Gameplay Settings | Horror Engine Official Tutorial Series

In this video of the Horror Engine Tutorial Series, my goal is to guide you through the 'Gameplay Settings' in as much detail as possible. If there are specific topics you're looking forward to, please mention them in the comments. Don't forget to subscribe, and I'll see you in the next video.
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00:00 Introduction
00:39 Player Settings
05:06 Footstep Sound Settings
09:03 Equipment Settings
16:41 Outro

Пікірлер: 107

  • @vasilebrescanprimarul9369
    @vasilebrescanprimarul93697 ай бұрын

    Thank you so much for this series.

  • @payamdaneshi2561
    @payamdaneshi25616 ай бұрын

    this channel is what i wanted for years now thank you for doing this❤

  • @TristanSoramaki
    @TristanSoramaki7 ай бұрын

    Waiting for the next video! Good stuff. :)

  • @laumon1407
    @laumon14077 ай бұрын

    Nice video and greetings from Argentina, you made an excelent work, i cant wait for your next video about horror events

  • @projectchaser
    @projectchaser7 ай бұрын

    This was great, can't wait for the next

  • @simondelguste
    @simondelguste7 ай бұрын

    I really wanna thank you for these tutorials ! You rock 🔥🔥🔥

  • @eddielonestar7962
    @eddielonestar79627 ай бұрын

    I always look forward to these videos. So glad you decided to start a tutorial series. Horror Engine is a game changer for us new to Unreal Engine. You've included so many cool features and all for free. I've played some cool games that used your kit and you've inspired many to pursue their dreams of creating their own horror games. Thanks for your efforts so far and look forward to what's to come. Exciting times ahead!

  • @tansuergene

    @tansuergene

    7 ай бұрын

    Thank you for your kind comment. It's an honor to see that the community finds my work useful. And it's thanks to motivating feedback like this that I'm able to achieve all this and continue.

  • @eddielonestar7962

    @eddielonestar7962

    7 ай бұрын

    @@tansuergene Anytime amigo! Hopefully we're able to give something back once we make our small fortune. 😉

  • @xiangking7076
    @xiangking70765 ай бұрын

    Really good stuff ! Just bought you a coffee ! I really respect your hardwork you did here !

  • @tansuergene

    @tansuergene

    4 ай бұрын

    Thank you so much

  • @zeirous2491
    @zeirous24917 ай бұрын

    This is very helpful, I was actually having trouble locating the settings myself but I think that’s just due to my beginner knowledge. But regardless, really huge thanks for this. Keep it up as I would like to learn more from these. You’re absolutely amazing! Much love and respect.

  • @tansuergene

    @tansuergene

    7 ай бұрын

    Getting comments like this really makes me very happy and motivated. I hope I can be as helpful in future videos. Thank you for your kind comment.

  • @play-good
    @play-good7 ай бұрын

    bro i wanna thank u for this masterpiece 😍

  • @robbybobbijoe
    @robbybobbijoe7 ай бұрын

    Will you show how to create a new level from scratch (not designwise, just how to add a new simple level) and implement some of the horror engine features? Maybe just make a new level with a floor, add a wall and a lightswitch and connect the switch to a lamp? This would be so cool and helpful! This has to be one of the most descriptive and helpful tutorial videos i've seen in a while - you're literally going through EVERYTHING and it's a literal godsend.

  • @tansuergene

    @tansuergene

    7 ай бұрын

    Yes, I'll guide you how to do that and more in the Horror Events System chapter. Glad to hear that you find the tutorials useful. Thank you!

  • @robbybobbijoe

    @robbybobbijoe

    7 ай бұрын

    Cool man! I actually managed to figure it out, and so much more - it isn't that hard actually. I kinda have a problem though where if I'm using the Pointlight blueprint, if I move close to the source right under the lamp the light on the walls start moving and looking weird. Some weird interaction with lumen I would assume and I can't manage to make it look good...

  • @SIovius
    @SIovius7 ай бұрын

    Thank you once again for sharing this clear and detail explanation of your horror engine. I have sub and hope to see more of your tutorial series on this 👍

  • @tansuergene

    @tansuergene

    7 ай бұрын

    You are welcome :)

  • @ericcrary2380
    @ericcrary23807 ай бұрын

    This tutorial is very helpful and your engine is amazing I hope that you continue sharing as I am one of many very grateful people making very good use of you're beautiful work.

  • @Dyako_010
    @Dyako_0103 ай бұрын

    Thanks dude , really appreciate

  • @itsMBWAAA
    @itsMBWAAA7 ай бұрын

    super impressive, dude!

