A Distant Voice (Five Nights at Freddy's Animation) [CC]

Фильм және анимация

There’s a set of creepy robotic stage performers just round the corner, programmed to move towards human voices. Good thing there’s this helpful message playing on speakerphone to warn the Freddy’s night guard about such things.
For my FNaF animations, what usually happens is that I have the idea for an isolated moment first, then plan around that. This time, it was the part where the animatronics start to move in response to the recorded message drifting down the hall from the security office. The phone audio doesn’t actually put you in any danger in the game, but something similar would later go on to be implemented as a mechanic in UCN.
The actual experience of playing FNaF2 is quite a bit more chaotic than this, with nearly three times the number of active threats, including the constant struggle to keep the Puppet’s lullaby playing to avoid disturbing it. I made a deliberate choice not to cover everything in this animation: Just as in the game it’s easier to balance your focus between four animatronics than it is with all eleven, it’s also easier to balance the focus of a scene.
The big thing about FNaF2 I thought important to try and recapture here was its sense of exposure. There’s never anything more than a corner or two between you and the danger, and with no physical barriers of any kind. But one part of that sense of exposure that I've always felt doesn't quite come across is the long hallway.
Because of technical limitations with the way the game was constructed, with the office as a 2D image which pans back and forth with no sense of depth, the hallway eventually starts to feel like just another screen to watch. I find myself kind of forgetting how it's meant to be an actual extension of the room you're in.
This is in large part solved just by changing mediums to 3D animation, where even the most subtle parallax serves as a reminder of the physical space. But one other thing I did was to have the light from the camera views spill out into the hallway, marrying together the cameras and the office in a way that simply wouldn't have been feasible for a game made in Clickteam.
To elaborate on why that wouldn't have been plausible in the original FNaF2: The various animatronics that stand in the hallway would need an entirely new set of renders for each new source of light. With the light from five different cameras being visible from the hallway, that would sextuple the amount of hallway renders (per animatronic!), and just be generally more trouble than it's worth.
External resources used: Poliigon.com (texture and prop library), KZread's built-in sound effects library, models from the VR FNaF game Help Wanted, and more sound effects from FNaF2 and Security Breach.
Find the Unigoat.

Пікірлер: 312

  • @TheNickofTime
    @TheNickofTime7 ай бұрын

    Music in this video: kzread.info/dash/bejne/g2Rsy7Zrkqyneag.html Felt kind of nostalgic for something closer to the beginning of Five Nights at Freddy’s, so here’s a visit back to FNaF2! Please keep discussion of the movie to a minimum in these comments, to keep them spoiler-safe.

  • @lastretar200

    @lastretar200

    5 ай бұрын

    Oh man, your animation is so good and realistic, i'm so sourprised for you work In this, yeah, now you have one more sub (it's me!) Come on, follow In this, is fantastic. Sorry for the ortography error, i'm learning english.

  • @bananaman7803

    @bananaman7803

    5 ай бұрын

    ur the guy who made potato simulator

  • @MCraft7

    @MCraft7

    Ай бұрын

    Say hello to Fnaf from me 😊❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

  • @cross_byte
    @cross_byte7 ай бұрын

    the fact that they all gathered up to give a noise complaint

  • @cross_byte

    @cross_byte

    7 ай бұрын

    "WHAT'S the big idea??"

  • @Glenndogamer35
    @Glenndogamer357 ай бұрын

    I love how the toys look like they're thinking, but they're so robotic you cant hope to get an idea of what's going on in their heads but they're clearing thinking

  • @ftmthesocksnatcher

    @ftmthesocksnatcher

    6 ай бұрын

    They're all thinking about how Toy Freddy started doing fortnite dances thinking it was cool after a 9yo walked up and did it infront of him

  • @Rux_0

    @Rux_0

    5 ай бұрын

    They Are Like: "what the dog doing"

  • @user-ez5rz5xv3d

    @user-ez5rz5xv3d

    Ай бұрын

    There flabbergasted

  • @coledakers6127

    @coledakers6127

    Ай бұрын

    2:10

  • @Brydav_Massbear
    @Brydav_Massbear7 ай бұрын

    What I really like here is that Mangle lashed out of the phone once the guy on the otherside mentioned their new name. It's almost as if he accidentally struck a nerve.

  • @virmirfan

    @virmirfan

    5 ай бұрын

    Either that, or pure coincidence

  • @michaborczyk6870

    @michaborczyk6870

    Ай бұрын

    or just becuz mangle heard a human voice or something idk

  • @kikog9599

    @kikog9599

    Ай бұрын

    Could be because he said "take apart and put back together." That's probably the reason Mangle bit someone.

  • @KperaOfficial
    @KperaOfficialАй бұрын

    i like this idea of the animatronics ''waking up'' because of the phone guy being stupidly loud

  • @decimalheckery5737
    @decimalheckery57377 ай бұрын

    i really like mangle's animations in this they're slightly janky at first but i really love the feel that hey, this is an extremely dense and heavy metal skeleton, and dragging itself across the floor to get into the vents (and promptly clumsily body slamming the phone) feels extremely fitting

  • @djamtz

    @djamtz

    6 ай бұрын

    Yes, what it`s doing is something she`d do

  • @BlueSunStudios1

    @BlueSunStudios1

    6 ай бұрын

    @@djamtz That body slam was personally motivated.

