The Joys of Sonic at Mach Speed (P-06 vs. Original)

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The next video is up! • Redeeming Lost World's...
In the last video, I discussed the overall significance of Sonic Project 06. Today, I'll be focusing on one aspect of the game that I've always been interested in and how this project has changed it: Sonic's Mach/Super Speed Stages!
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Пікірлер: 918

  • @druhu4590
    @druhu45902 жыл бұрын

    4:00 "I was right at the end, you can see the goal ring!" *sonics flying corpse hits the goal ring* "Wait, I won?"

  • @bickuribox12

    @bickuribox12

    2 жыл бұрын

    Even in death he can never truly stop running

  • @druhu4590

    @druhu4590

    2 жыл бұрын

    @@bickuribox12 "I didn't say I had to stay alive, Mr. Prower. I said, quite clearly, 'gotta go fast'."

  • @dufusbrigade

    @dufusbrigade

    2 жыл бұрын

    4:04 Death not found.

  • @arsenal4444

    @arsenal4444

    2 жыл бұрын

    @@druhu4590 LMAO

  • @affluenzashot

    @affluenzashot

    2 жыл бұрын

    Flying invisible hedgehog corpses. The 00's was a wild time.

  • @doofusboy7054
    @doofusboy70542 жыл бұрын

    “Sonic at his mach speed was always reserved for brief moments of spectacle: running through loops, the snowboard, the orca, the gun truck… …genocide”

  • @sil_vow

    @sil_vow

    Жыл бұрын

    mmm yes i love genocide

  • @tubaraofluente

    @tubaraofluente

    22 минут бұрын

    hell yeah

  • @i8dacookies890
    @i8dacookies8902 жыл бұрын

    8:50 The delivery of this line is so fantastic. The gradual yet still jarring transition from video essay voice to incredibly sincere is so unexpected and funny.

  • @MrLachapell

    @MrLachapell

    Жыл бұрын

    You talk like you're making a essay

  • @ED-gw9rg

    @ED-gw9rg

    10 ай бұрын

    7:37 This is also an EXCELLENT moment

  • @i8dacookies890

    @i8dacookies890

    10 ай бұрын

    @@ED-gw9rg Now that you mention it, yeah that one too!

  • @tubaraofluente

    @tubaraofluente

    20 минут бұрын

    to me nothing beats "the orca. the gun truck... ... genocide."

  • @thegreatjudgeofmemes1732
    @thegreatjudgeofmemes17322 жыл бұрын

    9:10 "That hint of danger" I like how you put that. I think a hidden feature of Sonic design in general is the feeling of risk and danger. Flying over bottomless pits, charging into the unknown, limited lives. It made experiences much more rewarding and impactful as you felt the rising tension of the scary late-stage design. It also played off of Sonic's character as someone who's fearless and keeps moving on. Unfortunately, this concept usually falls off as annoying, since Sonic gameplay hasn't always been reliable enough to reward the player's true skill fairly and consistently.

  • @islandboy9381

    @islandboy9381

    2 жыл бұрын

    I think the game that did this best was Sonic Unleashed but people found it too unforgiving/annoying in some areas so they dumbed down the gameplay a lot for later Boost games, to the point of becoming stale/mediocre

  • @therighttrousers343

    @therighttrousers343

    2 жыл бұрын

    @@islandboy9381 @Island Boy I think there's also something to be said of balance, too. Unleashed was all hard routes, high speed, but traditionally there was more options of lower risk, lower speed, lower rewards, I didn't get that so much with unleashed. The games that came after are dumbed down though, I will say. Though I did think that Lost World provided a decent array of difficulties, and nevertheless did step up the difficulty towards the end quite significantly at the sky stages. Generations, it was low-medium in challenge, but challenge was further invoked through red rings and the missions, so I have no qualms with its difficulty system.

  • @islandboy9381

    @islandboy9381

    2 жыл бұрын

    @@therighttrousers343 Well with Unleashed it was a diffculty curve, the first few levels are low-medium teaching you the different routes you can take with enough skill in the mechanics then it gradually becomes higher and higher till the final level is the ultimate test. Now granted the curve maybe spiked pretty high in Unleashed that it became annoying for most but I still prefer a rising difficulty curve (something which the Adventure games had too) like that over a curve that just stays the same low line throughout the whole game. I can't remember when a final level in a Sonic game actually felt like a climactic final level for me since Eggmanland.

  • @paleaura2327

    @paleaura2327

    2 жыл бұрын

    I don't think the risk of danger such as you described is a "hidden feature". Those are primary points of gameplay. Limited lives are not a hidden feature. Bottomless pits that will kill you (obviously) are not a hidden feature. Perhaps a debug menu or something along those lines.

  • @bachilles3285

    @bachilles3285

    2 жыл бұрын

    @@islandboy9381 I mean it debuted the Quick Step (in the core series, at least), and from then onwards you could use your moves from the get go for the first time ever, so that's a massive step up. The only downside was the lack of Drifting (and, in the case of Colors and Generations, Kick Boosting), but I think that makes sense for the purposes of maintaining speed. Plus, even if the Quick Step is crappily mapped to the left stick (CL/LS/L3), Sonic Colors did allow you to increase Sonic's speed to catch up with the Orcan and Skullian. Sonic Forces mapped the Quick Step to the left stick too, but thankfully it was only for the game's 4 Super Speed Stages (Prison Hall, Sunset Heights, Guardian Rock, and Final Judgement).

