The Dwarfs Thunderbarge is a SUPER WEAPON - Thrones of Decay DLC - Total War Warhammer 3

Ойындар

The Dwarfs Thunderbarge is a SUPER WEAPON, an extremely powerful new unit with the Thrones of Decay DLC capable of wiping out entire armies. Total War Warhammer 3 Thrones of Decay DLC has been announced and revealed, and we discuss the new Dwarf Thunderbarge, how to use it, and what makes it so powerful.
Thrones of Decay DLC Trailer - Total War Warhammer 3 Immortal Empires
#TotalWar #WARHAMMER #ThronesofDecay
My Thrones of Decay DLC affiliate link - link.xsolla.com/dBV9cXlP

Пікірлер: 736

  • @misterhyde408
    @misterhyde40814 күн бұрын

    Kirov Thunderbarge reporting

  • @BloodyArchangelus

    @BloodyArchangelus

    14 күн бұрын

    Киров докладывает.

  • @KramerKontained94

    @KramerKontained94

    14 күн бұрын

    Let's pay them a visit!

  • @MrFartquad

    @MrFartquad

    14 күн бұрын

    Construction complete! HIGH SPEED! LOW DRAG!

  • @scholaepalatinae4988

    @scholaepalatinae4988

    14 күн бұрын

    BOMBARDIER TO YOUR STATION

  • @konstantinriumin2657

    @konstantinriumin2657

    14 күн бұрын

    Helium mix optimal!

  • @CLAREROMVoid
    @CLAREROMVoid14 күн бұрын

    How I wish the Dread Saurian would make people worry as the Thunderbarge does.

  • @lazerrhino

    @lazerrhino

    14 күн бұрын

    Too true, I honestly forgot it was in the game lmaoo

  • @Insandom

    @Insandom

    14 күн бұрын

    RoR Dread Saurian is very worrisome. Backed by LZM healing it can easily roll through the unprepared and cause problems even when ready.

  • @Mrz-bq2yb

    @Mrz-bq2yb

    14 күн бұрын

    They need to give high tier monsters way more physical resist/missile resist. Monstrous units should be countered by dedicated anti large, not just blobs of peasant archers.

  • @Mrz-bq2yb

    @Mrz-bq2yb

    14 күн бұрын

    @@Insandom its way too expensive for how it performs. It gets countered by low tier missile spam. Especially considering LM already have amazing large entities. Right now Dread Saurians feel too weak to justify the insane price tag.

  • @calebbarnhouse496

    @calebbarnhouse496

    14 күн бұрын

    ​@@Mrz-bq2yb it is a shame how bad the dread saurion is, it would kick ass if the the dread saurion got a shield to help protect it against low teir arrows

  • @thearchives2691
    @thearchives269114 күн бұрын

    The Dawi got a Terran Battlecruiser ... and I LOVE IT

  • @rainfang1992

    @rainfang1992

    14 күн бұрын

    BATTLECRUISER OPERATIONAL

  • @TheGreatThicc

    @TheGreatThicc

    14 күн бұрын

    The Fist of Thorgrim

  • @TheGoodLuc

    @TheGoodLuc

    14 күн бұрын

    @@TheGreatThicc The Fist of Grungni!

  • @ogge9296

    @ogge9296

    14 күн бұрын

    It's even got a yamato cannon

  • @geneve34

    @geneve34

    13 күн бұрын

    It's like the Horde Gunship or The Skyhammer of The ALLIANCE

  • @moistcurtains
    @moistcurtains14 күн бұрын

    "The followers of Nurgle entered this war under the rather childish delusion that they were going to pox-bomb everybody else and nobody was going to bomb them. At Barak Var, Karak Angazbar, and half a hundred other places, they put that rather naive theory into operation. They sowed the wind and now they are going to reap the whirlwind." - Malakai Makaisson

  • @milkandcookiesTW

    @milkandcookiesTW

    14 күн бұрын

    that makes me hornyyyy

  • @joehonan1773

    @joehonan1773

    10 күн бұрын

    Do it again Bomber Harris

  • @set_5341

    @set_5341

    8 күн бұрын

    Where is the original quote that you mixed into this from? I half remember it.

  • @neshirst-ashuach1881

    @neshirst-ashuach1881

    8 күн бұрын

    Aghh yes, famous Dwarf commander "Aerial cremmation for the the Aryan nation" Harris.

  • @TheKingDain

    @TheKingDain

    7 күн бұрын

    @@set_5341 "The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. At Rotterdam, London, Warsaw and half a hundred other places, they put their rather naive theory into operation. They sowed the wind, and now they are going to reap the whirlwind." By "Bomber" Harris during the Second World War. Referencing a biblical quote.

  • @Vampire123411
    @Vampire12341114 күн бұрын

    "With this airforce I'll make Zharr-Naggrund look like Dresden!" - Thorgrim before dealing with the great shame of the dawi. Also the gondola looks like something a three vikings would get lost in.

  • @helafinwe

    @helafinwe

    14 күн бұрын

    I'm #1 Chaos Dwarfs #2 Dwarfs but damn that comment went hard

  • @colbunkmust

    @colbunkmust

    14 күн бұрын

    eh, Chorfs are better prepared than most to deal with thunderbarges.