  • @TheCoatlCommando
    @TheCoatlCommando5 ай бұрын

    This was an awesome video, thank you so much for starting this series! One request; I had hoped that in this video you would show us how to extend the equipment settings (for example if we wanted to add more types of weapons or a cellphone). Maybe for a future video :)

  • @alessandrociani2869
    @alessandrociani28697 ай бұрын

    Superb work... this is an absolutely stunning piece of software. I'm new to Unreal Engine ( Unity has been my friend for long time ) and I hope this engine will help to learn. In my opinion this asset must be at 60-80 $, considering the quality.

  • @thefuppits
    @thefuppits7 ай бұрын

    1000 thank you for this tutorial series! Now bummed we didn't pick up the assets we'd earmarked for our game, that we didn't buy during the big sale because we figured it would be a while before we could figure out how to even customize the engine for the project. Wait for the next sales after we got a hold on this Horror Engine... That's all okay! We did not expect this tutorial, simply being thankful HR is free to use. But, here we are! More thousands of thanks!

  • @tansuergene

    @tansuergene

    7 ай бұрын

    You're very welcome :) I'm glad you find the Horror Engine useful and I hope the tutorial series will be helpful.

  • @sralexfenixyt28
    @sralexfenixyt284 ай бұрын

    new sub tansuergene. i'm doing a horror videogame, so this will help me a lot

  • @OKO__ONE_TO_ONE
    @OKO__ONE_TO_ONE7 ай бұрын

    Это очень классно, надеюсь будет больше туториалов с horror engine. Я жду туториалы по интро в игре, про создание новой карты так, что бы карта не сломала весь проект, по событиям, субтитрам и многое другое)

  • @user-gh5oi3vj2u
    @user-gh5oi3vj2u7 ай бұрын

    Great project, thank you

  • @viliusraguotis1618
    @viliusraguotis16187 ай бұрын

    Thank you so much, this is so helpful

  • @krk0712
    @krk07127 ай бұрын

    I think a cool addition to HE would be like an AI enemy character template, as HE's main selling point is that it's meant for beginners to make horror games without code, and well what's a horror game without enemy AI? Making AI could be quite tricky, especially for beginners who are your main customers. Just a lil' suggestion for ya! Nice asset either way, been using for a little while now, keep it up!

  • @tansuergene

    @tansuergene

    7 ай бұрын

    Thank you for your constructive criticism and suggestions. Horror Engine didn't even have save game support in the beginning, but it has evolved over time to what it is now. Even though it doesn't have AI yet, it has a lot of features and is a great help for beginners and even experienced developers. There are also a lot of quality horror games that use only environmental elements and no AI. But of course in the future, with enough time and support, I hope to take the project to a much higher level.

  • @TuxedoVaileGAMES

    @TuxedoVaileGAMES

    7 ай бұрын

    I've wanted it myself, but, for now there's a tutorial series by a channel called Matt Asplained (I think that's the right name) that teaches how to make a decent AI using only BPs. I used his guide for my most recent game and he taught it well enough, I thought anyway, that I felt comfortable diverging from his instructions in a couple places to make the AI fit what I needed better. Until HE has it's own that might be worth checking out for you and others. ^.^

  • @sebrij
    @sebrij7 ай бұрын

    Great content! would love to see more on horror events and how to customize the player character to have true fpv and hands holding the gun/flashlight

  • @extrue1n
    @extrue1n7 ай бұрын

    I'll wait for more tutoriall!

  • @stavrosg94
    @stavrosg947 ай бұрын

    Hello. Firstly, congrats for the Horror Engine! It would be a nice tutorial if you show us how to change the meshes that appears in the hand of the player like flashlight, torch etc. Also, a deep explanation of the inventory system is a good idea and how to change the appearance of it. Keep up with the tutorial and thanks a lot.

  • @tansuergene

    @tansuergene

    7 ай бұрын

    Of course. We will delve much deeper in future videos. Since we're still in the early stages, I'm taking it slow to avoid confusing beginners. Glad to hear you like the Horror Engine. Thanks for the feedback.

  • @stan3473
    @stan34733 ай бұрын

    I got this template a long time ago. I'm really confused about how to use it. all I did was edit the Overview maps. Shift some of the existing objects and create a room from there. This is my first time using unreal engine and this tutorial really helped me. Because there are many templates out there that don't explain at all how to use them.

