Easy Character Rigging with Inverse Kinematics | Blender 2.92 | Beginners tutorial

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Ever wondered how you can easily rig your character? And also want to be able to pose and animate your character using inverse kinematics? Then you clicked on the right video!
In this video I'll show you how to add a fully functional rig to your own custom character and add IK to your rig to be able to easily create awesome poses and animations.
Be sure to check out my other Blender character tutorial in which I walk you through the basics of how to create a character from scratch:
• Creating a custom char...
#Blender #3dmodeling #animations #rigging
This video's timestamps:
0:00 - What we'll be making
0:56 - Starting from scratch
6:00 - Adding Inverse Kinematics - legs
11:00 - Adding Inverse Kinematics - arms
13:03 - Foot position constraint
15:00 - Adding a Root bone
17:00 - Conclusion
17:48 - See you next time
---
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Пікірлер: 381

  • @Kekdot
    @Kekdot2 жыл бұрын

    Want to give your Unreal Engine projects a boost? Checkout our Unreal Engine Marketplace products 🛒 www.unrealengine.com/marketplace/en-US/profile/KekdotKZread We even sell a complete game called BomberGuys! BomberGuys is a complete multiplayer game, fully made in blueprints, and full of features and unique content for you to discover, explore, play with and use. 😄 Advance your Game Dev skills now by exploring our wide variety of unique and helpful products! 🎮

  • @VSIMO-lh7ld

    @VSIMO-lh7ld

    8 күн бұрын

    Cannot select the mesh and then select the armature on MacBook air keyboard ? if any one know how...much appreciated... i've tried ctrl, shift, option, command...

  • @bartoszdujka1872
    @bartoszdujka18722 жыл бұрын

    Great and transparent tutorial, but 10:05 is bad practice to fix pole issues. The most professional way to fix it is to enable armature edit mode, set bone axis display to be displayed and rotate thigh bone so x axis is pointing directly to the pole bone. When you change pole angle like you did, the pole rotation range is decreased by 90d (pole rotation range is from -180d to 180d). That unfortunatly cause more problems at more advanced animations. Besides of that, rest of tutorial is really beginners friendly and that's important. Keep it up and good luck :)

  • @tristancherrier5925

    @tristancherrier5925

    2 жыл бұрын

    Worked like a charm! Thanks for the tip :)

  • @allyssaswain2394

    @allyssaswain2394

    2 жыл бұрын

    So, where is all that stuff you just mentioned?

  • @GaryParkin

    @GaryParkin

    2 жыл бұрын

    @@allyssaswain2394 If you click on the Data Object Properties, (little man running) then Viewport Display, you have a bunch of options under Show: I turn them all on to see the name, Shapes, Group Colors and Axes. That said, I usually use front view, then Armature/Bone Roll/Recalculate Roll (shift-n) then choose View Axis. The bone's X axis should be pointing in the direction of the PoleIK bone. (His thighIK bone). Also if you use N to open the right panel and in the Item tab, you can set the Roll directly for each bone. That's how I do it sometimes. That usually works. I hope this helps.

  • @elbubsio4947

    @elbubsio4947

    2 жыл бұрын

    @@GaryParkin Hi, Thanks for the explanation. I've done what you and Bartosz recommended, but the thigh bone of my mesh won't rotate to match, so the lower leg is facing the correct way, but the thigh is pointing outwards and can't be rotated. Any idea how to solve that please?

  • @That_Guy_0

    @That_Guy_0

    2 жыл бұрын

    @@elbubsio4947 any fix yet my bone still moves crazy

  • @edgarallanyee
    @edgarallanyee2 жыл бұрын

    I realized there's no getting around not learning rigging if I want to pose my characters to make them look good. So thank you very much for this. 👍

  • @prod.german

    @prod.german

    2 жыл бұрын

    i have come to the same conclusion

  • @AuXXKeyz

    @AuXXKeyz

    2 жыл бұрын

    I just want to animate lol I begrudgingly learnt this, but the good thing is once it's rigged, it's rigged, just a one of thing!

