to the "Select" node for me. I get a "Only exactly matching structures are considered compatible".. any idea why this is happening?

  • @payamdaneshi2561
    @payamdaneshi25616 ай бұрын

    could you please explain how we can change the object meshes so we can also add animation to the objects like TV ? also thank you for your great videos❤

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Yes. Replacing meshes with custom ones is something I will explain in future videos.

  • @theprimoclub6216
    @theprimoclub62165 ай бұрын

    Very good series, I'm looking forward to more episodes to keep learning more and more, thank you very much! QUESTION... in this new version of Horror Engine, in the create new horror event > actor transforms section, has the transformation copy tool been removed? Thank you for your time!

  • @tansuergene

    @tansuergene

    3 ай бұрын

    Yes it was removed because it caused too many problems when you try to edit the structures.

  • @icodeaustinstduent
    @icodeaustinstduent6 ай бұрын

    Hello im having troubles trying to make a similar situation that you had with the valve and the door but cant figure out how to make the valve on the door invisible at the start

  • @tansuergene

    @tansuergene

    6 ай бұрын

    The valve already exists, but is hidden in the game. The put trigger unhides the original valve when the fake physics valve overlaps it. Check out the Horror Event design of the speaker that gives the 'Welcome to Horror Engine' speech at the start of the game. Under the 'Environment' category, scroll down to 'Actor(s) to Hide/Unhide/Destroy'. Here you will see a 'HideBeginPlay' entry attached to 'Get All Actors with Tag(s)' and just below that you will see 'Hide In Game' and 'Disable Collision' checked. And if you look at the 'Tags' section of the Valve actor, you will see that the 'HideBeginPlay' tag is defined for it. In this case, the Horror Event on the speaker will hide all objects with this tag when the game starts. I'll explain more about the Horror Events in future videos.

  • @dhdhdhshdhdhdhdhshsh5906
    @dhdhdhshdhdhdhdhshsh59066 ай бұрын

    Thank you so much for this. By the way, did sadsquare studio use this while developing “Visage”? It contains lots of similarities😅

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Haha, no. They started making the Visage before the Horror Engine even existed. It's one of the works that inspired me.

  • @SnowtzBR
    @SnowtzBR5 ай бұрын

    How do you change the font of the texts?

  • @bridge4241
    @bridge42416 ай бұрын

    Hey I wanted to ask if Horror Engine can be used for a commercially shipped game? Is there a license for it somewhere or is the free horror engine on unreal marketplace good to use for a commercial game?

  • @tansuergene

    @tansuergene

    6 ай бұрын

    The answer is yes. All assets you purchase from the Unreal Engine Marketplace come with a lifetime license, even for free. You can develop, publish, and monetize games with these assets. Amazing, isn't it? ^^

  • @dakmikel7745
    @dakmikel77454 ай бұрын

    good !!!!!!!!!!!!!!!!!!!!!!

  • @Young_Drizzy215
    @Young_Drizzy2156 ай бұрын

    You are amazing for these videos!!! I'm having an issue with UE 5.3 when i go to open my player inventory after creating a new level my editor freezes and i'm not sure how to stop it

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Since I haven't encountered such a problem yet, I can't tell you the solution, but I can make some suggestions. Test it on a different computer, if you don't have the same problem it might be related to your hardware or drivers. Delete some objects you added to the new level you designed and see if the problem persists. This way you can identify the object causing the problem by narrowing the circle. Let me know the results after these steps.

  • @zvgame2
    @zvgame25 ай бұрын

    tell us about the main menu and the rest of the widgets

  • @Jwiky
    @Jwiky5 ай бұрын

    hey, is there any way to change the subtitles at the start of the level?

  • @tansuergene

    @tansuergene

    5 ай бұрын

    Yes, examine the speaker which the sound is coming from.

  • @Jwiky

    @Jwiky

    5 ай бұрын

    @@tansuergene I’ve had a look at the blueprint and the settings, but I can’t find where the option to edit the text is? Sorry about this!

  • @tansuergene

    @tansuergene

    5 ай бұрын

    @@Jwiky It's ok. ibb.co/zsyRvc8 Also check the 14:40

  • @Jwiky

    @Jwiky

    5 ай бұрын

    @@tansuergene thankyou so much! This was really helpful

  • @tansuergene

    @tansuergene

    5 ай бұрын

    @@Jwiky you're welcome

  • @TheRealJankeyGamez
    @TheRealJankeyGamez6 ай бұрын

    Completely off topic, but there is a slight bug when crouching under objects. If you press the input to "crouch" while you are crouched under something, it will change your crouch speed back to the "walking" speed. There should be some kind of check to see if the player character is under something, and if they are the "crouch" input shouldn't work, until the player character is no longer under something, if that makes sense?