  • @Magos_Tungdil

    @Magos_Tungdil

    14 күн бұрын

    I am from Saxony that one hurt man. XD

  • @RedGreekWolf

    @RedGreekWolf

    14 күн бұрын

    They will reap the whirlwind

  • @schnitzelfritzel6287

    @schnitzelfritzel6287

    14 күн бұрын

    I mean I lowkey feel like single unit of blunderbusses could take out the thunderbarage easily seeing how strong they are

  • @dice366
    @dice36614 күн бұрын

    Cathayian Sky Junks: FINALLY, A WORTHY OPPONENT, OUR BATTLE WILL BE LEGENDARY!

  • @Sleepingdruid37

    @Sleepingdruid37

    14 күн бұрын

    " By My ANCESTORS!"

  • @BloodyBobJr

    @BloodyBobJr

    14 күн бұрын

    Not sure people noticed but the thunderbarge has 500 ap in melee..that boi swings Hard. I think Cathay ballon would get decimated in melee

  • @karlfranzemperorofmandefil5547

    @karlfranzemperorofmandefil5547

    14 күн бұрын

    I don’t think the sky junk will be considered worthy. It will look like junk

  • @kluasvt828

    @kluasvt828

    14 күн бұрын

    @@BloodyBobJr with 12 Melee Attack, good luck landing a hit though

  • @tobiastalks1070

    @tobiastalks1070

    13 күн бұрын

    I recon the thunderbarge is far less worried about the sky junk and far more worried about the Dragon 🐉

  • @deusvult6164
    @deusvult616414 күн бұрын

    The Khorne clip shows once more that bloodthirster suck and hitboxes/attack animations with flying units are a big issue

  • @mcsqueeb187

    @mcsqueeb187

    14 күн бұрын

    Yeah, even when it wasn't moving the bloodthirster was having trouble hitting it

  • @mandke23

    @mandke23

    12 күн бұрын

    Same for slaanesh there not gonna better these things for the demons that much, there narrow minded to mediocre shit for the demons and that mainstream love for empire dwarfs, obv kislev

  • @PuddingXXL

    @PuddingXXL

    10 күн бұрын

    @@mandke23 Not really. nurgle got reworked and tzeentch got updates. The next DLC is gonna be slaneesh and 2 reworks so no they're not forgetting about demons, it just takes them longer. Considering how much content there is for Chaos Warriors it's ironic to say Old World stuff is favoured all the time.

  • @RobinTheBot

    @RobinTheBot

    4 күн бұрын

    @@PuddingXXL If the problem is the animations, then it doesn't matter how many reworks they do, does it?

  • @canadianeh4792
    @canadianeh479214 күн бұрын

    Flying low o'er the trees, grudgerakers shooting what they please dropping Gyrobombs on Skaven as they flee. Drakefire sticks to rats

  • @mattholt1388

    @mattholt1388

    11 күн бұрын

    This fuckin dude gets it

  • @calebbarnhouse496
    @calebbarnhouse49614 күн бұрын

    On the lore side, the reason dwarfs dont build many of them isn't because they are unreiable, they aren't built in numbers because they aren't cheap, and the idea of flight for most dwarfs is something they'd consider only slightly more reasonable then an elf fetish, when a thunderbarge fails, its like the indestructible, it just explodes

  • @alistairbolden6340

    @alistairbolden6340

    14 күн бұрын

    Also very few dwarves even use machines or gun powder, most just use bows and crossbows as ranged weapons. Its really only the empire dwelling dawi that have accepted the new tech. Most dwarves are very much against the changes in weapons and armour being produces by empire dwarves. Even if they are strong they are untraditional, dwarves really hate change. Empire is really the only faction using blackpower at the army scale no other faction is even close to doing so.

  • @jackiekennedy4902

    @jackiekennedy4902

    13 күн бұрын

    @@alistairbolden6340this is what spending too long on the wiki and never playing table top does to a mind.

  • @calebbarnhouse496

    @calebbarnhouse496

    13 күн бұрын

    @@alistairbolden6340 firstly, gunpowder is old enough that it's accepted in 99.9999 percent of dwarf hearts, next, dwarfs hate bows, because they didn't use them and then they met the elves, who used them and they became associated with elves, which means when they began to hate elves they hated bows and similar polearms. The dwarfs have ultimately embraced tech a decent amount, regardless of not liking it, simply because it's economic, or your the odd master engineer that wants to walk around with the firepower of a ironclad

  • @carsonnesbit1178

    @carsonnesbit1178

    13 күн бұрын

    But if you have read the gotrek and Felix books, especially beast slayer, you know that the thunderbarge is capable of a truly terrifying level of destruction. One of the characters in that book says that a single thunderbarge has the killing power of an entire army. So I would say that total war did it justice, because it seems incredibly OP, as it should be👌

  • @warmak4576

    @warmak4576

    13 күн бұрын

    That îs why de are short, to be closer to the ground duh!

  • @Hubba404
    @Hubba40414 күн бұрын

    Brace yourselves for an End Times level event worth of 'nam-posts: * How can you shoot snotlings? Easy, lad, ye don't lead them as much! * We've named the ship "Puff the magic fire-drake!" * The blood-suckers may command ghosts, but we have ol' "Spooky!" * Black Sabbath: Paranoid running on repeat. * "It ain't me, I ain't no brewmaster's son!" *"I love the smell of burning gobbos, smells like... settled grudges!"

  • @canadianeh4792

    @canadianeh4792

    14 күн бұрын

    'copters flying in the sun, blasting rats is lots of fun Get a pregnant one, it's two for one Drakefire sticks to rats.

