What's The Best Warden Strategy?
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The Warden, Deep Dark and Ancient Cities add a brand new challenge to Minecraft; stealth! But what's the best strategy to outsmart the Deep Dark and the Warden? Let's look at some essential tactics you'll need in Ancient Cities!
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@pyskosfan
Жыл бұрын
Yooo
@aoe9015
Жыл бұрын
No
@archspect4784
Жыл бұрын
But what does Buff exactly do? if it doesn't mine crypto or other stuff then what do they get from people just playing games? (definitely gonna check it out tho)
@Princy99PL
Жыл бұрын
This looks like a bad scam. No thanks.
@DjDeadpig
Жыл бұрын
Am I the only one pissed off by the new minecraft trailer, sorry if it sound unrelated, but now mojang has basically confirmed the only way you should be able to download mods, is with Java, leaving bedrock fans in the dust again. The good thing is people are now using FTP managers to get mods on bedrock now.
"Use spectral arrows when fighting the Warden." The entire Bedrock community - Cries
@Chenny-bg7mr
Жыл бұрын
im getting a pc for only that reason
@zantetsuken-zero
Жыл бұрын
@@Chenny-bg7mr no you fucking aren’t
@rougeegamer98
Жыл бұрын
Is bedrock just the stock standard Minecraft like from GamePass?
@magnusthevaliant
Жыл бұрын
Harming II arrows work too
@19.99USD
Жыл бұрын
@@rougeegamer98 yes
I was really hoping they would make an ancient city locator map like the Woodland mansion and ocean monument maps you can get from cartographer. If the cartographer knows of and where the ocean monument is, I see no reason why he wouldn't know where the ancient city is.
@TextualDeviant
Жыл бұрын
@@aceplante He's not useless; just rng-intensive. Could get something valuable, but also you could just get plants. good 50/50 chance,
@TT-rl7pu
Жыл бұрын
Still, giving him some exclusive items to sell would be nice.
@TextualDeviant
Жыл бұрын
@@TT-rl7pu He would be cutting into the cartographer's trades, then. Really he should be selling more items that are rare but otherwise obtainable such as their existing hearts of the sea trade.
@deltacat27
Жыл бұрын
Considering they only spawn under mountains, that's probably not necessary. Look underneath a large mountain range and your odds of finding one are high.
@fox4dayz278
Жыл бұрын
It'd be a neat loot item that could exist in the chests of Pillager Outposts, perhaps!
Me and my friends started a new Minecraft world where we spawned relatively close to a mountain. We went on a mining expedition (we didn't even have iron armor) and we just fell into the deep dark. I agree with the comment of the deep dark spawning near mountainous regions.
@Mackllie
Жыл бұрын
Here's a funny story of how me and my cousins found the ancient city They spawned on a mountain and found a nearby village then raided it Later I joined then a few minutes later we decided to find it using the locate command And we found it on the same mountain
@n.g.s1mple29
Жыл бұрын
@BradynLee09 I started a survival world yesterday and there was an ancient city pretty close to spawn, I just recorded the location and left.
@MrFishio
Жыл бұрын
I think deep dark generation has to be like 200 blocks under, and you can only get that deep when it’s under a mountain
@FlamingTX
Жыл бұрын
Kinda same story I played in a world with my friends and spawn near mountain with large cavern We set up a camp at the entrance and somehow a warden attack us in the entrance Someone probably going to far in the cave and luring the warden outside without knowing it
@bonyeni
11 ай бұрын
I think an interesting test could be to generate a mountain-only world and see how that works out Though I know nothing about custom world generation
What I did in my Hardcore world when looting an ancient city is to loot the chest and run as fast await as you can until he spawn. When he spawn, just sneak away slowly, and listen for when he despawns, then when he do. Just loot the next chest. I did that, and ended up spawning him 7 times, but he didn’t even attack me at all
@SeemaRani-hq3lm
Жыл бұрын
But The warden has the sniffing ability and can sniff you out even if you are sneaking. Then How did you survived the sniffing ability? (And also getting too far from the warden won't protect you because of the sonic boom I think you were playing the pretty Old Snapshots of 1.19 where these abillities weren't Added).
