Blender: Rig A Character From Scratch | CLEAR BEGINNERS GUIDE

Learn how to get started rigging a character in Blender from scratch. Rigging is a very valuable tool you can use as a 3D artist, and this video aims to help you get the basics as a beginner.
Media Used for this Project:
www.mixamo.com/
Links:
Skillshare Free First Month: skl.sh/3aROa69
Patreon: / pixxo3d
Instagram: / pixxo3d
www.artstation.com/pixxo3d
Other Links: linktr.ee/pixxo3d
BOOKMARKS
00:00 Intro
01:56 Setting Up A Character
05:15 Start Rigging
12:55 Left Side
17:20 Arm IK
19:36 Leg
23:30 Leg IK
24:30 Target Bones
26:40 Turn Off Deforms
29:00 Symmetrize The Left Side
29:34 Parent Target Bones
30:25 Automatic Weights
31:40 Brief Overview Of Weight Paint
Music: YTML_Cocktails - Underbelly & By Ty Mayer
Thank you for watching, and enjoy your 3D Journey
#Blender #3D #CGI

Пікірлер: 168

  • @FatRogSlim
    @FatRogSlim2 сағат бұрын

    I've stoped blender few years ago and forgot everything. Thumb up for reminding me all!

  • @FatRogSlim

    @FatRogSlim

    Сағат бұрын

    btw, making the poles parents (keep offset) of the target (foot pole for knee target etc) is smarter than main

  • @luiscc2884
    @luiscc2884 Жыл бұрын

    Thanks dude, I learned how to rig in 2017, but I Forgor 💀

  • @lolakoha7431

    @lolakoha7431

    9 ай бұрын

    Literally same

  • @monecakay

    @monecakay

    9 ай бұрын

    @@lolakoha7431 same

  • @sennabullet
    @sennabullet4 ай бұрын

    I am shocked this video is not at 1M views. I have been looking at rigging and animation videos for the past 3 days and yours is BY FAR the best among the bunch. Clear explanations. Great advice. Just fantastic. Thank you for sharing your knowledge. Thumbed and subbed!!!

  • @maldazzararr9603
    @maldazzararr96034 ай бұрын

    Ctrl+shift+C might not work with AMD gpu because of driver key bindings - You need to check in the adrenalin software and change or disable these bindings.

  • @petedejager
    @petedejager Жыл бұрын

    By Jove, this is gold! I've been struggling with rigging ever since I discovered rigging, but this is the first time it all makes sense. Very well explained, many thanks.

  • @killerrabbitmedia
    @killerrabbitmediaАй бұрын

    Great beginner video, no unnecessary detail and super easy to follow. Awesome stuff

  • @FeAlmeida76
    @FeAlmeida766 ай бұрын

    You are a real teacher! Simple and clean. I save this video to watch later again. I search a TONS of sites and videos on the internet about this topic but I never found something like this. keep teaching... Thanks a lot!

  • @jesusguillen5054
    @jesusguillen50545 ай бұрын

    Man, this is reeeeeally a great tutorial... Some values were different for my model, but after playing a bit with it i made it work. Thanks a lot!

  • @fady904
    @fady9048 ай бұрын

    I'm so glad I found this tutorial. Hands-on tutorial and engaging your viewers with homework is a great way to learn. Thank you for putting this tutorial together.

  • @michaelderosier3505
    @michaelderosier350511 ай бұрын

    He is a really good instructor! This video really helped me to understand rigging.

  • @Eriodas
    @Eriodas Жыл бұрын

    Really helpfull, I just started to rig my first character in blender (a Primarys Intercessor Space Marine from Warhammer 40k) and of course i run into many problems (with loose parts, geometry issues, some parts not moving at all...) that i then figured out how to solve thanks to this tutorial. Everyone out there seems to go directly to the automatic functions without making even quick and easy ways to do the manual part (weight paint and vertex groups). The model i started with is a complex one, but that actually helps if you want to learn fast (but with a lot of patience).

  • @IBUKUNADEOLAPONMILEADENIRAN
    @IBUKUNADEOLAPONMILEADENIRAN7 ай бұрын

    Thank you Pixxo. Cool stuff, very good, simple, and clear tutorial.

