Easy Character Rigging with Inverse Kinematics | Blender 2.92 | Beginners tutorial
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Ever wondered how you can easily rig your character? And also want to be able to pose and animate your character using inverse kinematics? Then you clicked on the right video!
In this video I'll show you how to add a fully functional rig to your own custom character and add IK to your rig to be able to easily create awesome poses and animations.
Be sure to check out my other Blender character tutorial in which I walk you through the basics of how to create a character from scratch:
• Creating a custom char...
#Blender #3dmodeling #animations #rigging
This video's timestamps:
0:00 - What we'll be making
0:56 - Starting from scratch
6:00 - Adding Inverse Kinematics - legs
11:00 - Adding Inverse Kinematics - arms
13:03 - Foot position constraint
15:00 - Adding a Root bone
17:00 - Conclusion
17:48 - See you next time
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@VSIMO-lh7ld
8 күн бұрын
Cannot select the mesh and then select the armature on MacBook air keyboard ? if any one know how...much appreciated... i've tried ctrl, shift, option, command...
Great and transparent tutorial, but 10:05 is bad practice to fix pole issues. The most professional way to fix it is to enable armature edit mode, set bone axis display to be displayed and rotate thigh bone so x axis is pointing directly to the pole bone. When you change pole angle like you did, the pole rotation range is decreased by 90d (pole rotation range is from -180d to 180d). That unfortunatly cause more problems at more advanced animations. Besides of that, rest of tutorial is really beginners friendly and that's important. Keep it up and good luck :)
@tristancherrier5925
2 жыл бұрын
Worked like a charm! Thanks for the tip :)
@allyssaswain2394
2 жыл бұрын
So, where is all that stuff you just mentioned?
@GaryParkin
2 жыл бұрын
@@allyssaswain2394 If you click on the Data Object Properties, (little man running) then Viewport Display, you have a bunch of options under Show: I turn them all on to see the name, Shapes, Group Colors and Axes. That said, I usually use front view, then Armature/Bone Roll/Recalculate Roll (shift-n) then choose View Axis. The bone's X axis should be pointing in the direction of the PoleIK bone. (His thighIK bone). Also if you use N to open the right panel and in the Item tab, you can set the Roll directly for each bone. That's how I do it sometimes. That usually works. I hope this helps.
@elbubsio4947
2 жыл бұрын
@@GaryParkin Hi, Thanks for the explanation. I've done what you and Bartosz recommended, but the thigh bone of my mesh won't rotate to match, so the lower leg is facing the correct way, but the thigh is pointing outwards and can't be rotated. Any idea how to solve that please?
@That_Guy_0
2 жыл бұрын
@@elbubsio4947 any fix yet my bone still moves crazy
I realized there's no getting around not learning rigging if I want to pose my characters to make them look good. So thank you very much for this. 👍
@prod.german
2 жыл бұрын
i have come to the same conclusion
@AuXXKeyz
2 жыл бұрын
I just want to animate lol I begrudgingly learnt this, but the good thing is once it's rigged, it's rigged, just a one of thing!
@Macception
5 ай бұрын
It's intimidating for sure but once you get over that hurdle all that's left is to imagine the hell you would've been in if you'd never rigged.
Oh my goodness, thank you so much!!! I’ve been struggling with rigging for the past few days but this tutorial has made it so much clearer to me ❤️❤️❤️
Absolutely the best 18 min Blender tutorial I've ever watched. Thank you so much, it all makes sense now.
By far the best and simplest tutorial I have seen, Great job man
I can't thank you enough, I've been looking for a simple tutorial, I couldn't find a good one that explains everything well, I couldn't do it. But then finally, I found yours. This is the best tutorial for Inverse Kinematics. Subscribing, liking, doing everything I can, THANK YOU SO MUCH!
Thanks a lot, and I mean a LOT. This tutorial helped me to rig my characters for my graduation assignment. It was simple, easy to follow and straight to the point. Subscribed and omw to watch other of your videos :)
Great tutorial! Thank you for the straightforward approach
Thank you for this wonderful and straightforward tutorial , this is the only video anyone would need to learn rigging
i was trained in old school 2d hand drawn animation and been looking to get into 3d to try new things and i was about to give up after so long searching for a tutorial for some basics that would work for a beginner. Then i got this and its great, not only do i perfectly understand it but i can also replicate and put it to use. Thank you for that.
excellent presentation; concise, informative and easy to listen to
Best video I've seen regarding this topic so far! Thanks a lot - that helped greatly in refining my rig.
An actually good and straight forward tutorial, if you're having trouble with automatic weights deforming your mesh, first recalculate your normals, if that doesn't work check if you have faces inside your mesh, delete them, recalculate normals and parent the mesh/rig again. I made my mesh using primitives for the most part and caused issues with that
@DaRKHuNTeRMK
Жыл бұрын
Im having that issue with a mesh i got online, is there a way to dumb this down to a 3day blender user ?
@DaRKHuNTeRMK
Жыл бұрын
I have eyes inside, hair on top, clothes over mesh, but that is it.. next question how does one recalculate normals and what is that ?
You have an awesome channel. I hope more people find these cool videos!
The explanation was super simple to understand. Thanks. Subscribed!
Easy to follow, great tutorial!
Super easy to follow! Thanks for making this
great tutorial thanks❤
Really brilliant tutorial, thank you very much!
amazing video it works perfectly
thank you so much, great help :)
Insanely clear. Thank you so much dude!
Dunno if this is the best tutorial for a beginner, but for someone like me that needs a quick and to the point refresher, it's top tier!
First tutorial about rigging that works for me. Thanks!
This is a very good tutorial! You help me a lot to understand this mechanic, thanks. A hello from Italy!