  • @tansuergene

    @tansuergene

    6 ай бұрын

    It may seem silly nowadays, but to be honest, I deliberately made this system similar to the one in 'Thief - The Dark Project' out of respect. In the next update I will add an option to disable it.

  • @TheRealJankeyGamez

    @TheRealJankeyGamez

    6 ай бұрын

    @@tansuergene literally the best developer on the unreal marketplace hands down. I appreciate you taking the time to add the optional setting to disable it.

  • @rafaelvf_gamedev
    @rafaelvf_gamedev5 ай бұрын

    Hello Tansu, thank you so much for making the HORROR ENGINE, I love terrror games and my dream has always been to make a horror game and I'm making one at the moment called Pages Of Evil, I'm a developer of CONSTRUCT2 and 3, but I'm trying this migration to UNREAL. I'm having a problem, in the lighter, the Fire Particle disappears when I put the cigarette lighter to use, only the lighting remains, but the particle does not appear. What should I do?. and once again Thank you!

  • @Glitchimations
    @Glitchimations5 ай бұрын

    hey recently made a game in horror engine 2.0 and would want to know how to migrate 2.0 to 3.0?

  • @iamvallen
    @iamvallen6 ай бұрын

    Hey Buddy first of all thank you so much for creating something like this and secondly will it be possible if you have a discord server like the people having doubts can seek help in there or you might create some docs for all the functionality. + Really Amazed by yours tuff

  • @tansuergene

    @tansuergene

    6 ай бұрын

    You're welcome. I'm happy to hear that you like it. There is already a Discord server. You can find the link in the description.

  • @anarchychicken69
    @anarchychicken693 ай бұрын

    Bro thanks, for the download BP for this new tool for our games!

  • @rovercannal
    @rovercannal4 ай бұрын

    I really like the horror engine, but is there any way to increase the crosshair size?

  • @tansuergene

    @tansuergene

    3 ай бұрын

    Yes, navigate to the "MainHUD" widget blueprint. Select the "UseIcon" image and change its "Size X" and "Size Y"

  • @LittleFox311
    @LittleFox3115 ай бұрын

    How can I create enemies with walking, running, and jumping animations, and make them patrol randomly? Upon detecting the player, the enemies should pursue and chase the player. Once caught, triggering a death animation and transitioning the game to a Game Over state.

  • @BM0101
    @BM0101Ай бұрын

    where i can change the player running speed? i cant find.

  • @abhishekbasiwal8179
    @abhishekbasiwal81794 ай бұрын

    I am having an issue i put the Cameroid blueprint in my custom level but when i take the photo it didn't develop i mean the photo is still blank or black. but when i take the photo in overview level which came with horror engine it took the photo and it developed properly. what do i need to do if i am using it in my own custom level? please help.

  • @tansuergene

    @tansuergene

    3 ай бұрын

    Play with the Post Process Volume's "Exposure" settings. You can check the Post Process Volume at the Overview level.

  • @CreepyCurlew
    @CreepyCurlew6 ай бұрын

    What do we do for multiplayer because it is only a camera

  • @tansuergene

    @tansuergene

    6 ай бұрын

    The project is for single player only.

  • @HasanAbaza_
    @HasanAbaza_6 ай бұрын

    Nice Tutorial I can Change old Input To new Input System in Horror Engine?

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Thank you. I don't think it will be difficult. I'm also thinking about updating it to the new Input System in the future.

  • @ErickUnreal
    @ErickUnreal6 ай бұрын

    Hello, does anyone know how I can disable all inputs when playing cinematics?

  • @tansuergene

    @tansuergene

    3 ай бұрын

    Use the "Player Input" function.

  • @ARandomNPCReal
    @ARandomNPCReal6 ай бұрын

    Love your content bro, please keep going! can you show us how to add a monster ai

  • @tansuergene

    @tansuergene

    6 ай бұрын

    I'm glad you like it. For now, my first goal is to guide you through the existing features.

  • @ARandomNPCReal

    @ARandomNPCReal

    6 ай бұрын

    @@tansuergene alright, I am already working on a game, and I am pretty sure it is going to be successful

  • @ARandomNPCReal

    @ARandomNPCReal

    6 ай бұрын

    @@tansuergene i am making a game right now, but i wanted to ask if i did it right, i duplicated the demo, removed everything except for the VFX folder, then started creating my game, is this ok?