  • @Junixrez
    @Junixrez6 ай бұрын

    legit the best tutorial i've ever seen, you just saved me alot

  • @hadi3d
    @hadi3d3 ай бұрын

    Clear and straight to the point. Great tutorial. Thank you.

  • @dabajabaza111
    @dabajabaza111 Жыл бұрын

    Fantastic tutorial. Thank you for sharing.

  • @keenefx321
    @keenefx3212 ай бұрын

    Brilliant, this is the clearest instruction I have seen, my brain thanks you!

  • @_danek_1
    @_danek_18 ай бұрын

    This was really helpful for me! Thank you for your Work!

  • @rileyhess1385
    @rileyhess13859 ай бұрын

    This is awesome! Thank you!

  • @sahilraskar5238
    @sahilraskar5238Ай бұрын

    you are the only one who tech blender like it is possible to use as beginner, thank you so much !

  • @harshaan8984
    @harshaan89848 ай бұрын

    Perfect tutorial. Great starting point, and yet at the end of the tutorial we get a character rigged (enough) for animation.

  • @Caper6767
    @Caper67675 ай бұрын

    thank you so much man, you explained everything really well!! i only downloaded blender like 2 days ago but this is helping me learn alot!

  • @alexplaytop
    @alexplaytop2 ай бұрын

    VERY USEFUL video - thanks a lot, waiting for more!

  • @trueblue97
    @trueblue97 Жыл бұрын

    Man these tutorials are really helpful so far. Only part I messed up here I think is the knees. Idk why, but I learned a lot just the same, so thanks!

  • @cenetikcode
    @cenetikcodeАй бұрын

    THANK YOU SO MUCH I really needed this - I'm making a video game with blender and unity So easy to follow and very thorough as well.

  • @yusfmuralsgraffititv1051
    @yusfmuralsgraffititv1051Ай бұрын

    Thank you Pixxo 3d. I finally did it. I could not believe. After Several youtube videos yours is clean and Understandable. I have no school. but with youtube and You. I found school to go🤓🤓🤓

  • @Vanalleswa
    @Vanalleswa5 ай бұрын

    very great tutorial! you explain it very well step by step!! thanks a lot!

  • @danielinserte9814
    @danielinserte98146 ай бұрын

    looks like a really good tutorial im gonna follow this when i got time for my own character :D and see if i can do it :D

  • @koonjhkoonjh
    @koonjhkoonjh6 ай бұрын

    Thanks It helped me alot!😇 & Thank you because of you I am encouraged to do SCULPTING. I have made my 1st sculpture by your tutorial

  • @antonparovchenko8576
    @antonparovchenko85766 ай бұрын

    Awesome tutorial, thank you very much!

  • @stoicservant4017
    @stoicservant4017Ай бұрын

    it was hard for a beginner but Im so suprized l ve done everything correctly. you are a good teacher. thx for tut.

  • @michelochandula8555
    @michelochandula85554 ай бұрын

    wow this video is just on point, thanks man

  • @yaseminureorion
    @yaseminureorion5 ай бұрын

    Thank you, great explanation! thanks a lot!

  • @user-vp8db6fm4t
    @user-vp8db6fm4t2 ай бұрын

    Thank you very much...i have been challenging so much with other videos....but this video solved my problem...Thank you thank you so much!!!!!

  • @daddymwb84
    @daddymwb84Ай бұрын

    Thanks a lot! Maybe the Best Tutorial on KZread defently one of the best

  • @SkySentry7
    @SkySentry77 ай бұрын

    Thank you so much for this!

  • @danielazar4064
    @danielazar4064 Жыл бұрын

    Thank you, really helps!

  • @error_found_exe
    @error_found_exe Жыл бұрын

    Thanks a lot for this!!!

  • @XTZY1
    @XTZY16 ай бұрын

    amazing tutorial!

  • @RishabhKumar_42069
    @RishabhKumar_42069Ай бұрын

    Bro knew what he was doing 💀7:36

  • @pitmonk
    @pitmonk6 ай бұрын

    What a great help this video, thank you vey much.

  • @CGI.Graphics
    @CGI.Graphics5 ай бұрын

    Very fantastic I understand character rig basic 👍

  • @septeffort9391
    @septeffort93915 ай бұрын

    You have teaching talents.