  • @ampwavegaming1305

    @ampwavegaming1305

    6 ай бұрын

    @@BlueSunStudios1 Apparently he doesn't like the name "Mangle" 💀

  • @ZphyZphyer

    @ZphyZphyer

    6 ай бұрын

    ​@@ampwavegaming1305imagine being called a mess of flesh

  • @ampwavegaming1305

    @ampwavegaming1305

    6 ай бұрын

    Fair enough lmao @@ZphyZphyer

  • @just1eevee691
    @just1eevee6917 ай бұрын

    I love how realistic the atmosphere is. Especially the echo from Mangle clawing at the vents.

  • @luuc4sflp

    @luuc4sflp

    7 ай бұрын

    So cool

  • @yas-per
    @yas-per7 ай бұрын

    Tiny details like Mangle’s hand slipping on the grate of the vent and and her slightly jostling the table as she “walks” through the party room make this all come together beautifully!

  • @TheNickofTime

    @TheNickofTime

    6 ай бұрын

    Thanks, I enjoyed adding those little touches. It was like I was giving myself fun diversions from what I was supposed to be doing: ‘I’ve been animating Mangle for hours, what if I just animated a balloon slightly rolling around on a shifting table real quick?’ I also think that having the characters interact with the environment helps compensate for how static CGI animation tends to be. Shifting fog, slightly moving the camera, or floating dust particles, are all things that get used all the time to mask how unnaturally still everything is in a CGI environment.

  • @aethertheiclikofte1942

    @aethertheiclikofte1942

    6 ай бұрын

    ​@@TheNickofTimeCan you make one about the withereds maybe? I think it wpuld be really cool

  • @ultmateragnarok8376

    @ultmateragnarok8376

    2 ай бұрын

    I didn't even think to look at the tables, but now that you mention it I see that additional detail of the ones in the main room getting actively bumped aside and the one in the party room with the vent clearly having been pushed away. There's so much detail in these environments that didn't _need_ to be added but was anyways, it's wonderful.

  • @BreakerInc
    @BreakerInc7 ай бұрын

    This, by far, is the best Mangle I've seen. The way she struggles to move, and hell.. The WAY she moves! This is so eerie, and so well done!

  • @akoslazar9005

    @akoslazar9005

    6 ай бұрын

    Imagine this but with the Jrs Mangle that would be horrific and very cool since that Mangle is a giant basicly after all they are made of six animatronics

  • @nuclearstuff9442

    @nuclearstuff9442

    5 ай бұрын

    ​@akoslazar9005 the models from JR"s are probably way harder to animate though

  • @NOT_HEre789

    @NOT_HEre789

    Ай бұрын

    Wrong gender there gender is yes

  • @nyrowie

    @nyrowie

    Ай бұрын

    ​@@NOT_HEre789 I'm pretty sure the gender of the spirit that it's attached is a girl (and there's a theory that the girl shares the suit with the spirit of a dog lol). The suit itself doesn't have a gender, so that's why he, she and they pronouns are used for Mangle.

  • @theultraatomicgamer

    @theultraatomicgamer

    26 күн бұрын

    ​@@nyrowieMANGLE IS NON BINARY?! Just kidding of course

  • @JackSmith-yj4sz
    @JackSmith-yj4szАй бұрын

    I love how Mangle struggles to move. It just makes so much sense that its servos and stuff wouldn't have enough power to support weight other than what was required.

  • @penndogg7369
    @penndogg73697 ай бұрын

    This was a really nice break from all the VHS horror and avoiding the movie spoilers. It was a little unsettling but after a few minutes it was kinda nice, just sitting there in your office while the animatronics walk around and look at you sometimes, no danger of being seen without the mask since you don't need to take it off! Mangle crawling around was oddly endearing and the little steppies that the other toy's do are just plain adorable! Mega realistic too with them steady steps.

  • @Dispencerhere

    @Dispencerhere

    7 ай бұрын

    Hasn't anyone noticed realism with the tv? It's not a tablet anymore since those didn't exist in 1987. But yeah the way mangle moves gives of the most vibes of being possessed

  • @furiousfinch1587

    @furiousfinch1587

    6 ай бұрын

    @@Dispencerhere You try having to re-learn which limb movements lead to which actual limbs every single night.

  • @Dispencerhere

    @Dispencerhere

    6 ай бұрын

    @@furiousfinch1587 buddy i didn't insult anyone

  • @dex3625

    @dex3625

    6 ай бұрын

    @@furiousfinch1587 are you mentally handicapped lil bro?

  • @user-jh6ik1qd7p

    @user-jh6ik1qd7p

    6 ай бұрын

    @@Dispencerhere actually tablets have existed longer than you think like since the 1980s so it kinda is realistic.

  • @mokkozy
    @mokkozy7 ай бұрын

    You are by FAR one of the best fnaf animators on youtube. You know how to animate the characters in a away that is realistic but still eerily life-like, as if they are unnaturally being pulled around. I want to be able to make stuff like this someday. Keep up the great work Nick!

