I Hate That I Hate This Game

Ойындар

I can't wait for these takes to be referenced for the next 10 years as the reason why all my opinions are wrong. (Even though I'm always right)
My links
Discord Server: / discord
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Musky Website: / misshapenchair
I don't stream: / misshapenchair
Business email: misshapenchair@gmail.com
Channel art by:
/ impetus_art
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/ neirusalwa
/ @neirusalwa
/ neirusalwa
If you react to my videos publicly your soul now belongs to me.
Contrived Chapters:
0:00 - Intro
4:10 - Bug Fables
7:15 - Actions & Consequences
21:51 - Characterization
26:55 - Motivation
29:24 - Foreshadowing
42:16 - Show Don't Tell
47:02 - Payoff
59:34 - Meta Jokes
1:11:22 - Dialogue
1:14:25 - Combat
1:21:07 - Lengthy Conclusion

Пікірлер: 1 900

  • @MisshapenChair
    @MisshapenChair2 ай бұрын

    ****Edit* Due to stupidity. In my efforts to "Turn off automated moderation" for comments because I figured this would be controversial. I accidentally "Turned off comments". It should be fine now and feel free to flame me in the comments down below. Music in order of first use; ignoring duplicates for my selfish sanity: Timestamp - Name - Contributing Artists (Game if relevant) 0:00 - A Premonition - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 0:06 - Chrono Trigger - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 0:18 - Childlike - SAM Free Music (100% Orange Juice) 0:34 - Two Steps From Hell Trailer Music - Composed by Nick Phoenix (kzread.info/dash/bejne/fqummNB-n5e3nJs.htmlsi=4jSCvkVurh6R0xcq) 1:02 - Dance of 1000 Suns - Eric W. Brown (Sea of Stars) 1:22 - Title Screen - Eric W. Brown (Sea of Stars) 1:44 - Mooncradle (Day) - Eric W. Brown (Sea of Stars) 2:23 - Encounter Elite - Eric W. Brown (Sea of Stars) 3:05 - Serenade of Respite (Day) - Yasunori Mitsuda (Sea of Stars) 3:45 - peace - SAM Free Music (100% Orange Juice) 3:50 - What Comes of Despair - Masayoshi Soken (FFXIV: Endwalker) 4:10 - Do you have any evidence? - watson (100% Orange Juice) 4:33 - Blight - Kou Otani 4:50 - Ending theme (Super Mario World) 5:01 - Robo Gang Johnny - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 5:58 - Bike Chase - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 6:02 - Guardia Millenial Fair - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 6:08 - Battle - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 6:13 - Wind Scene - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 6:16 - It Has To Be This Way - Jamie Christopherson & Logan Mader, Akira Takizawa & Pete Crossman, Jimmy Gnecco (Metal Gear: Rising) 6:27 - Chrono and Marle ~Far Off Promise~ - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 6:40 - The Mountain Trail (Day) - Eric W. Brown (Sea of Stars) 7:15 - Peaceful Days - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 8:45 - A Strange Happening - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 9:18 - Guardia Castle (Pride) - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 9:24 - Questioning - Masakazu Sugimori??? I think (Phoenix Wright: Ace Attorney) 9:37 - The Trial - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 10:25 - Memories of Green - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 11:05 - The Great Archives - Eric W. Brown, Vincent Jones (Sea of Stars) 11:26 - Mooncradle (Night) - Eric W. Brown (Sea of Stars) 12:14 - The Forbidden Cavern - Eric W. Brown (Sea of Stars) 12:18 - Malevolent Confrontation - Eric W. Brown (Sea of Stars) 13:04 - Zenith Academy - Eric W. Brown, Vincent Jones (Sea of Stars) 13:44 - Devoted Warriors - Eric W. Brown (Sea of Stars) 14:05 - Ruins of Strife - Eric W. Brown (Sea of Stars) 14:27 - Devoted Warriors - Eric W. Brown (Sea of Stars) 14:36 - Prevolt/Zophiel - MONACA (Drakengard 3) 15:57 - Battle On - Eric W. Brown (Sea of Stars) 17:02 - Cheerful Mood - Murasato Shota (100% Orange Juice) 17:16 - Living With Determination - Shoji Meguro (Persona 3) 17:30 - A Shot of Crisis - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 19:08 - Ruined World - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 19:20 - Wyrd The Training Dummy - Eric W. Brown (Sea of Stars) 19:39 - Trials in the Mist - Eric W. Brown (Sea of Stars) 20:03 - Lavos’ Theme - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 20:21 - Primitive Mountain - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 21:05 - Battle 2 - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger [unreleased]) 21:43 - Robo’s Theme - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 22:02 - Dante’s Office - Tetsuya Shibata (Devil May Cry 3) 22:21 - Any Special Orders - Steven McNair (Devil May Cry 5) 22:35 - Nevan Defeated ~ Thunder Blade Nevan - Tetsuya Shibata (Devil May Cry 3) 22:40 - Axel F - Crazy Frog 23:14 - The Humble Boast - Eric W. Brown (Sea of Stars) 23:22 - The Dweller of Woe - Yasunori Mitsuda (Sea of Stars) 23:31 - Storytime Interlude Chorus of Content - Eric W. Brown (Sea of Stars) 23:55 - Horizons Unbound - Eric W. Brown - (Sea of Stars) 24:10 - Port Town (Day) - Eric W. Brown, Vincent Jones (Sea of Stars) 24:32 - Path of Ascension - Eric W. Brown (Sea of Stars) 24:42 - Settler Island - Eric W. Brown (Sea of Stars) 25:47 - Delightful Spekkio - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 26:03 - The Clockwork Castle - Eric W. Brown, Vincent Jones (Sea of Stars) 26:43 - Descant of the Dweller - Eric W. Brown (Sea of Stars) 26:58 - Black Dream - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 27:05 - Zeal Palace - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 27:20 - Ayla’s Theme - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 27:29 - People Without A Hope - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 28:34 - The Elder Mist - Eric W. Brown (Sea of Stars) 28:49 - Aephorul Returns - Eric W. Brown (Sea of Stars) 29:07 - The Final Day - Masayoshi Soken (FFXIV: Endwalker) 29:24 - Secret of the Forest - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 29:53 - Sealed Door - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 30:01 - The Hidden Truth - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 30:12 - Undersea Palace - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 30:15 - Remains of Factory - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 30:31 - The Oracle of Tides - Eric W. Brown (Sea of Stars) 30:39 - Sacred Secrets (Day) - Eric W. Brown (Sea of Stars) 32:14 - The Docks of Wraith Island - Eric W. Brown (Sea of Stars) 33:17 - The Mountain Trail (Pirate Version) - Celtic Metal Dude (Sea of Stars) 33:20 - A Woeful Lament - Yasunori Mitsuda (Sea of Stars) 36:27 - Port Town (Pirate Version) - Celtic Metal Dude (Sea of Stars) 36:55 - Watcher Island - Eric W. Brown (Sea of Stars) 36:58 - The Mole Masons (day) - Eric W. Brown, Vincent Jones (Sea of Stars) 37:24 - Manoria Cathedral - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 38:27 - Imperial Will - Nobuo Uematsu (FFXIV) 38:52 - Dwellers Fury - Eric W. Brown (Sea of Stars) 39:13 - Magus’ Castle - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 39:42 - The Acolytes - Eric W. Brown (Sea of Stars) 40:12 - At The Bottom of Night - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 42:31 - Panic At The Outpost - Eric W. Brown (Sea of Stars) 42:49 - Whispering Winds The Serpent's Lullaby - Eric W. Brown (Sea of Stars) 43:29 - The Town of Mirth (Day) - Yasunori Mitsuda (Sea of Stars) 43:56 - Teaks The Travelling Historian - Eric W. Brown (Sea of Stars) 44:20 - Across The Moorlands (Day) - Eric W. Brown, Vincent Jones (Sea of Stars) 44:24 - The Storm Calls For You - Eric W. Brown (Sea of Stars) 44:29 - The Watchmaker - Eric W. Brown (Sea of Stars) 44:47 - Black Market - Eric W. Brown (Sea of Stars) 45:33 - Time Circuits - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 47:11 - Frog’s Theme - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 47:14 - Army of Strife - Eric W. Brown (Sea of Stars) 47:37 - Lair of the Fleshmancer - Eric W. Brown (Sea of Stars) 47:55 - Meeting Outside Time - Eric W. Brown (Sea of Stars) 48:48 - Ascension - Eric W. Brown (Sea of Stars) 49:13 - The Skylands - Eric W. Brown (Sea of Stars) 49:30 - Lair of The Necromancer - Eric W. Brown (Sea of Stars) 49:51 - Schala’s Theme - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 50:38 - The Day the World Revived - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 52:07 - Determination - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 52:11 - Last Battle - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 52:20 - First Festival of Stars - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 53:07 - Tyran Castle - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 54:17 - Duplicitous Wrath Pt.1 - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 54:58 - Duplicitous Wrath Pt.2 - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 56:01 - Zephyr And Sky (Pirate Version) - Celtic Metal Dude (Sea of Stars) 56:48 - Beyond The Stars - Eric W. Brown (Sea of Stars) 57:03 - Elegy of the Hero - Eric W. Brown (Sea of Stars) 57:13 - The Frozen Peak (Day) - Eric W. Brown (Sea of Stars) 58:11 - Sinister Unknown - Eric W. Brown (Sea of Stars) 58:31 - The Brink of Time - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 59:30 - pearls are hopping in a cup - Takuya Matsumoto (100% Orange Juice) 1:02:36 - Dragon Quest XI Symphonic Overture - Koichi Sugiyama 1:07:53 - Watcher Island (Pirate Version) - Celtic Metal Dude (Sea of Stars) 1:08:12 - Dance of 1000 Suns (Pirate Version) - Celtic Metal Dude (Sea of Stars) 1:09:04 - Monuments To The Ancients - Eric W. Brown (Sea of Stars) 1:09:42 - Contention - Nobuo Uematsu (FFXIV: Heavensward) 1:09:58 - The Maker’s Ruin - Nobuo Uematsu (FFXIV) 1:10:24 - The Mole Masons (Pirate Version) - Celtic Metal Dude (Sea of Stars) 1:11:29 - Cael and the Kids - Eric W. Brown (Sea of Stars) 1:11:41 - Fanfare 1 - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 1:12:45 - Sky Base - Eric W. Brown (Sea of Stars) 1:13:06 - Battle on v2.1 - Eric W. Brown (Sea of Stars) 1:14:17 - Sibling Showdown - Tetsuya Shibata (Devil May Cry 3) 1:15:18 - Encounter Elite v2.1 - Eric W. Brown (Sea of Stars) 1:17:02 - Boss Battle 2 - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 1:17:22 - Sophisticated Fight - Hayato Sonoda (Trails in the Sky) 1:18:56 - Shoppe - Eric W. Brown (Sea of Stars) 1:19:26 - Temple of Sacrosanct - Eric W. Brown (Sea of Stars) 1:19:50 - Hills Of Determination (Day) - Eric W. Brown (Sea of Stars) 1:20:28 - Zephyr And Sky (Day) - Eric W. Brown (Sea of Stars) 1:25:39 - Epilogue (To Good Friends) - Yasunori Mitsuda, Nobuo Uematsu (Chrono Trigger) 1:26:31 - And The Story Begins - Yoshito Sekigawa, Yuka Tsukiyoko & Saki Kasuga (Paper Mario: The Thousand Year Door) 1:26:50 - A Cat Relaxing in the Sun - Hayato Sonoda (Trails in the Sky)