  • @metalvapes4660
    @metalvapes4660 Жыл бұрын

    Great tutorial! Thanks! Subbed! :)

  • @Hale-ze4gm
    @Hale-ze4gm27 күн бұрын

    This one deserve a sub!!

  • @ezehughes
    @ezehughes3 ай бұрын

    Excelent video! Thaks so much!!

  • @abilalp9104
    @abilalp91043 ай бұрын

    Great tut, thanks

  • @INFINITY-ww1ov
    @INFINITY-ww1ov16 күн бұрын

    thanks for the vid

  • @1997mo1
    @1997mo124 күн бұрын

    thank you so much, very good tutorial :-)

  • @bielakbeats
    @bielakbeats10 ай бұрын

    FINALLY. THANK YOU. SUBBED

  • @D.E.Nicolas.Goncalves
    @D.E.Nicolas.Goncalves6 ай бұрын

    Oh my, it helped me a lot!

  • @noemin04
    @noemin042 ай бұрын

    Thank You!

  • @magic_m00nchild
    @magic_m00nchild4 ай бұрын

    That was amazing! Had many problems before but it finally worked!! Thank you so much! Sadly the automatic weight paint didn't work :( but that's probably due to the character I'm using.

  • @iulian_98
    @iulian_98 Жыл бұрын

    Thank you very much .

  • @user-gw5gg6dq8z
    @user-gw5gg6dq8z4 ай бұрын

    God bless you for this gee

  • @user-ck9oz7qh1m
    @user-ck9oz7qh1m5 ай бұрын

    just thankyou really

  • @jisatsu4288
    @jisatsu42886 ай бұрын

    thanks for tutorial

  • @conan_info6090
    @conan_info6090 Жыл бұрын

    Thanks

  • @emo93826
    @emo938263 ай бұрын

    thank you

  • @redmadness265
    @redmadness2652 ай бұрын

    Haha this is very nice!

  • @septeffort9391
    @septeffort93915 ай бұрын

    In my case, the value for the Pole Angle was, -90°, instead of +90°.

  • @JackSather

    @JackSather

    4 ай бұрын

    THANK YOU

  • @adam17266
    @adam172669 ай бұрын

    I used the "Low Poly Girl" from the previous tutorial, but when I click "With automatic weights", then the model breaks completely.

  • @seraphimipx2611

    @seraphimipx2611

    7 ай бұрын

    same here. i am using my own character. it does have cartoonin proportions but the size should be fine. also armature as well as character are uniform/zeroed out… did you find the problem?

  • @julienjububibi6866

    @julienjububibi6866

    3 ай бұрын

    same for me any solution ? @@seraphimipx2611

  • @bachutiemphim
    @bachutiemphim Жыл бұрын

    Rigify is still bugging. Thanks for your time and efforts to create this tutorial.

  • @pawe8713
    @pawe87133 ай бұрын

    15:51 you can select all LEFT bones, rightclick anywhere, go into names submenu and click auto left/right naming or something like this

  • @unknowncmd
    @unknowncmd11 ай бұрын

    I have a question, I want to make a game and make some assets my self. I learned how to 3D model guns in blender and now I want to learn how to make characters. What is the process to making a character for UE5 in layman’s terms. I.e make character - rig - import to ue5 Or do I import from ue5- rig then make character. I just don’t want to make a character and then have to restart because I messed up from the beginning lol. Any tips would be appreciated bro. Love the channel. Super clear and concise tutorials!!

  • @bogdanarvatu5863
    @bogdanarvatu58634 ай бұрын

    Nice😮

  • @AsbestosSoup
    @AsbestosSoup7 ай бұрын

    Great vid! Really helped me understand rigging at a lower level for more advanced meshes :).Quick question, if my legs joints deform and sort of implode when I go into object or pose mode, what am I missing?

  • @jawico6098

    @jawico6098

    6 ай бұрын

    Skill?

  • @AsbestosSoup

    @AsbestosSoup

    6 ай бұрын

    :(

  • @jawico6098

    @jawico6098

    6 ай бұрын

    :(@@AsbestosSoup

  • @AyeshaMiniKhan
    @AyeshaMiniKhan5 ай бұрын

    Bravo

  • @SozINh
    @SozINhАй бұрын

    thanks for that tutorial, especially the part where you didnt do the arms and i sat and struggled for an hour with no result.

