Updated Model for Funtime Freddy - Layer by Layer (FNaF Model Showcase)
Фильм және анимация
Whenever I make a FNaF animation, I re-model the animatronics so they can hold up to a higher standard of visual scrutiny than the deliberately low-poly in-game models. While I'm at it, I also like to make an effort at tweaking the designs to make more mechanical sense. In the case of Sister Location however, the endoskeletons are so far removed from reality that I found myself almost completely back at the drawing board, while still trying to preserve the basic character of the design.
In Sister Location, the robots appear to be entirely made out of twisting masses of ribbed tubing, arranged to vaguely evoke the look of muscles and tendons. My answer to this while trying to make a 'realistic'-ish version is to introduce a basic metal armature like a normal robot, and have the magic tentacle tubes writhe throughout it to pull joints back and forth, again, like muscles. That's the idea anyway. Actually, the model works by animating the armature first, and animating the tubes to squeeze and weave throughout the body after the fact so they look like they're what's causing the movement.
I also gave Freddy a special hollow neck joint using pistons around the edge, giving a clear view up into the head from inside the chest cavity, and eyes that can flip back into the skull, as a nod to one of the short stories, Count the Ways. I took influence from the designs I worked out some time ago for the Twisted Ones, also from the books, who also need the hollow neck and eyes that can look inwards.
I was originally planning to hold off making a showcase video for my Funtime Freddy model until I had the whole Sister Location roster completed, but brought it forward to star in a dedicated video. I poured enough into this model that I'd need to skim things to keep the segment brief if it were part of a larger ensemble, and I didn't want any of the detail to go unseen.
Not counting the time it took to make the model, this video represents about two weeks of animating, editing, and doing all the sound effects. It's also my first time using some new editing software, Da Vinci Resolve, which I'm gradually getting the hang of.
Пікірлер: 173
showing the wireframe of the child was a nice touch
@wisebintroll
8 ай бұрын
did he? I didn’t see it
@CelesteStClair
8 ай бұрын
@@wisebintroll you get a tiny glimpse of it at 1:59 when his chest hatch closes.
i love how bon bon gets scared when funtime freddy opens his faceplates
Your models will always leave me speechless. I can't fathom how someone can be this talented at so many things
Bon bon’s reaction to Freddy’s head splitting open was just adorable.
That's so cool. My favorite parts definitely are Bon-Bon's eerie endoskeleton and the way you've incorporated his storage tank with both a more feasible casing opening mechanism and the sort of hybrid between CTW's and SL's depictions of the character's internals. The altered limbs to avoid clipping is definitely also an improvement, I think, though I think the ball-shaped joint covers on the elbows could've been replicated if with a bit of weirdness elsewhere. Logically these endos need two elbow and knee joints, and some other adjusting parts, to match any more closely to the game models - they're mentioned to break down all the time due to their excessive complexity by the technicians, after all.
@TheNickofTime
8 ай бұрын
The removal of the colorful joint covers in the limbs was a stylistic choice as much as anything, I wanted more places to see the writhing Ennard tubes doing their thing. Those joint covers will be left on if I ever come round to do the Toy animatronics from FNaF2 though, since I think they make up a more important part of the overall look there.
@ultmateragnarok8376
8 ай бұрын
@@TheNickofTime Ah, that makes sense. Does make me wonder about how making a completely covering casing, but making _every_ panel able to open, might go. I may get on that. It indeed was one of the main features of the Toy line, particularly compared to the others they were shown next to. Though they also have significant clipping, both them and the withered.
@greasypreacher
19 күн бұрын
@@TheNickofTimeI’m so sorry, but the tubing has me stumped. I know it’s more for preservation of the original endos and how they incorporate into Ennard and Molten, but i’d love to hear what kind of technical uses the tubing might have, in movement and structural stability. Love your work❤
I love how you make these grounded in reality. I could totally see something like this existing in real life
Brooo, I love your models! I work with electronics, and to add even more realism, I think you should add some more wires in groups of three. For example, if you have 5 motors in the head, you can add 3 wires per motor because servo motors have three wires: one black, one red, and one yellow. I hope that helps! :)
@TheNickofTime
8 ай бұрын
Thanks for this advice! I very rarely work with electronics, and so I’m hesitant to model wires unless I’m sure I know where they’re going and what they’re supposed to do. I don’t want to just have a bunch of fake wiring pretending to serve a purpose, but that often means it gets neglected entirely.
I just have to say, and this may be more personal for me, that the detail of altering the joints so that the clipping like in the game disappears makes me SO HAPPY. For me at least, clipping has been something that wasn’t always pleasant to see and always bugged me, mainly because I thought it got rid of the ‘realistic’ feeling for me. I get that FNaF isn’t real and it was just Scott’s own indie project, but the fact that people actually acknowledge physics in this makes it feel so real and thought out. I love your attention to detail on everything, it just adds a whole new perspective to the FNaF universe. Well done!