  • @guysavage3347
    @guysavage33477 ай бұрын

    Bro! Many thanks!

  • @walterjuniordev
    @walterjuniordev7 ай бұрын

    Thank you! ❤

  • @Biielzin
    @Biielzin7 ай бұрын

    nice!

  • @unclerevo
    @unclerevo7 ай бұрын

    could you please make a tutorial for a third person mode for Horror Engine thanks. And great Engine btw

  • @tansuergene

    @tansuergene

    7 ай бұрын

    I'm glad you like it. Horror Engine is designed as a first person project and my first priority is to guide you through all the features it already has. However, there are some developers who combine Horror Engine with ALS. I haven't tried it yet, but I've seen videos on KZread explaining how to do it. You can check them out if you like.

  • @CarloAnardu
    @CarloAnardu7 ай бұрын

    Thank you!

  • @cyanidium
    @cyanidium7 ай бұрын

    Man, your work is great! I currently develop my own game about Urban Exploration using HE. It would be nice if you add some animations to it, ability to drive a car for example.

  • @CalmMelodiesRetreat
    @CalmMelodiesRetreat7 ай бұрын

    love these you are changing the game fr, a quick question what might be a good way to begin learning how to create a game with this how did you? should i look into full studying blueprints , or software? i would love some help if you could point me into the derrection of where i should learn and what i should begin learning im hopping to create a horror game using your engine

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Before I created Horror Engine, I didn't know anything, I was just doing simple level design for CGI. When I got interested in making games, I just watched KZread videos on how to make the things I needed, and even if I didn't understand it, I just did what the person in the video was doing. Over time, I started to understand how it works, and then I started developing the Horror Engine. My advice would be to start a project first and research what you need at that time, without being limited to a series of tutorials.

  • @alraffa5090
    @alraffa509016 күн бұрын

    one of the coolest features in this project is how it handles footsteps. But what if the footwear you are wearing is steel toe based vs. rubber soles, or even barefoot? How would you handle this physics ?

  • @TuxedoVaileGAMES
    @TuxedoVaileGAMES7 ай бұрын

    Oh cool! Now I can add physics materials for water rooms and whatnot! Thank you! :D On that note though, how could I add my new footstep materials into the "footstep sound settings"? I'd like to make them modifiable from the "gameplay settings" asset if possible. I'm trying to build my own default project from Horror Engine that I can just use as my own personal template for all future projects of mine.

  • @TuxedoVaileGAMES

    @TuxedoVaileGAMES

    7 ай бұрын

    Nevermind, I think I figured it out. I went into the following directory: HorrorEngine/Blueprints/Structures/HorrorEngine and opened the HorrorEngine_Footsteps structure. From there I added 2 new variables for each new physics material I created, one for the footstep itself and the other for the jump queue. I then went to the footsteps/headshake of the HorrorEngine_Settings BP and set the pins accordingly as shown in your video. Now my new physics materials show up in the "gameplay settings" asset like I wanted. I hope I did that right and didn't miss anything though. lol

  • @tansuergene

    @tansuergene

    6 ай бұрын

    You are the best! lol

  • @k6sylwii
    @k6sylwii6 ай бұрын

    It would be great to explain how to add an skeletal mesh to character and animations when picking up a gun or something

  • @extrue1n
    @extrue1n7 ай бұрын

    Hey , can you do tutorial about material,material instance, cause i got stuck when i want to change the material, like blurry when in debug mode

  • @DesignsbyElement
    @DesignsbyElement6 ай бұрын

    Is there any documentation on how to implement some of these events in my VR game?

  • @mlody_skorupa
    @mlody_skorupa7 ай бұрын

    Will you do another one about jumpscers? I need it very much.

  • @tansuergene

    @tansuergene

    7 ай бұрын

    I'll.

  • @tuwumuch
    @tuwumuch3 ай бұрын

    Where can I able to change/scrap/remove some core mechanics like the health/death? Im wondering if writing seperate variables that are similar with the engine will break things such as save/load system?

  • @zvgame2
    @zvgame27 ай бұрын

    Это прекрасно,спасибо большое!Жду продолжение!

  • @HoshizoraStudios
    @HoshizoraStudios5 ай бұрын

    i am only a littlebit struggling how to figure out how to use elements from this kit into a own project how exactly do i transfer certain elements over to a own project?

  • @freemover2435
    @freemover24354 ай бұрын

    For some reason, I can't change the post process of Night Vision. Is it possible to make it black-and-white?