@koi9826
Жыл бұрын
@@SeemaRani-hq3lm the warden only sniffs you when youre nearby. if youre far enough away, it wont sniff around, and you wont even get the darkness effect so you can just sit around and watch it until it digs back down. and the warden only uses the sonic boom when it's attacking you
@SeemaRani-hq3lm
Жыл бұрын
@@koi9826 Ok
@_Observer_961
Жыл бұрын
How much u have to wait like minutes
@mineralnoodles
Жыл бұрын
@@_Observer_961 i think you need to wait for 10 minutes for it to despawn, and any noise resets the countdown
A few things have changed as of now (1.19.3), thought it'd be helpful to drop that info here: - The breaking wool tactic to distract sensors doesn't work anymore, because a dropping wool block doesn't trigger vibrations - The "strikes" for shrieker triggers don't reset after death Another important thing, the shrieker triggers are global so if you trigger a shrieker twice and your friend triggers it twice, a warden will spawn (it's not an independent count per player)
@mintymuch
Жыл бұрын
underrated comment
@nostressstef8924
7 ай бұрын
so the whole video is useless now xd
@QuasarAficionado
7 ай бұрын
@@nostressstef8924 Not necessarily. A lot of the mentioned tactics just need a bit of modification but the idea is the same Sensors react to any sound, including nonplayer ofc so the "break wool to cover up breaking a shrieker" works if say, there's a bat flying around and tripping the sensors (not uncommon in ancient cities) There are also other things like touching water while crouching still sets off sensors, etc just small things to watch for I also made a small error in my originak comment. The shrieker will add 1 tally to any player *within range of its shriek*, not just the one who triggered it. So if you raid a city with friends, anyone who gets darknessed after the shriek has 1 added to their tally. A warden will spawn as soon as anyone hits 4
THANK YOU for saying that the Warden is a punishment. Too many people I see toting him as a boss mob and then complaining he drops no good rewards like the others, as well as how hard it is to cheese him. He is not a boss. He is your failure for sneaking around the ancient cities.
@prometheanrebel3838
Жыл бұрын
A skill and vibe check, if you will.
@eramo607productions6
Жыл бұрын
@@prometheanrebel3838 If people would considering sneaking around as a skill at all. Especially if you talk about the toxic ones that saids you’re a coward for doing so. But regardless, these points are still true.
@Corpah
Жыл бұрын
@@prometheanrebel3838 skill check: pass vibe check: FAI- BOOOOM!
@prometheanrebel3838
Жыл бұрын
@@Corpah One way, or another, the Warden *will* catch a player lacking.
@averyjefferson2799
11 ай бұрын
he is a boss fight if you're strong enough
TACTIC: when looting chests, surround yourself in wool so that the opening and closing sound doesn't set off the sensors and shriekers. (do it as if you are looting a bastion and trying not to die to the brutes. box yourself like a fish)
@K1NGB
Жыл бұрын
ok I'm good at boxing people like a fish
@admirali.a.6175
Жыл бұрын
and then your heart goes cold as you open the chest and hear a shrieker go off
@minute0420
Жыл бұрын
ight then i'll punch myself to death infront of the warden lmao
@flarethorn7833
Жыл бұрын
It would be safer just to get rid of the shrieker before looting the chests, as stated in the video.
@CenturaGamer4581
Жыл бұрын
Invisibility is another way to go if you're looting bastions.
I absolutely love the Deep Dark as a concept, seeing as it still fits into minecraft's "just break the dungeon walls down" approach while naturally keeping you from just rushing through and ignoring the traps willy-nilly. I do wish there was a biiit more loot, maybe some more uses for Echo shards and sculk items as a whole (crafting Enderpearls maybe?), but I'll definitely try to make a base in or near one, maybe a research station of some kind. Keep up the good work with videos, my guy!
@aguyontheinternet8436
Жыл бұрын
If you try and mine the walls (or blow them up) you're gonna have a big problem
@Jacb_Res
Жыл бұрын
Yeah I feel the same. After clearing 2 of shriekers, I was only left with a load of hoes and curse of binding pants so a bit poor for the work I put in. It pays off though, with some renovations it makes a really cool underground city with the reinforced deep slate thing as a set piece
@reubendaniel5691
Жыл бұрын
@@Jacb_Res what’s cool tho is that theoretically you can raid an ancient city with no items at all, so it can be really good early game or mid game. Also I am hoping that echo shards get a cooler use in the future as well to answer the original comment
@MJ-zq9zg
Жыл бұрын
i still have hope that the center portal leads somewhere (the void?) and needs echo shards to activate
@cy-bernet-ix
Жыл бұрын
crafting ender pearls would be a great idea, especially something like 4 or 8 echo shards around a snowball or something
I'm always incredibly excited for a new SimplySarc upload. Something about the creative ideas in each video, insanely high quality, clever use of minecraft objects as diagrams and charts, as well his soothing voice, makes his videos so entertaining. Gonna go grab my popcorn and have a great next 12 minutes
@wyrdvora
Жыл бұрын
Same
@ImagenedHat88
Жыл бұрын
Paid actor
@micham33
Жыл бұрын
exactly !!!!
@overlordeclipse8263
Жыл бұрын
Not to mention the cool thumbnails
@wolup
Жыл бұрын
@@ImagenedHat88 you are a paid actor
Oh, you'll know the warden inside out once you confront him. Jokes aside, they should make azalea trees above deep dark cities as well to deceptively lure players in.
@stickboy4876
Жыл бұрын
A little trolling
@bolognaplays6652
Жыл бұрын
@@stickboy4876 precisely
@thatonepipsqueak887
Жыл бұрын
No.