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Sure.

  • @PatrickMainka
    @PatrickMainka6 ай бұрын

    Very nice video! And I love the engine! I have one issue. I try to build a horror scene inside a blueprint to load it in during runtime. But e.g. the overlap Trigger can't find the actors to interact with. The blueprint should contain the lamp and the trigger. Do I miss something? Thank you very much

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Can you explain the scenario you are thinking of so that I can better understand the problem and give you an idea?

  • @PatrickMainka

    @PatrickMainka

    6 ай бұрын

    Hi! Thanks for the reply :-) Imagine a Blueprint of hole scenery like a table with a lamp, which is instanciated during runtime (procedural level) and should explode if you get close to the table . If I place a lamp blueprint inside the blueprint it is a child actor component. if I place the overlap Trigger it does not show the actors to interact array under "create new horror event" under environment the first point beneath actor interactions is Interaction. If I place these two things directly inside the map everything works perfectliy. I hope I explained the issue detailed enough. thx @@tansuergene

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Is that what you are looking for? www.dropbox.com/scl/fi/yc6ezrwkt2977b3bfgnuy/LampTest.rar?rlkey=v2l3dmye8x0m5ziabxhk04bms&dl=1 (Put the 'LampTest' folder inside the '...\Content\HorrorEngine' folder)

  • @PatrickMainka

    @PatrickMainka

    6 ай бұрын

    Sry don’t know why I can’t reply on pc. Thx for your Test! Is it possible to place the overlaptrigger also inside the blueprint? My whole world is procedural based on the blueprints.

  • @tzuihero9330
    @tzuihero93306 ай бұрын

    First great tutorial! But I could REALLY use a tutorial about how to add a new equipment slot and another tutorial how to make AI interact with doors and maybe tings that he can take so you cant PLS MAKE THAT KIND OF TUTORIAL. And please make a tutorial how to make horror engine characther crouch so he can actually go under stuff not just simulating crouch. : )

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Thank you! For now, my first goal is to guide you through the existing features. The locomotion system has been updated with v3 and it's not just simulating the camera anymore. So, you can already go under anything if the croughing height shorter enough.

  • @tzuihero9330

    @tzuihero9330

    6 ай бұрын

    @@tansuergene the only problem is I have an older version in my project and for now is a really big project so i cant switch versions so how do I make crouching not simulated?

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Then you need to inspect the 'Movement Graph' of the 'HorrorEngine' blueprint in v3 and compare the crouch system with v2 and make the necessary changes.

  • @tzuihero9330

    @tzuihero9330

    6 ай бұрын

    @@tansuergene ty brother! would love to buy you a coffe if I wouldn't be broke myself : ( Keep up the good work! and i can guarantee you I will One Day buy you 10 Coffies! : )

  • @tansuergene

    @tansuergene

    6 ай бұрын

    @@tzuihero9330 thank you :)

  • @noname44394
    @noname443945 ай бұрын

    Hello! Thank you a lot! I've encountered a problem that I can't seem to solve. I created a "physical object". According to the plan, I place it on a table. When the physical object overlaps with the table's collision, the table's collision should trigger an overlap event, and then I do a cast to my physical object. But to my surprise, when they overlap, the table's collision does not trigger the event overlap. Both ollisions are set up correctly, and I tried it with another physical object that I created from scratch. I noticed that if I change the setting in the physical object's for object type from 'usable' to 'physical object', the overlap event triggers and I get my physical object. Could you please advise how to fix this problem? Thank you for your help! UPD. I solved it, but it could be wrong way. Will see :)

  • @SuperDK09
    @SuperDK096 ай бұрын

    I really need help on something. So, I'm making a video game using Horror Engine and I need help finding out how to make the character disable gravity as if he was swimming underwater or flying through the air. Like: look in a direction and use the arrow keys to fly or swim. Can you help me? You don't have to make a video if you don't want to. You can just tell me in the comments. Thanks in advance!

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Horror Engine has no restrictions to prevent you from doing this. You can switch to different modes with the Set Movement Mode function, but these built-in modes in Unreal Engine don't work very well. First of all, I suggest you watch some tutorial videos about flying / swimming in Unreal Engine. Then, let me know if you have any problems switching to these modes in Horror Engine.

  • @labradorlabrador-hy6jr
    @labradorlabrador-hy6jr11 күн бұрын

    I would like to inquire why there is a situation where two TVs are placed in a scene, such as no sound

  • @freemover2435
    @freemover24353 ай бұрын

    Polaroid camera doesn't work on my level

  • @Yojimbo_v
    @Yojimbo_v4 ай бұрын

    Quick question does the diary work?

