Stellaris 3.9 Megacorp Empire Guide

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This video is about mega corporation empires in Stellaris. This comes from the Megacorp DLC. I cover regular megacorps and criminal megacorps aka criminal heritage empires. These are very powerful builds and I encourage anyone to try them! Enjoy!

Пікірлер: 23

  • @nixtunes1
    @nixtunes16 ай бұрын

    Played my first Megacorp as a Criminal Syndicate in a PVE game + 1 friend, proceeded to get all my offices shut down and decided the branch offices weren't worth the influence tax.

  • @anormos7270

    @anormos7270

    3 ай бұрын

    mostly cause AI's fully overdo it on anti-crime buildings .... players usually wouldn't

  • @NeostormXLMAX

    @NeostormXLMAX

    12 күн бұрын

    @@anormos7270 in a pvp game they will hunt you down.... megacorps sadly suck in multiplayer even more, other players will downright refuse to let you open up branches, since they know it benefits you more

  • @DrewPicklesTheDark

    @DrewPicklesTheDark

    3 күн бұрын

    ​@@NeostormXLMAX Yeah that's an issue. In AI games branch offices are broken as hell since the AI (short of rivals/genocidal empires) always agrees to let you do trade, so you can open up dozens, or even hundreds on large galaxies, of branch offices. I wish there was way to make them more enticing for players, but I really don't know how you could without it being something busted.

  • @Douglas-nt7jd
    @Douglas-nt7jdАй бұрын

    There's several ways to go for crime. You'll notice each branch office building has a crime value attached to it. That means crime will go up based on that value. However once crime reaches a certain level natural criminals will occur on the planet that are not related to your offices which further increases crime. These two factors combined means you can get crime to well over 300%. Practically speaking this will force the enemy to use 4-5 building slots and 6-10 jobs reducing crime. Which means they are not using the building slots and pops for something useful like research or alloy production. Criminal syndicates are about crippling your enemies, not putting extra cash in your pocket. You can certainly do both however. A good way to ensure a malignant growth in your enemies is to bank influence and credits, then attack 6-15 planets rapidly. Best to target planets that are important either strategically or because of resources. Suddenly having to lose 6 alloy production pops in order to deal with crime hurts. Attacking 10 planets inside a month means they may have to spend 60! Pops worth of production trying to scrape you out of their systems. This is when you conquer them. Their ability to fight back relies on production. So if they choose to keep those production jobs then you are leeching resources off of their economy anyway and are able to take a defensive posture and out scale them. I for one an a huge fan of the research branch office buildings. (Private research labs, illicit research labs) 9 of each research type. It didn't seem like a lot but 20 branch offices is adding 270 research, 100 branch offices is adding 2,700. Since it is a playstyle where playing tall is the strategy imo, taking 10ish systems then fortifying and building upward so you can spend influence on branch offices works wonders. Any specific empire can only close one branch office per year. So assailing then with 10+ means they will always have then. Crime offices automatically reopen after 10 years. Which means they will never be able to safely reassign those building slots. Finally the corporate retreat. This building provides a stacking 10% increased amenities empire wide. This means with enough of them, the natural 10-20 you start with will be more than enough for any number of pops. Meaning you can get rid of those holo-theatres and put those pops to productive work. You can reassign those clerks to new planets or habitats to be full fledged traders or merchants. Conversely, keep that holo-theatre and have obscene excess amenities to provide very high happiness and stability to your empire. Stability converts directly into resource production. +30% at 100 stability. Now here's an absurdity. Early game go for the high crime buildings and resources offices. Once you reach the mid-late game convert every single office building into pirate havens. Assuming 100 offices which is modest by the mid-late game you'll be getting 4,000 naval capacity. Pick up naval contractors civic for another 15% create a mercenary enclave and purchase their logistics support for another 15% now you have 5,200 naval capacity without you spending a single building slot, pop, or space station module. Tldr: when playing a criminal, use your branch offices like a cancer for your enemy not a boon for yourself. Vassalize them, don't accuire their territory.