@FerniForest
Жыл бұрын
XD
@hi6575
Жыл бұрын
You could play that prank on a friend
I was under the impression that if you placed a wool block on top of a skulk block it would trigger a sensor. This would make blocking or the distraction trick much more difficult if not impossible with the city basically covered in skulk.
@sboy2044
Жыл бұрын
That was a feature in the experimental deep dark snapshot that didn’t make it in the full snapshots with explanation as to why. A developer even said before the experimental snapshot was released that “Currently it's a bit too easy to just use wool to block sensors or shriekers.”
@carmenmantilla7988
Жыл бұрын
@@sboy2044 I thought it was still in the game?
@sboy2044
Жыл бұрын
@@carmenmantilla7988 It's not, I tested it
@SenseiSpooder
Жыл бұрын
i mean, it wuldmake the ancient city way less interesting, (or scary)
@sboy2044
Жыл бұрын
@@SenseiSpooder How?
A cool thing I figured out is that me and my buddy raided a city and you can actually synchronize and remove 2 sculk shriekers at once if you have good communication and timing. If there are 2 shriekers and way too many sculk sensors, each one of you pick a shrieker and a tool that breaks at the same speed and have a countdown and break them at the same time. We actually found this really fun and rewarding and tense.
The thing about the warden is that despite being blind, he's pretty omnipotent. If you have 200 snow golems and 1 player throwing snowballs at him, he will prioritize the player over the snow golems. The Sonic Shriek looks like a projectile attack, but it isn't. If something is in-between the warden and its target, then its fine, even though it should be just as dead as the target. Given that the sonic blast also never misses (for a blind mob, he's quite the sharpshooter), it's less like a projectile attack and more like a /kill command the warden gets to use. Not that I'm complaining, I have been asking for more difficulty in this game. It's just design-wise, there are some logic holes.
@elizathegamer413
Жыл бұрын
@Don't Read My Profile Photo dont get some bitches
@Kyrious
Жыл бұрын
I do agree, the warden has some logic holes that make it impossible for me to like him. I already dislike outlast style, can't fight back type of horror. In MC I understand it, making my tools for the most part useless is intimidating.
@SpectralArchivist
Жыл бұрын
That actually brings up a good point. I feel like if there's a mob in between the Warden and the player when it uses Sonic Shriek, the mob should also be damaged. It shouldn't block the damage of the player, but it should _take_ damage. Kinda like a cone of damage effect rather than just damaging the target.
@sulaiman3128
Жыл бұрын
The warden can smell the player over the snow golems. That’s not a logic hole. I agree with the sonic boom issue, though.
@WhimsicottFanatic
Жыл бұрын
It's kinda necessary swiss cheesing of the logic when the nature of Minecraft gives a lot of tools to cheese the Warden
Simply Sarc's style is simply so fun and cool to watch.
@LeSpooderX
Жыл бұрын
yeah
@archspect4784
Жыл бұрын
Indeed
@Cappuccino_Rabbit
Жыл бұрын
He nails at making cool buildings and camera perspectives
Honestly they should make a muffling potion or make leather equipment reduce the radius of sensor detection... and maybe metal and gem biased stuff increase it to further emphasize that your not meant to fight there, and to give leather a purpose again.
@enn1924
Жыл бұрын
Leather already has an use, it prevents freezing and allows you to walk on powder snow
@jaeda6th
Жыл бұрын
@@enn1924 So… it can’t have another one?
@fefek1
Жыл бұрын
@@enn1924 what do u mean prevents freezing? U can't get frozen lol
@microwavetransformer6378
Жыл бұрын
@@fefek1 aww man dont you hate it when your friend puts powdered snow on you and you forget how to move, i hate when that happens
@thekinginyellowmessiahofha6308
Жыл бұрын
@Fefek1 New update: powdered snow freezes you in place and slowly kills you.
The best strategy really us to just run while he is doing his animation and then when you hear it end, crouch and continue moving away. He can only smell you if you're within 20 blocks of him. Then, he will dig back down in about a minute.
@ezydezzy9963
Жыл бұрын
Just run when you hear a 4th shrieker. Between a beginning of shriek and ending warden animation is like 10 seconds
@garrettjohnson1486
Жыл бұрын
His smell distance is 20 blocks vertically, but only 6 horizontally. As long as you don't make noise, it's pretty easy to evade him.
Sculk Shriekers can also spawn inside Sculk patches. Those are nasty, as you could think you're good, but then it goes off and you don't even know where the thing is so you can remove it. Very dangerous little thing.
@jovanpetrovic546
Жыл бұрын
That clever ba- **dies due to warden**
@elekiddo
Жыл бұрын
cue Wreck-it-Ralph’s quote “Thanks,Satan”
@VoidRift
Жыл бұрын
I've only encountered this once before (here's hoping it never happens again) but I was lucky enough to see the shriek effect thing going up through the blocks above it and managed to break it before running
Best strategy ive found for bunched up shriekers and sensors is towering up with wool and using tnt minecarts to blow it all up
@stickboy4876
Жыл бұрын
I have literally never seen a single person ever think of this, but now that you say it I can't help but think that's oddly reasonable way to deal with them
@Spyblox007
Жыл бұрын
@@stickboy4876 yeah, i was wondering why TNT wasn't being used, but you can't place it without setting off the sensors. The TNT in minecart technique could really work, though it does cost a bit of iron.