  • @canadianeh4792

    @canadianeh4792

    14 күн бұрын

    Umgi at his mother's tit, wounded rats in a pit Dawi chemical doesn't give a sh*t Drakefire sticks to rats

  • @yof106

    @yof106

    14 күн бұрын

    > *"I love the smell of burning gobbos, smells like... settled grudges!" this one hits hard

  • @canadianeh4792

    @canadianeh4792

    14 күн бұрын

    KZread didn't like my Warhammer rendition of the classic Vietnam Era marching cadence "Napalm sticks to Kids"

  • @dominikpesut7498

    @dominikpesut7498

    14 күн бұрын

    Welcome to Estalia gentlemen.

  • @freakymoejoe2
    @freakymoejoe214 күн бұрын

    Short of reworking how attacks in the air work, the best option might just be to put a max duration on the afterburners; using them to escape a bloodthirster is fine, but it should be to reposition and get help, not ignore it the entire match. That said, khorne might just be a big outlier. It kinda looks like massed archers will bring it down quickly

  • @maxwhite4177

    @maxwhite4177

    14 күн бұрын

    Counts, too. They have no archers.

  • @freakymoejoe2

    @freakymoejoe2

    14 күн бұрын

    @@maxwhite4177 yeah good point. Though, cant they get sylvanian crossbowmen?

  • @deusvult6164

    @deusvult6164

    14 күн бұрын

    It counters every chaos faction apart from Tzeentch bc they don‘t have the units to deal with them at least rn

  • @maxwhite4177

    @maxwhite4177

    14 күн бұрын

    @@freakymoejoe2 In campaign, yes, but they're capped at only 7 or 8 factionwide at the absolute max and not particularly strong. And I play multiplayer, where you cant use Sylvanian crossbows, so I'm also quite concerned about balance there, especially with facing the thunderbarge in the hands of another thinking player.

  • @Icewolfnector

    @Icewolfnector

    14 күн бұрын

    I don't think Khorne will be the only one having problems. Slaanesh, Nurgle, WoC, Norsca, Vampire Counts... Anything without good ranged fire capabilities against fliers, since your own airforce will be quite useless if it stays as it is now. Also with a good player using it, who knows how archers or ranged units with slow projectiles will even fair against it, since with constant 90 speed it can easily evade them. But i'm also a bit worried for campaign. Even if the AI is shit, like what are you going to do against late game dwarf armies with like 3-4 of those things if your flying units can't do much against even one of them, let alone several. They will just be shoot out of the sky while trying to catch them.

  • @leedsin3043
    @leedsin304314 күн бұрын

    Dawi Thunderbarge operational

  • @dominusmaximus6925

    @dominusmaximus6925

    14 күн бұрын

    reporting

  • @isthianlyon1706
    @isthianlyon170614 күн бұрын

    Once again Total War NEEDS updated chase pathing/damage something. It looks straight up like the game isn't working when the flyers just chase the thungerbarge around but don't attack despite catching up.

  • @darthplagueis13
    @darthplagueis1314 күн бұрын

    I think this partially just highlights an issue with airborne melee in general: Most flying units actually need to stop before they can start an attack animation mid-air and that means catching out a unit that is hellbent on retreating is really difficult. I think slightly reducing the speed boost you get from that ability or making it more punishing (I could maybe see a mechanic where the self-damage scales pretty much indefinitely the longer you keep it going, so you start out at 20 damage per second but get an extra point of damage for every second that it's running or something like that, coupled with a cooldown period after you turn the ability off so you can't just cheese it by turning it off and on again in order to reset the damage build-up) would certainly be a good start but at the same time, there's just a more general issue at play. On the ground, if you charge a fast unit into a slower unit, you will generally disrupt the slower unit and have a chance to get some hits in. In the air, that only works if you fully surround the slower unit and have enough mass to bog it down. I think flying melee units just need a charge animation for air combat and getting charged should cancel or temporarily disrupt movement orders.

  • @Yog-Sothothery
    @Yog-Sothothery14 күн бұрын

    THOOOOONDABARGE

  • @dtt719
    @dtt71914 күн бұрын

    Main problem seems like the afterburner ability. It makes it too fast, in the Khorne video nothing could keep up. It either needs to go down in speed or deal way way more damage to itself.

  • @jamesmcghie9628

    @jamesmcghie9628

    14 күн бұрын

    Root abilities will be essential

  • @freakymoejoe2

    @freakymoejoe2

    14 күн бұрын

    They were faster than the barge in the khorne video. The problem is aerial attack animations having no charges. Flying units have to do a complete stop and then throw out a lame swing infront of them. Because of this it has always been very easy to perma-kite enemy units in the sky, even if youre slower than them; you dont have to outrun the unit, you just have to be fast enough to move out of their range by the time they get around to swinging

  • @dtt719

    @dtt719

    14 күн бұрын

    @@freakymoejoe2 the barge goes up to 90 speed, faster than a lot of other fliers

  • @kacperdrabikowski5074

    @kacperdrabikowski5074

    14 күн бұрын

    I feel like it the barge would be way less oppressive if the afterburn gave only 150% speed and 75% the other stats. That should be enough for most dedicated flyers to catch up to it.

  • @freakymoejoe2

    @freakymoejoe2

    14 күн бұрын

    @@dtt719 right, but the furries and the bloodthirster were slightly faster than that, and my point is you dont *need* to be faster than the enemy flier, you just need to move fast enough that when they stop dead and throw out an attack, you have already moved out of the way by the time it completes, which is well below 90 speed

  • @joshuacollins9346
    @joshuacollins934614 күн бұрын

    The afterburn mode isn't the issue. The problem is that chasing units, whether flying or on the ground, struggle to hit enemies unless their speed is way higher. I'd rather not see the afterburn mode get nerfed because of a broader flaw in the mechanics.