  • @Macception

    @Macception

    5 ай бұрын

    It's intimidating for sure but once you get over that hurdle all that's left is to imagine the hell you would've been in if you'd never rigged.

  • @VinceyVictory
    @VinceyVictory2 жыл бұрын

    Oh my goodness, thank you so much!!! I’ve been struggling with rigging for the past few days but this tutorial has made it so much clearer to me ❤️❤️❤️

  • @Ottom8
    @Ottom82 жыл бұрын

    Absolutely the best 18 min Blender tutorial I've ever watched. Thank you so much, it all makes sense now.

  • @techyte8810
    @techyte88102 жыл бұрын

    By far the best and simplest tutorial I have seen, Great job man

  • @sspositionss
    @sspositionss2 жыл бұрын

    I can't thank you enough, I've been looking for a simple tutorial, I couldn't find a good one that explains everything well, I couldn't do it. But then finally, I found yours. This is the best tutorial for Inverse Kinematics. Subscribing, liking, doing everything I can, THANK YOU SO MUCH!

  • @Henry-ij4le
    @Henry-ij4le2 жыл бұрын

    Thanks a lot, and I mean a LOT. This tutorial helped me to rig my characters for my graduation assignment. It was simple, easy to follow and straight to the point. Subscribed and omw to watch other of your videos :)

  • @BuyOrBye
    @BuyOrBye Жыл бұрын

    Great tutorial! Thank you for the straightforward approach

  • @paht_c3880
    @paht_c3880 Жыл бұрын

    Thank you for this wonderful and straightforward tutorial , this is the only video anyone would need to learn rigging

  • @enriquecabrera2137
    @enriquecabrera21372 жыл бұрын

    i was trained in old school 2d hand drawn animation and been looking to get into 3d to try new things and i was about to give up after so long searching for a tutorial for some basics that would work for a beginner. Then i got this and its great, not only do i perfectly understand it but i can also replicate and put it to use. Thank you for that.

  • @davids9027
    @davids90272 жыл бұрын

    excellent presentation; concise, informative and easy to listen to

  • @acealus3983
    @acealus398311 ай бұрын

    Best video I've seen regarding this topic so far! Thanks a lot - that helped greatly in refining my rig.

  • @TheGodEmperorOfMankind_
    @TheGodEmperorOfMankind_2 жыл бұрын

    An actually good and straight forward tutorial, if you're having trouble with automatic weights deforming your mesh, first recalculate your normals, if that doesn't work check if you have faces inside your mesh, delete them, recalculate normals and parent the mesh/rig again. I made my mesh using primitives for the most part and caused issues with that

  • @DaRKHuNTeRMK

    @DaRKHuNTeRMK

    Жыл бұрын

    Im having that issue with a mesh i got online, is there a way to dumb this down to a 3day blender user ?

  • @DaRKHuNTeRMK

    @DaRKHuNTeRMK

    Жыл бұрын

    I have eyes inside, hair on top, clothes over mesh, but that is it.. next question how does one recalculate normals and what is that ?

  • @activemotionpictures
    @activemotionpictures2 жыл бұрын

    You have an awesome channel. I hope more people find these cool videos!

  • @praveenpradeeptulaskar8791
    @praveenpradeeptulaskar87912 жыл бұрын

    The explanation was super simple to understand. Thanks. Subscribed!

  • @tamasorvos8882
    @tamasorvos88822 жыл бұрын

    Easy to follow, great tutorial!

  • @kev635
    @kev6352 жыл бұрын

    Super easy to follow! Thanks for making this

  • @shybitiwa
    @shybitiwa2 ай бұрын

    great tutorial thanks❤

  • @J_E_N_T
    @J_E_N_T3 жыл бұрын

    Really brilliant tutorial, thank you very much!

  • @whofuckingcares7490
    @whofuckingcares74903 ай бұрын

    amazing video it works perfectly

  • @eo8826
    @eo88266 ай бұрын

    thank you so much, great help :)

  • @anthonyjj89
    @anthonyjj892 жыл бұрын

    Insanely clear. Thank you so much dude!