  • @doofusboy7054
    @doofusboy70542 жыл бұрын

    “Sonic’s true nemesis… furniture”

  • @SlimSKim13
    @SlimSKim132 жыл бұрын

    Your reviews and analyses of things have me absolutely H Y P E D when you pop up in my sub box. Eagerly awaiting the next thing to come.

  • @Friendly_Neighborhood_Qrock

    @Friendly_Neighborhood_Qrock

    2 жыл бұрын

    Facts

  • @michaelellis6384

    @michaelellis6384

    2 жыл бұрын

    Its great to learn this valuable opportunity.

  • @THEHELLHOUND456

    @THEHELLHOUND456

    2 жыл бұрын

    You should find value in your actions rather than in the approval of other people.

  • @_SSCJ

    @_SSCJ

    Жыл бұрын

    Exactly

  • @themindfulmoron3790

    @themindfulmoron3790

    9 ай бұрын

    ​@@THEHELLHOUND456 It's illegal to enjoy things and give feedback now?

  • @PLANDerLinde99
    @PLANDerLinde992 жыл бұрын

    G E N O C I D E

  • @DLxxx
    @DLxxx2 жыл бұрын

    Hmm... I wonder if adding a timer to certain Mach Speed sections could help restore some of that thrill from the original. Like, it would actually make sense to have one for the Wave Ocean and Radical Train ones (considering how they factor into the narrative), and it incentivizes you not to let the Egg Carrier or Train get unreasonably far ahead of you. If Crisis City can beaten just via jumping a few times without even having to move around, then yeah, more degree and hazards should probably be added. Otherwise, what's the point of making us of the added control and mobility, right? Kingdom Valley seems to strike a good balance though, with the amount of precision jumps required by the level design. All in all, it's definitely a complicated system to perfect, but conceptually, the idea of having small sections of a level dedicated to high speed spectacle is just _brilliant._ And could easily help Sonic strike that balance for those who are more interested in 3d platforming (such as fans of the adventure gameplay), and those who just want to go fast (fans of the boost games). Plus, it's just more resource efficient to have sections reserved for this speed as oppose to entire levels, which could help Sonic games remain consistent even at a lower budget. Anyway, another great discussion video man! Was really glad to see your success with the last post, so here's hoping the algorithm can grace you again! :D

  • @bickuribox12

    @bickuribox12

    2 жыл бұрын

    Precisely my thinking, I had cut out some ideas from my script that look exactly like what you’ve written here. In the original game, a time limit wouldn’t have made much sense since Sonic was generally at the same speed the whole time. But since he can be slowed and stopped in P-06, it would work. Which would also be reminiscent of getting onto the rocket in metal harbor, a quick thrill to finish the stage with. Like you said, having these in the game really lets it have the best of both worlds, appeasing adventure fans and more boost-like enjoyers. Thank you for the good wishes!

  • @Blox117

    @Blox117

    2 жыл бұрын

    why add a timer idiot? everyone literally travels at the same speed and distance.

  • @MysticClaws100

    @MysticClaws100

    2 жыл бұрын

    @@Blox117 Literally not true. Light dash speeds you up, and slide or bounce bracelet slow you down on P-06. Also, if you make turns (i.e. on Wave Ocean) that increases the distance required to travel to get to the goal ring which takes more time

  • @Blox117

    @Blox117

    2 жыл бұрын

    @@MysticClaws100 oh wow, an extra difference of 10 seconds. truly a challenge worth creating.

  • @skythegamedev3751

    @skythegamedev3751

    2 жыл бұрын

    @@Blox117 I’m starting to get the impression that you haven’t played the P-06 demo lol. The Mach Speed sections can now take way longer than before if the player wanted to. Hell, the new levels of speed and slowness are so immense that, with proper learning of the level and controls, you could feasibly get to the goal *faster* than in the original game. However, if a new player were to encounter the Mach speed sections from P-06, they wouldn’t know that. Without the timer, a novice player who would rather take their time and notices that there isn’t a punishment for stalling would heavily lean on things that slow you down like the bounce bracelet, slide, and holding back on the analog stick. However, with the timer in place, it would push those players out of that comfort zone and make them frantically rush to the end, which is exactly what these sections are intended to do. Instead of flinging senseless insults and disregarding other people’s opinions, actually think about what is suggested

  • @RyanEvi
    @RyanEvi2 жыл бұрын

    They were also called Mach Speed sections when being shown off at E3. So it wasn't entirely dubbed by fans.

  • @kamaribenison
    @kamaribenison2 жыл бұрын

    😂”Genocide.”

  • @GenocideShell

    @GenocideShell

    Ай бұрын

    real

  • @toat_

    @toat_

    24 күн бұрын

    hm.

  • @tubaraofluente

    @tubaraofluente

    13 күн бұрын

    hell yeah

  • @thecringeofficer

    @thecringeofficer

    4 күн бұрын

    1:18

  • @pashkevich0218

    @pashkevich0218

    13 сағат бұрын

    A really fun thing

  • @scootercartenman
    @scootercartenman2 жыл бұрын

    12:45 "cuz hes a wizard" best line ever

  • @Inferno144
    @Inferno1442 жыл бұрын

    Main thing I love about p-06's Mach Speed is the change in Sonic's model. No longer with the, what I can only describe as 'running t-pose', his arms are now straight back with his fists balled. Giving his running a better look.

  • @milo-kz1pi

    @milo-kz1pi

    Ай бұрын

    like naruto

  • @Inferno144

    @Inferno144

    Ай бұрын

    @@milo-kz1pi No.