  • @LucyPyre

    @LucyPyre

    2 ай бұрын

    the fact you document all of the music used is actual insanity. u will never be featured in an hbomber guy video i guarantee u that. king shit as usual

  • @MisshapenChair

    @MisshapenChair

    2 ай бұрын

    @@LucyPyre I still have time to screw up.

  • @iwannalickmenatsfeet9467

    @iwannalickmenatsfeet9467

    2 ай бұрын

    i kneel

  • @WeskAlber

    @WeskAlber

    2 ай бұрын

    @@LucyPyreDon't worry, he plagarized me by disliking Sea of Stars. I did that first. I'm callin the Harris. I'm the only one allowed to dislike this game. (I've not even watched the video yet his complaints probably are much more scathing than mine even)

  • @Cayden.1

    @Cayden.1

    2 ай бұрын

    Couldnt agree with you more, sea of stars was quite the dissapointment and all the praise it gets makes me dissapointed that generic games get absurd amounts of praise for "innovation". ANYWAYS... play chained echoes, its the most underrated rpg story of all time that will cleanse your soul with great gameplay and story, you will like it, just play the prologue and you'll see the start of something worth your time.

  • @ChrisPTenders
    @ChrisPTenders2 ай бұрын

    Plot twist: guy whose favorite game isn't even Chrono Trigger accidentally kinda makes one of the best video essays on its strengths I think I've ever seen.

  • @flayncel

    @flayncel

    2 ай бұрын

    chrono trigger is special because it's so fuckin goated even if you're not even a big fan of it, you still know and have to agree that it's amazing, there's so much shit i love waaaaay more than chrono trigger, but if anyone asks for a jrpg to start getting into jrpgs, my answer is always chrono trigger or ff7, because i think ff7 shares those characteristics with chrono trigger of being really really really good, fairly simple at the end of the day, shorter than most jrpgs (chrono trigger more so than ff7), easy to pick up with a pretty engaging story, etc.

  • @tomforge614

    @tomforge614

    2 ай бұрын

    I mean, I even bought one of the FF4/Chrono Trigger PlayStation double packs a couple weeks back before the price could skyrocket with Toriyama's death. It's kind of considered a staple to the point I'm surprised it hasn't recived a remaster.

  • @Multienderguy37

    @Multienderguy37

    Ай бұрын

    ⁠@@flayncelWhat would you say is your favorite JRPG? Chrono Trigger is the game I liked the most in the genre, but I haven’t played too many and would like to hear some recommendations.

  • @flayncel

    @flayncel

    Ай бұрын

    @@Multienderguy37 my favorite is Xenoblade 3, I really recommend the Xenoblade trilogy if you have a switch or a PC that can run Ryujinx. what i would recommend next really depends on what you liked the most in chrono trigger, afaik some games like I Am Setsuna and Sea of Stars have a similar combat system but I haven't played them, but the ATB system that final fantasy 4 to 9 uses is almost the same. I never got super far into FF6 but if you liked Chrono trigger you'll probably like it as well, especially due to being in the same era and console etc. so it's got a lot of similar vibes. If you really want to dig into some really satisfying combat I recommend literally any shin megami tensei that peeks your interest, the press turn system that the mainline games use from 3 onwards is the best but the old style that the first person ones use is also really fun, and persona's 1 more is basically an altered press turn so also really fun. smt is great cause each one has a whole different vibe so just go with whichever one seems the coolest to you. story wise, when it comes to having a bunch of cool characters and lotsa world building, I don't think there's anything that tops the Trails series. preferably play in release order (so first should be trails in the sky). the time travel stuff I don't know any games that do it like Chrono Trigger did but Radiant Historia is cool, and 13 Sentinels Aegis Rim crazy with it and it's one of those games that you spend a lot of time being confused af and gradually understanding wtf is going on. Fire Emblem Awakening has time travel but it's kinda whatever, but I do recommend it (or any fire emblem game) because this series is really fun. Not really helpful that I'm giving a bazillion recommendations lol so i'm gonna be biased and say just play Xenogears lol other than that my heavy recommendations are: Xeno anything (gears, saga or blade) Shin Megami Tensei IV Crosscode Final Fantasy X Paper Mario The Thousand Year Door Earthbound

  • @RenoKyrie

    @RenoKyrie

    Ай бұрын

    ​​@@Multienderguy37Not JRPG but a Korean RPG Try Library of Ruina My favorite JRPG is Phantasy Star 4 tho

  • @Lukanaya
    @Lukanaya2 ай бұрын

    you didn't have to make a 1h27min video just to tell me to play chrono trigger, but i'm glad you did

  • @damienscott6537

    @damienscott6537

    2 ай бұрын

    Play Chrono Cross too if you haven't. the Remaster is supposedly decent. don't expect the same game, but it's great in it's own way. and the music in both are top notch.

  • @somerandomchannel382

    @somerandomchannel382

    2 ай бұрын

    AS MUCH... as we want to throw shade on this game. Saying Sea of Stars is a RPG is actually wrong. Its a Chrono Trigger Styled Game - where you fight the enemies - with turn based combat - without entering a "Final Fantasy Battle Screen" . Try to look up how many pixel based games like this exist? I argue this is basically the second, or third one. For that reason - being the second CT styled game. I'm just hyper for it to exist and hopefully inspire someone who might have more "Story-driven" plot to create another CT styled game.

  • @TheTolnoc

    @TheTolnoc

    2 ай бұрын

    The other half of the video was to tell you to play Paper Mario.

  • @brya9681

    @brya9681

    2 ай бұрын

    then play Chained Echoes, which is if Sea of Stars understood why Chrono Trigger was good.

  • @FredMaverik

    @FredMaverik

    2 ай бұрын

    lol

  • @InvadeNormandy
    @InvadeNormandy2 ай бұрын

    I feel like indie RPGs besides a rare small handful every 5-ish years tend to fall into a cargo cult curse. Being "Inspired" by the greats and classics while not actually implementing the lessons they were teaching or already mastered. It's all window dressing and aesthetic.