  • @djamtz

    @djamtz

    6 ай бұрын

    Yk what, same see ya on the stream

  • @ilikepigeons6101
    @ilikepigeons61017 ай бұрын

    I absolutely love your realistic takes to the fnaf games, not just to the animatronics but the rooms themselves like how the ventilation is actually closed off and not some open space within a kids birthday room connecting to the office as if anyone guest can just crawl inside for fun. And yes, thank you for weaponizing the fear the open hallway brings

  • @jso_VS

    @jso_VS

    4 ай бұрын

    I do feel like the animatronics are the most realistic I've seen yet, but they still seem impossible considering the timeframe in which they were built. This is the mid-80s we're talking, these things would need a hydraulic pump, a floppy drive so that their movements could be scripted, a power source (like a VERY large battery or a generator or something, and probably an electric motor/servo to control things like eyes and hands. And this is operating under the assumption that these things are somehow capable of sentience and can move under their free will.

  • @ilikepigeons6101

    @ilikepigeons6101

    4 ай бұрын

    @@jso_VS fair

  • @BoopidKadoopid
    @BoopidKadoopid7 ай бұрын

    I love how it was just the fact phone guy was very annoying they take it with force.

  • @elecmagpulse7385
    @elecmagpulse73857 ай бұрын

    The way you animated Mangle here is _phenomenal._ It dragging itself along and moving about in such a jarring and unnatural manner is just perfect.

  • @Ironmat98
    @Ironmat98Ай бұрын

    I love how at first, the mangle body attempts but struggles to walk upright due to the sheer weight of its loose and dangling parts, specifically the head. They were built to stand upright on stage, but its circumstances have now forced it to crawl like the mutt it's meant to be

  • @ultmateragnarok8376
    @ultmateragnarok83767 ай бұрын

    Oh, so cool, just so cool. Mangle's definitely my favorite character and the difference in movement here between him and the other three accentuates part of why - there's just something so different about her. Animalistic, but still more aware than one might expect from such a mess of parts. The detail of him using two hands, the spare head and a hook all to claw further through the vents from the point-of-view shots - and those shots in the first place, showing him keeping low as she crawls, with the static draining out all other sound - was one of my favorites, as was the response of seemingly some dislike for the name, or at least the way the message spoke of him. I also very much like other details of the movement, like his walking around on the back of that one hand or struggling to lift her heads on such long limbs, that show what a struggle it can be to be like, well, that. And, while Mangle is a part of the focus of this animation, the others are not to be overlooked - the models themselves look incredible, and their movements are equally eerie, and very detailed (Mangle slipping on the vent cover was such a nice touch). The way they loudly stomp around - with a well-made sound that truly did remind me of something like porcelain on tile - and then look to one another whenever they move really does make them seem like they're just getting stuck in a feedback loop, not fully aware of their surroundings. Like mechanical zombies, truly seeming dead even when they move around like they're alive. Mangle seemed, if anything, more aware than the other three, not coming directly down the hall but still moving with purpose - and desperation, in that scrabbling crawl - through the vents, identifying the phone call and destroying it when it offended her, before just.. leaving, like the guard didn't even really matter to any of them. I would've somewhat liked to see Mangle using the eye on that other head, as well, but I dunno how that would've been translated well to a screen anyways. The camera lights do wonders to make it all feel more coherently in one place, in the Chica scene and all the party rooms, as well as that transition from the stage to the stage camera, which was very well done. Amazing work, and I'm exicted to see your showcase on the models as well.

  • @TheNickofTime

    @TheNickofTime

    7 ай бұрын

    One thing that’s important for me to clear up here is that the footstep sounds you mentioned being well-made I can’t take credit for, they come from Security Breach. But on that note, Security Breach does represent a big step forward in sound design compared to what came before. I’m glad you liked how I presented Mangle here! She required a bit of experimentation, because of being so different to all the others. Being offended by how he was being described in the voicemail wasn’t entirely intentional on my part; it was meant to be more a case of Mangle finding the source of the noise. It just seemed dramatically appropriate to have the phone guy in the middle of describing her at the time. I wanted this short to contain everything you’d need to know to figure out what’s going on even without having played the game, so an explanation for his existence had to fit in there somewhere.

  • @JustKidding-eo8zq

    @JustKidding-eo8zq

    6 ай бұрын

    ​@@TheNickofTimeikr

  • @AlysZara
    @AlysZara7 ай бұрын

    I love how they seem to have motive yet also manage to look as if moving like how a non-thinking robot should. At least I think they give that look.

  • @LiamAnim8s
    @LiamAnim8s6 ай бұрын

    I love how mangle loved so quickly, despite being so weird looking. Another thing I love is that it looks like the toy animatronics actually are thinking of what to do and where to go! A part of FNAF 2 I feel is underused is also that corner, and the way the guard looks from the cameras to the actual hallway when Chica comes around the corner is perfect. Well done.

  • @Jagrio
    @Jagrio7 ай бұрын

    Love it, the toys feel completely soulless and robotic, as they should be, and mangle crawls around in an almost animalistic manner, which makes sense in the lore. Sound design also great, I'd imagine metal scraping against metal would be deafening in the vents.