  • @milo-kz1pi

    @milo-kz1pi

    Ай бұрын

    @@Inferno144 naruto run

  • @thecubeman381

    @thecubeman381

    14 күн бұрын

    ​@@milo-kz1piSonic did it first

  • @milo-kz1pi

    @milo-kz1pi

    14 күн бұрын

    @@thecubeman381 yeah but people refer to running like that as the naruto run that’s why I said that

  • @Lill0fD
    @Lill0fD2 жыл бұрын

    You know how I would implement Mach Speed sections? I think I'd place them between zones. Because it's more a spectacle, it would be a good way to do some world building using the game design. Let's say we're going from Greenhill Zone to something like... an abandoned Eggman factory. The start of the level would ease you in a bit with a lot of open space and wonder to make you feel like a badass... but more obstacles start to appear not just from natural rocks, but from artificial buildings and pipes. You start activating security measures and the chaos of the level truly begins as you go into the new location. You see the big area you're about to go into in the background as you're in narrative going there as fast as you can. It would serve a narrative purpose when you finally slow down to explore the new area proper, but also get a nice gameplay version of an establishing shot while you arrive. Of course there can still be chase scenes and such, and depending on the scope of the game it's probably not great for every single zone... but off the top of my head that's how I would like it used. Probably has been used that way in a couple games already.

  • @Sparkz1607

    @Sparkz1607

    2 жыл бұрын

    Genius idea. Mach Speed used for in-universe level transitions.

  • @arsenal4444

    @arsenal4444

    2 жыл бұрын

    chef's kiss

  • @leori-7477

    @leori-7477

    2 жыл бұрын

    literal fast travel! love this idea

  • @gordontaylor2815

    @gordontaylor2815

    2 жыл бұрын

    I wonder if we'll see something like that idea in Frontiers. Why do "fast travel" the same way as everyone else when you can turn it into a "Mach Speed lite" minigame instead?

  • @anbulance89

    @anbulance89

    2 жыл бұрын

    love this idea, and to add to it, it'd be in line with how old school games worked, i remember sonic 3 & knuckles having some transitions to explain how you went from angel island to hydro city, to name an example, would be awesome for these transitions to not only be represented in the games, but to actually be playable too

  • @kosmicgr
    @kosmicgr2 жыл бұрын

    12:06 the concern in his voice

  • @satelliteprime
    @satelliteprime2 жыл бұрын

    Awesome, a breakdown of what is both "conceptually" my favorite part of 06, as well the improvements upon what could have worked but just didn't in the OG game, brought about by P-06. Sweet.

  • @SansINess53
    @SansINess539 ай бұрын

    When he said "genocide" I died laughing.

  • @ArtTheGaleWind
    @ArtTheGaleWind2 жыл бұрын

    I'm glad that you are also giving P-06 constructive criticism in a respecful way, that's always important with fan projects like these

  • @johnnycakemusic4069
    @johnnycakemusic40692 жыл бұрын

    Technically the very first Mach Speed section in the series is Going Down in Speed Highway in Sonic Adventure. They even nailed it back then. You can even use the dash move there. Even P-06 doesn't have that!

  • @MysticClaws100

    @MysticClaws100

    2 жыл бұрын

    The spin dash seems pointless in mach speed because you're pretty much able to travel at top speed without the spin dash. Also, you can use the light dash in Mach speed whereas you can't use it in Speed Highway when running down the building

  • @Rio-vo3bq
    @Rio-vo3bq2 жыл бұрын

    With full speed in Mach Speed in P-06 collecting capsules is a lot easier because Sonic’s hit box has been increased making it a lot easier to collect capsules. It also applies to hurting enemies as well. I see this as the game rewarding you for going fast in a place where you’re meant to go fast instead of taking your time. Since going full speed makes you invincible to an extent( I.e. to crates, benches, rocks,etc) I believe this is why you didn’t get hurt with the train’s bombs in Radical Train ( I say this because if you don’t run at max speed the fire will hurt you). With Super Sonic, his hit box is even bigger making the Mach Speed sections a thousand times easier. Plus he’s completely invincible. Plus he draws in rings in case you haven’t noticed when going at full speed similar to Sonic Unleashed and Generations. Overall much better than retail. The Crisis City one caught me off guard though, I didn’t realize one hand was all I needed lol.

  • @bickuribox12

    @bickuribox12

    2 жыл бұрын

    That makes so much more sense, thank you

  • @Rio-vo3bq

    @Rio-vo3bq

    2 жыл бұрын

    Np 😉

  • @nohandlesplease

    @nohandlesplease

    2 жыл бұрын

    @@bickuribox12 So your comment about running so fast the fire couldn't harm you ended up being completely on point huh.

  • @CGPTrainer
    @CGPTrainer2 жыл бұрын

    Ngl dude, this is the 2nd video I watched in regards to Project 06 and there's something about you that gets me hooked to watch all the way. Maybe its the simple yet detailed explanations Maybe its the humor thrown in there Maybe its learning how all this is coming together to be the truest expression of how fans want games to be better Who knows, either way, keep up the good work. +1 like from me

  • @greatsageclok-roo9013

    @greatsageclok-roo9013

    2 жыл бұрын

    Ditto!