  • @ablationer

    @ablationer

    Ай бұрын

    Feels like we see the same exact problem in Boomer Shooters lately, especially the recent 3D Realms titles. They nail the surface level vibes, but... Past that, there's nothing

  • @Eener1000

    @Eener1000

    Ай бұрын

    It's like fanfiction writing: Someone loving something and trying to recreate it, but from a totally different starting point and focusing on something while neglecting so much other stuff.

  • @matteste

    @matteste

    Ай бұрын

    @@ablationer A lot of those boomer shooters seems to be because of Slipgate Ironworks. Civvie really tore into them recently with their rather underwhelming titles.

  • @ablationer

    @ablationer

    Ай бұрын

    @@matteste yeah, exactly where I'm coming from

  • @jellogamer6493

    @jellogamer6493

    Ай бұрын

    Chained echoes. Same thing as sea of stars, being heavily inspired by Chrono Trigger, but I found it really good. Give it a try, you might also like it.

  • @thomashooper2451
    @thomashooper24512 ай бұрын

    It's a shame that the internet destroyed the word "cope." Garl wasn't using slang or being meta there. That's how the word is meant to be used.

  • @planescaped

    @planescaped

    2 ай бұрын

    Yeah, cope, seethe and cringe are all actual words that have been ruined by 14 year olds on the interwebs. Mald is slang though.

  • @Vaquix000

    @Vaquix000

    2 ай бұрын

    It's amazing the dude making this video genuinely seems to think the word "Cope" was invented for slang, because that CLEARLY wasn't said in its slang form. This is the kind of mistake I would expect a "14 year old on the interwebs" (as planescaped accurately points out) to make, and the creator of this video is clearly an adult so that's freaky that he would not know this.

  • @BrainWasherAttendent

    @BrainWasherAttendent

    2 ай бұрын

    @@Vaquix000lol others blind spots are indeed hilarious

  • @GhostEmblem

    @GhostEmblem

    2 ай бұрын

    In my day cope was the past, present and future tense of the word and you structured your sentence appropriately to fit. The words 'coping' and 'coped' were never used whether they existed or not. That you pointed out the word 'cope' and not 'coping', even though it is not what was said and shown in the video kind of shows you all misunderstood what the problem even was in the first place. Though I dont know if 'coping' was or was not always grammatically correct it doesnt really matter I think 'coping' is an improvement.

  • @aspenlog7484

    @aspenlog7484

    2 ай бұрын

    "she is currently coping with the loss of her father". I hate when games shove in modern internet slang to try and be more relatable like this.

  • @tipsy634
    @tipsy6342 ай бұрын

    Garl's complete lack of reaction to losing an eye, vs Pokey Finch being the weird mean kid next door who joins you on your first mission, runs away, and ends up becoming.... whatever the hell he is

  • @Caydiem

    @Caydiem

    2 ай бұрын

    Earthbounds story is ridiculous so Pokey developing a business sense, getting adopted by a CEO, betraying said CEO for his money and spending it on inter-dimensional research just to team up with an extraterrestrial being with no clear form for the sole purpose of showing up Ness, who has all the makings of an actual protagonist unlike him isn't that weird...right?

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    I thought Garl was going to be evil. I mean his first line is "hey guys, let's go open up the FORSAKEN CAVE"

  • @planescaped

    @planescaped

    2 ай бұрын

    @@timmyman9677 Goading friends into opening up forbidden cave? check. Childhood friend of protagonists? check. Missing an eye and/or sporting a goatee? check He seriously does have a bunch of the traits of your typical friend turned bad guy character, lol

  • @deathdealer312

    @deathdealer312

    2 ай бұрын

    @@planescaped but if he turned evil, how else would he become the Gary Stu?

  • @loycos3648

    @loycos3648

    2 ай бұрын

    its not everyday u see a tumblr mutual in the youtube comments :)

  • @Lucat_the_Nerd
    @Lucat_the_Nerd2 ай бұрын

    One thing that I’ve seen a lot of people say is that Zale and Valere are “supposed” to be boring. THAT’S NOT HOW WRITING WORKS, PEOPLE!

  • @pierrelaplant7926

    @pierrelaplant7926

    2 ай бұрын

    Just because they're supposed to be bad doesnt make them good.

  • @richardklein1167

    @richardklein1167

    Ай бұрын

    Seeing them overuse ... Is what makes Valerie and Zale terrible. They should've given them more characterization.

  • @Vesta_the_Lesser

    @Vesta_the_Lesser

    Ай бұрын

    Someone took the “every man” trope a little too far (they made an attempt, but “an attempt” just isn’t good writing) and thought they could compensate with good music and visuals and everything else XD

  • @fieryrebirth

    @fieryrebirth

    Ай бұрын

    Crono has more character than these two. You see his character through the emoting and his actions in cutscenes.

  • @KatrinaAmaxas

    @KatrinaAmaxas

    Ай бұрын

    Kinda reminds me of Alex from the YiiK game.

  • @Amalvipls
    @Amalvipls2 ай бұрын

    I would have changed every instance of a "haha" or "!!" dialogue box with actually showing the character laughing or being surprised with their sprite

  • @BillyKamp

    @BillyKamp

    2 ай бұрын

    The Chrono Trigger style, weird how no one ever did it like that.

  • @seacliff217

    @seacliff217

    2 ай бұрын

    ​@@BillyKampIt was done in FF6. The weird thing is sprite based-games haven't done it much since.

  • @BillyKamp

    @BillyKamp

    2 ай бұрын

    FF6 is older then CT, So not again since both, @@seacliff217

  • @Paulo27

    @Paulo27

    2 ай бұрын

    Falcom still decades ahead of the curve when it comes to that.

  • @timballisto

    @timballisto

    Ай бұрын

    ​@@seacliff217Crosscode is basically that x11

  • @RazAnime
    @RazAnime2 ай бұрын

    you dont know how insanely VINDICATED I feel after being told over and over how great this game is only to put it down after 2 hours exactly because I felt the writing was absolutely horrid and that the intro portion was one of the worst written intros in an otherwise good game that I have ever seen

  • @ProjektBurn

    @ProjektBurn

    2 ай бұрын

    Same here buddy. I was so hyped walking into the game, and so disappointed roughly 2 hrs later when I caught myself asking myself, "I have limited time on this planet. Is this story worth wasting time?" and immediately uninstalled it as my answer. I'm positive there's so many more out there who felt the slap to the face from the bad story telling, which sucks so much.

  • @everilliem3292

    @everilliem3292

    2 ай бұрын

    Same, I quit after about the 2 hr mark.

  • @Pineabble

    @Pineabble

    2 ай бұрын

    Thank you to this little string of comments for helping me save money. I've been ruminating over whether I should buy for a very long time because something about it made me think it was going to only look the part of the classics I grew up with and I was worried about the story, writing and characters a lot. Maybe I'll try it out if it's ever very cheap, but I've seen multiple people who've stopped after about two hours like you three and I get the feeling it would be the same for me.

  • @ansem3463

    @ansem3463

    2 ай бұрын

    @@Pineabbleor you can try in gamepass like i did

  • @khatharrmalkavian3306

    @khatharrmalkavian3306

    2 ай бұрын

    Vindicated? Listen... Never forget that half the people out there are below average... ...And the average person is a tasteless moron.

  • @HeavySighSA
    @HeavySighSA2 ай бұрын

    Honestly, the most confusing bit for me in this game's total lack of consequence is how Zale and Valere react to Serai getting Garl killed. He is the one person they are even remotely shown to actually care about, and his death is treated like a huge dramatic moment. Serai disobeys the one thing they've been told to NOT DO out of hot-headed stupidity and their reaction isn't fury, or kicking her out of their group, or even just cursing her out for a moment. They just... don't care.

  • @kaizeroll3914

    @kaizeroll3914

    2 ай бұрын

    She may have disobeyed the only rule she should have followed, but Garl still jumped in to protect his friends on his own accord which is why I think they don't go to blaming her immediately. Honestly I think it could have been a great character developing moment for Valere and Zale to project their anguish and frustrations of losing their BEST FRIEND onto her because she was the catalyst leading to the event. I'd like to have seen her have some dialogue trying to defend her actions only to have V&Z fire back and shut her down, creating tension between them all.

  • @CielBlanche

    @CielBlanche

    2 ай бұрын

    Serai may be mechanical but Zale and Valere are the true robots

  • @Buglin_Burger7878

    @Buglin_Burger7878

    2 ай бұрын

    @@kaizeroll3914 Even if her action didn't result in the death of Garl it would've gravely injured one of the party members, but with how Garl jumped in it looks like the attack would've wounded both Zale and Valere significantly. This literally would've likely resulted in the death of the entire world if it wasn't for Garl.