  • @tansuergene

    @tansuergene

    3 ай бұрын

    Yes.

  • @tyzonix
    @tyzonix5 ай бұрын

    i love your work im just having issues atm i wanna know how i can delete a save

  • @tansuergene

    @tansuergene

    3 ай бұрын

    This feature was added in v3.0.1

  • @tyzonix

    @tyzonix

    3 ай бұрын

    @@tansuergene is there a way i can find it?

  • @LanManOG
    @LanManOG6 ай бұрын

    Does anyone have a full course or tutorials showing how to make a small horror game using this? Start to finish

  • @tansuergene

    @tansuergene

    6 ай бұрын

    I may do something like that when the series is complete.

  • @thehellini
    @thehellini4 ай бұрын

    Love using horror engine and all of its features but recently been having problems with the inventory button. Every time I hit "Tab" or anything to do with the inventory my UE5 crashes... Anybody know a fix?

  • @tansuergene

    @tansuergene

    3 ай бұрын

    First time I've heard of this issue. Do you have the same problem with a fresh project?

  • @thehellini

    @thehellini

    3 ай бұрын

    @@tansuergene Yeah I tried a fresh project and found that I only had the problem in v5.3 of UE5 so I went back to v5.2 and has been working fine since. I had a look on a forum on reddit and there was another guy that mentioned having the same problem. I'm just continuing my project in 5.2 and haven't had any issues since. Appreciate you getting back to me :)

  • @tansuergene

    @tansuergene

    3 ай бұрын

    @@thehellini Does the guy on Reddit have this problem with the Horror Engine or with the Unreal Engine in general? By the way, may I ask you to share your system info?

  • @thehellini

    @thehellini

    3 ай бұрын

    He said it was just Horror Engine it was happening in. Was just freezing in our own projects when doing anything to do with player inventory. It wouldn't happen in the demo level but happened straight away when making a new project without touching any blueprints, really weird. My specs are good, Ryzen 7 5800x, RX 6700XT, good RAM so don't think it was a system issue. @@tansuergene

  • @tansuergene

    @tansuergene

    3 ай бұрын

    @@thehellini No, I don't think you have a bad system, I just wonder if there is a compatibility issue between AMD GPUs and something in HE/UE. Of course, to be sure, I need to ask the same question to other people who have the same problem. Can you also install a different GPU driver version and check it again?

  • @totally-a-random-guy
    @totally-a-random-guyАй бұрын

    How can I use e doors with the numpad? help

  • @totally-a-random-guy

    @totally-a-random-guy

    Ай бұрын

    Ok nvm i got it

  • @huascarelvicioso
    @huascarelvicioso5 ай бұрын

    this is make my live easier!, god damm!

  • @DeputyChiefWhip
    @DeputyChiefWhip4 ай бұрын

    Have the videos stopped? Do you accept kofi money to make specific videos?

  • @tansue

    @tansue

    4 ай бұрын

    No, the last month has been a bit busy. The next video will be uploaded very soon. I will consider specific video requests after the series is complete.

  • @DeputyChiefWhip

    @DeputyChiefWhip

    3 ай бұрын

    Awesome thanks 👍

  • @detox8099
    @detox80993 ай бұрын

    Hello everyone I am writing to you all a message of despair, I am a young developer, and I am learning to use horror engine, but unfortunately I cannot use the camera properly (when I take a photo in one of my levels, the result is a black Polaroid without the image of the level) and I can't make things appear using the camera, does anyone have a solution?

  • @johnathanmago1393
    @johnathanmago13934 ай бұрын

    Will this not continue?

  • @tansuergene

    @tansuergene

    3 ай бұрын

    Yes.

  • @fridrustemov3288
    @fridrustemov32886 ай бұрын

    abi baska projeleriniz varmi merak etdim ?

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Bununla uğraşmaktan yeni projeleri tamamlayamadım bir türlü. www.tansuergene.com adresinden diğer işlerimi inceleyebilirsin.

  • @thunder_099
    @thunder_0996 ай бұрын

    Could you please explain how we can make our custom interaction like Use or Alternative use, and so we can bind our key? Nice video btw and we see that you are working very hard on your videos to explain to others, you deserve a like and subscribe from me!

  • @tansuergene

    @tansuergene

    6 ай бұрын

    This is exactly the kind of question I wanted to hear. Thank you for bringing this little detail to my attention. I'll explain in the next video