  • @bickuribox12

    @bickuribox12

    2 жыл бұрын

    I appreciate it

  • @itsgrey8135

    @itsgrey8135

    2 жыл бұрын

    "Cause he's a wizard"

  • @trashkitty8736

    @trashkitty8736

    2 жыл бұрын

    Same! this is the 2nd video i see from this channel (both about sonic 06) and i already subscribed

  • @quagstar
    @quagstar2 жыл бұрын

    5:32 I don't know if anyone has mentioned this, but there is actually a goal ring in wave ocean's mach speed. Normally, you go off the boost ramps, do a couple of wall jumps, and shoot directly towards the goal. However, since the loop is jank and makes you drift to the right, then you hit the very edge of the boost ramp and jump off it in a glitchy way, missing the wall jumps entirely (the fastest strategy for the loop is to aim for the far left of the loop at the start of it, then spam jump near the end of it). Hitting the ramp in this way makes sonic jump off far to the right, so you don't see the goal ring if this happens. The game is nice enough to have the goal area be kind of like a wall in these sections that you hit to trigger the results, so you don't actually have to hit the goal ring to complete the level. The most common example of this is the radical train goal, where if you miss the ramps at the end, you still complete the level even though the goal ring is only reachable by hitting the ramps.

  • @Poochkip
    @Poochkip2 жыл бұрын

    Your editing and sense of humor is just awesome. Absolutely stellar video man. Keep it up!

  • @robert-asdf

    @robert-asdf

    2 жыл бұрын

    the funniest things are heard right before he cuts to a different scene.

  • @jamiegioca9448

    @jamiegioca9448

    2 жыл бұрын

    @@robert-asdf G E N O C I D E . F U R N I T U R E . Wait, I WON?

  • @Ichengo42
    @Ichengo422 жыл бұрын

    10:11 If anything that actually intensifies the feeling of urgency, "if I crash at all I'm dead" this is a realistic way of going about situations; "steals Sonic away before the controls come back" is rather appropriate in this context

  • @MsDestroyer900

    @MsDestroyer900

    2 жыл бұрын

    I think fun triumphs over realism in this context. You can definitely have a "if I touch anything im dead" experience without it being super annoying to deal with.

  • @Ichengo42

    @Ichengo42

    2 жыл бұрын

    @@MsDestroyer900 For me I'm more of a game that seeks challenges and since crimson park (day) I haven't really found any Sonic game challenging outside of just being annoying.. but then again I haven't even looked at the franchise in a good while.

  • @firestriker3580

    @firestriker3580

    Жыл бұрын

    Not realistically

  • @firestriker3580

    @firestriker3580

    Жыл бұрын

    @@MsDestroyer900 No

  • @firestriker3580

    @firestriker3580

    Жыл бұрын

    it isn’t appropriate

  • @palmtreelandscape
    @palmtreelandscape2 жыл бұрын

    "it's more beneficial to stay in your lane which isn't the style Sonic is known for". Well, it wasn't. Then the Boost era came along.

  • @SEB1991SEB
    @SEB1991SEB2 жыл бұрын

    It'd be fair enough for Project 06 to include the ability to slow down, but then if you do that, it should add a timer on to the level. If you slow down too much then Eggman's ship should be able to get away.

  • @ricardobr1493

    @ricardobr1493

    Жыл бұрын

    Dosen't the eggman ship get away anyways?

  • @SEB1991SEB

    @SEB1991SEB

    Жыл бұрын

    @@ricardobr1493 Yeah, but that’s in a cutscene after the level, so it’s different really. It’s like those boss fights in games, where if you lose all your health then you lose a life and have to restart, but the boss is shown to have defeated you in the cutscene anyway (even if you were totally kicking his ass, beating him in record time and taking no hits whatsoever).

  • @yapflipthegrunt4687

    @yapflipthegrunt4687

    Жыл бұрын

    ​@@SEB1991SEB vergil dmc3

  • @therealpeanut1876

    @therealpeanut1876

    Жыл бұрын

    ​@@yapflipthegrunt4687 fr

  • @CheddarVG

    @CheddarVG

    Жыл бұрын

    It's kinda cool that the fire tornado in Crisis City will swallow Sonic if he slows down, Stagger once, that's it.

  • @retrokoh1507
    @retrokoh15072 жыл бұрын

    I'm glad someone else finally said it. The point of Sonic wasn't simply "go fast". Speed was only part of the equation, and it had to be gained (or earned).

  • @Sparkz1607
    @Sparkz16072 жыл бұрын

    7:36 I really hope that the collision freaking out on cue whenever you mention it, complete with an abrupt cut, becomes a running gag in this series, because it makes me laugh *every* time.

  • @bickuribox12

    @bickuribox12

    2 жыл бұрын

    Next video's script is nearly done and I can confirm that this will happen, maybe even twice

  • @LoyaLZX
    @LoyaLZX2 жыл бұрын

    1:56 - 2:07 & 5:50 - 6:28 To me this defines how I feel with the boost formula in nearly every way. But unlike 06, boost had time to be handled well. Ever sense it's debut back in 2005 with Sonic Rush it felt like a true evolution. Speed was no longer in the back seat as a reward. It was now in the main center piece and the challenge of the game. A test of your senses and reflexes to maintain your speed while boosting and keeping that momentum when things slow down. I have nothing against others who prefer Classic and/or Adventure gameplay. But when I play a Boost game in my mind and soul, it's the embodiment of Sonic.

  • @firestriker3580

    @firestriker3580

    Жыл бұрын

    Yeah no. The classic and adventure formula is the true embodiment of Sonic. And the boost formula doesn’t work in video games. People want variety instead of having boost your win.

