Kekdot

Kekdot

Welcome to Kekdot!

We make Devlogs about the games that we develop, and we also upload awesome Unreal Engine and Blender tutorials.

We sell awesome products on the Unreal Engine Marketplace that can help you boost your game development.

And we upload Project files, Premium Tutorials and Courses to our Patreon.

All Links:

👨‍🏫 Our Patreon - Download Project Files | Premium Tutorials | Courses:
www.patreon.com/kekdot

🛒 Our Unreal Engine Marketplace Templates:
www.unrealengine.com/marketplace/en-US/profile/KekdotKZread

👾Join our Discord:
discord.gg/KfVEGKtrkG

📆 We upload videos on a weekly basis

📰 Follow us on:
Instragram: @kekdotyoutube
Twitter: @kekdot
Reddit: @kekdot

Пікірлер

  • @astralstormgamestudios1259
    @astralstormgamestudios12596 сағат бұрын

    Exactly what I was looking for 👍😁

  • @StefanJann
    @StefanJannКүн бұрын

    Thank you.

  • @skully3661
    @skully36612 күн бұрын

    Me not seeing this video until the 24th 💀

  • @IrishManPlays
    @IrishManPlays2 күн бұрын

    The game is looking good boys!! Keep up the good work!!

  • @ECHSBACHS
    @ECHSBACHS3 күн бұрын

    Cool!

  • @sourcesoft9665
    @sourcesoft96653 күн бұрын

    Big Love to Kekdot...❤❤

  • @Rot_Soft
    @Rot_Soft3 күн бұрын

    24:20 If you right click a node, there is the option to "refresh node" which will make it show new options, no need to restart.

  • @Rot_Soft
    @Rot_Soft3 күн бұрын

    As I have a bunch of interiors made, decided to make a different loot spawner that is just an array of locations that are selected at random (having the actor be at world 0 so I didn't need to mess around with converting the local vectors to world). These tutorials are very good, best for multiplayer i've seen.

  • @AngelspeedForLife
    @AngelspeedForLife3 күн бұрын

    Really insightfull tutorial UI management is a topic I haven't seen much about especially when it comes to multiplayer and its nuances. Keep up the awesome!

  • @taod6022
    @taod60224 күн бұрын

    Please help. Enhanced input mapping can work fine when run gameplay map directly with listen server mode. But it can not work when transmitting from a lobby map to he gameplay map using session. Can u show me some hints to solve this?

  • @taod6022
    @taod60223 күн бұрын

    set input mode to game only in local controller saved my life ^^

  • @ArtTrace
    @ArtTrace4 күн бұрын

    Thank you for the wonderful lessons. Can someone explain why it doesn't connect to Steam in the shipping build if there is an ID for my project?

  • @TheJaysLogic
    @TheJaysLogic5 күн бұрын

    Super excited for you man, great stuff!

  • @berichrog
    @berichrog5 күн бұрын

    Keep it up, these are great!

  • @moosehead13
    @moosehead135 күн бұрын

    Really appreciate your approach to tutorial videos. It has become so hard to find quality tutorials that show good game design practices. Keep up the good work. For anyone just getting started in UE these tutorials will give you such a strong foundation that they are a must watch.

  • @user-wj7zl8qy4r
    @user-wj7zl8qy4r5 күн бұрын

    Gaming KZreadrs seeing this: this is a real estate plan for this weekend

  • @shahmaarbaba
    @shahmaarbaba5 күн бұрын

    please also teach us how to make online multiplayer for android and publish it which able to play worldwide

  • @douglaluisdutra
    @douglaluisdutra6 күн бұрын

    its most complete off all yt!

  • @moosehead13
    @moosehead137 күн бұрын

    1:12 I like how you just casually tossing in information that blows my mind. I've been wondering how to have functions that allow delays inside them and never knew about macros. Thanks for taking the time to share your knowledge!

  • @fahrywinata1468
    @fahrywinata14687 күн бұрын

    Excellent tutorial, That help a lot !!

  • @jacobmeyer3627
    @jacobmeyer36277 күн бұрын

    I ran into a stupid issue, Left Chop does not seem to be working for me. I had to use Get Substring and do a start index and length before it would work. Do you know if this is an issue in the new version?

  • @BinaryVectorJr
    @BinaryVectorJr9 күн бұрын

    For some reason, everything works on my end, except when I create a session and it spawns in the player, the keyboard and mouse inputs are not recognized. Anyone else with the issue or has any ideas on how to solve? @Kekdot

  • @JyotiEntertainmentProduction
    @JyotiEntertainmentProduction9 күн бұрын

    Just wanted to ask, why you didn't connect the Player Array For Each Loop to any event?

  • @lilteddy531
    @lilteddy5319 күн бұрын

    Does this work around the world like will their be latency problems or should I learn this in c++

  • @alexrybin3798
    @alexrybin37989 күн бұрын

    Thanks a lot for the tutorial, i got bonus question Is there a way to animate position of start and end point? so my mesh will move along spline.

  • @psykoplumo4935
    @psykoplumo493510 күн бұрын

    Is it possible to follow this tutorial but not with a Bean ?