Those slithering wires gives me the creeps eventhough I don't have any phobia. Gives a bit of chill to the already chilling design.😊
@Hmmm_channel1713
7 ай бұрын
I think that the wires are actually containe the remnant.
@user-jh6ik1qd7p
6 ай бұрын
@@Hmmm_channel1713 the remnat is molded into these wires that controls most of the animatronic in a much more flexible manner.
@Hmmm_channel1713
6 ай бұрын
@@user-jh6ik1qd7p Oo , Thank you for explaining.
It seems like a really specific thing to point out, but I love the wavy metal parts on Freddy's arms, most visible at 0:55
@TheNickofTime
8 ай бұрын
Those parts are there to help it preserve the look of the real design from Sister location, where the basic shape of the limbs are formed by these wavy tubes.
@mickmaus1928
5 ай бұрын
@@TheNickofTimeyou should ABSOLUTELY do fredbear someday bro!
@dhominidhomini6019
4 ай бұрын
@@mickmaus1928Ele comentou em outro vídeo que é muito complexo fazer uma springlock por causa de ter várias peças móveis e tem caber uma pessoa nele.
I absolutely love your realistic Redesigns of The Funtime Endoskeletons. i’ll be honest, I never really liked The Official Models being made completely out of Black and Silver Cables instead of, Y’know, A Mechanical Skeleton. But I also love how Your Design still resembles Funtime Freddy’s (and Also Yenndo if you give him two hands and Yellow Eyes) Endoskeletons Fantastic Work as usual, Absolutely beautiful presentation of the Model and The Music change elevated the experience that much more.
"Now we fire the whole bon bon, so thats sixty percent more bon bon per bon bon"
@AnotherRobloxian576
4 күн бұрын
“I’m different”
Everyone is talking about all the effort is put into the model but the unsug cool thing is the description, it is seriously awesome reading the thought process. I'm always sure to check it
@TheNickofTime
8 ай бұрын
Always good to know someone does! KZread descriptions are notorious for being skipped over all the time, but I still make sure to put some extra information there for those who care to look for it.
I'm once again blown away by how good your stuff looks
wow, always really cool to see these fan made models. i loved how you added bonbon looking at freddy like "o.o" when he opend up his faceplates
That's pretty cool, tried to make it myself 'bout 6 months ago, turned out my idea to make it consist of only wires was not great, the rigging and animations were... difficult, to say the least. You i see made a rigid skeleton, and it works better, great work!
Thats really cool!
The Nick of Time never dissapoints. Great work 🔥
So cool. I always love seeing your showcases. They really expand upon the animatronics and bring them to life.
i like how bonbon is scared when freddy opens his facplates
That is a d@%n good model you should be proud!
Finally a funtime endo that kind of makes sense
Seeing him fully stripped down is cool.
0:27 Dude, Funtime Freddy’s endoskeleton makes him infinitely scarier than the original design. Nice job! 😄🔥
My Therapist: Peeled Funtime Freddy isn't real, he can't hurt you. The Nick Of Time: : )
I just thought of something, what if they made a 3d free roam version of sister location, and the animatronics have interactions and dialogue with the characters and Michael afton actually speaks and stuff, the Funtime animatronics have always been so unique to me I think it would be amazing. Ps: this animation is absolutely amazing 🔥❤️👌🤩
@D2Davis
8 ай бұрын
When the trailer for SL released this is sort of what everyone thought it would be.
@TheNickofTime
8 ай бұрын
I remember feeling that Sister Location had missed a lot of potential in this regard. It had a lot of ideas that seemed to be teasing that they would be expanded later, that didn’t go anywhere. The banging noises in the vent-crawling sections got my hopes up that you might have to escape from something crawling behind you at some point. The control room is set up to look like it functions like your typical FNaF office, but the impression is only skin-deep, because it only ends up being used for a couple scripted sequences with no true danger to them. Since then, we’ve had Security Breach, which I really appreciate for picking up on a lot of Sister Location’s missed potential. True exploration, non-linear with branching paths, more interactions with the characters. It finally put a lot of those nagging grievances to rest for me.
I really love how you kept the cylinder arms and legs to keep the same vibe as the original. Truly amazing, well done.❤ i which I can model as good as you, ima still practicing 😅.
Best FNaF modeler is back for round 2!
That was amazing! i loved how you showed every layer of the robot, such attention to detail makes me wish I could subscribe more times to your channel! Bravo!
I saw this video and actually screamed
As someone who also likes to put as much details into how a make-believe gadget would work. This is really cool to see, and I can't imagine how much thinking went into making this seem feasible.
You really good at improving these designs
Amazing work once again :D
woah that looks really cool!!