  • @irohnic473

    @irohnic473

    3 ай бұрын

    ⁠​⁠@@firestriker3580boost to win is only a problem with games like forces. It has it’s own challenges and the gameplay is different but still nuanced when done right like in the old genesis and adventure styles. In those games, speed was a reward for optimal gameplay and handling, with mastery of the mechanics allowing one to traverse a incredible speeds. In games like generations, colors and unleashed, boosting provides instant incredible speed, but the challenge is controlling and being able to maneuver and maintain that speed in a chaotic reactionary style with many different paths. Try your so called “boost to win” in any of these 3 games and you will not have a good time. You still require incredible amounts of skill and time to play boost games efficiently and well, just like genesis and adventure style games.

  • @OtherMe3
    @OtherMe32 жыл бұрын

    1:18 cough me off guard LOL

  • @Random_Algerian_dude

    @Random_Algerian_dude

    3 ай бұрын

    Me to lol

  • @DustyCausin

    @DustyCausin

    3 ай бұрын

    Lmao me too

  • @quimegamer9530

    @quimegamer9530

    2 ай бұрын

    *G E N O C I D E* _probably shadow_

  • @omegaflowey9932

    @omegaflowey9932

    16 күн бұрын

    Genocide city zone.

  • @rosscustom
    @rosscustom2 жыл бұрын

    When I was a little kid, I had just started getting into Sonic The Hedgehog, and this place that my sister and I would go to on a military base we lived on would let my friends and I play Sonic Heroes all the time. The soundtracks, character designs at the time were everything. My mom had seen my peak interest in the character and bought me my first Sonic The Hedgehog game, (Sonic 06) a year after this game's release. The intro cinematic was what she showed me and I loved it on sight. This game, (while having the worst amount of glitches post release ever) Has always had a special place in my heart as one of my first Sonic experiences other than Heroes. The boss fights for me were hard, character arcs and different points of view from wach character really set you in on the story to the point to where you can almost agree with each character's actions and reasons for doing what they do. So despite what anyone has ever said to me about this game, I've always enjoyed the story, character development, voice actors, designs, HD cutscenes, soundtrack (both in game and menu music). I'm glad it's getting remastered by someone to bring out the game's full potential, I honestly love Sonic 06 and to me will always be the way I view Sonic and the others

  • @adenperkins9719
    @adenperkins97192 жыл бұрын

    9:35 For eggman it’s not fun if he just gets away with it, he likes the fight and struggle so he takes a second and wait for sonic to stop fucking around and give chase. He’s a bad guy but he’s not a “bad” guy

  • @shresthasengupta8984

    @shresthasengupta8984

    Жыл бұрын

    Even robotnic has some respect on his foes.

  • @dufusbrigade
    @dufusbrigade2 жыл бұрын

    I remember making it through Crisis City's mach speed section without taking damage only 1 time back when I used to have that game. My Xbox 360 still has that save file on it with a best ring clear of over 600 rings for normal Crisis City.

  • @AGC3424

    @AGC3424

    2 жыл бұрын

    That is incredible

  • @lionocyborg6030
    @lionocyborg6030 Жыл бұрын

    THIS. Thank you for explaining just why the mach speed zones are actually good, flaws or not. There’s even some flaws in P-06’s one I never considered before: I like how you can slow down & bounce off some obstacles but slowing down enough to stop does take away a bit of the tension as you say. It works in Crisis City as Iblis’s tornado form is no longer counted as part of the map and can kill you as well as burn away rings if you go too slow, so it gives incentive to avoid debris. The debris needed nerfed but it’s a little too nerfed. All in all, the 2006 Mach speed zones in both the original and the remake are frustrating for a first time player, but in a good way: frustrating as in trying to open a can of black treacle for your spotted dick (the sponge pudding), knowing that the results are going to be all the sweeter for the effort.

  • @pinkumbrellaneo2283
    @pinkumbrellaneo22832 жыл бұрын

    One of my favourite parts of Sonic 06 was the Mach Speed part. The music getting faster, your heart racing as you weave left and right. I remember my mum watching me do it and saying "How can you keep up with this?" and I said "It's easy" (I played 06 a lot when I was younger)

  • @speedygamey7160
    @speedygamey71602 жыл бұрын

    1:54 I felt this on a personal level.

  • @Knuxfan24
    @Knuxfan242 жыл бұрын

    Just gonna drop a mention to the Mod Manager patches for the original game here, the mid air movement and restored chainjump flips are both a thing the original game can do through them as well.

  • @LED_Lightbulb

    @LED_Lightbulb

    2 жыл бұрын

    do you have a link for these?

  • @Knuxfan24

    @Knuxfan24

    2 жыл бұрын

    Search up "Sonic '06 Mod Manager", I'd link it and a few of my videos on it directly, but I'm fairly sure an auto filter would catch and vaporise it.

  • @schemar17

    @schemar17

    2 жыл бұрын

    @@Knuxfan24 hi knux love your vids

  • @AverageBananas12
    @AverageBananas122 жыл бұрын

    You know what's the greatest thing about Project-06? It's the fact that the person making the mod has actually NEVER played Sonic 06 until some time a few months ago as of this video

  • @YTDani75

    @YTDani75

    2 жыл бұрын

    It's a game not a mod.

  • @ArylBarrel

    @ArylBarrel

    2 жыл бұрын

    Won’t lie… That is a bit worrying.

  • @Ishmon16

    @Ishmon16

    2 жыл бұрын

    @@ArylBarrel how is that a bit worrying?