  • @paperbagginem
    @paperbagginemАй бұрын

    Great guide and explanation! Would love to see some walkthroughs utilizing these guides.

  • @DrewPicklesTheDark
    @DrewPicklesTheDark3 күн бұрын

    Mega-church really surprised me with how good it was.

  • @PerfectAlibi1
    @PerfectAlibi16 ай бұрын

    The megacorp version of the Angler civic is nice, as you could just build agricultural districts for all of your food, consumer goods and trade value needs ^^

  • @anormos7270

    @anormos7270

    3 ай бұрын

    combine that with slave civic and get a slave race on the angler jobs^^ use cybernetic ascension for even more trade^^

  • @PerfectAlibi1

    @PerfectAlibi1

    3 ай бұрын

    @@anormos7270 Personally prefer to go catalytic processing and go all Ocean worlds with a few big worlds going alloys.

  • @GravitasZero
    @GravitasZero6 ай бұрын

    Each time I play megacorp almost all empires around me are ones I cannot make branch offices on (one or two megacorps also competing with me, a machine empire, etc…)… I have found that to be a major turn off from a corpo run That and the utter RNG of the galactic market also turns me off from corpo. Can have the best trade revenue on the selected planet, be the richest in the galaxy and have spent all you can spend on “increasing” your chances… and still sometimes another random empire gets it. I remember once cheating and switching to the empires that won, removing their nomination one by one and each and every time it was still not my empire that got it lmao

  • @ElZentu
    @ElZentu4 ай бұрын

    Excellent video! Thank you very much but I have the following question: What are the best species traits for this build?

  • @volairen

    @volairen

    4 ай бұрын

    Good question. I must have forgot. I think the one with trade value. I forgot what is called.

  • @joeygk2990

    @joeygk2990

    Ай бұрын

    Thrifty for 25% trade, and then cybernetic ascension to get the "trading algorithms" trait for another +25% trade for a 50% trade bonus

  • @tendertriper4281
    @tendertriper428120 күн бұрын

    i would say there is a third megacrop aswell the PMC megacrop :)

  • @danielgloyd4529
    @danielgloyd45296 ай бұрын

    I have over 1k hours, and have never played a megacorp yet. I have been thinking about trying a run with a criminal syndicate. Going psionic with the wisperer covenant. Trying out a max stealth Battleship kinda build for fun. Do you know anything about the letters of marque civic? Seems like it would fit thematically for a stealthy criminal syndicate to also be or hire pirates.

  • @volairen

    @volairen

    6 ай бұрын

    I don't have a lot of experience with that civic. I did give some recommendations in my video. If you don't have a preference.

  • @JNorthernSG
    @JNorthernSGАй бұрын

    First time I played megacorp I was being the Rothschild family and it’s the only time in a stellaris game I’ve been the top power in every field of the game the entire run

  • @help4username944
    @help4username9446 ай бұрын

    It might seem like you're wasting the trade value on your ruler jobs, but megacorps can already get a lot of energy from branch offices. Going trade focus on top of branch offices can result in you making too much energy. So going mercantile is not always beneficial. It depends on the spawns to be fair. Megacorp is the most spawn dependent empire type, given that it trades the strong civics of the normal empires and the base bonuses from gestalt for the potential to have 'free' resources from branch offices. If you can't find an empire with high TV then you should definitely go trade

  • @GovnoHerZalupa
    @GovnoHerZalupa4 ай бұрын

    I'm not very good at playing stellaris, so I'm interested in a question. Tell me, please, which start is best suited for a classic corporation, ringworld or relic world? I can't figure out what is better revealed in the late game of the current meta. On the one hand, the ringworld gives a huge boost at the beginning and at the end of the game when at least one compartment is being repaired, but on the other hand, ecumenopolis is theoretically also a good option

  • @volairen

    @volairen

    4 ай бұрын

    Relic I think is way better

  • @joeygk2990

    @joeygk2990

    Ай бұрын

    Tricky, ring world can be VERY good because you get trade districts, but late game relic worlds can also be so good

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