  • @gamingwith99and22
    @gamingwith99and225 ай бұрын

    ya its gona help me with the animation studio i have with me friends'

  • @baptistejacquet4868
    @baptistejacquet486810 ай бұрын

    great video, it was really helpfull but i have a problem, my mesh stretch like rubber, i don't have a limitation. How can i fixe that ? Thanks in advance.

  • @spielville5087
    @spielville50876 ай бұрын

    For the CTRL+SHIFT+C part: remember to switch to POSE MODE

  • @rodeoxdrive

    @rodeoxdrive

    2 ай бұрын

    💪💪💪

  • @impoppa6989

    @impoppa6989

    2 ай бұрын

    tysm

  • @csfan8965
    @csfan89658 ай бұрын

    When I extend the hands and feet too far away from their limbs, they pull off with the control bone. Is there any way to attach them to the limbs while still using IK?

  • @ssbmPi

    @ssbmPi

    5 ай бұрын

    im still noob and learning but i ended up just parent the hand bone to lower arm and foot bone to lower leg, then parent the IK arm to chest and IK leg to hip, foot and hand maybe dont rotate with IK bones but can still rotate them individually and the IK bones now move w/ model

  • @ssbmPi

    @ssbmPi

    5 ай бұрын

    nvm parent IK foot to main bone instead so can still jump & squat, idk i wish OP would respond lol

  • @ssbmPi

    @ssbmPi

    5 ай бұрын

    double nvm, maybe just dont remove parent, following another guide atm dont listen to me

  • @simply_the_dev7588
    @simply_the_dev7588 Жыл бұрын

    What's the difference between control shift C vs just shift i ? I tried both and they both look the same. I'm not seeing anything different.

  • @petesimchuk2325
    @petesimchuk23256 ай бұрын

    I want to model a character 9mm in height for my model ships. Is it better to build the character at a 2m height and then reduce, or should I model the character at the 9mm height?

  • @ethanyeaaa
    @ethanyeaaa3 ай бұрын

    do u HAVE to keep the control bone or will everything still work fine without it?

  • @johnnyisshin3697
    @johnnyisshin3697 Жыл бұрын

    Shift+ctrl+c or ctrl+shift+c doesn't seem to work anymore(blender 3.4.1). Although ik s can be added through bone constraints properties menu, it doesn't behave the same as in video. Couldn't make the pole target bones behave...

  • @csfan8965

    @csfan8965

    8 ай бұрын

    Were you in the right mode? I was trying this over and over in Edit Mode when I should have been going it in Pose Mode

  • @Pabzooloo

    @Pabzooloo

    8 ай бұрын

    Not sure if you're still having this issue, but check to see if either on your Geforce Nvidia software or AMD Software Adrenaline have hotkeys enabled. AMD has a tab specifically labeled hotkeys when you click on the settings gear. Disable the hotkeys there and restart Blender.

  • @leonardofelix8592

    @leonardofelix8592

    6 ай бұрын

    @@Pabzooloo I would never think about checking the AMD software to fix this, you're a savior, thank you!

  • @eueumesmoaquelecara4638

    @eueumesmoaquelecara4638

    6 ай бұрын

    @@Pabzooloo I say the same, I didn't even know I even had the AMD software in my PC. I disabled the hotkeys and it worked instantly, didn't need to restart.

  • @weareeternal3230
    @weareeternal3230 Жыл бұрын

    Did anyone figure out how to place the target bone for the upper arm? I put it behind the arm on the Y axis, but when I move the IK bone for the hand my arm bends in a weird unnatural way.

  • @rartblock
    @rartblock Жыл бұрын

    i can not add mesh unsubdivide how do i do that? there is no option like that i am only getting edge subdiv can i use that too?

  • @rg2265
    @rg22655 ай бұрын

    Thank you! But my arm controllers don't move alone with arms. What do I do? Thanks

  • @rameesa8817
    @rameesa88173 ай бұрын

    I did, but the part in symmetrise my leg bones went properly but the hand bones went upwardly ,why this happened?