  • @anuragsinha53
    @anuragsinha532 ай бұрын

    Hey how to change default ghost in static mesh and also in skelatal mesh

  • @pablenvr8705
    @pablenvr87056 ай бұрын

    is there any way for me to copy these assets to my other project?

  • @Zimescu
    @Zimescu7 ай бұрын

    Hello! I have a question about horror engine sounds. Were they created by you, or are they are (CC0) content available on the internet? Thanks!

  • @tansuergene

    @tansuergene

    7 ай бұрын

    Hi. I recorded most of them at home includng the VHS System. The rest I get from my cousin who is a sound engineer.

  • @Zimescu

    @Zimescu

    7 ай бұрын

  • @williamtyc
    @williamtyc3 ай бұрын

    The pistol decal does not appear when i shoot the gun in the overview level. i didn't disable anything so is there any settings that i missed?

  • @LumberingTroll
    @LumberingTroll3 ай бұрын

    Which AI voice generator did you use for these tutorials? its not bad, only a few noticeable issues.

  • @CallMeMistaPepe
    @CallMeMistaPepe24 күн бұрын

    How would you add a visible character that works with HE? So that the pistol for example is in the hand etc

  • @DJDCRYPTER
    @DJDCRYPTER6 ай бұрын

    Every time I change the Walk speed from 200, every time I try to build the game it fails. Resetting the value back to 200 does not fix the problem. For some reason I have to replace the "HE_GameplaySettings" file with a fresh copy.

  • @MadiNoe12
    @MadiNoe125 күн бұрын

    hey ! thanks for this amazing stuff !! There's a few thing i dont understand, why do the item we have from the start doesnt appear in our inventory ? what if i want them to be in the inventory ? like the cameroid, (Related to the cameroid, when i take a picture in another level, i have to be extremely close to something in other to see it on the camera and even then, the image is REALLY DARK) Second thing, is there a way to zoom the camera with the middle mouse button up-down ? Also , what if i dont want any item to work with the middle mouse and has to be selected in the inventory ? Lastly, i cant find how to remove an object from my inventory ! (sorry so many question !!) I think we would be a lot to be really happy if you could add documentation to each blueprint and item instead of having the documentation on walls in the overview Thanks !

  • @losblancos_14
    @losblancos_143 ай бұрын

    When I change the FOV in the gameplay setting and I play the game it still unchanged, how can I fix this please?

  • @yanagamiart8170
    @yanagamiart81705 ай бұрын

    Can we use these as a vr project tooo? I wıll try soon but wanted to ask how compatıble they are

  • @tansuergene

    @tansuergene

    4 ай бұрын

    Not tested on VR

  • @mr.t2719
    @mr.t271915 күн бұрын

    hi please, how can I disable this blurring effect in situations like this? Only when the player has the weapon in hand do I want to disable this effect. this effect that blurs objects as a kind of focus, I say this because my character has hands and they and the weapon are blurred when he has the weapon in his hands.

  • @mulagraphics
    @mulagraphics2 күн бұрын

    OMG! How do you change the Game Continue next level button on the menu?

  • @ErickUnreal
    @ErickUnreal2 ай бұрын

    Hi bro, When I put an audio volume with a reverb, it does not affect the sound of the steps. Do you know how to do this? thank you. Horror Engine is the best

  • @AustinPritchard
    @AustinPritchardАй бұрын

    The cameroid blueprint doesn't seem to develop the photo when it is switched to a different map. How should I fix this?

  • @MadiNoe12

    @MadiNoe12

    5 күн бұрын

    +1 same problem here, only way i found to resolve the problem is by duplicating the overview level and copy pasting my level inside of it :')

  • @AustinPritchard

    @AustinPritchard

    5 күн бұрын

    @@MadiNoe12 Thank you!

  • @ASTRAL15293
    @ASTRAL152936 ай бұрын

    Hello tansuergene. What can i do if changes doesn't work??? i mean i put like 5000 in fall damage resistance of 100 of smooth camera and change doesn't apply D: if you can tell me a way to fix it pls i would be super-thankful hope you read this! 💖

  • @tansuergene

    @tansuergene

    6 ай бұрын

    prnt.sc/xctjtdUP4819 Update the 'HorrorEngineFunctions' library like this. Default Settings structure somethimes overrides the settings that you changed, I'll change this also in the next update.