  • @somerandomchannel382

    @somerandomchannel382

    2 ай бұрын

    AS MUCH... as we want to throw shade on this game. Saying Sea of Stars is a RPG is actually wrong. Its a Chrono Trigger Styled Game - where you fight the enemies - with turn based combat - without entering a "Final Fantasy Battle Screen" . Try to look up how many pixel based games like this exist? I argue this is basically the second, or third one. For that reason - being the second CT styled game. I'm just hyper for it to exist and hopefully inspire someone who might have more "Story-driven" plot to create another CT styled game.

  • @aquack9919

    @aquack9919

    2 ай бұрын

    The thing is if Serai hadn't of done that they all would've died and the world would have been fucked. The person they should really be pissed at is Reshan.

  • @AurumAlex64
    @AurumAlex642 ай бұрын

    This video is just... exactly what I felt. Listening to The Escapist's documentary on Sea of Stars, at 28 minutes the game's creative director talks about hitting all of their development milestones, and he says: "My personal nightmare is that because we've shown everything except for the script, right? So I'm just hoping it's not a weak link." And, unfortunately, I think his worst fear was realized. Sea of Stars has a lot of great things going for it, but its story really is baffling. I think you were a lot nicer on those prophecies than I would've been. Prophecies are a staple of any fantasy story, but good prophecies should reveal something about the characters. When the Elder Mist says Valere will need to "create paths on water," that should be a metaphor for something; it should be referring to some internal conflict within Valere. But no, it's just entirely literal. At some completely arbitrary point in the story, Valere needs to bridge two islands together with water... and that's it. What's even the point of that? Zale's prophecy is just as arbitrary. The thing about a Chekhov's Gun like this is that it's not enough for it to just come into play later in the story, it also has to *meaningfully* impact the story. But these prophecies could be removed entirely and literally nothing changes, about the plot or the characters. As you point out, that applies to a lot of elements in this game. Erlina and Brugraves are another mess. This is probably the game's most interesting conflict, but Sea of Stars just.... never does anything with it. They have a right to feel angry; they've essentially been conscripted into an endless war, an eternity of conflict that can never be won. They aren't allowed to make friends, they aren't allowed to have hobbies, they aren't allowed to have lives. A better story would show us how Moraine's training has severely impacted Zale and Valere. Maybe they're so socially blunted from being holed up in the Academy all of their lives, so indifferent to their own wills and desires they never stop to think about what they themselves want out of life. Erlina's perspective should give them a lot to evaluate, especially when they realize she is correct and there are more Dwellers than just the Dweller of Woe. But it doesn't. Zale and Valere don't care. Apparently they're fine living their entire existence in servitude. I can't remember a game this neglectful of its main characters. My feeling about Sea of Stars in the end is that it feels like it's trying to be a piece of a larger story rather than be an actually satisfying story itself. Consider the Acolytes and Erlina/Brugraves: both sets of characters don't have an actual resolution to their stories in Sea of Stars. Instead, they unceremoniously vanish. Of course, if you've played The Messenger, you have an idea as to what happened to these two. And the fact that the Fleshmancer can travel to alternate universes to wreak havoc screams "shared universe." It means they can set infinite games in this setting, with each one building up a grander narrative of the Fleshmancer, as they have already done with the The Messenger/Sea of Stars. But if this is the direction they go, they need to realize that a shared universe will only be as interesting as the individual stories which populate it.

  • @mr.j3rs3y

    @mr.j3rs3y

    2 ай бұрын

    I have a lot of thoughts about how the story could be improved overall, but I absolutely agree with the point of it trying to be a small part of a bigger whole. The problem that it creates is that the small piece isn’t that interesting because of its weak story, so why should I be invested in the bigger whole? And yeah I honestly feel really bad for the director because I know he worked very hard to make the story good, but it’s clear he’s not a seasoned writer. I think what would be good is to have other writers and editors help him with directing his vision into its best possible version, as I think he can make a solid skeleton/rough draft of how things go in the story, it just needs to be expanded upon.

  • @francjirachi

    @francjirachi

    2 ай бұрын

    Completely agree, specially that last paragraph, it seems that the story of the game itself was just an afterthought while the main idea was making the start of a larger universe, which is a horrible idea to start it like this, and the resolution to this game ment nothing, it's still a loop of infinite universes being destroyed and very few of them succeeding, they just saved their own

  • @Excelsior1937

    @Excelsior1937

    2 ай бұрын

    I really like Sea of Stars, mainly for the gameplay and music, but I completely agree that a shared universe needs each individual story within it to be satisfying. I mean, Sea of Stars is getting away with it because it worked as a game well enough to make up for the flaws in the story, and I thankfully cared ENOUGH about the characters, but this is the exact thing that has doomed every would-be cinematic universe that has tried to follow in the footsteps of the MCU. I’m still glad that Sea of Stars did well because I enjoyed it and I want to see Sabotage continue to make good games, but as a big narrative junkie, my biggest hope for their next game is that the story sees substantial improvements.

  • @Excelsior1937

    @Excelsior1937

    2 ай бұрын

    The prophecies too, I definitely agree there. Valere’s prophecy is also the thing I think about when it comes to my disappointment on that regard. I heard her prophecy about creating paths on water, and I wasn’t sure exactly what that could mean, but I was picturing Valere having this Moses parting the Red Sea moment where, as an important moment in her main arc, she has to escort a bunch of people to safety and in the midst of deep inner turmoil, she’s able to have some sort of revelation about herself or something else that lets her find the power in herself to “create paths on water”. I never thought it had to look even remotely like that, but point is I imagined something with much greater implications for her character than what we got.

  • @mattieboombatti

    @mattieboombatti

    2 ай бұрын

    Yes. God, same. I was confused that the Steam page was gushing so much, when the game is so... Ugh, it's fine. Not great. Some bad.

  • @HavenKhaos
    @HavenKhaos2 ай бұрын

    So someone once mentioned something to me that helped shape my understanding of Chrono Trigger and what a lot of RPGs fail at. And that is Chrono Trigger settles early on what the goal is. To stop Lavos. And the thing is no matter what you're doing or how far removed it seems. It always ladders back to stopping Lavos. Take when you go back in time to the Prehistoric Era to restore the Masamune Ultimate Goal: Defeat Lavos How: By defeating Magus before he can summon Lavos How Lv. 2: By recruiting Frog to fight Magus How Lv. 3: By restoring the Masamune for Frog to wield How Lv. 4: By getting dreamstone from the past to mend the Masamune Complication: In the past, Azala and the Reptites steal your Gate Key, stranding you there. Current Goal: Go after Azala and the Reptites. Your goal of going after Azala and the Reptites is, in theory, not related at all to defeating Lavos, but due to Chrono Trigger's story structure it and everything else in the game always returns to the Ultimate Goal. Everything becomes another rung connected to it. So many RPGs have Shit Happen but that shit is Just Happening. An example of this (which is where the comparison came from) is the original Golden Sun. A mere minute after you get your goal you're forced to get sidetracked and it isn't even remotely clear why. If you try to go ahead, you'll see the path blocked by ivy, but not only is this a poor obstacle logically (you really can't burn or cut it?), it doesn't give you any clue about what you're looking for. The only reason to go to Vault is because Camelot put it right in your path, but that's a terribly unsatisfying and incredibly artificial motive. If I were Crono, I would chase after Azala; if I were Isaac, I would borrow some hedge clippers and ignore Ivan and the thieves entirely. You do a thing only because the thing is there to do and it happens to line up with solving your current problem. Rather than your current problem leading to the situation that will resolve it.

  • @fishingmule3266

    @fishingmule3266

    2 ай бұрын

    I would say Sea of Stars is quite good in this regard. Everything is based around trying to liberate the world from the dwellers. Things are going somewhat to plan until some major setbacks appear, and every side task from that point is countering the setbacks and pressing on.

  • @exist4046

    @exist4046

    2 ай бұрын

    As much as I fucking adore Golden Sun, yeah that's actually a good assessment. Later into the game there's a bit more complex stuff involved in the writing but holy shit can some of it feel disjointed. Again, I absolutely adore the game (and while reading your comment I actually started thinking of Golden Sun BEFORE you mentioned it lmao), but some of the story is really Weird lmak

  • @HavenKhaos

    @HavenKhaos

    2 ай бұрын

    @@exist4046 Golden Sun is a game I love dearly, I played TLA for ages I even input the hyper long code multiple times. It inspired a love of writing and game design in me... and it kinda sucks. Now It's not bad, it's not the worst RPG I ever played... I've Lunar Dragon Song after all... But... It wasn't the bombastic classic I thought it was.