  • @ValentinoMarino11

    @ValentinoMarino11

    13 күн бұрын

    Never thought about it this way. This is a good change too.

  • @laytonstainbrook1760

    @laytonstainbrook1760

    13 күн бұрын

    Not saying that doesn't need a change too, but this thing getting 90 speed is ridiculous. It feels so out of place with the roster and how dwarves play. It completely removes the roles for their other flying units with that speed. I wouldn't mind if it was intended to fill the same role as them, but it's not. It's supposed to be an air fortress. Personally feel like they should just cut the speed boost altogether. If you want to give it an ability make the bombs an ability or give it a stance ability to trade mobility and for rate extra range and accuracy

  • @scholaepalatinae4988
    @scholaepalatinae498814 күн бұрын

    In a ''real-life'' scenario, a Bloodthirster could just cut open a hole in the balloon or grab the hull while dismantling it. It would actually make sense that the Thunderbarg will receive movement speed debuff when caught in the melee.

  • @TheDarthMarko

    @TheDarthMarko

    14 күн бұрын

    Or any Dragon. Or any single entity anti large flying monster. In Gotrek and Felix they coated the sails with anti fire fluid, but they were saved only by banzai charge of Dwarf with Gyro with full explosive tank.

  • @pheonox7197

    @pheonox7197

    14 күн бұрын

    I think it shouldn't be able to use afterburner in melee

  • @wtf2676
    @wtf267614 күн бұрын

    For balancing afterburn could turn off the shooting, this way the player would need to make a decision if he wants to run or do damage

  • @Icewolfnector

    @Icewolfnector

    14 күн бұрын

    +1 Imo that would probably be the best thing they could do to make it fair

  • @leonel121

    @leonel121

    14 күн бұрын

    yea i think this is best one to balancing it, make it choice then be no brainer.

  • @milkandcookiesTW

    @milkandcookiesTW

    14 күн бұрын

    thats certainly an interesting suggestion! i like when powerful abilities have meaningful choices to make

  • @alistairbolden6340

    @alistairbolden6340

    14 күн бұрын

    Why should the flying lord that you auto pick be a counter to this thing?? You are are stupid, its very expensive and so should not be countered by your basic ass lord. It should require the other side to take high AP anti lord ranged, such as cannons or hardguns. Lords already hard counter far to much in the game.

  • @alistairbolden6340

    @alistairbolden6340

    14 күн бұрын

    @@milkandcookiesTW I think you really made a massive mistake calling for basic flying lord choices that almost every army already abuses to be a counter to flying ranged units. I totally disagree with you, I think Lords counter far to much in the game already. If Lords could counter the Thunderbarge no one would ever take it, it would be trash. You simply needed to take a couple cannons as Khrone, and not play so poorly next time.

  • @samueljackson605
    @samueljackson60514 күн бұрын

    I'm nervous that it's gonna be "sends in three units of bats, it dies" but it looks dope and seems to function well. Send in three of these with two gyrobomber squadrons and play ride of the Valkyries

  • @garudalead

    @garudalead

    13 күн бұрын

    2 barges, 2 gyro bombers, and 3 gyro copters, operation rolling grudges.

  • @jiado6893

    @jiado6893

    13 күн бұрын

    It definitely shouldn't die to bats, but they after burner speed needs to be reworked. Nothing being able to get off an attack animation feels pretty unintentional, and frustratingly unbalanced. Or maybe the after burner could be balanced by having a short duration and long cool down.

  • @seranonable
    @seranonable14 күн бұрын

    While I want it to be strong, it might be slightly over-tuned at the moment. 😬

  • @Existential_Tempest
    @Existential_Tempest14 күн бұрын

    I'd say that that battle vs. Khorne justifies a rethink of close combat flying animations - units that have them need to be able to attack while on the move so that other flying enemies moving at a crawl aren't functionally unhittable.

  • @Mr.Anderson__
    @Mr.Anderson__14 күн бұрын

    I think the simple fix is to lower afterburner speed and lower the units mass so it can't push through furies and such. It's a balloon not a tank

  • @Mr.Anderson__

    @Mr.Anderson__

    14 күн бұрын

    Or, if it takes melee dmg, it gets a debuff that slows it

  • @DIEGhostfish

    @DIEGhostfish

    12 күн бұрын

    ​@Mr.Anderson__ Honestly, the game needs a total rework on chasing damage, ESPESCIALLY in the air.

  • @Shimmiy
    @Shimmiy14 күн бұрын

    even the full slayer armies seem rather viable with the variety now

  • @defrte
    @defrte14 күн бұрын

    Man, the reflecting spell is gonna work wonders on it

  • @TtotheCizzel
    @TtotheCizzel14 күн бұрын

    We need a unique animation for a bloodthirsty taking this thing down power creep here is very real

  • @nachoguy5

    @nachoguy5

    14 күн бұрын

    Dragons too

  • @Guaguadeath

    @Guaguadeath

    14 күн бұрын

    Oh my God that would be so sick lol

  • @deusvult6164

    @deusvult6164

    14 күн бұрын

    Bloodthirster are literally one of the worst units in game at least at that cost

  • @Raishiki

    @Raishiki

    14 күн бұрын

    It's not a creep this is just over powered completely 😂

  • @ilikeboom100

    @ilikeboom100

    14 күн бұрын

    A bloodthirsty lol

  • @aiwendil3771
    @aiwendil377114 күн бұрын

    Supernice to see some battlevideos from you again :D ! Keep up the good work friend!

