Easy Blender Piston Rig!

Example files for anyone interested in using the same model I am in the video: drive.google.com/drive/folder...
Sometimes rigging in Blender can be a hassle. But not this time! Learn how to use bone constraints to rig a piston rig that can be used for epic machines and giant robots!
Ending music provided by:
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Video Link: • Victor Cooper - Windwa...
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Пікірлер: 31

  • @cyqry
    @cyqry3 ай бұрын

    At the end when you mention rotation constraints, I believe you can set a degree of rotation constraint as well as completely locking it down. For pistons, it would be good to limit but not completely lock out the X rotation so your piston doesn't pop out of the cylinder by accident.

  • @VelocityVFX
    @VelocityVFX6 ай бұрын

    This was a perfect tutorial, easy to understand, and to the point. Thank you.

  • @ColdstartCoder

    @ColdstartCoder

    6 ай бұрын

    Thank you so much! Glad you liked the tutorial!

  • @johnlarsson5576
    @johnlarsson55762 ай бұрын

    another video for my blender tutorial folder. good jobb :)

  • @havenonamei601
    @havenonamei6013 ай бұрын

    Great tutorial,really useful,thank you!

  • @SlavaMaharlika
    @SlavaMaharlika5 ай бұрын

    New Subscriber here! Great tutorial, easy to understand for newbies like me.

  • @bisellium38
    @bisellium384 ай бұрын

    Thank you🔥

  • @in3432
    @in34323 ай бұрын

    Very good video thanks.

  • @in3432

    @in3432

    3 ай бұрын

    And thanks for providing model too.

  • @Naglisarunas
    @Naglisarunas2 ай бұрын

    Thank you!!!

  • @indianeinstein1978
    @indianeinstein1978Күн бұрын

    HI, I have applied damped constraints for pistons. they are behaving like simulation i.e, when I move the frames in timeline, the pistons are coming out and again settling in. I thought its going to ok while in render. But No ! even in seq render its behaving sameway…, ‘pistons are coming out and again settling in’ ! any solutions plz help thank you

  • @Phoenix_VR
    @Phoenix_VRАй бұрын

    It helps with you print shortcut keys you are using.

  • @notoriouswhitemoth
    @notoriouswhitemoth24 күн бұрын

    I reproduced the setup in the video, but the arm isn't moving with the plate. Okay, I found the problem - a minute and a half in

  • @superviewer
    @superviewerАй бұрын

    Great.

  • @mango2005
    @mango20054 ай бұрын

    What buttons or commands are you pressing to move and change the size, rotation of the bones?

  • @ColdstartCoder

    @ColdstartCoder

    4 ай бұрын

    It's the same commands used to move objects around. The default bindings are g to move, r to rotate, and s to scale. In object mode you can only move the skeleton around as if it were one object, in edit mode you can place the default positions for the individual bones, in pose mode you can move the bones and have them impact whatever they are bound to. Hope that helps :)

  • @winsonlee8833
    @winsonlee8833Ай бұрын

    Hi, after I set the constraint track for both sides, they no longer match each other with sightly move away. How come?

  • @uniblendstudios
    @uniblendstudios3 ай бұрын

    Noice

  • @ColdstartCoder

    @ColdstartCoder

    3 ай бұрын

    Noice

  • @chensiheng9178
    @chensiheng91784 ай бұрын

    I tried to bone, but my mesh dissaperaed afterward. Any idea what caused this?

  • @ColdstartCoder

    @ColdstartCoder

    4 ай бұрын

    That's....a tough one. My initial thought is that it's something weird with the object transforms, so where the object thinks it's center is, original scale, original rotation ect. I would try to apply all the transforms to your object before adding the bones (in object mode go to the dropdowns at the top, select Object->Apply->All Tranforms) and then try to attach them again, but if that doesn't work then I'm not sure what the issue could be...

  • @jakestarr4718

    @jakestarr4718

    3 ай бұрын

    i feel your pain, when i add bones it complicates me working on my model because i am not familiar with the process. Just trying to put a hatch a plane is a pain to learn, but will be worth it later. Feels so weird modeling after 8 years and even then i never animated anything or got too deep, just understood the process lol

  • @taneix_tutoriales
    @taneix_tutoriales13 сағат бұрын

    you need bone to this ?

  • @Gelly-yq4xr
    @Gelly-yq4xr3 ай бұрын

    Why when I click one armature, it selects all of the armature?

  • @notoriouswhitemoth

    @notoriouswhitemoth

    24 күн бұрын

    You're in object mode. You need pose mode. There's a mode selector on the top left corner, or ctrl+tab

  • @WesleyOverdijk
    @WesleyOverdijk2 ай бұрын

    Cool. Instead of rotating by 180 degrees, you can use alt+f in edit mode to flip the bone's orientation. okay bye

  • @LiterallyJumble
    @LiterallyJumble2 ай бұрын

    sorry I zoned out can you start again?

  • @user-jg3ub6ni2w
    @user-jg3ub6ni2w13 күн бұрын

    I have a doubt how to pull this exact thing into unity??

  • @dankelpuff8381

    @dankelpuff8381

    Күн бұрын

    Export as FBX with armature and animations.

  • @BrunoSerafinoMichael
    @BrunoSerafinoMichael3 ай бұрын

    Ahahahah robo-suzanne

  • @SoldGabriel
    @SoldGabriel2 ай бұрын

    i was the 666 like :(

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