  • @exist4046

    @exist4046

    2 ай бұрын

    @@HavenKhaos I think most of my enjoyment of it is primarily the systems and combat tbh. I had a streak for nearly a week where I only played Golden Sun (via the GBA emulator for Switch, so it was on my damn TV of all things) and tbh, I think what I enjoy most are the puzzles and the battle systems. The Djinni are just too much fun to mix and switch and whatnot. It's really polished in that aspect, which kinda made me forget I was playing a game from like. The 90s? Early 2000s? But the story, now that I think through it, really isn't anything insane at all. The game feels like the story is meant to be for a younger age group than what the actual systems are meant for. It's not even an easy game imo, I consider myself pretty decent at turn based RPG games but some of the boss battles have gotten really tense, which I quite enjoy. But the writing sorta feels almost like.... A mix between what would be a decent RPGMaker indie game story made by a teenager, and also a kid's story book. They really try to tie shit together, but good god it really doesn't seem to know who it's meant to be marketed for. Though, fortunately, the game having such silly childish fantasy themes at times does help me destress, especially when a lotta the media I consume tends to be much darker, or at least has far more serious themes. If they ever were to remake the original, I think with story tweaking it would be all around really good, especially when so many fans of the game nowadays aren't kids and are nostalgic adult fans

  • @Eener1000

    @Eener1000

    Ай бұрын

    The whole Lavos goal actually doesn't come into view until you are quite a ways into the game. Other games like Breath of Fire3 don't even have a singular goal untill almost the very end and most of the game is just mini-adventure after mini-adventure slowly guiding you towards the endgoal. It's all about execution and one problem indie games have is teams consisting of passionate people, but also people who have very little experience where the old games had teams of professionals who mostly had experience in their area and were overseen by veterans.

  • @NightshadeBlacknife
    @NightshadeBlacknife11 күн бұрын

    "I don't want to goon to your plot: I want to COOM to your plot" Thank you for this line, I will now use it when I can.

  • @mimickingdaravon2573
    @mimickingdaravon25732 ай бұрын

    I didn't dislike my time with Sea of Stars, but I knew I was unsatisfied by the writing. This went a long way to helping me understand why.

  • @zacharymacleod1146

    @zacharymacleod1146

    2 ай бұрын

    I was totally the opposite. I found the gameplay boring and it eventually made me quit… but I did like the writing and characters.

  • @boi3393

    @boi3393

    2 ай бұрын

    @@zacharymacleod1146 hey man, do tell why do you like the writing and the characters. i like to see from opposite perspective too.

  • @zacharymacleod1146

    @zacharymacleod1146

    2 ай бұрын

    ​@@boi3393I didn't make it to the first dweller, but up to that point, I just found the characters and dialogue entertaining? Not so much the main duo, but characters like Garl, Teake, and the pirate crew all amused me and I liked their dynamics and humor. Yeah, even Yolande's meta jokes. That said, now that I've seen the full video I definitely agree with the points made.

  • @CielBlanche
    @CielBlanche2 ай бұрын

    The most terrifying thing about this video is that, as comprehensive and well-made as it is, the crippling writing problems in this game run so deep that there's probably still another hour and a half of stuff to cover, it's just so much that it's a superhuman task to process all of it. It don't know if it makes sense to feel this way, but it genuinely upsets me when the efforts of an entire team are ultimately put to waste because the CEO of the company (after shit talking the scenario writing in Final Fantasy 6) unilaterally decided he was good enough to be the sole writer of the game and singlehandedly blew the fourth leg out of the proverbial chair. This is a project that really excited me when I heard about it, like the spirit of a certain time wasn't fully extinguished by corporate fuckheads in the 2000s and managed to be passed on. Even the idea of this game still stirs something in me even after I know how poorly it turned out, because what it could have been is just that potent. What a missed opportunity.

  • @ThinkBeyondOrdinary

    @ThinkBeyondOrdinary

    2 ай бұрын

    This is one of those games that screams "wasted potential". Because the game manages to reach such a high level of excellence in certain aspects of the presentation that the fact that the story is bad becomes even more glaring. Because it is the biggest point of contrast between all the other things. The chair analogy makes perfect sense here, no doubt. I still think that despite all of this, the game is worth playing just for the overall experience. Admiring the impeccable pixel art and the extremely catchy music is an experience in itself, and I imagine that for many people, most of them even (given all the positive reviews), it is more than enough. But I can definitely understand the sense of disappointment and despair at seeing how bad the story turned out to be. It's such a pity.

  • @ChrisPTenders

    @ChrisPTenders

    2 ай бұрын

    Gosh do I feel that last part.

  • @Starfloofle

    @Starfloofle

    2 ай бұрын

    The ubiquity of people who think "I'm a writer!" because they can come up with some vague concepts and *can write words* is *infuriating,* especially as a writer myself. There are tons of very talented people out there who would gladly coordinate their work with your ideas, blossom that nascent concept into something beautiful alongside you, but *nooooo.* We're considered irrelevant and meaningless because "anyone can write, it's easy." WHERE DID THIS IDEA THAT PERMEATES SOCIETY EVEN COME FROM?? How did writing as an artform become so utterly devalued to the point there are people who believe that anyone who can communicate a sentence and imagine any concept qualifies as a writer?? It deeply hurts my soul to see wasted potential like this, there's an infinite number of different ways you can take vague concepts and if the author had been willing to collaborate with them instead of being standoffish, prideful, and self-righteous he would have had *no* trouble finding people willing to help him write his story. But nooooooo.

  • @metalhev3989

    @metalhev3989

    2 ай бұрын

    @@Starfloofle I think people confuse "anyone can have interesting ideas" which is true, with "anyone can write" which is horribly false. Having an interesting idea doesn't mean you're able to actually translate that into something workable.

  • @Starfloofle

    @Starfloofle

    2 ай бұрын

    @@metalhev3989 Yes, this, precisely! Oftentimes many a great idea comes from someone who's not a writer (just look at the wacky nonsense kids come up with lol) but you need someone actually talented in the skill to translate it into something whole and complete.

  • @movelea
    @moveleaАй бұрын

    you know coping is a real word and not just slang, right? The people of the island *are* coping with the situation, only coping, for too long one might say.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth2 ай бұрын

    As you say at the start, I really dislike how "The Game Awards" have turned into New E3. It's so short-sighted because it delegitimizes games as an art-form. Imagine if the Oscars had like 3 Marvel trailers wedged into them because Disney paid for the venue?

  • @tinminator8905

    @tinminator8905

    2 ай бұрын

    I disagree. Not many people would watch the game awards if not for the trailers. IMO basically forcing everyone invested in gaming to watch the devs get the awards by putting them between reveals is the best way to give the recognition they deserve. Also it helps the games winning smaller categories get seen and is great marketing. I hate people virtue signaling and riding the high horse without actually thinking about what is the most beneficial for the people who actually make the games.

  • @tinminator8905

    @tinminator8905

    2 ай бұрын

    Also the oscars suck and you shouldn't ever list them as a positive example for how award shows should be.

  • @SRFAA

    @SRFAA

    2 ай бұрын

    ​@@tinminator8905Both things can be true. It's unfortunate that something that is meant to celebrate and praise people in the industry and their work is mostly used to promote new products coming out. However, if the show did not have all those trailers it would not get nearly as many people to tune in. If they made it a two day event, or just an all day affair with the trailers in the afternoon and the awards at night it would probably be better. They don't need to get a fancy venue and expensive performances if it's resulting in large expenses.

  • @PotatoPatatoVonSpudsworth

    @PotatoPatatoVonSpudsworth

    Ай бұрын

    @@tinminator8905 | You say that, but loads of people tune in to watch the Oscars, despite there being no trailers. I think you're not giving people enough credit. And while it's true the Oscars kinda suck, they DO have a great impact on the artistic credibility of the medium in the eyes of the mainstream.

  • @K-Igaki
    @K-Igaki2 ай бұрын

    For me a game's writing and character interaction / dialogue and chemistry makes or breaks a game for me. If the cast actively make me fall asleep, or I find them sterile, I stop playing. This game was one of them, and I never finished it. I'm glad someone else 100%'d it and still felt the exact same way. The more effort goes into everything else, the more frustrated I am because it feels like they let something good rot from the inside out just because they felt like they couldn't stand up and critique the writer or call them out.

  • @timmyman9677

    @timmyman9677

    Ай бұрын

    That's kind of why I dropped this game after just 2 hours. Zale and Valere just go "Hehe, yeah, sewing, Garl" for a solid straight hour. I was calling Garl being a Villian from his introduction, but nope he's just as disgustingly plucky as everyone else. His entire dream is to see the Sleeper and then he doesn't even fucking notice it when it's right in front of him. I'm glad I dropped it before I got to the Pirate who calls out obvious tropes.