  • @plaguster
    @plaguster7 ай бұрын

    I like the idea that mangle head is to heavy to carry on the endo arms so mangle has to drag it across the floor

  • @ThirstySerolf
    @ThirstySerolf7 ай бұрын

    Damn that was amazing. The hallway utilization in fnaf 2 defiantly felt limited in what it could do and it's effectiveness for depth. I'm glad Help Wanted made it feel a lot closer to you as well as more deep now that it was in a 3D. But your animation fully realized the potential of the hallway, and the cluttered, eerie feeling of seeing all the animatronics right In front of you like that. Your Mangle's behavior and the way it just hung out of the vent like that is just so good man.

  • @greickheart5312
    @greickheart53127 ай бұрын

    Another great animation Nick! I looove 1:50-2:10. Those twenty seconds, where the animatronic stares down the hallway is just perfect. With that music sting accompanying it? Good shit, as always.

  • @TheNickofTime

    @TheNickofTime

    7 ай бұрын

    Thanks so much, I liked the idea of seeing her in the cameras and down the hallway at the same time, something which never happens in the game because the cameras are a full-screen overlay.

  • @demete1230
    @demete12306 ай бұрын

    Another incredible one from you Others have already mentioned it, but the Mangle's animation is definitely amazing there I particularly like the way you animated it trying to get up, it's like it's trying to stand up as it normally should be, in a normal humanoid posture, but it can't because of how mangled it is and it just ends up looking really creepy It gives a feel like it's actually a robot trying to follow its programming And speaking of it, I think you nailed the robotic vibe on all of the toy animatronic, which aren't possessed and are just creepy robots with faulty programming ; it fits, and it looks great !

  • @TheNickofTime

    @TheNickofTime

    6 ай бұрын

    I was kind of unsure about that shot of Mangle trying to stand up. I was very proud of the animation for it, so I didn’t want to cut it, but I was worried about breaking the tried and true ‘don’t show the monster’ rule too early. In the end I don’t suppose it matters, since most people watching this already know what Mangle looks like.

  • @demete1230

    @demete1230

    6 ай бұрын

    @@TheNickofTime You can definitely be proud of it, it looks great, creepy, and adds character to the Mangle, I think it was worth it to keep it ! Seeing it wander has more impact than a delayed reveal in my opinion ; you just get to see the disturbing monster move around, while knowing it's going to get into the office at some point. That is kind of what the original horror of FNaF cameras was about, seeming them wander towards you and not being able to do anything about it. All in all, I think what you've come up with just fits perfectly !

  • @didymos3
    @didymos37 ай бұрын

    Amazing as usual. The dark shots especially look soooo good. And the Mangle movements are perfect

  • @VodkaWasHere
    @VodkaWasHereАй бұрын

    This made me realize how cool and easy it would be to work at Fnaf 2, realistic, I could just use the mask all the shift and just watch the animatronics do their stuff, almost like watching some animals from a safari, like don't interfere with them, just watch how they behave, I would love this job lmao. Great mangle model btw!

  • @Bluestone-ng5tu

    @Bluestone-ng5tu

    16 күн бұрын

    🤍💙Yes! I had the same felling, like this is amusing how lifeless they are from faces, but when comes to movements they are sneaky, but Mangle. An absolute beast!💙🤍

  • @nightrunner823mcpro2
    @nightrunner823mcpro26 ай бұрын

    Absolutely love this! The animations are so eerie, they remind me a lot of Help Wanted's animations where they feel so robotic, doing their patrols like security bots but they look insanely uncanny while doing so. I also love how weighted everything feels, no floating around or super fast running, just pure robotic, heavy, sluggish movements, especially the way Mangle was animated. Being a literal mass of metal hauling itself around, you animated everything so perfectly as usual. You're one of the few animators who perfectly capture fnaf as it is and I fucking love that, keep up the amazing work!

  • @TheNickofTime

    @TheNickofTime

    6 ай бұрын

    Thank you, the heavy clunkiness of the animatronics is something I go out of my way to try and emphasize. I like to think it helps give them more of a realistic presence.

  • @Bluestone-ng5tu

    @Bluestone-ng5tu

    16 күн бұрын

    ​@@TheNickofTime🤍💙And it's AMAZING my dude! Are you planning to do more like these?💙🤍

  • @caozinhopirata
    @caozinhopirata7 ай бұрын

    This is absolutely amazing! Everything from the animation, sound design, and the narrative! You and your content never fail to impress me!

  • @yas-per
    @yas-per7 ай бұрын

    Man, this is the best mangle animation I’ve ever seen,, I don’t think most plz take into account how fucked up her balance and weight distribution would be, but you did a bloody great job!

  • @busnoises4707
    @busnoises470720 күн бұрын

    I’m actually obsessed/in love with this. Mangle dragging themselves around is so much more unsettling than defying gravity and moving quickly. While the others feel robotic or zombie like, as another comment stated, Mangle feels like there’s a little bit more going on up there. It’s still stilted and not like us, but there’s something and that’s terrifying. The way they move feels like an animal in pain, broken and hurt but still dragging on because the instinctual fear of death is stronger than the want to lay there and scream. It feels like I’m watching an animal with rabies, real rabies and not the movie one. The one where you crawl around delirious and confused and dazed and hurting so bad, so very bad, and all the lights and the sounds hurt and you’re driven to attack the things that hurt so bad. They scrabble at the vent like a desperate fox might scrabble at a door, trying their best to just get to the thing that hurts and make it stop. They drag across the floor like an emaciated and dehydrated raccoon, their brain fragmented and destroyed by design and by grubby toddler hands. It feels like there’s this vague understanding behind the plastic eyes that this isn’t how they should look. This isn’t how they should sound. Everything shouldn’t hurt so much. But that’s all they can understand. They cannot understand how to fix themselves, only grabbing at parts and wiring them onto themselves in some sort of confused and desperate self-repair. They cannot understand how to make the pain go away, only throwing themselves at the source to make it stop. They cannot understand *what* it is that is wrong, only that something is wrong. Not that they have too many limbs or heads, not that they have been given up on by the staff for repair, not that they look like a nightmare. Only that this isn’t how it should be. Idk man. Something about this animation gave me a lot of emotions. I felt uncomfortable in the best way possible. I felt fearful. I felt pity and sorrow. Absolutely wonderful work dude.