  • @hazy1266
    @hazy126613 күн бұрын

    If you roll all the qualities of dwarfs, their resilience, peak armouring, devastating firepower and incredible accuracy into one giant behemoth and make it freaking fly, you deserve to strike fear into the hearts of not just the enemies but the enemy player, too!

  • @SleepyGaming-ie9fb
    @SleepyGaming-ie9fb14 күн бұрын

    90 speed is a bit much LOL

  • @denharte8670
    @denharte867014 күн бұрын

    Thunderbarges float using a combination of Dwarfen engineering and Runic inscriptions. The large, egg-shaped structure above the vessel is actually for storing enough beer to last the voyage. One could probably travel for a day straight before needing to stop for refills.

  • @dyinginfashion2558
    @dyinginfashion255814 күн бұрын

    I’m glad I’m playing chaos dwarves right now instead of a month or so from now because the dwarves would destroy me and my military economy so quickly.

  • @R3GARnator
    @R3GARnator14 күн бұрын

    Spiffing Brit video incoming with how "Perfectly Balanced" the thunderbarge is.

  • @jiado6893

    @jiado6893

    13 күн бұрын

    New units are often imbalanced, but the Thunderbarge feels insulting. Along with the ridiculous ammo capacity, the amount of weapons it has should have been split up between at least two variants, like the Steam Tank and Iron Daemon. Instead they just crammed it all in. Besides this feeling dumb, I can't help by think there's something cynical going on. Like they put out a total meme unit it order to garner community good will again.

  • @-Kidzin

    @-Kidzin

    12 күн бұрын

    @@jiado6893 it's a single player unit, jesus

  • @actualminotaur

    @actualminotaur

    11 күн бұрын

    @@-Kidzin no its not, you see it here in MP

  • @RahnUnatco
    @RahnUnatco14 күн бұрын

    Kirov reporting.

  • @Sleepingdruid37
    @Sleepingdruid3714 күн бұрын

    Wow. I was already thinking of putting Rune of Speed on It to have it drop some quick payloads - but is has an after burner too?? Such a cool unit. I really like the speed boosts for hefty pieces like this - they make the Chaos Dwarf trains that much more fun too.

  • @user-sd9dk5ir7v
    @user-sd9dk5ir7v14 күн бұрын

    Looking gooood. Wonder what the modders will do with the already existing thunderbarge mod. That thing is very unique too with active broadside abilites that require you to turn for the cannons on the side to unload. Hope they will keep that and just make it a different variant.

  • @jamesfermor425
    @jamesfermor42514 күн бұрын

    Great video. Agree that the thunder barge appears to only need to be tweaked down a bit. I suggestion that I have is when the thunder…booster(forget the name) is turned on the barge’s dps is curtailed, like the cannons and bombs are disabled.

  • @bearkattner
    @bearkattner14 күн бұрын

    As you say, balancing afterburner with a much higher DoT would work. But the real issue is that the Furies and Bloodthirster were sitting right next to its hitbox the whole time and have absolutely no moving, aerial attack animations. They have to come to a dead stop, and pull out a full swing. If they were able to do damage while within range of the Thunderbarge's hitbox, it would have gotten ganked almost immediately. Another unfortunate casualty of "flying units can't do what they're supposed to" shimmy. 😢

  • @monged4life442
    @monged4life44214 күн бұрын

    Initial reaction: Wow that looks awesome! After watching it completely ignore any flying melee damage: Huh. That seems a pretty bonkers oversight in it's design, might want to fix that...

  • @pjadtron9415
    @pjadtron941514 күн бұрын

    Time to blast the skaven into kingdom come for all those pesky DLCS they got, it is now time of the Dwarf.

  • @gunneratijuf8915

    @gunneratijuf8915

    14 күн бұрын

    Enjoy it cause Thanquol is coming.. and he pulled the airship out of the sky single-handedly … or would’ve if it wasn’t for him getting distracted.

  • @anamericangrizzlybear8315

    @anamericangrizzlybear8315

    14 күн бұрын

    ​@@gunneratijuf8915 *Gotrek and Felix would like to know your location*

  • @gunneratijuf8915

    @gunneratijuf8915

    14 күн бұрын

    Gotrek and Felix don’t even know who Thanquol is 😂 but for reals now with the Spirit of Grungni in the game the pieces are set minus Snorri Max and Thanquol.

  • @shadowdevil126

    @shadowdevil126

    14 күн бұрын

    warp lightning cannon and warplock jezzails proceed to smoke the thunderbarge before the endless ammo gatling guns make sure its dead

  • @pentarandir6575
    @pentarandir657514 күн бұрын

    You could break up the afterburn into two abilities with a slower version and the current damage and a second version with the current speed and increased damage. Alternativley giving the ability a start up time before the speed kicks in, or making it a acharge up ability like the norscan berserker passive, so that flyers can get in attacks before it gets away. Or CA could just fix aerial combat.

  • @hakaen2119
    @hakaen211914 күн бұрын

    You can tell the massive DLC creep, the entire unit alone feels so op with its massive fire rates, on any "normal" unit or old dwarf unit the fire rate would be so much lower

  • @lol0609

    @lol0609

    14 күн бұрын

    Yall would be complaining if this thing hit like a wet noodle. lose lose

  • @lukalovric2463

    @lukalovric2463

    13 күн бұрын

    ​@@lol0609I guess its a sin now to ask for a balanced unit

  • @lol0609

    @lol0609

    13 күн бұрын

    @@lukalovric2463 What's unbalanced about it? It wont be used in serious MP games. In SP its no different than any other doomstack.