@snaddle6428
Жыл бұрын
You can also just place regular tnt high up and let it drop on the shriekers. That doesn't trigger them.
@hankisdank388
Жыл бұрын
@@snaddle6428 yeah, don’t set it off with flint and steel though, or it’ll count as player action.
@snaddle6428
Жыл бұрын
@@hankisdank388 I tested it and i think as long as you ignite it out of range of the sensors they dont relay it as a player action.
I never understood people who thought the warden was unfair and too op. "It's so hard to kill!" That's the point.
@Sumrandumbguy
Жыл бұрын
It's really easy to avoid and so it poses no threat I wish it was better a scouting out the player and I want the warden to be able to move blocks out of its path and I want a better reason to GO to the deep dark something worth dying head over heels for to risk losing all my items for but the deep dark doesn't have nothing but generic loot nothing that special
@mehulpandya4761
Жыл бұрын
@@Sumrandumbguy It has Echo Shards, Swift Sneak books, really good leggings, and really good hoes.
@marckiezeender
9 ай бұрын
I wish the warden was able to dig in and out of the ground at will to advance on the player. I.e. instead of using the sonic attack, it should dig down and then reappear behind you.
@jace_519
5 ай бұрын
yeah slamming your foot into a wall hurts, it doesnt matter if "thats the point" if the point fucking sucks
@sympleton7439
5 ай бұрын
@@jace_519 Why does the Warden suck?
My favorite tactic for avoiding the warden is this secret trick called /gamemode creative. Seems to work pretty well, the warden hasn't killed me yet!
@bluedarkness7125
Жыл бұрын
Well, that is cheat for sure but I am not blame you about that since I am scared to death and will do same. Especially I am deaf. So just adding smell sensitivity make everything harder when I already careful of hearing sensitivity.
@pablogaming6918
11 ай бұрын
@@bluedarkness7125 it's called a joke
@zonky6060
5 ай бұрын
@@pablogaming6918not a rly good one tho
@chungusultimate
Ай бұрын
People say you should immediately fly away when warden spawns, issue is the darkness effect will mess your path and cause collisions. If you have swift sneak just sneak away, its really not that tough even if ur like 6 blocks away from the warden and he can smell you, just shoot an arrow near him, he will get drawn and just sneak away again
The other option is to go weapons hot and just use TnT to blow up groups of sensors and shriekers. That way it should only be two actions instead of like 10
@1iyq
Жыл бұрын
they will activate before the tnt blows up
@DavidStrchld
Жыл бұрын
@@1iyq Perhaps dropped from above.
@hankisdank388
Жыл бұрын
@@DavidStrchld yes, I did exactly this in my hardcore world, only once setting off a shrieker that was out of my sight entirely and avoiding the Warden altogether. The important thing is to activate the tnt with redstone or dispense it rather than with flint and steel, as the latter will count as a player action whereas the former does create a vibration when the tnt lands but it is not counted as player action. Placing blocks and activating most redstone mechanisms, of course, all counts as player actions. Just place the tnt & activation mechanism at least 9 blocks above any sensors; remember that the sound comes from where the blocks are placed and activated rather than where you place/activate them from.
@realPurpleOrb
Жыл бұрын
@@hankisdank388 I think you could set off one to hit another,but this is more risky and requires more tnt to essentially "railgun" the shriekers and sensors
@LegoHarrier
Жыл бұрын
Never thought of TNT... **Pyromaniac Intensifies** It's not supposed to make sense
Personally I think the whole "deep dark" area needs fleshing out. And not just with loot or new items, but maybe interactions with other mobs or it's environment or... something.
@jovanpetrovic546
Жыл бұрын
Maybe the stalker can become a mob of it's own and instead of attacking the player it alerts the warden of your position with its incredible eyesight but it is deaf meaning you can sneak up on it
@waluigist
Жыл бұрын
@@jovanpetrovic546 pretty much the opposite of a warden - technically passive, won't attack you (though it will tell the warden where you are if a warden is spawned, if there is no warden it is no threat) - deaf rather than blind To flesh out this idea some more, perhaps the stalker tries to avoid you, while still being in line of sight, think how skeletons sidestep and move back if you try to get close, though the stalker should be much faster than a skeleton to more effectively keep away from the player, as well as letting it attempt to keep the player in sight
@jovanpetrovic546
Жыл бұрын
@@waluigist that was part of my idea but thanks for fleshing it out
one of my tips is that if you find a large group of shreikers and sensors and are willing to waste a trigger to save time, just place 1 tnt on a sensor and sneak away. it will destroy all of them with a single alert.