  • @caringtongavin1478
    @caringtongavin14789 ай бұрын

    Need help, why are my leg target bone not symmetrizing

  • @simonsay9794
    @simonsay97944 ай бұрын

    i don't have mesh.unusubdivide as an option to choose only edge un-subdivide show up. i try closing it down the and restart it over a couple of times still didn't show up.

  • @michaelb1099
    @michaelb10995 ай бұрын

    i followed the steps great indeed but the mesh does not move with the bone movement did i miss a step??

  • @alanrcastro8580
    @alanrcastro8580 Жыл бұрын

    I'm having some trouble with the inverse kinemactis part. After I finish the process of pairing both the hands and feet to their IK bones, they detach from the rest of the arm/leg; so when I move them very far they just deform the model. How do I solve that?

  • @Omnivoid22

    @Omnivoid22

    9 ай бұрын

    yeah same. Did you ever figure it out? let me know what to do

  • @d3m0npiggy

    @d3m0npiggy

    8 ай бұрын

    I believe you're having an issue with the Bone Constraints not being assigned. Go to the next step and select the bone that you've applied the IK to like LowerLeg.L. Under Bone Constraints, make the chain length 2. He doesn't explain that this issue will occur if you don't do this. Check that everything is parented like it is in the video with the wrist IK parented to the torso and the ankle IK parented to the main bone.

  • @csfan8965

    @csfan8965

    8 ай бұрын

    Hey @@d3m0npiggy I'm having the same issue as @alancastro8580 I parented the respective bones to the main and torso bones, but it's still possible to pull off the hand bone and the foot bone. I still haven't found a solution to this. In the video he conveniently never extends the hand of foot control past the connectivity range.

  • @d3m0npiggy

    @d3m0npiggy

    7 ай бұрын

    ​@@csfan8965 Switch to Pose Mode, Select the LowerLeg.L, Under Bone Constraints under the details, change Chain Length to 2. It's explained in the video.

  • @csfan8965

    @csfan8965

    7 ай бұрын

    I followed this step by step and my IK is set up with the appropriate chains. It does not solve. @@d3m0npiggy

  • @LandersWorkshop
    @LandersWorkshop8 сағат бұрын

    For some reason when I set the number of ???? to '2' on the lower leg bone it adjusts the leg bones in pose mode automatically, making it different to the edit mode bones. What's the reason and deal with that?!

  • @markbv591
    @markbv5914 ай бұрын

    When I did the target bone for the arm, the arm no longer bent when I tried moving the IK. It remained straight and rigid. I'm a beginner so I haven't the slightest idea how what the problem is.

  • @brandireaves9538
    @brandireaves95383 ай бұрын

    I am trying to get a figure that I want to put in planet coaster edited where his arms are down by his side and I am still getting confused

  • @gn2b445
    @gn2b44523 күн бұрын

    hey dude just a question, im doing the IK, and wondering how i can make it so only certain bones rotate certain ways while being IK, so that it looks more realistic?

  • @gn2b445

    @gn2b445

    23 күн бұрын

    oh nvm you can lock axis' in bone properties under Inverse Kinematics

  • @midnightmediareview
    @midnightmediareview Жыл бұрын

    Quick question: when moving my mesh with this rig (or any rig) makes things quite laggy and im running an i9 and a 3090ti. Would this be because of the sale of my character? Its 18m. Or does scale even matter?

  • @RedneckRedoubt

    @RedneckRedoubt

    9 ай бұрын

    Blender scale units should not matter for rigging or performance as far as I know (unless you're trying to rig with automatic weights and the bone heat error keeps getting thrown. Scaling up can fix that some times.) Not sure if you ever found out or not, but there's a few things that make my hardware hate life when moving a rigged mesh. Poly count of the mesh(s) being controlled by the rig is by far the worst one I've ran into. Try to retopo your mesh(s) to a sane poly count and use a shrinkwrap modifier to project the detail onto the retopo'd mesh. If you want to animated it with the detail showing you can use the multires modifier, subdivide it a few times, then apply the shrinkwrap. Doing this will not affect the retopo'd base mesh if you apply it to one of the higher layers. When you got to move the parented rig, turn down the viewport subdivision level to 0 and it will move fine. When you go to render just leave the render setting alone and all the detail will still show up. Make sure when you do this you have the modifier stack in the correct order for your details to show through before applying. There are a ton of great videos on using the shrinkwrap modifier to transfer detail over, and even more on the multires modifier. It's just so versatile. Be warned: the workflow I mentioned above is destructive, so make duplicates (shift-D) whenever you reach a destructive step. Any modifiers that are active (like subdivide surface) will make moving the mesh incredibly hard for the computer to manipulate. Sometimes I have a modifier that slows down computation that can be disabled (dialing back the subsuf levels to 0 under viewport when animating and leaving the render setting alone for rendering) or removed entirely. Particle systems (hair)/physics (clothes and collisions). If these are enabled and viewable they will make trying to move a rig almost impossible. Especially if you're modeling an animal with lots of fur or a character with separate clothes meshes you want to be dynamically affected by the model moving during animation. Best of luck.