My favorite character!
Peak modelling as always
Never imagined I actually see a Freddy’s animatronic look realistically possible before, bravo.
This is the type of video I could see William playing at an investor meeting to encourage people to give his company money. So slick and well-presented. Oh, and fantastic modeling work, as always! :D
I really love this, do you plan on doing Fredbear or SpringBonnie so we can see the spring lock mechanism?
@TheNickofTime
7 ай бұрын
I’m afraid not, that level of engineering is far, far beyond anything I’m capable of. I’m not necessarily prepared to call the Springlock mechanism impossible, but it would definitely take someone smarter than me to make it work. If I ever have Fredbear or Springtrap in one of my animations, I’ll just have to settle for something that looks vaguely right.
I love these videos, hope you keep doing em
0:26 bon-bon's reaction to freddy's face opening up lol
thats incredible
I love these two animatronics so much...
This is super well done. Keeping to complexity while making it look so mechanically functional is amazing
When freddy opens his mask at 0:27, bon just looks back at him like tf?
This is one of the best animation creators I’ve seen yet
You're always doing a brilliant job with this! Wish I had that kind of skill but I'm always too "I know I can't do this so what's the point" 😅 I'd love to see a model compilation of what you've made to be honest, seeing how you've progressed with 3D modelling! Keep it up!
It was always my dream as a kid to see how the funtime animatronics mechanically worked please show more of this.
I appreciate the use of a Stewart Platform for the neck
@TheNickofTime
8 ай бұрын
Thanks! I used an unconventional neck joint because I wanted something that would allow for an unobstructed view up into the inside of the head from the chest cavity, like in the Count the Ways short story.
BRO EVERY SINGLE DETAIL WAS 😘
this is awesome
One of the things I always thought about the robots models were movements and mobility, especially how the edges of each arms and leg segment would interact and get in the way of bending and what not. In both this and your Circus baby animation you’ve definitely changed that as well, allowing enough space for proper movement. This is pretty cool 😎
holy SHIT you made it so the limbs don't clip into themselves when bent you are EXCELLENT!!!!
Still at it with the great animations
It's a shame your models aren't for download, but I understand why. They look so good and they actually look like they can be built in real life!
There's something so unsettling about the idea of the core eyeless frame turning to look at you
This looks better than the original Funtime Freddy endoskeleton!
One question, are you going to make these realistic models for all or atleast most of the animatronics in fnaf because i'd love to see it. And i'd love to see molten freddy get an overhaul from your old molten freddy video. I'd also love to see a puppet animatronic as i never really knew how the puppet might function. And sorry about all these questions but what is your next fnaf model that you're going to make?
I love it ❤❤
This actually makes more sense than the original model. Think about it from a mechanical standpoint; a lighter frame with openings for gears to fit more easily, the wires being used for hydraulics or something of the sort. As opposed to a dense bundle of wire with no clear purpose and a solid frame to contain it. All this to say, in short, well done. Love the attention to detail
In my sister location head canon au ballora is replaced with Funtime chica, ballora is a good guy, Freddy is 8 feet tall and doesn’t have bon bon on his hand.
I like how you’re making the circus baby’s ent & rentals animatronics more grounded. sure the metal tubes still don’t make sense, but at least it’s a bit more grounded to reality then just all metal tubes
would love to see a breaker room scene with this, nice work
@TheNickofTime
4 ай бұрын
Well guess what! kzread.info/dash/bejne/hoh9tqOwXayxaZc.htmlsi=qdZdME-bXmNdQ7ZK
Thi is ssoooo coool mate 😱😱😱
Wow that’s incredible
This was SOOOO good! Do you have plans for a sun/moon model that would be cool to see what you come up with :)
I love how bon bon react when funtime Freddy open his faceplate😂
NEW THE NICK OF TIME VIDEO? WOOOOO
This feels like an advertisement. Which actually fit considering the lore.
After you finish with the funtimes I would absolutely love to see your "mechanically plausible" takes on either the Glamrock Animatronics or The Mimic, to see how much of their original desings, features and abilities can be kept in a more grounded world. Are you thinking about it or what's your next plan?
@TheNickofTime
8 ай бұрын
I have no plans to do one of these overhauls for Security Breach characters, because that game’s designs are much better thought-out than before. The sort of changes I like to make on earlier models are already being incorporated into the Security Breach designs by themselves. It’s a good thing, to be sure, it just means there aren’t as many interesting improvements to make. I’m sure there is still cheating to be found, but when they do cheat, it’s now well-hidden enough that this sort of mechanical redesign wouldn’t make for a very interesting video. It would look largely the same.