  • @Echo_8054
    @Echo_80547 ай бұрын

    mangle had something against that phone to absolutely bodyslam it into pieces

  • @BlueIcicle.
    @BlueIcicle.7 ай бұрын

    Awesome animations as always! Love the use of the remote to switch between cameras (and the camera lights too). The sound effects were also top notch, really liked the scraping of metal while navigating the vent. Would love to see how you would implement the rest of the animatronics, like the withereds, puppet, the secret characters, and balloon boy (interested to see how he would steal the batteries). Keep up the good work!

  • @laughingcat6540
    @laughingcat65407 ай бұрын

    it was genuinely scary to see mangle creep up through every room and eventually through the vents, good job on the animation!

  • @tobi679
    @tobi6797 ай бұрын

    Why are your animations so good. That plus the type of story telling you do with them makes them so amazing!

  • @srcreeper02550
    @srcreeper025505 ай бұрын

    seeing Mangle with his disfigured body walking around the pizzeria in a more realistic way shows how scary it would be to see her in real life. Him entering the office is quite disturbing, as she simplistic breaks open the ventilation and stares at the guard.

  • @flamingphoenix1425
    @flamingphoenix14257 ай бұрын

    This video is so unsettling. It just goes to show how terrifying a night at Freddy's would be irl.

  • @diemandtheanimatronicwolf
    @diemandtheanimatronicwolfАй бұрын

    I love that her head looks heavy for him to just lift off the ground. It looks like she struggles with moving but also that it's been practiced.

  • @Mike14264
    @Mike14264Ай бұрын

    This is simply amazing... The way Mangle moves, it just feels so right, it makes all the sense! Struggling to move the joints, drag his head and extra limbs around at first, her entering the vent, ripping out the cover, him tumbling into the office and attacking the phone... And the other Toys are nothing short of praise too, they're more robotic than ever as well! Very good work!

  • @mrhyperwerewolf1904
    @mrhyperwerewolf1904Ай бұрын

    I like How They Have Something that looks like face Expressions like They're Actually Very alive, Also i love how they look at each other sometimes

  • @ReusableRocket
    @ReusableRocketАй бұрын

    I LOVED THIS! The movements are so uncanny, that perfect stiff movement feel you see in real life CEC animatronics. I also love the way mangle’s movement involves contorting it’s limbs over each other in really creepy ways, like when mangle first activated. Not just getting up all in one go, it really felt like mangle was almost struggling to move with how fucked up all its endoskeleton is. A few other quick details I liked were the transition from the show stage to the CCTV monitor, the perspective switch to mangle a few times caught me off guard, and ESPECIALLY the lighting in the last shot with all the harsh shadows cast by flashlight surrounded by the overwhelming darkness of the hallway. Well played man! 👏

  • @mershiful
    @mershiful5 ай бұрын

    this is one of my favourite portrayals of the toy animatronics. it's eerily amazing how you conveyed the lifelessness of their existence whilst simultaneously making them look like they have intention to what theyre doing in a calculated sense!!!

  • @mariosonic5932
    @mariosonic59327 ай бұрын

    When Mangle broke the phone, it reminded me that everytime i played fnaf 2 on my phone, i muted the phone call because i thought it makes the animatronics come to the office.

  • @thatoneguy609
    @thatoneguy6097 ай бұрын

    I always appreciate how much more grounded in reality the characters and environments are in your videos. Hope we get a proper showcase of your Toy animatronic models at some point; I always like seeing the changes and additions you make.

  • @incorrigibl
    @incorrigibl7 ай бұрын

    absolutely superb work as always, i'm always excited to see a notification for one of your videos! the moment of Mangle trying and struggling to stand upright was inspired. extremely well done, i loved the way you tackled their movement! felt super real!!

  • @TheNickofTime

    @TheNickofTime

    7 ай бұрын

    Thanks, that shot is the one I was most proud of. It’s the only time there’s a completely unobstructed view of Mangle, with every part of the body on screen, so I had to pay extra attention when animating.

  • @Speed-TV
    @Speed-TV6 күн бұрын

    I love how in this animation, the toy animatronics never actually look directly at the other animatronics walking around. It removes personality from them which makes it more realistic and scary.

  • @TheNickofTime

    @TheNickofTime

    6 күн бұрын

    I’m so happy whenever I see people noticing things like that in my comments. I put in a lot of effort to get across that feeling of lifelessness.

  • @skeletonking27
    @skeletonking276 ай бұрын

    Mangle said "you talkin about me?" And proceeded to body slam the phone lmao.