  • @ZenoDLC

    @ZenoDLC

    2 жыл бұрын

    @@Ishmon16 It's like a chef making you some pasta when he never even heard of what a pasta is

  • @gramergames

    @gramergames

    2 жыл бұрын

    @@ZenoDLC well, he is doing it better. Also, he obviusly had to play and hard test the game in order to replicate the physics and movement

  • @gnbman
    @gnbman2 жыл бұрын

    Honestly I think it makes perfect sense to not get hurt when bouncing cleanly off the sides of trees. Sounds like it would be a pain unless you hit them dead-on.

  • @TrolluxCaptor
    @TrolluxCaptor2 жыл бұрын

    The Mach Speed sections are some of my favorite parts of the game. Boost gameplay is fun but these never felt artificial but rather realistic and adrenaline pumping

  • @akumatenshu1633
    @akumatenshu16332 жыл бұрын

    Despite the chaoticness of crisis city, the kingdom valley Mach speed section was the hardest one for me making me retry so many damn times

  • @omaralfar1666
    @omaralfar16662 жыл бұрын

    11:05 Idk about those hitboxes, but it looks so cool when you run through the explosion

  • @ManoredRed
    @ManoredRed2 жыл бұрын

    4:45 I like how that rock wall is obviously made out of cylinders. That's some interesting geology they got there.

  • @Asurilm
    @Asurilm2 жыл бұрын

    Nice video! Also, there's something about your last video of P-06, that made me watch it again when I got bored, and I think this one's not different, they're just really entertaining to watch, so kudos to you for that! PD: Seriously, I love your videos, I might just be into Sonic content, but I had to suscribe, this is just beautifully executed.

  • @henjin4671
    @henjin46712 жыл бұрын

    When you said "Sonic at his max speed was reserved for loops snowboarding the Orca Gun trucks *GENOCIDE*" I felt that

  • @milkcarton3237
    @milkcarton32372 жыл бұрын

    Always giving amazing content, keep up the good work

  • @Someguyhere111
    @Someguyhere1112 жыл бұрын

    The Mach Speed sections were great, the only gripes I have with them being the inability to turn in midair and the bullshit cars in Crisis City (the fact they can land right on you or even hit you from behind. If they only landed AHEAD of you it would have been so much better, since you'd have time to actually react). Definitely has that feel of 'first game syndrome' but they still work well enough for what they are and they're a lot of fun. I think they're what the Boost mechanic ultimately should have been - sections of a level where Sonic goes full-pelt and the goal is to avoid incoming obstacles, rather than the entire level being like that. The sections in Unleashed where you have robots chasing you are essentailly the spiritual successors to Mach Speed, albeit much shorter.

  • @geeboysgamesandmore49
    @geeboysgamesandmore492 жыл бұрын

    I’ve never seen one of your videos before but this is really cool. It’s interesting hearing someone just talking about some of the things that make 06 interesting in its design and not just talking about why it fails. Nice job man.

  • @g00bins
    @g00bins2 жыл бұрын

    love these kinds of videos. the editing, humor, and reviewing/criticisms are all on point here. these videos are genuinely the reason behind my re-interest in game review style vids. keep it up!

  • @Dr.Meme-Man
    @Dr.Meme-Man2 жыл бұрын

    Honestly, i'd love it if you covered not just fan remasters, but other remasters in general. I'd love to see how a product improves over time.

  • @ivonnesaysmiau
    @ivonnesaysmiau2 жыл бұрын

    ChaosX should appear any moment soon...

  • @TheAtomicToon
    @TheAtomicToon2 жыл бұрын

    You’re videos are so well made! Its always cool to have videos of this quality on some of my favorite Sonic fan projects. Keep up the fantastic work man!

  • @EmillyTheDoll
    @EmillyTheDoll2 жыл бұрын

    i just love how this video was precise with sonic 2006 every time he talks about something appearing a lot the first thing you see is a loading screen

  • @_The_Traveler_
    @_The_Traveler_2 жыл бұрын

    This is so beautiful it makes me want to cry. When I was 2, and I cracked my forehead open and needed stitches because I kept twirling in circles right next to the coffee table, my parents got me a Sonic the Hedgehog 1-game 8 bit handheld as a reward for doing so well in surgery. I was hooked ever since, grew up watching all of the Sonic cartoons that came out, started collecting the comics. I was never super vocal about my interest in the character in public, but he's always been one of my favorites (even my mother knows, because I used to walk around with a Sonic wind-up racing toy as a toddler, from a happy meal I think lol). It's just amazing, because it shows how great of a character Sonic is, that his fans care so much about seeing him in a game that lives up to his potential...that they _make it themselves._ Beautiful.

  • @BraviaGames
    @BraviaGames2 жыл бұрын

    I would like to see more content like this, keep it up!

  • @jackdorsey7820
    @jackdorsey78202 жыл бұрын

    Your humor through your delivery, editing and timing is perfection man👌

  • @pokemonquartz04
    @pokemonquartz042 жыл бұрын

    I have been watching your videos since 2014 and seeing your videos get better and better has been amazing you really just needed a more well known game to analyze i mean even getting so much popularity with just realm just goes to show how good and high quality your videos are wish the best and hope keep up the success.

  • @ultleo839
    @ultleo8392 жыл бұрын

    I feel like this must have been a prototype for the boost gameplay

  • @KamiAnimeS1
    @KamiAnimeS12 жыл бұрын

    I can’t wait for more project 06

  • @wilburforce8046
    @wilburforce80462 жыл бұрын

    I love how subtle yet hilarious the comedy in this video is. Like the way you pause the punch line is gold.