  • @Raskulle
    @Raskulle2 ай бұрын

    I'm so glad the meta-joke pirate was mentioned here because she was 100% the last straw for me when I stopped playing.

  • @LordLucario12

    @LordLucario12

    Ай бұрын

    It's insane how long that character sticks around for. The moment she stopped showing up consistently is the moment the game became much more bearable If she became a full fledged party member the game would've dropped to a 4 automatically

  • @tbnwontpop8857

    @tbnwontpop8857

    17 күн бұрын

    Meta jokes were par for the course for SNES humor. I'm not sure why it's an issue now.

  • @aarcade6676

    @aarcade6676

    9 күн бұрын

    ​@@tbnwontpop8857because this isn't the snes era. there's this thing called change

  • @mredbadger

    @mredbadger

    6 күн бұрын

    @@tbnwontpop8857you’re not sure why repeating the same joke for 30 years got old?

  • @KevinZimmerman360
    @KevinZimmerman3602 ай бұрын

    Great video. One note: “coping” is a real word, with a definition outside its online slang version lol

  • @ChrisPTenders

    @ChrisPTenders

    2 ай бұрын

    I was thinking the same thing. It's understandable though. Real words get co-opted into brain-rot speak and are hard to ever look at the same way.

  • @CleaveTheDragon

    @CleaveTheDragon

    2 ай бұрын

    Yeah I don't know what he's thinking. What other word does he use to describe dealing with a loss, burden, or hardship?

  • @lucasagusti686

    @lucasagusti686

    2 ай бұрын

    Tbf I can't read the word 'cringe' without. Well. Cringing. I've used it before but now it means something completely different to me.

  • @mopeybloke

    @mopeybloke

    2 ай бұрын

    It isn't slang though? Online it's used with its intended meaning. Just meaner.

  • @KevinZimmerman360

    @KevinZimmerman360

    2 ай бұрын

    @@mopeybloke nah I’d disagree with that. After you lose a loved one, you may “cope” by seeing a therapist, spending more time with friends, or even unhealthily taking up drinking. In the online sense, “coping” is when you come up with delusions, excuses, IRL retconning, etc to help you maintain your feeling of being correct, when clearly everyone can see you’re in the wrong. I guess you can argue these two definitions may fall under a broad singular umbrella, but… I don’t think so.

  • @nearby.forest
    @nearby.forestАй бұрын

    Plot edging is a hallmark of a bad writer, plots that shows stakes and risks but goes nowhere pisses me off so much.

  • @davidclark765
    @davidclark7652 ай бұрын

    How can you leave us hanging like this? What happened to Stickdude420blazit? I want to know if the eye surgery worked! Was he able to fly and fulfill his brother's legacy?! Also, great video, spot on stuff.

  • @FF-tp7qs

    @FF-tp7qs

    2 ай бұрын

    Maybe you can make a fanfic with your own OC

  • @McCaroni_Sup

    @McCaroni_Sup

    Ай бұрын

    He vecame Blaze from Ace Combat 5

  • @BenkaiDebussy
    @BenkaiDebussy2 ай бұрын

    36:52 I will never stop being fascinated by the fact that Calvin and Hobbes somehow existed as "a newspaper comic that is actually genuinely funny." Every time I see one of those comics as an adult I'm always amazed at how funny they are.

  • @someguynamedtrevor6081

    @someguynamedtrevor6081

    2 ай бұрын

    Honestly Calvin and hobbess is a weird oddity both in the regard it's still funny and the regard unlike some other comic strip creators at the time Bill Watterson never sold out

  • @seacliff217

    @seacliff217

    2 ай бұрын

    I think it's because the premise for a lot of great Calvin and Hobbes strips are a bit more in tune with life experiences than to execute a joke itself for the sake of it. A lot of the humor of the comic, especially a lot of the dialogue-heavy ones, went over my head as a kid. But I appreciate a lot of the humor more as an adult.

  • @SrMadru

    @SrMadru

    2 ай бұрын

    Far side is pretty funny too...

  • @nyokko36
    @nyokko362 ай бұрын

    Sea of Stars is the complete oposite of Crosscode While Sea of stars was receiving praise and sucess, even winning prizes with that bad writing Crosscode stood like a hidden gem waiting to be discovered, with awesome story, gameplay, design, everything It is REALLY a chrono trigger inspired game in its own way, and its beautiful

  • @benholland1140

    @benholland1140

    2 ай бұрын

    I was looking to make sure someone mentioned Crosscode

  • @edgyhipster996

    @edgyhipster996

    Ай бұрын

    Average Crosscode W

  • @ciberd8

    @ciberd8

    Ай бұрын

    Crosscode is good but the history pacing is terrible, i leave the game for that and pick it up some time later, when i finally got hooked to the history, i ended up sayin something like "oh yeah, that happened" bcuz the last bit of history was presented TWO HOURS AGO AND LIKE 50 PUZZLES IN BETWEEN

  • @Kaghtaviy

    @Kaghtaviy

    Ай бұрын

    Nah, Crosscode got it's 5 minutes of fame from Shyguymask fans and went back to obscurity where it belongs.

  • @tobyy6098

    @tobyy6098

    Ай бұрын

    ​@@benholland1140 Zena pfp spotted

  • @pallingtontheshrike6374
    @pallingtontheshrike63742 ай бұрын

    isn’t it a dedicated rpg classic to go “investigate strange anomaly, find out terrible shit happened, and person A was responsible, decide to merk person A”??????? like, is that not the typical formula? how do you fuck that up???

  • @21powah
    @21powah2 ай бұрын

    So one bit about Garl's revival that bugs me... B'st taking Garl's place. ...Does that mean everyone had a tearful goodbye with a dude pretending to be Garl? For like... several in game hours? And everyone holds a sorrowful funeral all for a dude putting on an act? The fact that implication could be potentially true is morbid and just bad.

  • @21powah

    @21powah

    2 ай бұрын

    I had fun with Sea of Stars and I'd certainly recommend it as a good time but... man... the more I think about it the less sure I am that it's an overall good game. Before SoS I played through Fire Emblem Engage. Engage's story is pretty mid. Barely any of the characters are fleshed out. It's pretty goofy overall. But man I look forward to playing it again! I had a lot of fun playing that game. I'm looking forward to trying out different characters and builds! I'm not sure I'm ever gonna play Sea of Stars again. I'm more excited to play Bug Fables again. (I think Bug Fables is pretty neat)

  • @wrongcountry2528

    @wrongcountry2528

    Ай бұрын

    Sea of Stars is an interesting case study on how important a good story is to an RPG That you can absolutely knock it outta the park in graphics and music and score fairly on gameplay but then end up being an extremely forgettable experience almost exclusively from bad story alone. I think Fire Emblem Engage is a great point of comparison here. Engage has a straight up bad story when compared to almost any other entry in Fire Emblem, yet for what Engage is trying to be, that ends up working just fine. A good story would have only helped, of course, but I don't find myself minding that much since what Engage is trying to be is a love letter to the series. We see a return to form in a lot of places, including the graphics that finally capture a lot of the over-the-top awesomeness of the GBA era. The gameplay is widely considered among the best in the series. And, for what it's worth, I'm of the opinion that Engage's story still has a lot of charm about it with lots to appreciate. It's not Fates, that's for sure.

  • @chaosinc.382

    @chaosinc.382

    Күн бұрын

    ​@@21powah Bugfables is indeed pretty neat :3

  • @vaendryl
    @vaendryl2 ай бұрын

    for a game supposedly inspired on so many other games whose primary strength was amazing characterization, it's kinda amazing they totally dropped the ball on that aspect.

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    I feel like the Devs just saw Lavos from Crono Trigger and thought, "Know what would be cool? If there was a Space Wizard that made planet/time eating monsters." And yeah, that is pretty cool, but not here.

  • @goksir5845
    @goksir584528 күн бұрын

    they turned lampshading into a character oh my god

  • @Duarte_GB
    @Duarte_GB2 ай бұрын

    53:57 WAIT, you're telling me that the dude will then wake up in the future where a clone of him did HIS LIFE'S PURPOSE for him and he can't do it anymore. Is this ever explored? Does he ever talk about how reviving him robed him of his life's purpose or how maybe he now must go on some self discovery journey to figure out what he want's to do or talks to his friends at all? Someone who has played the game please tell me whether this happens at all I need to know

  • @JhettJones

    @JhettJones

    2 ай бұрын

    No. Nothing matters in this game. From start to finish, every major plot point is made completely moot, up to and including the conflict with the true final boss.