Using the elytra to fly to the top of the portal whenever a warden spawns to snipe him and night vision potion is the best way ngl Side note: respect him and he will always despawn
@aguyontheinternet8436
Жыл бұрын
He could just chase bats for eternity and never despawn
@kingseekerbackup3085
Жыл бұрын
@@aguyontheinternet8436 I fucking hate those stupid mobs. one time a bat flew over me and the warden blasted a sonic wave within my vicinity.
@aguyontheinternet8436
Жыл бұрын
@@kingseekerbackup3085 Good thing the sonic attack can only hit the mob it targets
@kingseekerbackup3085
Жыл бұрын
@@aguyontheinternet8436 Good for that, but it also scared the shit out of me the fact that it ran straight to my location thinking I was found out.
@Vexxy197
9 ай бұрын
@@kingseekerbackup3085yea, yesterday I was losing one with my friend and I was watching a warden and it just absolutely blasted a bat out of existence
A strategy I found to work quite well is just grabbing a speed 2 poition and running around breaking shriekers as fast as possible. Sure I spawn a couple wardens but the speed 2 makes me so quick that I have no struggle with escaping him.
Hiding skulk sensers inside skulk blocks is honestly kinda dirty. Ideally, triggering a senser should absolutely be the result of the player screwing up. But, with that particular attribute, you can awaken a warden through no fault of your own.
You need lots of pearls, and a clear path to throw them which is hard if the warden gives you darkness effect, just try to pearl out of the darkness range and sneak away. If you run he will catch you if there is no water to get him stuck on. In addition to him being able to bust out in a sprint, he does this while your screen is pitch black and your getting caught up on all the unfamiliar structures in the dark. He killed me once by sniffing me out like 6 blocks above him and I jumped out of the way of his ranged attack but was intercepted actually cut off by him running full jumpsprint away and killed. Second time he got me I was backing up from his spawn in the dark and I didn't realize I was caught up on something so I jumped while sneaking hoping it was just a block but I happened to hop down directly in front of his face and when I Pearled away It landed on some edge the next isle over and he ran me down and got me. The warden is no joke. If you can't immediately leave his facility when he spawns the darkness effect ruins everything :o
How don’t you have 1 million subscribers? You’re videos are so entertaining. You also put in so much effort, like when lighting up the whole deep dark to see how much torches you need only for a few seconds of screen time which mainly goes unnoticed, thanks SimplySarc for making these great videos.
@SimplySarc
Жыл бұрын
You know I'm glad you said this, because when I was placing the torches I genuinely was thinking, "bruh no one's gonna notice, why are you doing this XD", so thank you!
@jrlopez1027.
Жыл бұрын
@@SimplySarc I love your videos man i dont know how you get the motivation to do this, thanks for uploading :)
@OctyDrawz
Жыл бұрын
@@SimplySarc Honestly, I was really impressed when you mentioned that you needed 15 stacks of light sources. What a dedication !! Oh yeah I've shared your videos with my friends on our discord server, hope they'll sub too
@VoidRift
Жыл бұрын
@@SimplySarc despite playing with client-side mods that let me see in complete darkness, easily swap between elytra/chestplate with a button, and even freecam (owner of the realm I play on said it's okay), we have a deep dark right by spawn under our home village area and it still terrifies me, I've wanted to raid it and make it a home ever since discovering it but I freeze upon hearing as much as a sensor go off whether there's shriekers nearby or not, so your video might just be exactly what I needed to finally get this done and unleash my creativity upon a new domain
@friedmandesigns
10 ай бұрын
Asking folks with _hundreds of thousands of humans_ subscribed to them who regularly watch what they do "Why don't you have a million?" kinda lacks mileage and ain't a great way to acknowledge someone's success. Just a thought!
3:50 "The Deep Dark is very very dark" Hmm yes, the floor here is made out of floor
3:36 What I heard is that the deep dark biome itself is likely to be under mountainous regions
@YounesLayachi
Жыл бұрын
Yes, even sarc confuses the biome with the structure that has a chance of generating inside the biome
I used bridging above the city, out of reach of the sensors to hear me and made a grid up there. This way I can survey the city from above (night vision helps greatly), and plan my drop downs for loot and shrieker disablement. It also helps me get a feel for the layout of the city, and the overhead grid serves to orientate myself when I drop down. If the warden comes in and I can get out of range (run or pearl) and can get back above I can observe him from afar and get a better feel for how it works.
@brosisjk3993
Жыл бұрын
imma do this but instead will drop tnt on the shriekers
@epzanoletty
Жыл бұрын
@@brosisjk3993 YOU HAVE THE RIGHT IDEA
@Isnt-that-grape
10 ай бұрын
I never thought of this and that’s GENIUS
extremely important note: you can only set off ***three*** shriekers before the warden spawns, not four.
@Diaboro
Жыл бұрын
It was changed recently, they knocked it up to four times in order to utilise an unused third sound of the warden coming nearer.