  • @fulltimeweeb
    @fulltimeweeb2 жыл бұрын

    I love discovering channels like this! Nice comedy and good insight. Good job!

  • @theotherjared9824
    @theotherjared98242 жыл бұрын

    The problem with Mach speed was that the controls were too precise. The smallest twitch of the stick would have sonic careening to the side into a wall, and since you keep your momentum but lose your rings, you are likely to immediately hit another wall and lose a life. It made the sections feel frustrating instead of exhilarating because you're fighting against the game the entire time.

  • @anotheryoutubeaccount5259

    @anotheryoutubeaccount5259

    2 жыл бұрын

    A common video game problem, especially in arcade racers

  • @AzrialAlaria
    @AzrialAlaria2 жыл бұрын

    Still can't get over the fact that Sonic's shoes aren't shoes, they're boots that are rolled back, not shoes and socks.

  • @hiramzen
    @hiramzen2 жыл бұрын

    The pauses in your sentences are absolutely genius.

  • @azurda7483
    @azurda74832 жыл бұрын

    Man I loved this video. You're a very charming and funny fella and it made it a super enjoyable and informative watch. Subbed

  • @heroofthyme4237
    @heroofthyme42372 жыл бұрын

    The 06 model was the coolest looking version of sonic. Unfortunately the game wasn’t

  • @RaiginAnimator

    @RaiginAnimator

    Күн бұрын

    No…. Just no

  • @heroofthyme4237

    @heroofthyme4237

    Күн бұрын

    @@RaiginAnimator yes… just yes

  • @RaiginAnimator

    @RaiginAnimator

    Күн бұрын

    @@heroofthyme4237 that model looks so ass. The quils look more like tendrils His legs and arms are too long

  • @lilstringcheese
    @lilstringcheese2 жыл бұрын

    Your delivery of jokes flows so clean

  • @elibonham4388
    @elibonham43882 жыл бұрын

    Honestly I really like these two sonic videos, diverse your channel a bit and I will stick around great stuff!

  • @wettsokks9136
    @wettsokks91362 жыл бұрын

    just found this dude randomly and i gotta give it to you youtube, you've got good taste.

  • @Mike-ro5xn
    @Mike-ro5xn2 жыл бұрын

    3:09 This transition and the careful pause before "a little different" sell this joke so much. I really enjoyed your last video's blend of matching a wide variety of short clips to clever, light-hearted critique rife with thoughtful suggestions, and this video delivers more of the same. Instead of just saying what you don't like and being negative, you explain what the various nerfs that were put in place are, why they're a bit too different, and how one can fix/change them. I for one would be happy to see more videos about this project from you!

  • @hyperdreamsurfer9141
    @hyperdreamsurfer91412 жыл бұрын

    You could see Mach Speed as the precursor to Sonic Unleashed's day levels which have been the success of so many later 3D Sonic games.

  • @firestriker3580

    @firestriker3580

    Жыл бұрын

    Nope that’s false

  • @hyperdreamsurfer9141

    @hyperdreamsurfer9141

    Жыл бұрын

    @@firestriker3580 Would you like to clarify?

  • @DemoniteBL
    @DemoniteBL2 жыл бұрын

    I really like how you point out that some things could be harder.

  • @JyubeiKisanagi
    @JyubeiKisanagi2 жыл бұрын

    I really like the humor and editing style of this video. I believe that's worthy of a sub. Hope there's a lot more like this!

  • @lazysheetghost
    @lazysheetghost2 жыл бұрын

    babe wake up, new talwar upload!

  • @xidjav1836
    @xidjav18362 жыл бұрын

    I always had this idea with mach speed where you run at moderately fast speed certainly faster than in the over world, an the more rings you get the faster you run as sonic, and the only way to slow down is by charging which grants you an shield that gradually degenerates the rings you used to charge the shield and takes damage depending on how fast you hit and how dangerous was the object and the reamining rings will add to your points and lives. And since you have a time limit (or a goal like say get on the train before it reaches x or a chase like the city where sonic has to reach x before y catches up to him) you'll only use it when your out of control getting hit would deduct 75% of your rings and if yourunder a hundred it takes out all your rings, but speed runners can use the neck break speed to finish the level faster but also use the shield to create shortcuts, while beginners are towing the line between speed due to the time limits, and control since your going to fast that you could die from anything, you can't always lean in one since you'd either be too fast that your guaranteed death if your not fast reaction or too slow that you lose from the timer. In a sense These are essentially racing segments where you have to get faster and faster not relying on slowing down with shield but you can explore by using the shield and momentum to access shortcuts like say you can island hop by charging enough shield to let you run on water just enough to reach the island it could be mandatory if you want to get an item

  • @astrog7361
    @astrog73612 жыл бұрын

    I've never even played any of these games that you talk about in your reviews, yet I always watch to the end. Great content as always! Congrats on the recent success on the last video. You most certainly deserve it, and I hope it keeps coming your way!

  • @horse3987
    @horse39872 жыл бұрын

    the way you review and analyse stuff combined with comedy makes this extremely fun to watch, earned a sub

  • @Bubfreak1
    @Bubfreak12 жыл бұрын

    Brilliant analysis like the last one dude, I’ve been absolutely loving these revisits and discussions around the old and new mechanics. Would LOVE to see your analysis of Unleashed and Generations gameplay and how the team implemented lessons learned from ‘06 into the modern sonic / daytime levels in those games to get a way better flow.