  • @b33mack44
    @b33mack4414 күн бұрын

    I think just making the afterburners do a percentage damage like healing effects would be better balancing. Then you could still use it, but you wouldn't want to keep it on the whole time. And if the front cannons were less accurate would help.

  • @webchef3038
    @webchef303812 күн бұрын

    glad a happy Indy is back on the scene!! welcome back bro

  • @armyantsrule
    @armyantsrule6 күн бұрын

    Mad props to the Medieval 2 Total War battle music in the background of the cleanup of the final battle.

  • @joedatius
    @joedatius14 күн бұрын

    also so happy to see Doomseekers have their chain weapons. the new Dwarf units are just way too cool

  • @JbMuz
    @JbMuz14 күн бұрын

    I am very excited after seeing the Dwarf rework details and footage like this. Finally the Dawi are getting some real focus and they look like they will be a ton of fun going forward!

  • @TheDipdoo
    @TheDipdoo14 күн бұрын

    Either doubling the self damage on the afterburn or adding a wound mechanic to it should help bring it more in line. Something like losing accuracy and/or reload speed when brought below certain health brackets. -10% to both when under 50% health and -25% to both when under 25% health for instance. But the higher afterburn self damage and the bracketing together might be too heavy handed.

  • @Tucher97
    @Tucher9713 күн бұрын

    This is quite fascinating to give to dwarves and surprised they didn't have this sooner since game 2. But if dwarves are getting an arial uber unit, despite Empire getting a landship to help bring them up to speed with game 3 factions where more and more factions are getting large size entities, I personally feel empire could make do with light flying cavalry like gryphon riders except heavy emphasis on light, no armor, maybe have riderless variants for less, with some armor.

  • @HawkknightGG
    @HawkknightGG14 күн бұрын

    Dwarf Airship is amazing! Good time to return to the Dwarves again.

  • @davyhotch
    @davyhotch14 күн бұрын

    The governor spinning on the back is fun.

  • @Serzha
    @Serzha14 күн бұрын

    This seems related to the issues with attacking fleeing units. If you have similar or slightly higher speed often your units just refuse to attack (especially single targets).

  • @Smarackto
    @Smarackto12 күн бұрын

    Big ass Balloon airships that are super hard to kill and also drop Bombs on the enemy gotta be one of my fav Genders

  • @deni140492deni
    @deni140492deni7 күн бұрын

    I'm imagining a campaign build for this. Lots of melee heroes on the ground to blob up that infantry for bombing, some brimstone gyrocopters/gyrobombers + 2 mercenary large flying units (dragons or hippogriffs or moonbirds or something alike) to defend it + some artillery to deliver damage to ranged enemies. It should be able to steamroll the campaign

  • @samrester6254
    @samrester625414 күн бұрын

    Great vid. On the 'Needs To Simulate Unreliability' for the Thunder Barge, that's the Skaven's whole shtick. Yet, they have no unreliability and are the sweethearts of the franchise. Don't see them finally implementing it on one unit for the Dwarves. Although, if they introduce such a mechanic, then modders can repurpose it for Skaven. That would be awesome.

  • @andrewxiaoping1852

    @andrewxiaoping1852

    10 күн бұрын

    Someone already did in Warhammer 2. The Boyz will be Boyz mod added TT misfire rules, and TT abilities for things like the Ratling Gunners.

  • @samrester6254

    @samrester6254

    10 күн бұрын

    @@andrewxiaoping1852 "Warhammer 2" This is WH3. Just sayin'.

  • @andrewxiaoping1852

    @andrewxiaoping1852

    10 күн бұрын

    @@samrester6254 Do you think that they created an entirely new engine for this game, or even made any significant changes to the previous iteration? How many mods have already been ported over from Warhammer 2 (remember the CA devs occasional helping modders out with it)? If it was possible in 2, it is possible in 3. You just have to create a custom ability, then script the ability, and apply it to the unit in the DB (oversimplified, but this is close enough). Edit: added a "they" where it belonged.

  • @omarahmedx
    @omarahmedx14 күн бұрын

    I think the issue isn't with the 90 speed itself but rather how flying units have a hard time hitting anything that's moving. The bloodthirster was able to keep up almost the entire time but all it did was sniff its ass for 5 minutes. You could give BT 30 more speed and it would still not land any hits.

  • @YeraBlizzadHarry
    @YeraBlizzadHarry14 күн бұрын

    All great points Indy! I’ll be waiting for everything to be balanced before getting this one.

  • @angrybabbu7609
    @angrybabbu760910 күн бұрын

    Dear god, all those weapons firing looks phenomenal. I usually don't play dwarfs but I might have to when this gets released

  • @gplr1882
    @gplr188213 күн бұрын

    I absolutely love the constant dps coming from the thunderbarge.

  • @warallied
    @warallied8 күн бұрын

    I can only imagine the thunder barge with an airforce supporting it - holy holy. Id still like Golems to be back but under very specific conditions - you cant make em, but you can find/reactivate them. Needs specific cities, specific artifacts and some quests. BRING BACK THE GOLEMS

  • @user-ve3rf8eh6b
    @user-ve3rf8eh6b14 күн бұрын

    I think Afterburner damage should ramp up over time, so the player still has the ability to use it as a quick maneuverability tool in a pinch, but leaving it on for too long is much more costly and can potentially outweigh the benefit if unregulated.