  • @Duarte_GB

    @Duarte_GB

    2 ай бұрын

    @@JhettJones Bruh

  • @Rork310

    @Rork310

    2 ай бұрын

    Yeah the writers really tried to have their cake and eat it too. They couldn't let their favourite character just die. They had to give him a big send off, where he saves the Dragon and fulfils the only prophecy that actually matters. And then they couldn't leave him dead and let the actual protagonists carry the climax. So he has the Chrono Trigger Style resurrection... Making it so all that stuff was actually done by B'st? Guess B'st is a great actor? Kinda takes the impact out of those heartfelt speeches. Really I think B'st only existed as a literal Garl replacement both filling his party role and serving as the Chrono Trigger doll which is rather sad.

  • @Leonidash15

    @Leonidash15

    2 ай бұрын

    Certified Time Paradox and Plot Hole moment! Garl's whole dream was really robbed now! This is why people need to be extra careful when they write Time Travel in their plot!

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    Yeah I dropped this game after 2 hours because I could see the literal bad writing on the wall. Every character has so much to say and are incredibly quirky/ plucky. But it amounts to nothing. Meanwhile in CT you leave Robo in the past for 400 years and he kinda has a bit of an existential crisis from it. He also has a few lines of doubt knowing he may not exist if the party succeeds in defeating Lavos. Also yeah Garls swap is absolutely trash, creates a massive plot hole and is hidden behind near 100% to get the shitty true ending/final boss which doesn't solve anything because it's a prequal and they just let him go...like whut. In Chrono Trigger the swap makes sense and keeps the timeline stable. Chrono, in a sense, never dies. It was always the doll being disintegrated and Chrono being pulled back into the future by his friends. The past characters still witness "Chrono" being obliterated. In Sea of Stars though. An unrelated lab grown character with their own personality becomes a Skin-walker and takes over Garls life and true purpose before past guy died for real. Also so Garl can live into the future and throw an apple at the Evil Space Wizards head. Which accomplishes nothing because you just let him go. The only thing that's changed is Garl is alive and Garl is not fucking worth it.

  • @JagaimoLoco
    @JagaimoLoco2 ай бұрын

    there's a major aspect of Sea of Stars that left a bitter taste in my mouth, like bad olives: it's a prequel that deposits some of its biggest possible payoff in a prior title that isn't even the same genre! several of the Fleshmancer's allies are finished off in a completely different game. they incubated them in SoS and then shipped them off before their stories were satisfied. that feels like a massive mistake for a genre that puts so much weight in fundamental storytelling!

  • @Deexeh

    @Deexeh

    Ай бұрын

    It's a main reason why you can play any Final Fantasy games separately. Most of them are just cheeky little nods to each other so if you're a fan you'll point at similar references to each other. This also explains a lot. I too did not like Sea of Stars.

  • @marcellosilva9286

    @marcellosilva9286

    Ай бұрын

    I had bad olives on a pizza that left a bitter taste in my mouth today. Holy shit, when I found out SoS is a prequel to The Messenger, I was flabbergasted: That game isn't even all that narrative-driven! It's insanity! I have a friend that played The Messenger and really loved it, I gifted him the game but haven't played it myself (my brother did, though...), and when I talk to him about this later, I can only _imagine_ how confused he'll be.

  • @mredbadger

    @mredbadger

    9 күн бұрын

    It’s even worse because the characters in The Messenger aren’t even the same. They have different personalities, memories and motives, and never mention the events of this game I think it’s cool when villains get reincarnated and games get tied together. But imagine if Ganon just fuckin left before Ocarina of Time’s ending and you find out from some wiki page that his actual fight was in Link to the Past

  • @brotbrotsen1100

    @brotbrotsen1100

    2 күн бұрын

    ​@@mredbadgerWell... That's kinda what happens lol

  • @Grawlithe
    @Grawlithe2 ай бұрын

    13 sentinels aegis rim mentioned (as a screenshot for like 1 second) lets goooooo

  • @mr.b89

    @mr.b89

    2 ай бұрын

    I wish I could play that game but I don't have a switch or Playstation :(

  • @holdenhodgdon3756

    @holdenhodgdon3756

    2 ай бұрын

    @@mr.b89 my only complaint with Aegis Rim, is that I can not play it for the first time again.

  • @zaarongaming8174

    @zaarongaming8174

    2 ай бұрын

    Its quality is so uniquely high and it's in such a specific niche that it leaves you with a void no other game can fill. What do you even call it, a flipping sci-fi point and click adventure jrpg visual novel real time strategy time travel game???

  • @dusk8922

    @dusk8922

    2 ай бұрын

    lessss goooooo

  • @chengxiaoshi3461

    @chengxiaoshi3461

    2 ай бұрын

    use yuzu :shrug @@mr.b89

  • @Strategiain
    @StrategiainАй бұрын

    I didn't play the game myself, but I watched most of the important parts when a friend played it. The one thing that really stuck out to me, which I don't think I've seen anyone else talk about, is that, well..... Garl is kind of a creator's pet, and I disliked him _tremendously_ because of it. Not because of anything inherent to his character, but just - he's _too good_, he's always happy, everyone trusts him, everyone listens to him, he gets to do all this cool shit, he lost an eye so he looks cool but it hasn't negatively affected him in any way, nothing ever goes badly for him, and with Zale and Valere being ciphers everything just feels like it _revolves_ around him in a way that doesn't feel _earned_. For a good while, I was expecting something, _anything_ to go wrong for or with him, for him to turn out to have a Dark Secret or for his permanently happy demeanour to be a façade hiding his fears and insecurities, for him to get in over his head at some point..... but no, everything just always goes well for him, he becomes the focus of most of the scenes he's in, Zale and Valere seem to care more about him than about anything else, everyone loves and trusts him, he becomes a _dead man walking_ and it doesn't faze him in the slightest, he makes a cool heroic sacrifice, his friends move heaven and earth _just to get him back_ and then he gets to _chuck an apple at the Big Bad_ to get the True Final Ending. He's a narrative singularity, he gets an incredible amount of focus, other characters just seem to revolve around him, and he never really changes from beginning to end. I was _so_ fed up with Garl by the end because he's just _too damn perfect_ - the term is _wildly_ overused, but I genuinely consider him a Mary Sue. I know nobody's going to read or care about this but I just needed to get this off my chest.

  • @imjustbeinghonest2994

    @imjustbeinghonest2994

    20 күн бұрын

    I read everything! The term you are looking for would be 'Gary Stu' in Garl's case lmao. And I agree: it's better to give your audience the room to like a character themselves. With their strengths and weaknesses (and those weaknesses being treated as such in the story), it will come naturally. Flaws humanize characters as well. We all have them and not everyone will like us even for our best traits, *and that's okay.* That is why characters cannot be "perfect"; why should I care about a character when they will never face scrutiny or treat their conflict as, well, A CONFLICT? That makes them relatable! In my case, the moment I knew that I couldn't be invested into Garl was when I heard that he wasn't even upset over losing an EYE, and even still admired Zale and Valere after the incident. He's not written to react to situations like a normal human being, but rather as what the writer considers a "perfect saint". Funnily enough, there are a _ton_ of ways to write someone's reaction to losing a body part, so why the writer went with the most unbelievable way is anyone's guess. To me, it's like the writer was too much of a coward to give Garl anything resembling a flaw, even if it's understandable with context. And ironically, Garl having no "flaws" is a flaw in and of itself.

  • @MultiStormywaters
    @MultiStormywaters2 ай бұрын

    The part that really killed it for me was that the game's purpose seems to just be telling extra story for The Messenger. So you have plot threads that just get dropped, like the one through four, as well as Erlina and Brugaves who just kind of disappear for no reason after all of their buildup. It left everything feeling like I was missing a lot of info having not played the messenger.

  • @pelgervampireduck

    @pelgervampireduck

    19 күн бұрын

    Knowing the story of The Messenger makes this game even more pointless.

  • @tbnwontpop8857

    @tbnwontpop8857

    17 күн бұрын

    Shocker, a sequel is missing story beats from the first game because it isn't the first game, it's the 2nd game. What a stupid complaint.

  • @MultiStormywaters

    @MultiStormywaters

    17 күн бұрын

    @@tbnwontpop8857 It's not a sequel. It's technically a prequel, but if you look through all of the press and marketing, it's not billed as such. This means that a large amount of people who play this game because it looks like a cool Chrono Trigger like RPG are going to be left scratching their heads when characters just dip out of the story for no discernable reason.