  • @sneakysileny
    @sneakysileny Жыл бұрын

    11:10 You actually are in a sense, from what I saw if you go really fast you just kinda go through the hitbox before it can register and don't get hit.

  • @SboyS14
    @SboyS142 жыл бұрын

    One of the funniest thing I find about your commentary are the brick jokes that come flying at you at mach-speed. Those pauses that lead into segues or just beat jokes really do hit me when I stop expecting them too, so good show!

  • @colossusrayzu5261
    @colossusrayzu52613 ай бұрын

    Not enjoyed a random video I've clicked in quite a while, this was informative and funny to watch. Great video :)

  • @user-fc4lq3ul5h
    @user-fc4lq3ul5h2 жыл бұрын

    It’s realistic stubbing your toe as sonic would hurt I stub my toe on my door and I’m in tears, imagine running at his speeds and you kick a deck chair 🥲

  • @rokumiau
    @rokumiau2 жыл бұрын

    0:15 "it's about drive, it's about power"

  • @SonicRiders
    @SonicRiders2 жыл бұрын

    Tbh this is one of the best analysis I ever seen probably the best. I love adventures formula because just like in the old sonic you can go FAST you kinda gotta have the skill to do it in the old games but having a slower paced platforming along with the Mach speeds is what makes sonic my fav series still today

  • @Felphex
    @Felphex Жыл бұрын

    Man, this video was so funny but at the same time so entertaining! I couldn’t play Sonic ‘06 in my childhood and all I could hear was that it had so many bugs and was pretty much an unfinished game. :( But just recently I found out that theres a project that is improving the overall experience of that game and I’m all into it! As a fan of Sonic games I need to try this out! Your video completely gave me an idea of how it felt back then vs how it feels now, and that’s my whole point on being entertaining ‘cause I haven’t played any of those 2 yet your explaining made it so easy to understand the pros and cons of each one! Props to you and keep up the good content!! Subscribed👍🏻

  • @TheJaredPunch
    @TheJaredPunch2 жыл бұрын

    This is a great analysis video on one of the most hated video gaming features ever. It doesn’t change how poorly rushed and poorly executed it was, but I always appreciate a positive look on a controversial game like Sonic 06.

  • @mbdg6810

    @mbdg6810

    2 жыл бұрын

    Agreed. This is the best kind of style for analyzing a game like this. He’s able to critique while being fair and not giving off extraordinary biased hatred

  • @Cloud-rx8zl
    @Cloud-rx8zl2 жыл бұрын

    I'm thankful you made a video on this, it's so awesome! personally I always felt like the mach sections were a pretty underrated concept from 06, I don't even like the og game much but I like to pop it in sometimes just to play through a stage and get to these sections because it really is a fun time! and you managed to explain my complaints with each version pretty well too, I like the og versions because of the danger from not being able to stop at all but disliked the controls in midair, and I love the controls in P-06 but I'm mixed because of the new additions and how it takes away the sense of urgency the og brilliantly had. I know P-06 will become even better in the future and I'm very excited for them, tho the ogs still have their charm to it and I'm glad more people are starting to appreciate these sections thanks to you!

  • @rokasvaskys7766
    @rokasvaskys77662 жыл бұрын

    Love the way you include the awkward moments/glitches in the game XD

  • @Trenchologist
    @Trenchologist2 жыл бұрын

    Glad to see you get this many views. You have always deserved it production quality is always on point.

  • @SilentSlaine
    @SilentSlaine2 жыл бұрын

    Lmao at the genocide quip.

  • @Nic_2751
    @Nic_27512 жыл бұрын

    4:05 one of the few helpful glitches

  • @nicolasmartinez4337
    @nicolasmartinez43372 жыл бұрын

    i cant put into words how much i love this mans commentary it’s consistently just so good

  • @MarioLuigi0404
    @MarioLuigi04042 жыл бұрын

    This is a really insightful video! I hope ChaosX sees this and takes your points into consideration.

  • @sangeloo
    @sangeloo Жыл бұрын

    13:12 man, he just no-clipped into the backrooms

  • @SifGreyfang
    @SifGreyfang2 жыл бұрын

    Project 06 is proof that the sonic franchise is not dead or as unloved as people think it is

  • @redmale8943
    @redmale89432 жыл бұрын

    Your voice, your jokes, your analysis, this channel is a gem that I only just found. Subbed.

  • @infinitypo3913
    @infinitypo39132 жыл бұрын

    Always good to see a new upload

  • @salvagesmile1873
    @salvagesmile18732 жыл бұрын

    12:18 "To be continued..."

  • @szszabolcs9582

    @szszabolcs9582

    2 ай бұрын

    He used a light dash on the rings above...in the part 2 of the footige

  • @yeah4077
    @yeah40772 жыл бұрын

    watched your first sonic 06 video a little before getting into realm of the mad god, only to look up some guides for new players and recognize a familiar voice like “wait a minute..” the shift in video style is interesting, i’ve enjoyed watching these so far and look forward to seeing what else you got in store

  • @henrycharlton1883
    @henrycharlton1883 Жыл бұрын

    It just looks so good when you’re running it’s amazing

  • @jamesjohnston5749
    @jamesjohnston57492 жыл бұрын

    With the knockback I have to say I don't really see how that breaks the pace more than being stuck running into a wall on the spot for a chunk of seconds lol it's a very logical feature tbh but regardless awesome vid, I never knew about this project either so now I'm super hyped to give it a go

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