@swillow1493
Жыл бұрын
hi. you watch simplysarc too?
I remember this being really hyped, and people was just going mad over this, but now it seems like no one cares sadly, since a lot of work has gone into it really. People tend to forget this part of the update when they call it ”mild update”
@elithris
Жыл бұрын
When people call it the mild update they always forget about the stuff actually in the update, and focus on the 2 things that weren't in instead
@MYSTIC5925
Жыл бұрын
I completely forgot about the new tree type and frogs etc. This was all I remembered and looked forward too💀
@Krosstheroad
Жыл бұрын
@Don't Read My Profile Photo bot
@Krosstheroad
Жыл бұрын
lol ur pfp and usernam
@ICantThinkOfAUsername
Жыл бұрын
@MYSTIC i can relate, however the majority of the community is overlooking this sadly
I’ve found that even though it seems counter intuitive, run. As soon as you hear the fourth shriek run because the warden's animation takes a while to end and you can mostly outrun the warden anyway. If you follow the running technique then you can get far enough away and you can either wait for him to despawn or go someone were the warden isn't.
@Forklightning
Жыл бұрын
I also forgot to mention that using arrows to hit the warden when you've ran away is effective because he usually can't get to you. Also you know you're far enough away when the darkness wears off.
I watched this when the video was titled "tricks you will need to beat the warden" And the thumbnail was a warden boardgame piece and a creeper boardgame piece similar to his "neat tricks to get ahead in minecraft" video
Tip for lategame players: Bring end crystals and obsidian to the deep dark. If you do spawn the warden, you can just crystal him to death.
@pixelcyte2457
Жыл бұрын
19 iron golems also do the trick but it takes 36 iron blocks and placing them plus the pumpkin will take time but it was just something i found out randomly on my own
@kyirid
Жыл бұрын
@@pixelcyte2457 good tip for beginners
@danielrosales221
Жыл бұрын
@@pixelcyte2457 wouldn't it take a stack and 12 iron blocks instead of 36 for 19 golems?
@E.h.a.n
Жыл бұрын
@@pixelcyte2457 Mojang : the warden is like a natural disaster. Do really wanna avoid it Me with an iron farm : *Do I ?*
@bubbaloobub3592
Жыл бұрын
you could also use wolves their weaker but you only need rotten flesh to breed them
Another essential potion effect is Speed: During your encounter against the Warden, your best strategy is literally *Get Out As Quickly As You Can!* Without getting caught, and since Swift Sneak is an enchantment exclusively found only in ancient cities, the Speed effect whilst holding sneak is your go to once the warden spawns
@bluedarkness7125
Жыл бұрын
And jump boost too, it allows me ignore two blocks as I was busy to run away from that blind mod.
Use the main structure at the center as a mini base. Most the Redstone bellow has wool and you can easily access most the city from the center making it a good place for your spawn point
I hope Sarc comes back, it’s been 10 months and we haven’t heard much from him. It’s sad to see such an amazing KZreadr leave the platform, so I hope I’m wrong about him quiting. I truly hope he comes back
@ethenaux
Жыл бұрын
Oh he is definitely coming back. KZread is just not his primary source of income (afaik) so he doesn’t post here often. But when he does - you know it’ll be fire.
@CyberDCs_
11 ай бұрын
I’m not super active on other sites, but I’m glad to know that he is
The only issue with the wool occlusion tip is that placing it on top of sculk blocks triggers sculk sensors
@Dolphin002
Жыл бұрын
Not true, just a common myth
@herothehedgefox
Жыл бұрын
@@Dolphin002 ah, seems they reverted that change a couple snapshots ago.
@carmenmantilla7988
Жыл бұрын
@@Dolphin002 it was true
When the Warden is spawning, he is deaf and you can run away easily while he comes out of the ground. That way you can easily go on one these wool paths that are pretty much accessible from anywhere in the city. Then, you can easily wait and watch the Warden until he decides to go away and return in the ground. That's my tactic to escape the Warden's fists and laser.
8:13 I'd personally turn on hit boxes which will clearly show the warden even in darkness
8:18 That's one way to get yourself killed! If you damage the Warden it'll track you even if you're out of its hearing range, so unless you have a quick method of escape, that would be very dangerous to do.
I remember recently my brothers and I made a world and nearby base there was a cave that lead to an ancient city, my older brother hasn't seen the warden yet and I decided to give him a firsthand experience. We bother had only stone tools and he didn't lose too many levels, but it was golden.
I'm so hyped to go and explore this. I think minecraft feels way too safe at times.
I just want to share this piece of information. So, me and my friend yesterday went to go raid an ancient city and we got to a point where there were several shriekers and sensors. We regrouped and found that we had some TNT. We decided to blow up the shriekers, but we had to pretty much sky bridge around the city (we had end-game loot). Now if you want to do this strategy, there is one crucial piece of advice that we learned the hard way. DO NOT LIGHT IT WITH A FLINT AND STEEL! You have to light it with a button, a pressure plate, or a lever. If you use a flint and steel, fire charge, or flame bow, it counts as a player action. Meaning, if you didn’t blow all the shriekers at the same time, the shriekers get angry. Also, if you sleep, you get your chances back. I think. Or something like that.
