Understanding Banished (Food Production Explained)

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Understanding Banished (Food Production Explained)
This guide is an overview of all the tool bars in the game. It is part of a larger series designed to teach the tips and tricks to growing a Banished settlement.
This video explains the Food Production toolbar.
Series Breakdown:
Introduction: Tips and Tricks
Report Tools Explained
Housing & Roads Explained
Storage, Market, & Trade Explained
Food Production Explained
Resource Production Explained
Advanced: Bringing It All Together
How to Survive the First 10 Days in Banished
If you like this series please leave a comment and thumbs up. If you have some advice feel free and post it. I'm still learning the game and I don't mind others helping out the Banished community. Thanks for supporting the channel everyone!
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Banished is a city-building strategy game focused on careful resource management and survival as an isolated and growing society
The player guides citizens of a remote community of outcasts to grow and maintain a settlement through a command economy. The game focuses largely on the citizens of the player's town as individuals. As the designer states in a video, "the townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own and eventually die. Keeping them healthy, happy and well-fed are essential to making your town grow as you have to deal with relentless weather conditions, fires, depression, starvation, an aging population and more.
Banished Developers: www.shiningrocksoftware.com/
Banished Wiki: en.wikipedia.org/wiki/Banished...)
Banished Steam: store.steampowered.com/app/242...
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Visit theurbanwatcher.blogspot.com
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Anyone wishing to play or contact Urban can find him on Steam, xbox live, and PS3.
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Пікірлер: 71

  • @NorthernThinker
    @NorthernThinker6 жыл бұрын

    This is the most difficult sim game that I've ever played. I love it!

  • @Petq011
    @Petq0113 жыл бұрын

    It was confirmed by the dev that the crop rotation didn't make it to final release, and that's complete bullshit. You don't need to worry about that at all.

  • @mailperson
    @mailperson7 жыл бұрын

    I read that having to rotate crops was never implemented in Banished.

  • @Dvlnjsl
    @Dvlnjsl9 жыл бұрын

    You saved my town thank you!!!

  • @Sksk27547
    @Sksk275475 жыл бұрын

    You forgot to mention foraging. Foraging is number 1 in my gameplay

  • @AJAY71731
    @AJAY717315 жыл бұрын

    I started playing banished very recently, thinking that it would be a very simplistic, yet fun game... I was wrong. It is fun, until your people die off after season 2 because you did not know that the game has very intricate details like crop rotation, and scaring animals off with industrial, etc. etc. (Basically everything he explained in the video lol). So thank you ZombieProfessor for uploading these videos and making me realize how wrong i was about the game and its mechanics lol. I know this video is very old but i still find it very useful.

  • @demas3773
    @demas37739 жыл бұрын

    Thanks!

  • @unadvoidable
    @unadvoidable9 жыл бұрын

    Could need a little more specific info on what the most efficient design is for the Hunting, Gatherer and Herbalist. Did you experiment with that? Can you put all 3 in a cluster and what is the most efficient design so you wont get a production penalty on it? Thanks for the Tut :)

  • @magdalenaos8215
    @magdalenaos82156 жыл бұрын

    Nooo, I think it is not true about this low yield after some time, and removing tree plantation after one year when you need to wait a few years to gen any yield? I think that is important to build a field right away, because they sow seeds at spring.

  • @Petq011

    @Petq011

    3 жыл бұрын

    It was confirmed by the dev that the crop rotation didn't make it to final release, and that's complete bullshit. You don't need to worry about that at all.

  • @VirtualHolocaust
    @VirtualHolocaust7 жыл бұрын

    rotation wasnt made into the final release or is my information wrong?

  • @Petq011

    @Petq011

    3 жыл бұрын

    It was confirmed by the dev that the crop rotation didn't make it to final release, and that's complete bullshit. You don't need to worry about that at all.

  • @VirtualHolocaust

    @VirtualHolocaust

    3 жыл бұрын

    @@Petq011 BRO! You play going medieval?

  • @Petq011

    @Petq011

    3 жыл бұрын

    @@VirtualHolocaust I did for a while, but my GPU drivers are apparently old and it had problems with some textures so I stopped. I could probably help if you need something though. Try me. :)

  • @paulmason8986
    @paulmason89863 жыл бұрын

    Not enough detail. Need to know more about each food manufacturer; ie, is a 7x7 pasture more efficient that a 14x14 in terms of food created and food to worker ratio.