  • @lipopcorne489
    @lipopcorne4896 ай бұрын

    Ok so this isn't "the best" animation BUT the feels you get while watching are so good ! I just love to see how they actually move in the building in a more realistic way and Mangle being my favourite is just so creepy. When they looked in the eye of the mask it was really tense, time had stopped for just a moment where you ask yourself "does it knows?". I LOVE that. It really gives this nostalgic sensation of the fear of playing the game and seing them approach you like actual robots is just so cool. It reminds me a bit of how "the interviewed" started with the realistics sounds and movements. I'm running out of words so just keep in mind you did a great job and I would love to see more.

  • @sandwichboi0342
    @sandwichboi03426 ай бұрын

    what I love most about this isn't the stellar animation, or the amazing models. It's the fact that you animated them like actual robots, with wandering, soulless eyes, stiff, aimless movements. It's simply amazing!!

  • @botbee2316
    @botbee23167 ай бұрын

    The way Mangle moves is so insane man. Excellent job!

  • @cool_artist07
    @cool_artist077 ай бұрын

    it’s been a year and i happened to stumble upon another one of your animations the day it was posted !! this one rlly captured the essence of fnaf 2 while adding more depth to it. the animatronics movements and the clunking of their footsteps along with having an actual length to the hallway improves the immersion drastically. i LOVED mangle’s mechanical and heavy movements and her clumsiness when falling from the vents !! those plus her beeping sound effects create a realistic atmosphere with haunting animatronics

  • @Odinford
    @Odinford7 ай бұрын

    Yet again comming back with another amazing video, love to see more. Mangel was thje best part of this. I love how shes accualy falling apart. Also your redesing of the building, making it smaller and putting the vents on higer up really works. And adding acuall endoskeleton desing is still really cool. Making the fnaf vidoes more realistic. love it💝💝💝💝💝

  • @syndrette
    @syndrette7 ай бұрын

    God the behind the scenes are gonna be great

  • @chiwis_p2435
    @chiwis_p24357 ай бұрын

    Marvelous! I would like to see a video about the endoskeleton that each animatronic toy has! And that new look you gave to mangle is just GREAT!

  • @furiousfinch1587
    @furiousfinch15876 ай бұрын

    They're fascinating. I usually have a lot more to say, but this one's left me without words for the most part. Just marvelling and enjoying. Seeing them in their "natural environment", no jumpscaring or anything, is deeply pleasing. The music really added to it. Some things I noticed is that Mangle seems really urgent to get into the office to the voice, much more quickly than the others do, as if it's desperate. Maybe for help. It lashes out at the answering machine the moment Phone Guy mentions the staff call it "the Mangle", as if it's actually upset at its physical condition, wants help to be repaired properly, and is frustrated to the point of physically lashing out when reminded of the neglect it's experiencing. And the other thing I noticed is that after Mangle starts to leave, after Phone Guy's voice is no longer coming from the security office, the Toys all seem to shift their features at the same time after a delay, as if their "follow the voice" programming has timed out now that they're not hearing one anymore. Fascinating to observe. And also yeah, the Unigoat's on the left vent path as Mangle's POV crawls through it. Was wondering what that thing was until I read the video desc.

  • @kellieafton1970
    @kellieafton1970Ай бұрын

    Once they figured out that "no one was there" in the office- it took me a moment to realize- that all they wanted was the phone to shush so they could "go back to sleep" lmao

  • @caitbelart
    @caitbelart6 ай бұрын

    This is absolutely amazing. A wonderful concept - I really enjoy how much clarity you have here, I think it really reflects the quality of the work you do! The cuts to the Mangle's POV is wonderful, I love the black and white static. Everything here feels so real. The whole shot at 3:55 is phenomenal and extremely cinematic. This is a ingenious way to showcase the Mangle's movement in real time, and also the whole aspect of the animatronics moving towards a voice. Great video as always!

  • @LoadingError0
    @LoadingError02 күн бұрын

    man, it's so cool to really see how the animatronics would interact with the pizzeria. stuff like this makes it easy to imagine what fazbear entertainment was like in its prime, you are so skilled at bringing these environments and characters to life

  • @farcy3insanitymeme
    @farcy3insanitymeme6 ай бұрын

    I really liked this, the detail of the phone guy's calls being what attracts the toy animatronics to the office as opposed to them being haunted being a really nice touch I never even thought about. Secondly, the nightgaurd just.. not taking off the freddy head out of fear on his first day (and successfully warding off 4/4 active threats depicted here) is amazing since going off of the VR model, you really wouldn't have to EVER take it off. Keep it up man!

  • @bonuzdukkz
    @bonuzdukkzАй бұрын

    Everything in this video is what I like about you. From the sounds, the movement, building design, & animatronic design. Especially with the vents being off the floor & connected to other rooms

  • @wcat03blu
    @wcat03blu7 ай бұрын

    Wow great you made fnaf 2 even scarier

  • @FazbearEntertainment414
    @FazbearEntertainment4146 ай бұрын

    i like how you put real life endoskeletons in the animatronics

  • @Cleron
    @Cleron7 ай бұрын

    The unigoat returns! Fantastic, haunting atmosphere as always. Incredible work.