This is by far the most useful advice for the Ancient City on KZread. Thanks!!
Just rember, his sonic attack goes through SHEILDS aswell, so don't try and block it. In addition when he is close he will smell you and attack even if you are being dead silent
Big thing here for trying to break shriekers, make absolutely SURE there's no others around, they can spawn in the floor with exposed tops, on top of roofs, behind and inside walls, on ledges etc, and if you set one off you can't see/seen, oh boy good luck. I'd also recommend bringing ender pearls as a last ditch escape but it's a big risk
I tested with the deep dark for a couple hours, i found some strategies I found really helpful: if you spawn the Warden, get as far as possible without it knowing, once you get far enough, it will despawn and will no longer be a threat as long as you don't activate another shrieker. If the Warden is running after you and you can't shake it off, try to build up to 10-15 blocks high and attempt to make it go away, if it doesn't then expect to die, after you respawn then wait a short time, it will despawn and you can find your stuff by looking for the tower you built before it killed you. Use more vibrant colored wool that doesn't generate in the cities like white, lime, red, or magenta, that way it won't be as easy to get lost. And this is personal preference; I found it better to use a lower level of Swift Sneak, to where it's slower but not deathly slow. Level 3 was really disorienting and made exploring the city a lot more confusing for me because of how fast it was when trying to be stealthy.
New upload, I love this creator keep up the good work!
tysm for these tips, amazing video!
Simplysarc, please. Come back. I understand if you’re taking some time off for your mental state, etc. but please, if you ever bounce back, come back. Thank you.
This seems like a more methodical and thoughtful tactic compared to just running as fast as you can to avoid the warden before it spawns. Probably the way I'll try to use if I ever have a go at it!
@deckfinal751
Жыл бұрын
Yea no running is simply better, poor warden has such a bad despawn mechanic combined with a massive cooldown to pop out of the ground, deep dark cities are overrated
Your thumbnails are the best! Keep it up!!
I love your stuff!! The way you frame your shots is always beautiful
Man I really love the content hope you post again soon..
WE MISS YOU SARC 😭😭😭
CONGRATS ON 400K!!!
Amazing content on this channel! Captions, fantastic thumbnails, and just great script in each video overall. You deserve much much more attention man keep it up.
Another great youtuber who just vanished
My "tactic'' is just scout out the chests, elytra in and grab everything in a single roundabout, thus spawning every warden in the cities, feeling super dumb now.
Great video as always!
I love SimplySarc’s thorough way of making videos. He really tests and figures out everything within his focus down to the tiniest detail and I imagine his ways of experimentation when testing ideas he has are somewhat similar to mine when I try out a new thing in games. Great video as always!
The best Warden tactic is to run when you hear one spawning. You're actually safe while the Warden digs itself out of the ground. If you know where most of the shriekers are in your Ancient City, you should be safe running. Also, try to find a wool path so you can run away without setting off shriekers.
Damn i haven't seen your channel in a while I clicked on the channel only to see that this is the most recent video Hope you get back soon
@model.rotten
11 ай бұрын
what happened to him?
@syan2240
11 ай бұрын
@@model.rotten idk He would normally be active around this time Because you know new updates and stuff
great video! helped so much :)
This video was very helpful, thank you!
/difficulty peaceful Used it yesterday
SimplySarc is literally the Mark Rober of Minecraft.
that trick about placing and breaking wool has been super helpful, thanks!
What an incredibly well-crafted video. Respect.
A perfect strategy: blow up all the shriekers. There are multiple? No problem, just blow the up them at the same time. Think that there are sensors in the sculk? Blow it up. (a creeper farm is needed for this method)
@deckfinal751
Жыл бұрын
Better strategy? Simply run away because the warden wasn't designed for such a massive area and despawns before he gets his ridiculous body out of the ground.
Thank you for this now i hopefully won’t die in my new hardcore world
Ayeee thank you for such an organized laid out chill intuitive video about the deep dark im veteran Minecraft player so really tryna get to know all this newer stuff in the game you completely gave me everything I need to know 🙏🏼
You're clever bro! Keep your impressivness up!
Spamming wool and pillaging up with it when the warden spawns almost nullifies the challenge, kinda wish placing wool created a vibration so you were forced to encounter it and navigate around it
@rompevuevitos222
Жыл бұрын
Minecraft is a game about freedom and creativity, forcing you into a certain play style is against what the game stands for If you find a way to bypass the warden, then there's no reason why you should be denied the ability to do so, specially when there are downsides to it (like having to farm wool or being way slower)
@Starstrike1122
Жыл бұрын
@@rompevuevitos222 agreed maybe i’m way more knowledgeable then the average player on stuff like this considering we’re watching this video so it probably works out for most people
@brickbot2.038
Жыл бұрын
I think wool still triggers the sensors if placed on a sculk block, so it's not limitless. I may be wrong though, they could've reverted that change.