  • @Sksk27547
    @Sksk275475 жыл бұрын

    I have population surges and huge deaths. After year 7 to about year 70. After year 70, it reaches a plateau. Trust me. I had many citizens that had multiple children with multiple spouses. I also had citizens that had no children. You need to accept nomads. Doctors are really not necessary. A small church is better than a big church. The small church is better because people get tired of going to church. It is shown in the game, just watch the building if you don't believe me. Another thing I forgot to mention. You need to put the hunter at the center of the town. The hunter leaves the circle. No lie about the hunter. Also, try going vegan in your town. It is a health miracle! I hope I can give some of my insight into this wonderful game. The sentences above this one are of the heart. Hash tag, America the beautiful.

  • @MinnoxTwenty7
    @MinnoxTwenty79 жыл бұрын

    Thanks (y)

  • @hoponthespot
    @hoponthespot8 жыл бұрын

    Great video! Will definitely be implementing some of your suggestions!

  • @Petq011

    @Petq011

    3 жыл бұрын

    I hope you didn't bother with that part as it was confirmed by the dev that the crop rotation didn't make it to final release, and that's complete bullshit. You don't need to worry about that at all... unless if you are playing with some mods that have it.

  • @trumplostlol3007
    @trumplostlol30072 жыл бұрын

    In the hard mode, you start with no seed. You have to get seeds by trading.

  • @VirtualHolocaust
    @VirtualHolocaust7 жыл бұрын

    Oh shit i didnt know about crop rotation. Thats a thing in banished?

  • @pureblood4386

    @pureblood4386

    6 жыл бұрын

    No, it was going to be put into the game, but the developer decided against it, so no, you do not have to rotate your crops.

  • @Petq011

    @Petq011

    3 жыл бұрын

    @@pureblood4386 I mean, there's probably a mod that adds it, but yeah, it didn't make it to the final base game.

  • @lowtemp9282
    @lowtemp92827 жыл бұрын

    How does the Gatherer's hut and Hunter's Cabin affect the Herbalist? why did you separate them?

  • @0623kaboom

    @0623kaboom

    5 жыл бұрын

    they dont they can be stacked together BUT each building takes up some resources of the others ... and the hunter loses animals due to gatherer's and herbalists ... if you can build them as separate as you can always .. same with the forester ... dont even put storage our housing in the forester's area ... make a place out of all the area's to house the people and store their products

  • @Petq011

    @Petq011

    3 жыл бұрын

    Not at all. It is better to have them next to each other with storage and homes as close as possible. Also, the visual deer you see are confirmed to be just that. They don't affect the yield.

  • @AlexVineyard
    @AlexVineyard6 жыл бұрын

    Thanks dude that was helpful!

  • @uncleaqua4742
    @uncleaqua47425 жыл бұрын

    You only need a small amount of food production in the beginning of the game. As soon as you begin trading, it becomes obsolete...

  • @uncleaqua4742

    @uncleaqua4742

    5 жыл бұрын

    But perhaps your high school teacher didn't teach you that :D

  • @aescherr
    @aescherr7 жыл бұрын

    help, I have 2 fishing docks, chickens in pasture. But they all die cuz of starving. pls help I also make market.

  • @ArtypNk

    @ArtypNk

    7 жыл бұрын

    You NEED farms. Lots of them.

  • @aescherr

    @aescherr

    7 жыл бұрын

    ArtypNk they also die

  • @ArtypNk

    @ArtypNk

    7 жыл бұрын

    Then you are a noob and you either don't seed the farms, or don't assign workers to them.