  • @TheNickofTime

    @TheNickofTime

    7 ай бұрын

    The Unigoat has been back for a while now, hidden somewhere in most of my animations, just more subtly than it ever was in my Scratch projects. My KZread audience still hasn’t fully caught onto its recurring presence!

  • @Cleron

    @Cleron

    7 ай бұрын

    @@TheNickofTime I see! Happy Halloween 👻

  • @FlooferLand
    @FlooferLand7 ай бұрын

    This is absolutely incredible. I've seen plenty FNaF animations around my time, being part of this fandom since 2014, but seeing them actually move around combined with the lighting and the cinematography gives this so much more depth. I really like what you did with the map and all the materials as well. Probably the most realistic and accurate FNaF 2 animation there is. The sound design is incredible, though I do wish you added audio for all the cylinders and servos inside the animatronics firing and made the footsteps a bit heavier.

  • @TheNickofTime

    @TheNickofTime

    7 ай бұрын

    Their movement sound effects were a bit of a conundrum, this is true. I couldn’t make them too noisy, or it wouldn’t be believable that they could go anywhere without the night guard hearing them from across the building. But the bigger reason for going light on the sounds was because this animation had so, so much sound design work that I was at the end of my rope when I decided to cut my losses and just settle for a few clicks here and there for sweeping movements.

  • @FlooferLand

    @FlooferLand

    7 ай бұрын

    @@TheNickofTime yeah i get it I tried making accurate sounds for all the pneumatics in an animatronic and it took me like 4 hours just placing and aligning all the sound effects, all for a 10 second scene XD

  • @Ms_Pinball
    @Ms_Pinball7 ай бұрын

    This was incredibly well animated

  • @dunkindayn
    @dunkindayn7 ай бұрын

    This is so goood!!!! I love how mangle moves around!

  • @IronPikachu724
    @IronPikachu7246 ай бұрын

    I thought that it was funny that not only did Mangle go all the way to the office to get the phone gone, but how the toys just stood by in utter confusion (probably also attracted by the static Mangle provides)

  • @thefancydoge8668
    @thefancydoge86686 ай бұрын

    I like how the vents are near the ceiling now, I've never understood the giant uncovered floor vents that 7 ft tall animatronics can fit into design scott did for fnaf 2.

  • @TopengProductions
    @TopengProductions6 ай бұрын

    I love how this portrays a realistic no murdery shift for a night guard. They just have to keep their cool while all this weird stuff happens around them to avoid getting killed. The stuff that the company twlls you to do works it's just not very reassuring when there's a giant robot in your face.

  • @Jesse-zl8sf
    @Jesse-zl8sf6 ай бұрын

    What’s creepy is they look like there is someone inside of them. Imagine just seeing those things walking around in the dark, looking at you…

  • @vixenfox1910
    @vixenfox19105 ай бұрын

    This is actually really great, just everything about it is really good. The small changes to the vents do make me wonder if Mangle would be the only one capable of fitting into them or not

  • @KperaOfficial
    @KperaOfficial3 ай бұрын

    fnaf 2 in real time is looking pretty sick

  • @peterdaviesracing
    @peterdaviesracing6 ай бұрын

    Phew, phenomenal once more. "Hello hello, is this the night guard?" - "NO this is Mangle, now shut up!" I also like how this now kind of foreshadows a situation in SL; HandUnit telling you stay quiet while basically blaring into the room at full volume and possibly alerting the Animatronic in the room😂 1:08 - This right there, they might not come that way so quickly if he'd just silence the phone😅 But at least the treat level was lower with less animatronics, no music box and vents(at least the regular ones) to keep track of. Mangle was phantastic to follow(did the orighinal model also have a hook, it feels rather unsafe to be around, especially as a take-apart "attraction"), I generally could watch this for hours, but that would be a pain for you, ha ha! I think I found the Unigoat, only place where it could've been. Was already staring very intensely(buring my retinas) at the tv footage too, in case I had missed something😆

  • @TheNickofTime

    @TheNickofTime

    6 ай бұрын

    The question of the hook is actually something of a continuity error, now you mention it. Mangle pre-destroyed has been shown to have a hook, notably in the Foxy’s curtain teaser image and in FNaF World. However, the actual model of Mangle in FNaF2 has two hands. I was doing a minor redesign anyway, making a distinct endoskeleton design instead of how the official model reuses the Withereds’, one, so while I was at it I put the hook back. I thought the hook would make more sense for how Mangle hangs from walls.

  • @erikawithaknotac
    @erikawithaknotac27 күн бұрын

    Mangles movements are so good I love them, she really looks like he’s not programmed to move around like that

  • @stratch27
    @stratch277 ай бұрын

    I was watching this until I got what this style of models, animation and sounds is remindes me of yours. I didn't expected fnaf 2 from you. Great job.

  • @terrantitanium6441
    @terrantitanium64412 ай бұрын

    Hoooo lyyyyy fuck. This, this is beautiful. The uncanny lack of expression and personality, the expertly robotic movements, this is exactly what characters like the Toys and especially Mangle have always needed. This is genuinely one of the best animations I've seen in my near-10 years of enjoying this franchise.

  • @5MadMovieMakers
    @5MadMovieMakers7 ай бұрын

    Looks amazing!