  • @DrRipper19
    @DrRipper1914 күн бұрын

    Watching it tank those attacks from the Bloodthirster while stationary makes me suspect that its melee hitbox is a bit wonky.

  • @meksil8776
    @meksil877610 күн бұрын

    Yeah I feel like you're right about the self dmg that should be way higher than this. If something tries to go melee with your thunderbarge, you should either think about preserving your barge at the cost of a huge chunk of HP or play around the fact that the enemy is going to do this and use your ground troops to shoot the hell out of whatever tries to take your barge out. A bloodthirster tries to rush your barge? Well then shoot the damn thing with 4 thunderers and 1 cannon or lose the barge is what I mean. You either go all in about keeping it alive or don't even recruit it at all.

  • @eust117
    @eust11713 күн бұрын

    15:50 ; either more punishing in damage, or on a timer, kinda like foe-seeker.

  • @sunburst12341
    @sunburst1234113 күн бұрын

    Hi Indi, thanks for the content. Can you manual aim anything on the barge?

  • @milkandcookiesTW

    @milkandcookiesTW

    13 күн бұрын

    like going into first person mode? i dont believe so. all the shooting on it is automated

  • @pheonox7197
    @pheonox719714 күн бұрын

    Im glad the airship is actually useful instead of being a big showy way to expensive unit

  • @sammartin8746
    @sammartin874613 күн бұрын

    I could be wrong but could you not fly troops ahead to intercept it? I usually do that to deal with the whole chasing without landing hits issue, or does it just have enough mass to break through any blockade of bodies you put infront?

  • @Justanotherguyize
    @Justanotherguyize9 күн бұрын

    Not a theorycrafter or balance expert by any means, but one thought would be to force disable all of the Thunderbarge's attacks while afterburner is active.

  • @SilentGhostSG
    @SilentGhostSG13 күн бұрын

    i think the solution may just be when you afterburn you can't use the big guns or fire at all or just have the afterburn damage scale with how long its turned on and have a cooldown when you turn it off

  • @vincentred1870
    @vincentred187013 күн бұрын

    This film made my day, not gonna lie. And Ill see it in tournaments for years to come

  • @wile123456
    @wile1234564 күн бұрын

    The reason it's OP is because air units don't get blocked like land units. A big unit on the ground, even with a lot of mass, can be blocked with cavalry and then surrounded and take a lot of damage. In the air, that doesn't really happen. Air units also don't get a speed buff when charging, so they can't catch it, even when their speed is above 90.

  • @nessa-parmentier
    @nessa-parmentier11 күн бұрын

    Looks like it could be shot down reasonably well by cannons (similar to how the magma cannon got smashed in the chaos dwarf battle ; bigger target even, so almost impossible to miss, which party makes up for the bigger health bar) ; it's probably going to be ahead of the rest of the army (or at the very least ahead from the rest of the artillery) most of the time, so easily in range for enemy arty.

  • @milkandcookiesTW

    @milkandcookiesTW

    11 күн бұрын

    lots of factions dont have artillery. and Dwarfs have cannons that are very good at sniping enemy artillery, as the Dwarf vs. Chaos dwarf battle showed. taking it down can be a very challenging task if the Thunderbarge player positions it safely near its own units

  • @shadowsivice1
    @shadowsivice114 күн бұрын

    If they don't feel like upping the damage of afterburner, maybe nerfing the speed boost so it caps the speed out around 75-80 would help, that way fliers can catch it more reliably?

  • @dogruler543
    @dogruler54311 күн бұрын

    what factions do you say will have issues with it? more specifically how many of those have nets? i assume nets plus strong ranged firepower or fling SEM/anti large will mess it up

  • @raynightshade8317
    @raynightshade831714 күн бұрын

    Why does a blimp have as much armor as a giant stone Sphinx

  • @calebbarnhouse496

    @calebbarnhouse496

    14 күн бұрын

    Because the boat part is made of steel

  • @cthulhubecausewhynot1182

    @cthulhubecausewhynot1182

    14 күн бұрын

    Because it’s very heavily armored.

  • @FoogleBoogle

    @FoogleBoogle

    14 күн бұрын

    P2W Pay to get op

  • @calebbarnhouse496

    @calebbarnhouse496

    14 күн бұрын

    @@FoogleBoogle don't pretend armor is an actually important stat in the dwarf roster, literally everything not a slayer is head to toe in armor, so everyone takes AP for them, armor is just not what is making the unit OP here, the problem is broken flying melee, and accuracy of gunners

  • @FoogleBoogle

    @FoogleBoogle

    14 күн бұрын

    @@calebbarnhouse496 armor with everything else is op regardless. Every stat is high.

  • @carbodude5414
    @carbodude541413 күн бұрын

    This would make dealing with "Good Range" units and artillery a lot more bearable

  • @wolffrdu6463
    @wolffrdu646313 күн бұрын

    wood elf dragon : poison time ! get slow down for the eagle to get you ! or maybe the Hawk Riders?

  • @AJCherenkov
    @AJCherenkov13 күн бұрын

    Hopefully they can fix collision bugs or whatever is preventing the barge from being attacked by flyers. I love this unit and don't want it to be banned immediately

  • @elrafa111
    @elrafa11114 күн бұрын

    It also seems to have essentially infinite ammo meaning it's impossible to tank its shots until it runs out. If this is true then you just instantly lose if you have no range/flying units or they die before the thunderbarge.