  • @Aoderic

    @Aoderic

    7 жыл бұрын

    You should only build one fishing dock in the early game, it's usually enough anyway. If you build two make sure the yellow circles don't overlap, and make sure that you get as much water in the circle as possible, at least half a circle. If possible build barns as close to your docks as possible so the fishermen don't have too go to far to unload. The best way to feed your settlement in the first year, if you have a good stretch of forest, is to build a gatherer and a then hunter, they can be build next to each other, but should have as much flat and forested land within their circles as possible, building a forester next to them is a bonus, if you set him to plant trees only . Don't rely on pastures and orchards the first year as they take some time to fill up and mature respectively. I hope this will help you, and I wish you good luck : )

  • @0623kaboom

    @0623kaboom

    5 жыл бұрын

    a fishery with 4 people in it is good for about 20 people ... a 7x7 farm is good for 4 people .. but a max farm with 6 farmers is good for 50 people ... in farming small is NOT better ... a small pasture of 7x7 for chickens is good for about 6 people BUT it is also a great place to quickly max a pasture so you can seed another LARGER one with them that will actually feed your village ... use the small one as a seed for your livestock and a quick dump if you need that lil extra cash at the trader . for every 20 people in your town add a max farm and a max pasture minimum ... at the start the small 7x7 pasture is kept and the farm is made as large as you can afford people to place in it at the time ... but leave room around the farm so you can expand it later to max so you can feed more people easier ... and grain silos are friend ... they store the fields produce quickly and allow merchants and millers to gather what they need when they need it ... and it keeps your farmers tending he fields instead of carting their stuff off to storage barns that are the least full ... yes least full not the closest ... while silos are always filled first

  • @j7ndominica051
    @j7ndominica051 Жыл бұрын

    Food production is not really complex. You don't need any resource inputs for the facilities. If the hunters and gatherers are too far from houses, then people won't get the food or spend a long time walking to the other barn. Herbalist needs only a small number of trees in its circle, and herb consumption is so low that she will be at the storage limit all the time. You can put it near your town with half of its range as forest. People also have to walk to the herbalist. Hunters and gatherers work the best early on. I don't think fishing is usually as good because there might not be a large body of water nearby. Farming requires too much labor. Orchard production really goes down after a few years. The trees get cancer and disappear, and don't yield any timber from their death.

  • @piiglegaming8045
    @piiglegaming80456 жыл бұрын

    My people just grow one round of food per year

  • @Sksk27547
    @Sksk275475 жыл бұрын

    A good town manager or mayor. Will sell stone and metals for food. Specifically, vegetables than only need to be gently steamed.

  • @frisianmouve
    @frisianmouve7 жыл бұрын

    Don't bother with Cattle, Cows are the way to go as they give just as much leather and meat while also giving lots of milk

  • @choosetolivefree

    @choosetolivefree

    6 жыл бұрын

    Aren't cattle the same thing as cows?

  • @0623kaboom

    @0623kaboom

    5 жыл бұрын

    um cows are considered cattle ... and sheep are also good as they provide wool for clothes early on which is better than leather clothes

  • @_ShahriarKabir
    @_ShahriarKabir4 жыл бұрын

    People played it in 2014, im playing it 2019 wow. How backward i am!!!

  • @danevans6312

    @danevans6312

    4 жыл бұрын

    I always go back to this game. Love it

  • @Jae-er4kn

    @Jae-er4kn

    4 жыл бұрын

    I discovered this game just now and I'm hook with it lol

  • @_ShahriarKabir

    @_ShahriarKabir

    4 жыл бұрын

    I actually dont know how but one perdon build the game not even that the game is so small but the outlut we have the graphics outstanding and the gameplay is so realistic. Outstanding.

  • @PaulTheEldritchCat

    @PaulTheEldritchCat

    4 жыл бұрын

    That's not shameful if the game is good though. Banished is a good game. You can still play Doom (early 1990s) or Starcraft or Half-Life or Super Mario. Those games were great and they still are.

  • @Sksk27547
    @Sksk275475 жыл бұрын

    My citizens have a health rating average of 2 hearts. Their lifespan is the same as 5 heart citizens.

  • @Petq011

    @Petq011

    3 жыл бұрын

    Yeah, I feel like that's another feature that got planned and had the base in, but never made it.

  • @Petq011

    @Petq011

    3 жыл бұрын

    Actually it did make it... it's just not about the lifespan... it's about their efficiency. banishedinfo.com/wiki/Health

  • @Petq011

    @Petq011

    3 жыл бұрын

    It is just more likely to get deceases and death from childbirth if the health is lower.

  • @Beef1188
    @Beef11886 жыл бұрын

    Why would you want to rotate animals and orchards? As a person who grew up on a farm => That's not immersive!