  • @yormanenriqueusaherrera9975
    @yormanenriqueusaherrera997523 күн бұрын

    wow your animations are spectacularly polished you leave me with my mouth open you have the ability to create a movie yourself and if that were the case all the people would be impressed and satisfied to see a movie like that one for fnaf 1,2,3,4, sister location, pizzeria simulator and the recent security breach my respects to you keep it up brother you are incredible

  • @unnamedaxolotl
    @unnamedaxolotl2 ай бұрын

    The others showing up in the hall after Mangle falls like "the hell is going on in here??"

  • @hiei7682
    @hiei76827 ай бұрын

    God this is eye-candy and an eargasm at the same time

  • @craigthepony6259
    @craigthepony62595 ай бұрын

    i like this style where they dont go after the player and how real it feels, we need more animation of the fnafs games like this with no corners cut like how this video is xd

  • @battensag7168
    @battensag71687 күн бұрын

    OMG I love the animation here!!! My biggest problem with the movie is that the animatronics were too expressive, but here, they are perfect! I love how robotic and expressionless they are!!

  • @FazbearEntertainment414
    @FazbearEntertainment4146 ай бұрын

    the endo head is soulless 💀

  • @arbok1312
    @arbok13127 ай бұрын

    So Mangle crawled all the way to the office just to destroy the phone because of phone guy? The other animatronics seemed to also wander away after it went quiet so either they were attracted to the voice and thought it was a person or they were just annoyed at the noise

  • @MrVulcanator
    @MrVulcanator7 ай бұрын

    I like this, it's very different from most FNAF animations. The way Mangle moved made me feel kinda bad for them. The foley was well done too.

  • @bunnieb0o
    @bunnieb0o7 ай бұрын

    easily my favorite animation ever done of mangle- i really love the way you personified their movements

  • @rafinha4821
    @rafinha48216 ай бұрын

    I dont really knoq what to think, this video created a strange atmosphere, not even funny, not even creepy, but funny and creepy at the same time, i think i loved it bc of how weird it is

  • @sactecnos2708
    @sactecnos27087 ай бұрын

    I like how this animation manages the context

  • @Thundereus
    @ThundereusАй бұрын

    I really like the idea that they are getting active because of phone guy talking. As robots they don't seem to distinguish if it is distorted and coming out of a loudspeaker or not. They hear a voice so there is someone there.

  • @punishedkid
    @punishedkid3 ай бұрын

    I just remembered that the phone causing animatronics to be more aggressive was a decently popular myth during early FNAF.

  • @dolcethesmorse1890
    @dolcethesmorse189027 күн бұрын

    Frick this is fantastic, perhaps the most realistic Fnaf Animation ive ever seen

  • @NorthCAI
    @NorthCAI7 ай бұрын

    Very yummy.

  • @sAdFaCe.........0
    @sAdFaCe.........05 ай бұрын

    I love how mangles endo is always looking at her head or front of her to make shure shes okay where ever she goes😂

  • @nyrowie
    @nyrowieАй бұрын

    I like how they look back at Mangle walking back, it's like they're thinking "Damn, why she do all that? We are supposed to target the security guard, not the phone"

  • @josephrichardson7254
    @josephrichardson72546 ай бұрын

    Mangle really just wanted to mute the call so they could all go back to bed lol. For real though, these animations are excellent, and you really get the motions just right for how I would expect them to be. Good Job!

  • @dback50
    @dback504 ай бұрын

    I always liked the idea that since the Toy Animatronics were never possessed just tampered with, that's why they ignore you when you have the mask on. Their facial scanners see freddy, so they think it's freddy. And yes, even freddy thinks this. But hes just a dumb robot who's not conscious so yea

  • @BlueSunStudios1
    @BlueSunStudios16 ай бұрын

    I love how, despite how robotic they look, they still feel like they have some distinct personality, or perhaps that is a carryover from how we are already so familiar with them by now that we associate everything they do as having personality behind it even as they move as robotically and emotionlessly as they do here. Either way, fantastic animation.

  • @NovumSB
    @NovumSB4 күн бұрын

    Ngl the glazing on this video is INSANE

  • @Security-B1
    @Security-B15 ай бұрын

    A detail i noticed which i think is cool is when mangle tries to activate and first get up, it tries to stand up into a normal humanoid pose, but gets dragged down by excess parts. Another thing i liked about this was the sound design. It really made mangle FEEL like a loud clunky robot that barely even functions from the abuse to its body, hence the whining of the un-oiled joints, the loud slamming of the body. This is amazing!

  • @Secarious
    @Secarious7 ай бұрын

    Chica staring at you from the far end of the hallway was legitimately creepy. Good job Also it's really a statement about how long those calls are that you fit an entire animation in the time it took phone guy to stop talking.

  • @TheNickofTime

    @TheNickofTime

    7 ай бұрын

    I cheated a bit with the phone calls, what you hear in this animation is actually a patchwork of lines from several different nights, spliced together and rearranged as necessary to better fit this animation.

  • @Secarious

    @Secarious

    7 ай бұрын

    @TheNickofTime I bad a small hunch that may have happened. But I didn't doubt a call went for that long either. You did it well enough to not be noticeable at least.

  • @Euenise
    @Euenise13 күн бұрын

    Mango in this was amazing I love the way it moves

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