  • @Michael-ib6ky
    @Michael-ib6ky13 күн бұрын

    afterburners should just last a set duration. like, 15 seconds or something, then a decent cool down enough to get out of dodge and back to the safety of your own lines, but not enough to ignore flyers

  • @Von_Langstein
    @Von_Langstein13 күн бұрын

    I'd love a Vampire coast mod of this airship where it loses the bombs and harpoon, and instead has a bloated hold that drops "bombs" of zombie units below it. They would not be added to your army post game, but would act as any basic zombie unit in battle once they hit the ground. Letting this slow thing fly around spawning zombies slowly over time could get bad. Perhaps another take on this mechanic would just give it a regenerating aura under it in about the same radius of the bomb zone of the normal unit. This regen zone would replenish all undead armies in it. You just have an animation of dropping corpses still for flavor. I'd still like zombie pirate gunners on the deck of the ship. Maybe a single vampire as a "captain" on the ship as well.

  • @jordyvandersluijs4484
    @jordyvandersluijs448414 күн бұрын

    feels a bit like the old empire war wagons, but even harder to kill/counter

  • @kuruzsloorig278
    @kuruzsloorig27810 күн бұрын

    Its one of my must go mods i use in zhe previous games when i go dwarf. So they are adding it? Nice.

  • @maddogmadden23
    @maddogmadden2312 күн бұрын

    I think if some of the weapons, especially bombs were abilities instead of automatic that will go a long way. Make it really micro heavy to get realy good value out of it

  • @DarkAngel2796
    @DarkAngel279612 күн бұрын

    Perfect look at what the KO could look like in a AOS TW

  • @douggthebirb8728
    @douggthebirb872814 күн бұрын

    isnt the dlc content supposed to be posted from the 23th and onward from what the great book of grudges said ? or is the thunderbarge and new units included in todays embargo for the reworks ? im actually curious

  • @Garivaldii
    @Garivaldii14 күн бұрын

    IMO best option would be to limit the jet engine, like change it from toggle to 10-15 sec ability with cooldown. Ofc its too early to tell but it would be lore friendly to avoid overheating right?

  • @spartan662501
    @spartan66250114 күн бұрын

    Honestly, double the damage for afterburn and see how it performs. I think that would help a lot and still make it feel amazing and devastating

  • @MichaelHWright1
    @MichaelHWright113 күн бұрын

    Maybe something like an overcast chance when activating afterburner that potentially could deal an additional burst of self damage?

  • @mrwhosaskin179
    @mrwhosaskin17913 күн бұрын

    I'm super excited for this DLC, which is a first in a long time. In particular, as a Dwarf-lover, of course I'm LOVING the additions to their roster. They've needed a centerpiece unit for quite a while, and I think the Thunderbarge fits that bill nicely. I'm not a huge fan of the totally passive nature of it, but compared to trying to use gyrocopters it's definitely less micro. And the doomseekers have some awesome animations too. And maybe what I'm most excited for with the DLC is that SO FAR at least, nothing seems horribly overtuned (though admittedly the afterburner on the thunderbarge might need some tuning... I'll mark myself in the book lol) and no faction seems to have been beaten with the crap-stick in favor of another as CA has done so often in the past.

  • @Ivanus59
    @Ivanus5914 күн бұрын

    About the death animation... It looks okay but I dislike that in the end the balloon part looks intact even though it all just exploded. :] Also if you pay attention in the end of the video you can see that the front-left cannon continues to move left and right even though they're all dead inside xd like final post-death switching. :c

  • @michaelplant9633
    @michaelplant963311 күн бұрын

    How about afterburn being 50 self-damage per second, but it has to be on for a minute before you can turn it off, i.e. 3000 damage a pop? That way, there could be a trade-off where the opponent tries to bait the dwarves into activating it. If they succeed, they could disengage their flyers to attack something else.

  • @goombatroopa3966
    @goombatroopa396614 күн бұрын

    I need them to upgrade the tech improvement animation. Example: when you complete an upgrade it’s a sound effect of the tech you unlocked or a celebration or some picture with sound effect.

  • @DaThingOnTheDoorstep
    @DaThingOnTheDoorstep13 күн бұрын

    I don't remember the stat card effect icons by heart, but does it have a fire weakness? Hopefully it doesn't get reduced to a Blunderbarge by some update or other, but some factions will definitely be screwed by this thing.

  • @joedatius
    @joedatius14 күн бұрын

    WE GOT SLAYER PIRATES?! i never even knew we got those as one of the units thats so cool :D

  • @armi999
    @armi99912 күн бұрын

    Feels like afterburn could use a 15 second duration +15 second cooldown. Or maybe the longer it's on the bigger the damage becomes? Really lean into the idea that they are pushing the engines.

  • @ragnarokivae6136
    @ragnarokivae613614 күн бұрын

    I'm finaly again so hyped for total war Warhammer 3

  • @redsalamander9999
    @redsalamander999914 күн бұрын

    Balthasar Gelt looking on at the Dwarfs in envy when he deploys on his next mission into Estalia...

  • @managarn8038
    @managarn803814 күн бұрын

    Excited for the thunderbarge stack video the community will give us XD.

  • @nicholasperfitt5803
    @nicholasperfitt580313 күн бұрын

    How long do you reckon before people start completing that this new dawf air unit is to powerful and get neathed?? Asking out of curiosity

  • @hegepunttila831
    @hegepunttila83112 күн бұрын

    Looks like the bloodthirster cant get close enough to the barge's model to try attacking. even when he does swing his axe barge health doesn't drop despite barge having only 10 melee defence. When it isn't chasing the after burner that is.

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