  • @lomaxdesigns1716
    @lomaxdesigns17167 ай бұрын

    Dunno if this is the best tutorial for a beginner, but for someone like me that needs a quick and to the point refresher, it's top tier!

  • @sermonem4905
    @sermonem4905 Жыл бұрын

    First tutorial about rigging that works for me. Thanks!

  • @alessandrodelgaiso4597
    @alessandrodelgaiso45972 жыл бұрын

    This is a very good tutorial! You help me a lot to understand this mechanic, thanks. A hello from Italy!

  • @FaithWasntTaken
    @FaithWasntTaken4 ай бұрын

    Thank you so much! :D

  • @ZipSnipe
    @ZipSnipe2 жыл бұрын

    Thank You best rig tutorial yet !!! And I saved it in my KZread groups to view again, and subbed !!!!

  • @cole123456789hero
    @cole123456789hero Жыл бұрын

    Thank you, it is very easy to understand the whole procedure.

  • @cozyProgramm5883
    @cozyProgramm58832 жыл бұрын

    Thank you! I have been searching for ik for like ages, and finnaly a good ik video.

  • @Captainsting
    @Captainsting2 жыл бұрын

    Thanks for the tutorial! Worked perfectly with the default mixamo rig!

  • @flinn9090

    @flinn9090

    2 жыл бұрын

    Work perfectly with my own scratch built rig as well

  • @kingdoom1906
    @kingdoom19062 жыл бұрын

    Thank you man i take almost 4 days to understand it from random videos on youtube and i understand it but when i go to blender i just do a lot of mistakes But now when i watch your video I understand my Mistake and because of you i solve it so thank you 🙏 ❤️❤️

  • @liminal7383
    @liminal73832 жыл бұрын

    best rigging tutorial , just follow the steps guys , works perfectly .

  • @naexxn
    @naexxn Жыл бұрын

    love it🔥, great and simple explanations

  • @nayraasya
    @nayraasya2 жыл бұрын

    super super clear and helpful! thank you very much

  • @MankyHamster
    @MankyHamster Жыл бұрын

    thanks so much for this video - really clear & informative!

  • @alessiodibella2003
    @alessiodibella20032 жыл бұрын

    So useful! Thank you!

  • @kreoto
    @kreoto Жыл бұрын

    Awesome job, dude. A real lifesaver, for real!

  • @ZyonOfficial
    @ZyonOfficial2 жыл бұрын

    THANK YOU SO MUCH!!!!!!!!!!!!!! You did this in very specific way and I love it!!

  • @vmartme
    @vmartme2 жыл бұрын

    Thank you mate!

  • @fallenhoenix1255
    @fallenhoenix12552 жыл бұрын

    Really well-paced and concise tutorial. Thank you!

  • @Kekdot

    @Kekdot

    2 жыл бұрын

    You’re welcome!

  • @LionPanthor
    @LionPanthor Жыл бұрын

    Thank you for this. Worked perfectly.

  • @oleksiy1752
    @oleksiy1752 Жыл бұрын

    Thank you!

  • @yuyoi618
    @yuyoi6182 жыл бұрын

    Thank you so much, its really easy to follow

  • @doeme01709
    @doeme01709 Жыл бұрын

    Thank you this really helped me

  • @stefanfrings1070
    @stefanfrings10703 жыл бұрын

    As always... it's awesome and helps me a lot. Thank you guys!

  • @Kekdot

    @Kekdot

    3 жыл бұрын

    Awesome to hear!

  • @b_international8842
    @b_international8842 Жыл бұрын

    This real helped thank you

  • @cry7635
    @cry76352 жыл бұрын

    Thank you for this tutorial. It helps me a lot.

  • @gauravjain5688
    @gauravjain56882 жыл бұрын

    Thank you 💞😊

  • @samarathayse8408
    @samarathayse84082 жыл бұрын

    thank you so much!!!

  • @Lk_creative_studio
    @Lk_creative_studio Жыл бұрын

    Thanks dude! Helped out)😄

  • @luqmanbukhari5913
    @luqmanbukhari59132 жыл бұрын

    Thank you so much!