@ah00ra53
Жыл бұрын
@@brickbot2.038 yep wool still triggers sculk sensors if placed on sculk blocks
@JossOwX
Жыл бұрын
Im pretty sure placing wool triggers the sensors
I kinda liked the old title and thumbnail more
Very informative. Thank you!
this is actually so useful tysm
Despite the problems with the update the deep dark is more beautiful than I could have imagined. Thank you Mojang
alternative way to deal with warden: play multiplayer, have ender pearl stasis chamber set up, have a friend activate it :p
Love your content keep up the great work
I Love the style of your thumbnails!
Sarc? Are you okay man?
I saw a lot of people who keep complaining about him getting buffed If you aren't seen, the buffs don't matter, they just make their design goal more clear
@5uperM
Жыл бұрын
"If you play exactly by the given rules nothing bad will happen." Yeah, obviously.
@Player-jh4ko
Жыл бұрын
Yeah a design goal that goes against the primary game design as a whole. Forcing people to play a certain way in a game that is praised for player freedom doesn't match and doesn't work. "Minecraft is a game where no one can tell you what you CAN or CANNOT do" Minecraft itself literally quoted this.
@5uperM
Жыл бұрын
@@Player-jh4ko for a very long while Mojang has been telling players what way they should be playing the game. I still agree with the game's premise and I hate what Mojang is doing.
@aarter2913
Жыл бұрын
@@Player-jh4ko a fucking men my dude. It's also been an issue in other things like dislike how limited the ender dragon fight is by having many arbitrary immunities where like an iron golem or something won't do damage when they hit it cuz only player damage is allowed
@sigstenbockgard8080
Жыл бұрын
@@Player-jh4ko how is the warden forcing player to play a certain way? should we remove creepers because they make it hard to build in the dark, should we remove endermen because we cant look at what we want, should we remove lava from the nether so people dont really have to be careful there?
Probably the best put together advice of all dealing with the subject.
Congrats on 400k!
if your shrieker count is going up, you can always just. sit there and afk for it to drop down again
@JossOwX
Жыл бұрын
Truee
I might try this but I’ll never remove every shrieker as I still need one to summon the warden to make my pet.
@therealchaosguy
Жыл бұрын
Make sure you have a nametag, and a way to keep him 20 blocks away from you to prevent the smelling and subsequent Discount Kamehameha Of Death
can't wait for the next video, Sarc never disappoints!
@vito7654
Жыл бұрын
I dont know if we gonna get new video
thank you so much!!
Hooking up a Redstone clock tp a door distracts the warden entirely unless you hit it
@temi19
Жыл бұрын
No because the Warden can still smell the player. And will prioritize that over sounds
@spirituskitsune
Жыл бұрын
@@temi19 you do have to be within 20 blocks horizontally of him, so you can get away pretty easily
I really think the Warden should drop more than a single Sculk Catalyst. I get it that Mojang doesn’t want you to kill it, but me and my friend killed it 5+ times, and the only thing we got was nearly broken armor. Most enemies that the Devs intend to be ‘unkillable’ still give you at the very least a trophy item.
@mustbge0
Жыл бұрын
So why did you kill it 5 times if you knew you wouldn't get anything out of it? killing it once makes sense, just so you can get the sense of accomplishment but 5?
@ahmed4363
Жыл бұрын
i headcannon that since the warden is a security mechanism for the sculk. it drops a catalyst in hopes of continuing on in another place
Probably the best video on looting ancient cities, thank you!
CONGRATS ON 400K :)
Are you ever going to upload a new video?
@model.rotten
11 ай бұрын
thats what im saying
Sadly mobs still spawn in the deep dark on Bedrock Edition so not very fun to have wardens being spawned just for you being in the vicinity of a skulk shrieker
@TheActionTourist
Жыл бұрын
Willing to bet this will change
@woomynation
Жыл бұрын
@@TheActionTourist yeah but how long do we have to wait? How come they decided it was ok to release the update without even fixing this major problem that ruins ancient cities? I actually like this update but this kind of behavior is inexcusable. This was a known bug in the beta as well so it's not like they just overlooked it, they just thought it would be fine to release 1.19 with this issue.
@marqimoth6987
Жыл бұрын
@@woomynation yes, it's unintentional, but I enjoy the extra challenge gets annoying as fuck sometimes tho
just finished going through an ancient city on my world, if theres one thing i can recommend is that having totems on you can be a massive help, say you hear the sonic attack charge, and dont have enough time to get away, thats where totems come in, just switch to the totem in you inventory and that will give you a small time gap to escape, this vid was super helpful, i was able to halfway clear out an entire city get the, get the loot, break the shriekers and sensors, and i was actually able to kill the warden in the end, also aquired a notch apple