I have been working in the VFX industry for over a decade, and I now enjoy teaching people the basics of 3D artistry.
On this channel, you will find a regular upload of intuitive tutorials covering many of the foundational 3D skills you may need, I never go too deep, but if you are looking for something more in-depth, check out my Skillshare content.
If you are interested in the following, feel free to check out:
Patreon: www.patreon.com/PIXXO3D?fan_landing=true
Skillshare: www.skillshare.com/profile/Juandre-Lab/825241675
Thank you for watching and being part of my 3D journey, This channel literally would not exist without you, the viewer.
May your life be filled with many joys and adventures.
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How the hell do you even get the model into Blender? Im trying to pull an FBX from a Unity package via export and import and it just turns into a horrific spaghetti monster.
thank you bro! very usefull
Good Tutorial but that’s not what the stitching of a baseball looks like. The stitches don’t cross and are twice as big. There isn’t a crease. Because it’s 2 separate pieces stitched together. It’s a literal gap. Surrounded by mounds. The stitches sink into the gap, and they come out of a punctured hole on the other side of the mound.
Thanks !! Very Helpful
Anyone else having trouble with 47:37? The selected faces aren't staying separate, so scaling normals with alt+s is just scaling the whole head, not just the selected geometry
Very useful , thanks 🌹
I want to ask one question why do we delete default objects.
Usually to clear the scene, but if you want to you could juts hide them or move them to a new collection, for me its just easier to delete.
Gimme that pin 📍📍📍 🥺🥺🥺
I am aware you are asking for pins , but I dont pin comments for just the sake of pinning. Usually when a comment is notable, or very helpful to the comment section, I might pin it. or I will pin my own comment, if I have an important note to make about the video.
easy tutorial, thank you
I'm on blender 4.0 and I cant get my leaves to have a transparent background, even though it's a PNG. I copied your material exactly so no idea where it went wrong....?
Gob bless you bro.
Best tutorial bro your awsome
The MDD export trick works really well for other forms of simulations as well, it's really useful for locking in things like modifiers and driver animations, it's especially useful if you've made a complicated animation or simulation in blender and you want to put it into a game engine like unity or unreal, I use it all the time, it makes a ton of shape keys, which can be an issue but aside from that it's really good! :)
Golden tutorials...God bless this guy.
nice modelling intro - I note that you ended up with a 9 instead of a 6 selected - it works with 6 too
summary = ctrl+t with the node wrangler on a texture and then switch to generated on coordinates and box instead of flat, add a value node to scale or drag over it and scale everything at once (shift for slower progression)
I use node wrangler and all the shortcuts everyday, BUT, when it comes to tutorials I have stopped doing that as it always confuses beginners.
I've been wanting to make videos involving construction and woodworking and the fundamentals covered in this will help a ton. Thank you! Using the Boolean modifier to create the effect of cutting is great. I'm still new to blender, but gaining a lot of value from your videos, so thank you so much!
Add 1 approximate checkbone point
Thanks 👍
Care to detail a common problem of the edges not fully closing or the cloth sliding against gravity? Thanks
this video is very helpfull thank you
amazing tutorial, thank you so much for this
I can’t find location
its called foot baaaaaaaaaaaaaaaaalllllllllllllllll
Thanks for tutorial
can we use vertex to create shape and later convert it to curve then do the same stuff in video??
pppp
I'd have anxiety living in that kind of house where people can stare at your from the street
can forcefield (wind) be influenced by another object?
I know you read my comment every time Y don't you pin me!!!!!!!!! 😭😭😭
This is actually brilliant! Do you think this'll work with other cache objects like for particles or fluids?
39:00 can't see the gizmo? press spacebar
BRO I WAS FIGHTING THE SETTING 2 DAYS TYYYY
your preview you shown the first 1-2minutes isnt even looped at all?
00:25 I literally shows the beginning and ending frames.
this is what im looking for.... Thank you so much!!!
so about a year ago i learned blender so i could make VFX graphics for Visuals to my DJ mixing, rn it been about a year since ive touched blender, an im here for kind of the same reason.
Sift+alt+right works for loop for me but its not doing all the edges i want
At 16:10 after selecting the face of the object click on the 'Move' button on the left side of the screen OR press G which is easier, and that is how to drag the legs, you're welcome to anyone who needed to know
ha ha you mirrored the proboscis which the butterfly only has one of. but since you are viewing it from one angle it didnt matter.
The faces on the model I am trying to make bones for separate from one another when I move the bone, does anyone know how to prevent this?
For others like me who have trouble with Automatic Weights being terrible, before you apply weights go into Edit mode and recalculate normals to outside on your character, and also you can go into Mesh - clean up, and Delete Loose. That seemed to help me. (I'm not using the cat mesh, I made my own baby deer character that was kind of a hot mess 🤪)
it worked! Amazing tutorial. Thank you!!
A year later this is helping someone like me! Thank you dude!
this doesnt make any sense i press a and it doesnt do what it says in the video
I love you're tutorials, but I do think in a lot of cases you just go way to fast for someone to follow along without having to stop, rewind, go again. If you could give just a couple of seconds between steps, it would let people catch up if there is a problem. For example I messed something up, and by the time I could pause the video, you where already three or four steps further.
I am just before the end, test image. and my camera is at the angle I desire and the droid is in view. Besides the cutter nothing is invisible. but my camera (test image) is showing a corner of the scene or something past the droid. any idea whats going on? update: when I reload in to the save the camera is not pointing at where I left it when I saved before exiting. even when I move it back and camera is on droid render image wont display correctly. but if I go back to a previous save, I want to say before going in to shaders part of video it is completely fine. update 2: I accidently created a key frame for the camera...problem solved
thanks for the help! now i can make my Third-person unity game!
none of this worked pressing "I" didnt even work
your a great teacher keep it up.. 💙
Dude you gotta pin me I've been watching and liking and commenting on your videos for years I'm going nowhere without that pin
Hold on, that might hurt... 🤷♂📌
Just curious, why it so important to you?
@@Igoreshkin he is really helping me and us become a professional 3d artist. And actually a huge fan of him. I've been watching his videos for a long time. That's why
@@Igoreshkin I've put so much effort in him and he didn't even give a heart. Wtf 😒