  • @Cabazorro0
    @Cabazorro0 Жыл бұрын

    Thank you!! This helped me immensely.

  • @praveenpk1609
    @praveenpk16092 жыл бұрын

    Sir these rigging and animation tutorials in blender is very helpful.. hope you will make further videos on these subject 😍👍

  • @johnraf4825
    @johnraf48252 жыл бұрын

    Amazing!!! Thank you so much!!!

  • @devmoorthiabeysekara5880
    @devmoorthiabeysekara58802 жыл бұрын

    Best teacher for Rigging!!! Lovw you Sir!

  • @ZARAHAnimation
    @ZARAHAnimation2 жыл бұрын

    Thank you for this amazing tutorial, it isn't unnecessarily long, and it isn't short to the point where ya might miss out on things. Though I do have one issue I came across. When changing the pole angle to -90, the knee and heel did face the pole target properly, but when I bent the knee any higher than the pole, it bent backwards and I couldn't understand why. Not until I simply moved the pole up and further away from the rig itself and it was fine. If the pole is too close, the knee won't have anywhere to go and is forced backwards even if you changed the rotation to face it. Just move it up a bit and away from the position that's shown. Hope that helps someone!

  • @jasperb7529

    @jasperb7529

    Жыл бұрын

    I am having this problem where the bone bends into the other leg

  • @ZARAHAnimation

    @ZARAHAnimation

    Жыл бұрын

    @@jasperb7529 Oh so it's bending to the left/right? Pretty sure the dude shows how to set the pole angle and target, try switching those up and see if that works. I had to rewatch this vid a lot to finally get it down. Good luck!

  • @jasperb7529

    @jasperb7529

    Жыл бұрын

    @@ZARAHAnimation Immediately after commenting i actually wound up getting it fixed. Not really sure how but im not gonna question it

  • @punu3675

    @punu3675

    10 ай бұрын

    helped me ty

  • @flinn9090
    @flinn90902 жыл бұрын

    Thx for the IK tutorial for the arms and thx for letting me kno that there is already a pre made armature in blender This shit is so helpful

  • @kyleclay2236
    @kyleclay2236 Жыл бұрын

    BEST BASIC RIG VIDEO I"VE FOUND. TY

  • @LifesGood357
    @LifesGood357 Жыл бұрын

    awesome video, thank you very much

  • @robertyoung406
    @robertyoung4062 жыл бұрын

    Thanks to you, I was able to pose my PSK models more easily

  • @AH-si3vr
    @AH-si3vr2 жыл бұрын

    Congratulations.. what you have achieved in this tutorial very few have successfully explained it. Thank you very much. Great job

  • @r3llydude_________358
    @r3llydude_________358 Жыл бұрын

    Dude!! This is AMAZING!!! thank you !!!!

  • @Crainshaw83
    @Crainshaw83 Жыл бұрын

    very nice vid. may i add, instead of doing each side, it's faster to do one side, use "armature" > "name" > "autoname left*right" and then mirror the left part to the right with "symetrise" (also in armature option tab)

  • @hackitall697
    @hackitall6972 жыл бұрын

    awsome , and very helpful

  • @hustlemoe_
    @hustlemoe_2 жыл бұрын

    thanks man awesome vid!!

  • @attachaiarrayayarn8219
    @attachaiarrayayarn82192 жыл бұрын

    thx you so much ❤❤❤ this is great Beginners tutorial.

  • @bachutiemphim
    @bachutiemphim Жыл бұрын

    You are genius! Thank you.

  • @aqeelessam1258
    @aqeelessam1258 Жыл бұрын

    NICE TUTORIAL🔥👍

  • @osloyy
    @osloyy Жыл бұрын

    Thank you for this helped a lot.

  • @marisolvizarres1698
    @marisolvizarres16982 жыл бұрын

    Thanks, this was very helpful 👍

  • @ApexArtistX
    @ApexArtistX Жыл бұрын

    Best tutorial on basic rig undemanding

  • @SARDARru
    @SARDARru Жыл бұрын

    Super usefull!