  • @Lazyboyswift
    @Lazyboyswift10 күн бұрын

    Loving this series. However ive hit a problem i cant seem to fix, when all players are connected the countdown doesnt start. Can anyone help with this please

  • @BinaryVectorJr
    @BinaryVectorJr11 күн бұрын

    Great tutorial! And loving the series and information you are putting out. Just a minor heads up: For me, Left Chop was not working towards the end (for a reason I have not deciphered yet), so I used GetSubstring and it works as a valid substitute.

  • @xprogrunds2836
    @xprogrunds283612 күн бұрын

    idk if im just retarded or my unreal just broken but when i press play they widgets dont show up at all and cant find any info on why or what im doing wrong :(

  • @PraviLukijanJC
    @PraviLukijanJC12 күн бұрын

    The cubes arent synced though.

  • @Lewis-dq2xb
    @Lewis-dq2xb12 күн бұрын

    @Kekdot Could you please make an EOS but blueprint version. There are none that work on the asset store. I have tried them. I tried to use cpp, but unreal documentation sucks.. it tells you what it is not how to set it up. Ty

  • @ItzNotSkyMC
    @ItzNotSkyMC13 күн бұрын

    Are you ever gonna come back to battle royale?

  • @Churcaps
    @Churcaps13 күн бұрын

    For those experiencing issues with the player count not decreasing when a player disconnects, here's the solution I found: The issue was that "GeNumPlayerStates" wasn't decreasing. Online searches suggested it was an Unreal Engine issue that required a change in C++, but that wasn't necessary. Here's what I did: 1. In the blueprint interface "BPI_GameState," I added a boolean variable called "IsConnected" to the "NotifyPlayerConnection" event. 2. In the GameMode, I set "IsConnected" to true in the "OnPostLogin" event (which indicates a player is connected) and to false in the "OnLogout" event. 3. In the GameState, I used the "NotifyPlayerConnection" event with the "IsConnected" boolean. I added a branch to check if "IsConnected" is true or false, then incremented or decremented the "currentAmountPlayer" accordingly (increase if true, decrease if false). That's it! If you have any questions, feel free to ask.

  • @whisperofsouloficial5991
    @whisperofsouloficial599113 күн бұрын

    Does anyone know why serverTravel does not work on dedicated servers with fluid travel activated and maps added to the compiler. It only happens in UE5 versions

  • @nimap2028
    @nimap202814 күн бұрын

    Nice Tutorial . I Have Question How I Can Get Current Session Result Becuse I Want Know My Ping In Game And The Input Is Session Result

  • @KekonomTV
    @KekonomTV15 күн бұрын

    Many thanks. Working with UE for 6 years, never knew about this :D

  • @HunterFoy
    @HunterFoy15 күн бұрын

    THANK YOU!!!

  • @brunskiy
    @brunskiy15 күн бұрын

    SplineCraft PRO plugin is available in the Marketplace - it also solves similar problems.

  • @speedex5794
    @speedex579416 күн бұрын

    am i supposed to have to open ports for this?

  • @marcooasan1668
    @marcooasan166817 күн бұрын

    if i dont want to advertise the server if the match started should i update the session? when the match started? cant seem to see the join in progress to set

  • @marcooasan1668
    @marcooasan166817 күн бұрын

    also take note you should be in LAN not wifi or else setup direct connect box and use URL when connects

  • @marcooasan1668
    @marcooasan166817 күн бұрын

    I have a question for instance pubg has a find match thingy so whenever they find match it will create pubg dedicated server to connect with? coz it should be official server right? not on client i wonder how can you automate this kind of things on aws or other server clouds, and it is expensive if you prepare 100 dedicated server for everyone without a player so i think like RGC stuff like on dota or probably csgo i hope you have solution in that case since your example/topic is battle royale

  • @nobIeseis
    @nobIeseis18 күн бұрын

    man how can i make the timer about minutes instead of seconds

  • @mobildisko579
    @mobildisko57920 күн бұрын

    Can you make a video about ownership? From what I've seen, no one makes fully explanatory videos like you.

  • @raulalaris
    @raulalaris20 күн бұрын

    When I drag my base button onto the main menu the button size is off?

  • @raulalaris
    @raulalaris20 күн бұрын

    Yeah everything else worked just when I drag the base button onto the main menu it resizes incorrectly. Using 5.2

  • @user-ni8iq3iu7m
    @user-ni8iq3iu7m20 күн бұрын

    First I want to say thank you! And when creating a session, can't you just specify the server name?

  • @bujinkanatori
    @bujinkanatori22 күн бұрын

    Not easy to find tutorial this newbie, thank you.

  • @marcooasan1668
    @marcooasan166822 күн бұрын

    can you make tutorial for late joining for some reason im having difficulties regarding replication if you join late in the server

  • @leandrrob
    @leandrrob22 күн бұрын

    why dont you start by showing how to create the f.. spline????

  • @uninconnu8614
    @uninconnu861426 күн бұрын

    With so many ads on this video, I felt like I was on Amazon Prime Video