@Sebasssssssssssss
8 ай бұрын
@@TheNickofTime Yeah, The glamrock endos feel more grounded than most of the franchise, so I kind of see your point. But i'm still wondering If you will continue redesigning this franchise's characters after you're finished with the funtimes. And I'm also wondering if what you think about the glamrocks being more well-thougt applies to DJ Music Man, I think It's limbs are very skinny to carry It's weight, but I don't know.
I NEED IT
I love your job❤❤❤
I have an idea for you. You how you make these characters kinda realistic? I think it would be cool see somthing like this but for the Daycare Attendant, like how he would change from Sun To moon.
This looks like Funtime Freddy in a fnaf movie.
I for some reasson, haven't seen anyone pointing out the fact BonBon flinches upon Freddy's faceplates agressivly opens, and looks back as if he's checking what the hell happened, thats such an un-realistic detail, but its a good thing, becuz it gives character to the models, and I really wish more of these would happend in some animation of yours, even tho your animations are supossed to be realistic, a little bit of character never hurts.
Today on How It's Made, we'll be showing you the process of constructing the fun time animatronics
Can we see the HQ render at the end as a community post (like the circus baby one)?
Now I need Funtime foxy and ballora
I do like the fact that his ears are built into the faceplates it makes sense because in the real world the ears wont clip trough the faceplates like in the games hw2 even has the same thing with the ears wich is neat
I imagine a video like this only with the classic animatronics from the first game🎉
@TheNickofTime
8 ай бұрын
Those are definitely on the to-do list. I'm thinking of timing when I put out a video of the originals to coincide with the ten year anniversary next summer.
@dorianaxel9814
8 ай бұрын
@@TheNickofTime That sounds excellent🎉
This guy if he want, he can be william afton brain IQ
Funtime freddy without the first layer looks like cake bear if he was skinned😊
If this model was available publicly I bet ppl would use it in so many Fnaf music videos, I know I would!! 😭😭
❤❤❤
At 0:53, why are there two helium tanks in Funtime Freddy? I thought Circus Baby was the only animatronic that can make balloons.
@TheNickofTime
8 ай бұрын
Those canisters are meant to represent a place for fluid or air to move the pistons. There are actually more than two of them tucked away back there, there's one for each piston, so seven in total if I'm remembering my own design correctly. They're not particularly accurate to real hydraulics or pneumatics, more so just a placeholder suggestion.
@Average_Netizen7908
8 ай бұрын
@@TheNickofTime Thank you.
I really love this! But I think you missed a couple of details, for example the inner faceplates of FT Freddy, he has those metallic plates below his outer shelf, and under those plates lays his endoskeleton
@TheNickofTime
4 ай бұрын
I deliberately decided not to add those, partly because they serve no actual purpose and I was going for a vaguely realistic feel, and partly because the mechanism for them would have interfered with what I was already cramming into the limited space. Adding them would have just been more trouble than it's worth.
There's been an unerving lack of security breach. I think a big security breach video is coming eventually.
@TheNickofTime
8 ай бұрын
The reason I've been leaving Security Breath alone is because I've been approaching my FNaF animations from a very retrospective, nostalgia-based point of view. A whole lot of 'wouldn't it have been cool if' type thinking. It's harder to do that for Security Breach, because the dust hasn't really settled on it the way it has for the original series. I haven't given my usual 'mechanical fanciness' treatment to the Security Breach models either, because there frankly just isn't as much room for improvement. They're doing a much better job these days with that aspect of the designs than when FNaF was just Scott Cawthon's solo project, I wouldn't have much to do.
Yknow, this technically counts as a Yendo showcase aswell.
Bro really gave us direct instructions on how to build Funtime freddy
It sounds like he is using the sound of a makerbot's gantry moving for the servos
@TheNickofTime
4 ай бұрын
Well done!
nobody can replace nick of times work
ok so i noticed how you didnt make funtime freddy as expressive as baby because he isnt possessed, god that is so cool watching baby spin and her reaction to it, while funtime freddy does it as if hes a model for a new generation of tech, mindless. AAAAAAAAAAAAA
🤩😍👍
DAMN millie must have suffered alot in that suit
Finally someone that understands that animatronic endos shouldn’t have teeth
I have a question will you ever release these models for the public?
@TheNickofTime
8 ай бұрын
A few too many people have made Vore jokes about my FNaF models for me to ever be comfortable releasing them. It’s very important to me that my models not fall into the wrong hands.
@dappertapper
8 ай бұрын
@@TheNickofTime understandable I just want to say i love your ft Freddy and wish I could use it
@willjones6234
8 ай бұрын
@@TheNickofTime wtf lol do people just see anything with a mouth and think: "vore."
J love funtime Freddy his so cool❤❤
this is why william afton is not only a child murder but also a genius scientist💀
Bon Bon: Jesus Christ Freddy, nobody wants to see that shit! 0:27
I always thought the SL endos looked cluttered, all that nonsense wiring. These look so much more feasible.