  • @ShibaScreamStudios
    @ShibaScreamStudios3 жыл бұрын

    Hey very nice video man!!!

  • @MAxAMILLIoN757
    @MAxAMILLIoN7572 жыл бұрын

    Fantastic tutorial, thanks a lot. The only thing I would add is a bone to have the head follow (so character can stare in direction while moving) but I can probably figure this out on my own with the knowledge from this video. 👍

  • @cambi0111
    @cambi01113 жыл бұрын

    THANK YOU SO MUCH OMGGGG

  • @morcosnabil4229
    @morcosnabil4229 Жыл бұрын

    Thank you

  • @koamoch658
    @koamoch6583 жыл бұрын

    Thank you i hope you have a nice day

  • @vanations6031
    @vanations60313 жыл бұрын

    Thank you man! I hope you gain more subscriber

  • @Sergio_TGV
    @Sergio_TGV3 жыл бұрын

    Thank you mate.

  • @lassekalhauge4801
    @lassekalhauge480110 ай бұрын

    Awesome - very useful❤

  • @Nata_Kurniawan
    @Nata_Kurniawan19 күн бұрын

    ok. this one is simpler tbh, Thanks!

  • @alexdang
    @alexdang3 жыл бұрын

    Best tutorials so far about IK! Thanks so much for teaching :)

  • @kriptionite8412
    @kriptionite84123 жыл бұрын

    THANK YOU! I've been looking around for a tutorial like for days, thanks so much :)

  • @fooweihao5015
    @fooweihao50153 жыл бұрын

    u r my hero

  • @quinntonshima9072
    @quinntonshima90722 жыл бұрын

    I messed up the first time but the second time I got it perfect. Thank you

  • @CircleKing
    @CircleKing2 жыл бұрын

    Awesome. 👍❤️

  • @g2-emirirman521
    @g2-emirirman5212 жыл бұрын

    YOU HELP ME A LOT WITH YOUR VIDEO i had problem doing my ik but after watching your video my problem was solved thank you!

  • @alew.666
    @alew.66611 ай бұрын

    thank you you save my life today

  • @zekenebel
    @zekenebel3 ай бұрын

    Old tutorial but still probably the easiest to understand for setting up IK constraints. Tip for anyone like me following along in the future, before parenting the mesh to the armature, u need to disable deform in the bone properties tab for all of the IK bones, otherwise when u move the IK bones too far they will deform the mesh, u wont be able to weight paint it out due to the vertex groups containing deform information for those bones in general, if u have already parented ur mesh u will need to unparent and then do this, this is also helpful for game engines as u can specify exporting without these bones if u wanted to

  • @shizi__4
    @shizi__47 күн бұрын

    Bro u the best I watched wrong tutorial and the guy made my arms bend wrong. Thanks for correct tutorial

  • @aliakdogan9426
    @aliakdogan9426 Жыл бұрын

    thank you

  • @blackonlearn8643
    @blackonlearn86432 жыл бұрын

    Thanks, you explained it well, it become easy for me now hehe, thankss

  • @vi_allora6035
    @vi_allora60352 жыл бұрын

    Thanks a lot, it's much easier than I think))

  • @animo5139
    @animo513910 ай бұрын

    ❤❤ very useful

  • @teddysilversky3173
    @teddysilversky31733 жыл бұрын

    You brings efficiency. Thank you for this tutorial. Liked, subscribed!

  • @naramamedowa9564
    @naramamedowa95642 жыл бұрын

    NICE TUTORIAL🥰👍

  • @anthonycokayne7453
    @anthonycokayne74539 ай бұрын

    Works great, thanks for this. The only thing I did different was on the foot.L and foot.R I used the 'copy rotation' constraint with the bone set to the shin IK bones. Axis X and Y and Mix=After orginal worked well. This keeps the foot bones parented to the main deform rig.

  • @lonewolfsky4816
    @lonewolfsky48162 жыл бұрын

    WOVE YOU thanks.

  • @fogzheng2717
    @fogzheng2717 Жыл бұрын

    thank u its helps