  • @ASTRAL15293

    @ASTRAL15293

    6 ай бұрын

    thanks :D

  • @tzuihero9330
    @tzuihero93307 ай бұрын

    yo I could REALLY use a tutorial about how to add a new equipment slot and another tutorial how to make AI interact with doors and maybe tings that he can take so you cant PLS MAKE THAT KIND OF TUTORIAL

  • @darraghbarry925
    @darraghbarry925Ай бұрын

    I migrated the horror engine content to my project but I’m very confused… how do I implement these gameplay settings in my own project, you never explained how to actually set this up

  • @plly7203
    @plly72037 ай бұрын

    Hello, my game will not have weapons and of all the items available I will only need the flashlight, how do I exclude or disable the others? It would also be great if you could teach me how to translate into other languages. Thank you!

  • @tansuergene

    @tansuergene

    7 ай бұрын

    Thank you for bringing this little detail to my attention. I will take note of your request and show you how to remove unwanted features from the game and their lines from the settings menu in future videos. You can ignore them for now while you develop your game.

  • @plly7203

    @plly7203

    7 ай бұрын

    @@tansuergene Ok, thank you so much!!

  • @DalazG
    @DalazG7 ай бұрын

    Is this only for first person games?

  • @tansuergene

    @tansuergene

    7 ай бұрын

    Yes. But some devs merging the HE with ALS. I did not test that yet but there are some tutorial videos to do that on youtube.

  • @bananokefalass
    @bananokefalass7 ай бұрын

    Im struggling with timelining horror events. I want a horror event to happen after something else has happen first. Can you help me with this?

  • @tansuergene

    @tansuergene

    7 ай бұрын

    I'll guide you to do that and much more in the Horror Event System chapter.

  • @bananokefalass

    @bananokefalass

    7 ай бұрын

    @tansuergene thank you man. Looking forward to that video 👍

  • @bananokefalass

    @bananokefalass

    6 ай бұрын

    @tansuergene Yo bro, I saw your new video but sadly you did not answer to my question. I would appreciate if you just told me how to do it. I would save up much time man.

  • @tansuergene

    @tansuergene

    6 ай бұрын

    Can you tell me a little bit about your scenario? so I can try to tell you what to do.

  • @bananokefalass

    @bananokefalass

    6 ай бұрын

    @tansuergene well, my horror game is placed in a house. I want for example, for the player when to get a key from a specific room as he leaves the room to get a Jumpscare. I'm struggling with it because the Jumpscare appears before the player interacts with the key. Or to give you another example, when the player interacts with a photo knocks on the door start to be heard. Another issue I'm facing is the subtitles I want after some horror events happen new subtitles to appear.

  • @divarion_d5488
    @divarion_d54887 ай бұрын

    How to create Custom button?

  • @tansuergene

    @tansuergene

    7 ай бұрын

    If you give me a more specific example, I can make a note of your request for future videos.

  • @divarion_d5488

    @divarion_d5488

    7 ай бұрын

    @@tansuergene Built-in buttons do not suit my style of play and I wanted to create my own button with the same logic as yours. But I can't figure out how to make it so that the character can interact with it. If I take your example button change models and remove the logic that I do not need, I can interact with it. The main question is how to make the character be able to trigger event use

  • @detox8099
    @detox80993 ай бұрын

    Hello everyone I am writing to you all a message of despair, I am a young developer, and I am learning to use horror engine, but unfortunately I cannot use the camera properly (when I take a photo in one of my levels, the result is a black Polaroid without the image of the level) and I can't make things appear using the camera, does anyone have a solution?

  • @MadiNoe12

    @MadiNoe12

    5 күн бұрын

    I have the same problem, i found that i have to take a photo VEERRRYYY close to an object to see something but its still very dark, still havent found a solution, Also, sometimes after i develop a photo it just dont appear in the inventory :') Have you found a solution ?

  • @recepmehmet6071
    @recepmehmet60717 ай бұрын

    mokoko hikayesi gerçek mi abim

  • @tansuergene

    @tansuergene

    7 ай бұрын

    elbette :)

  • @judasthepious1499
    @judasthepious14997 ай бұрын

    so.. is this somekind of unreal engine "fork" ?

  • @tansuergene

    @tansuergene

    7 ай бұрын

    This is a blueprint project for Unreal Engine, which is available on the Unreal Engine Marketplace.

  • @Jwiky
    @Jwiky2 ай бұрын

    Hey, so I changed some of the gameplay settings, but now every time I try to package the project, I get this error message: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/Blueprints/Core/HorrorEngineFunctions.HorrorEngineFunctions_C:EquipmentSettings:CallFunc_GameplaySettings_GameplaySettings'. Unknown structure.