  • @krisrudecki9477

    @krisrudecki9477

    6 жыл бұрын

    I'm not sure if he's right about orchards and animals, that comment didn't make much sense. You do have to do crops though.

  • @0623kaboom

    @0623kaboom

    5 жыл бұрын

    axctualy orchards get better over time so do pastures ... fields the rotation doesnt matter as of yet as it has not been implemented in the full release as the way they have it coded forces you to rotate every pasture and filed every 2 to 4 years ... which isnt true to life ... and those 7x7 farms everyone says are more efficient .. is BS ... that size feeds 4 people ONLY 4 people ... while a max 6 person farm feeds 50 ... early game make your farm as BIG as you can afford people and leave room to remove and expand it to max as you have people to work it ... population growth also goes better with an abundance of food and housing ... along with other resources ... so if you cant get over certain amount of food add more food production and get the reserve to stock pile so your people make more people for when they get old ... if you keep adding houses until you have one with only 1 person in it or empty then you are at a nice expansion for population ... once they fill up add 5 or 6 more and then wait a bit so the people can reshift where they live ... then add more housing until you have 2 empty .... otherwise you stagnate for a year or two and end up starting the death spiral of doom as you cant replace lost workers and expansion with new births ...

  • @BruceMcC23

    @BruceMcC23

    4 жыл бұрын

    @@0623kaboom what do you mean by a 6 person farm? Is that per field? If so what are the dimensions? Where are you getting your info from? There is a vast amount of contradictory info on this and all other matters, you seem to make more sense than what others are saying.

  • @andremartins7601
    @andremartins76016 жыл бұрын

    lol i got 3 fires in a row RIP

  • @Sksk27547
    @Sksk275475 жыл бұрын

    I hope I am not too much of a "know it all"

  • @0623kaboom
    @0623kaboom5 жыл бұрын

    something you missed entirely ... and for the same reason as hunter's herbalists and gatherer's ... dont put storage and houses near your forester either as those buildings remove the ability to get resources from those spots ... keep all the storage and housing OUT of these places area of effect to maximize your output ... best is to make a small village with housing and storage for the people who are hunting cutting and gathering your food and resources then you have a centrally located residecec zone and maximized resource output

  • @Sksk27547
    @Sksk275475 жыл бұрын

    Boarding houses are a must. A must. I see you only built one boarding house.

  • @uncleaqua4742

    @uncleaqua4742

    5 жыл бұрын

    Lol. No it isn't...

  • @krykogames6405
    @krykogames64058 жыл бұрын

    You said grow animals, ah well

  • @AJAY71731

    @AJAY71731

    5 жыл бұрын

    just like kid "grow up" so do animals....

  • @Sksk27547
    @Sksk275475 жыл бұрын

    Who needs doctors that barely know anything? Hahaha

  • @Petq011

    @Petq011

    3 жыл бұрын

    All the teachers in my play-through are uneducated... I wonder how that works... but it does, so I don't question it too much... :D

  • @Sksk27547
    @Sksk275475 жыл бұрын

    Hahaha okay zombie

  • @waytogd4u
    @waytogd4u8 жыл бұрын

    how do you feed your people???

  • @mouldywotsits1726

    @mouldywotsits1726

    8 жыл бұрын

    they do it themselves

  • @aescherr

    @aescherr

    7 жыл бұрын

    Daniel Bishop sometimes they suicide

  • @0623kaboom

    @0623kaboom

    5 жыл бұрын

    with a sling shot and good aim ;) if the food is good aim for the head if not .. the other end ;)

  • @0623kaboom

    @0623kaboom

    5 жыл бұрын

    Scitch2781 yep he is .. and he is asking a question yet you decided to be a JERK and make fun of him ... grow up and instead of be littling people be helpful ... that is the only way the world will get better ... not by being a jerk because someone doesnt know something you do

  • @rodm8131
    @rodm81317 жыл бұрын

    woukd be a great game of the wouldn't eat all the food as soon as gets to the stockpile and die of hunger. all my people are Dela gated to food production, they just eat it all and die. stupid game.

  • @Petq011

    @Petq011

    3 жыл бұрын

    You just don't make enough food.

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