  • @midnightmediareview

    @midnightmediareview

    9 ай бұрын

    @@RedneckRedoubt thank you!

  • @JoepertN
    @JoepertN3 ай бұрын

    I dont seem the get the option to Cntrl P (automatic weights) Am i missing something?

  • @Boositothealien
    @Boositothealien6 ай бұрын

    it helps but i can't do the part with "shift ctrl c* can someone help me with that?

  • @ShebanFPV
    @ShebanFPV Жыл бұрын

    🥳

  • @Tomas_Bugi
    @Tomas_Bugi2 ай бұрын

    hmm it looks all good until I grab the hand.L bone and drag it 20 meters away from the character. It's stretching the mesh for some reason. edit: found it if anyone runs into this problem. Hand.L is no longer "connected" to Lowerarm.L I had to disconnect it from hand_IK.L and parent it back to lower arm. Basically step at 17:01 is the issue.

  • @alexplaytop
    @alexplaytop2 ай бұрын

    A and Alt +G = Save me. At 18:18 time. Coz Ctlr + Z, doesn't work in this case, hahaah!

  • @chancelebrasse1178
    @chancelebrasse1178Ай бұрын

    Symmetrize dont work for me(does the character have to be t posing?)

  • @boogeymadam6187
    @boogeymadam61875 ай бұрын

    i think maybe 4.0 changed how duplicating the bone works, because it gives me a whole new armature instead of a bone within it at 7:27 -ish

  • @bengtrust

    @bengtrust

    3 ай бұрын

    did you solve this problem?

  • @zeiruscop

    @zeiruscop

    Ай бұрын

    be sure to be in edit mode

  • @radouaneklouch4725
    @radouaneklouch472510 ай бұрын

    when I activate edit mode everything is normal but when I activate object mode or pose the body becomes deformed in some place. what should I do? and what about the bones that come out of the body? Will they affect the animation?

  • @4n0nym0u5

    @4n0nym0u5

    9 ай бұрын

    The bones that are outside the body, which we disconnected, can be parented to control a bone that has inverse kinematics with chain lenght attached. This gives off a smooth movement of multiple bones.

  • @radouaneklouch4725

    @radouaneklouch4725

    9 ай бұрын

    @@4n0nym0u5 and what about the first problem

  • @fady904

    @fady904

    7 ай бұрын

    I'm having a similar issue after adding the automatic weights to the mesh. Have you figured out the issue?

  • @8-BitStudios
    @8-BitStudios Жыл бұрын

    Parenting the bones to the model with automatic weights completely deformed my model, any fix?

  • @PIXXO3D

    @PIXXO3D

    Жыл бұрын

    Did the bones have transforms before you did the parenting? Also, did you apply the scale of your mesh? Just check these as a start. There can be many situations that can cause this, so it really is a process of elimination sometimes.

  • @8-BitStudios

    @8-BitStudios

    Жыл бұрын

    ​Thanks for the quick reply! But no transforms were made to the bones before parenting and i applied the scale of the mesh too.

  • @justinjones6783
    @justinjones6783 Жыл бұрын

    when i set up the control bone to Leg Target.L it flips it around my bones. Any idea what the problem is?

  • @Ronm3

    @Ronm3

    11 ай бұрын

    I had to go into edit mode and use ctrl+R to rotate the Upper legs around, that fixed it for me

  • @ht_aidanislit2437
    @ht_aidanislit243717 күн бұрын

    Can anyone help me with this: whenever I add auto weights it just crushes my player model.