Thank you so much! :D
Thank You best rig tutorial yet !!! And I saved it in my KZread groups to view again, and subbed !!!!
Thank you, it is very easy to understand the whole procedure.
Thank you! I have been searching for ik for like ages, and finnaly a good ik video.
Thanks for the tutorial! Worked perfectly with the default mixamo rig!
@flinn9090
2 жыл бұрын
Work perfectly with my own scratch built rig as well
Thank you man i take almost 4 days to understand it from random videos on youtube and i understand it but when i go to blender i just do a lot of mistakes But now when i watch your video I understand my Mistake and because of you i solve it so thank you 🙏 ❤️❤️
best rigging tutorial , just follow the steps guys , works perfectly .
love it🔥, great and simple explanations
super super clear and helpful! thank you very much
thanks so much for this video - really clear & informative!
So useful! Thank you!
Awesome job, dude. A real lifesaver, for real!
THANK YOU SO MUCH!!!!!!!!!!!!!! You did this in very specific way and I love it!!
Thank you mate!
Really well-paced and concise tutorial. Thank you!
@Kekdot
2 жыл бұрын
You’re welcome!
Thank you for this. Worked perfectly.
Thank you!
Thank you so much, its really easy to follow
Thank you this really helped me
As always... it's awesome and helps me a lot. Thank you guys!
@Kekdot
3 жыл бұрын
Awesome to hear!
This real helped thank you
Thank you for this tutorial. It helps me a lot.
Thank you 💞😊
thank you so much!!!
Thanks dude! Helped out)😄
Thank you so much!
Thank you!! This helped me immensely.
Sir these rigging and animation tutorials in blender is very helpful.. hope you will make further videos on these subject 😍👍
Amazing!!! Thank you so much!!!
Best teacher for Rigging!!! Lovw you Sir!
Thank you for this amazing tutorial, it isn't unnecessarily long, and it isn't short to the point where ya might miss out on things. Though I do have one issue I came across. When changing the pole angle to -90, the knee and heel did face the pole target properly, but when I bent the knee any higher than the pole, it bent backwards and I couldn't understand why. Not until I simply moved the pole up and further away from the rig itself and it was fine. If the pole is too close, the knee won't have anywhere to go and is forced backwards even if you changed the rotation to face it. Just move it up a bit and away from the position that's shown. Hope that helps someone!
@jasperb7529
Жыл бұрын
I am having this problem where the bone bends into the other leg
@ZARAHAnimation
Жыл бұрын
@@jasperb7529 Oh so it's bending to the left/right? Pretty sure the dude shows how to set the pole angle and target, try switching those up and see if that works. I had to rewatch this vid a lot to finally get it down. Good luck!
@jasperb7529
Жыл бұрын
@@ZARAHAnimation Immediately after commenting i actually wound up getting it fixed. Not really sure how but im not gonna question it
@punu3675
10 ай бұрын
helped me ty
Thx for the IK tutorial for the arms and thx for letting me kno that there is already a pre made armature in blender This shit is so helpful
BEST BASIC RIG VIDEO I"VE FOUND. TY
awesome video, thank you very much
Thanks to you, I was able to pose my PSK models more easily
Congratulations.. what you have achieved in this tutorial very few have successfully explained it. Thank you very much. Great job
Dude!! This is AMAZING!!! thank you !!!!
very nice vid. may i add, instead of doing each side, it's faster to do one side, use "armature" > "name" > "autoname left*right" and then mirror the left part to the right with "symetrise" (also in armature option tab)
awsome , and very helpful
thanks man awesome vid!!
thx you so much ❤❤❤ this is great Beginners tutorial.
You are genius! Thank you.
NICE TUTORIAL🔥👍
Thank you for this helped a lot.
Thanks, this was very helpful 👍
Best tutorial on basic rig undemanding
Super usefull!
Hey very nice video man!!!
Fantastic tutorial, thanks a lot. The only thing I would add is a bone to have the head follow (so character can stare in direction while moving) but I can probably figure this out on my own with the knowledge from this video. 👍
THANK YOU SO MUCH OMGGGG
Thank you
Thank you i hope you have a nice day
Thank you man! I hope you gain more subscriber
Thank you mate.
Awesome - very useful❤
ok. this one is simpler tbh, Thanks!
Best tutorials so far about IK! Thanks so much for teaching :)
THANK YOU! I've been looking around for a tutorial like for days, thanks so much :)
u r my hero
I messed up the first time but the second time I got it perfect. Thank you
Awesome. 👍❤️
YOU HELP ME A LOT WITH YOUR VIDEO i had problem doing my ik but after watching your video my problem was solved thank you!
thank you you save my life today
Old tutorial but still probably the easiest to understand for setting up IK constraints. Tip for anyone like me following along in the future, before parenting the mesh to the armature, u need to disable deform in the bone properties tab for all of the IK bones, otherwise when u move the IK bones too far they will deform the mesh, u wont be able to weight paint it out due to the vertex groups containing deform information for those bones in general, if u have already parented ur mesh u will need to unparent and then do this, this is also helpful for game engines as u can specify exporting without these bones if u wanted to
Bro u the best I watched wrong tutorial and the guy made my arms bend wrong. Thanks for correct tutorial
thank you
Thanks, you explained it well, it become easy for me now hehe, thankss
Thanks a lot, it's much easier than I think))
❤❤ very useful
You brings efficiency. Thank you for this tutorial. Liked, subscribed!
NICE TUTORIAL🥰👍
Works great, thanks for this. The only thing I did different was on the foot.L and foot.R I used the 'copy rotation' constraint with the bone set to the shin IK bones. Axis X and Y and Mix=After orginal worked well. This keeps the foot bones parented to the main deform rig.
WOVE YOU thanks.
thank u its helps