  • @Cosplaybuddygiraffes
    @CosplaybuddygiraffesАй бұрын

    I think it’s extremely telling that, of the acclaimed indie games from 2023, the game that sparked a huge fanbase that became enamored with the world and characters of the game, a fanbase that largely campaigned for the game to be recognized at The Game Awards even, wasn’t the huge Chrono Trigger-inspired RPG. It was Pizza Tower. The silly 2D platformer game where you can explain the plot in a single sentence. But it’s so much easier to get when you see that Peppino alone oozes personality out of every single animation and official art: He’s neurotic, anxiety-ridden, but can switch into bouts of pure unbridled rage or mania when the time calls for it. He revels in his victories and flips out at most setbacks. See? I didn’t mention what Pep LOOKS like at all. It’s just sad that he has an infinitely more defined, charming character while not having a speaking role meanwhile Zale and Valere don’t even have distinct personalities between each other.

  • @joby5838

    @joby5838

    Ай бұрын

    And that can be said about every major PT character even though no one of them says even a word. Pepperman - Self-obssesed artist, which gets progressively more creative with his attacks (Shoulder Bash into wall didn't worked? Well now he fools you, by suddenly turning around), actually loses on third phase because of his selfish nature (Stops to appreciate the statue of himself lmao), and after you beat him, he makes a drawing of you on second floor, trying to make it look like he was trying to give a hopeless fight to insane italian man (despite being twice the size of him) Vigilante - The only one who takes stuff seriously, plays fair, and tries to overcome his weakness being a fragile cheese slime by using varities of strategies. Hell, his grudge is understandable, considering who's his boss, and how Pizza Face integrated Vigilante's home aesthetics into his corporation. Noise - Absolutely deranged PT mascot, oozing with "fuck it we ball" energy. Noise doesn't care about rules, Noise doesn't care about others, all he wants is utter destruction of everything for sake of looking cool. And when you play his campaign it shows itself even more, with him ignoring half of levels gimmicks, and using ranged attack on bosses. It works even better on contrast with Peppino, because unlike him, Noise is completely confident in himself, and takes all for given. Hell, if you get bad ranks, or low final percent, Noise just blames player/Noisette/Gerome, and if you succeed just takes all credits. And that's not considering how humane he is at times, with one of his idle pose being him being depressed and smoking, him being nervous as fuck when he gets reviews during ending, and being utterly baffled when Noisette kisses him. Fake Peppino - Creepy, yet very goofy Peppino clone, who both unsettles you and makes you adore him at the same time. Outside of his boss battle he really isn't that menacing, which makes him kinda unique in case of "doppleganger boss". I'm not a huge fan of him, but I know there are people who adore him. Pizza Face/Head - First, he is a constant treat for entirety of game, because if you're too slow on Pizza Time, he is going to totally obliterate you, and that works really well, considering otherwise you can't really die on regular levels. And even then he's both goofy and dangerous, just like the one who pilots him, being Pizza Head. If both Noise and Peppino were deranged, the Pizza Head is even beyond that. For the entirety of the fights he keeps cool, and just shrugs off everything. Basically madness incarnated, because even losing the whole PT doesn't really bothers him. And that's not considering some stuff like "Don't Make A Sound" level painting him similar to Peppino, with how his own restaurant got closed, or the methaphors for big companies, which no matter what aim to keep nice and smiley look on their faces. And that's all without a single word. That's why I've beaten Noise campaign around 10 times at this point, and dropped Sea of Stars hour in.

  • @Elijah_Kujo

    @Elijah_Kujo

    24 күн бұрын

    when you know the creator is a racist anti queer asshole and the entire fandom ADORES him without any question its not surprising that the almost 4chan esque fandom started a riot because their unfunny racism game didnt win

  • @LambTAFFF

    @LambTAFFF

    23 күн бұрын

    ​​​@@Elijah_Kujowhat are you talking about, most of the Pizza Tower fanbase is composed by gen z leftists and wholesome 100 reddit chonkers who either don't vibe with the creator or just don't know what he did. The edgelords of 4chan talk about the fucking rpg maker fairy tale r*pe simulator 2 that came out in 2018 more than Pizza Tower

  • @Zach-cn4lb
    @Zach-cn4lb2 ай бұрын

    Wait so the ninja lady had the ability to stop every single other person who the Dweller forced to walk to their deaths, but she just… didn’t?

  • @Jokoko2828

    @Jokoko2828

    2 ай бұрын

    You're not supposed to notice that.

  • @Excelsior1937

    @Excelsior1937

    2 ай бұрын

    I just assumed she wasn’t in the picture for all the other disappearances. Unless there’s something I missed, I don’t think there was anything saying she even knew what was happening there until she ended up following the trio

  • @felipe970421

    @felipe970421

    2 ай бұрын

    She really didn't. She could stun them for a long time but what good would that do? The village would just get an influx of paralyzed, bedridden people, plus the Dweller would eventually take notice and do something about it.

  • @Nodjia

    @Nodjia

    2 ай бұрын

    @@felipe970421In a weird way though, the thing was feeding on the souls of the people, right? So maybe it gets weaker if she just keeps paralyzing people. She mentions that some people can be protected from the power, so logically speaking, the whole town can take this approach to save people not just her. Anyone starts walking around weirdly, everyone carries around a paralytic to keep themselves safe. Is it difficult to realize this plan quickly, yes, would humans try to come up with a solution anyway, also yes.

  • @felipe970421

    @felipe970421

    2 ай бұрын

    @@Nodjia you're ignoring that the way to protect them is with an artifact belonging to a powerful necromancer that required legendary solstice warriors to subdue, and the necromancer can only be reached if you have a green flame that only the necromancer has. It's not a plot hole that Serai doesn't protect other victims. Thinking it is is just poor reading comprehension.

  • @SofieLoaf
    @SofieLoaf2 ай бұрын

    Why they didn't have something like Garl saying "I don't want to be left behind, please. I've grown stronger! I want to overcome this FEAR in my heart." Or something to give him a REASON to want to join.... would have been better Edit: one of my favourite books is called the sea of stars. And it's like... way better💀

  • @Shizkeb
    @Shizkeb2 ай бұрын

    24:53 marle's 3 frame jumping animation has more character than the entirety of sea of stars

  • @WomenRespecter9000
    @WomenRespecter90002 ай бұрын

    - Thank God someone else found Yolande incredibly grating and unnecessary as a character. I feel incredibly vindicated. They could replace every single one of her lines with "Good luck on your adventure" and it'd be an overall improvement. - Your critique on Garl's line about "coping" is understandable, but the word is actually being used correctly there, and Garl is appropriately expressing sympathy for the situation of the townsfolk. The term has become poisoned by irony, but its common definition used to be "dealing with existing inside a difficult situation". In the context Garl uses it in, it is a synonym for "suffering". - Garl's original fate was actually extremely impactful to me. I connected with the character, but you've pointed out that that was probably the emotional height of my gameplay experience because every other character in the game was lacking in charisma or consistency. - Overall, I think this game suffers from Golden Sun Syndrome. It's revered as a great success because its genuinely good visuals, audio and world building sufficiently cover up an absolute dogshit story to the undiscerning player. Good video! Subscribed.

  • @narius_jaden215

    @narius_jaden215

    2 ай бұрын

    She actually was part of the reason I stopped playing early on lol. Her introduction drove me nuts xD

  • @godminnette2

    @godminnette2

    2 ай бұрын

    Yeah, the "coping" criticism was weird to me. That's the term being used in its traditional meaning!

  • @mr.j3rs3y

    @mr.j3rs3y

    2 ай бұрын

    It’s kind of funny to think of Garl saying it in the modern way thought. He’s all like: “What? You’re on an inescapable island where people are slowly but surely being lured by a siren to their deaths? lol! Skill issue!”

  • @myhr2320

    @myhr2320

    2 ай бұрын

    Just wanna say that I loved Golden Sun, but found Sea of Star hollow. I think it's because Golden Sun world-building is also reflected in its gameplay, with the Djinns, the Classes, and the Summons, that add a layer of narrative. With only 3 measly skills and one ultimate per character, Sea of Star's gameplay just cannot provide the same. Story is one thing, but more often that not, it's the narration that is important. Golden Sun may have a weak story, but it has a strong narration. Sea of Star is kinda the opposite, the story is interesting, but the narration is horrenduous.

  • @jdk67

    @jdk67

    2 ай бұрын

    You made me realize why I never liked Golden Sun even though I love JRPGs. Nothing really happens.

  • @KuroeNezumi
    @KuroeNezumi2 ай бұрын

    as someone who backed this game on Kickstarter after going to their discord to participate in an ARG in which they revealed it, all that after having completed and loved their previous game (The Messenger), it's sad to see that they came so close but ended up so far from making their game great. hearing all the stuff they were doing for the game over the years, and how passionate they were about it, only to end up borking the balance of the game like this and unable to properly write the characters with the concepts they had so passionately talked about...it sucks. and that's from mostly second-hand accounts and playing some of the demo alone, not even touching my copy of the game (barely have had energy to try and play a big RPG for a while, haven't touched my copy of Like A Dragon either because of that). I fear the disappointment might overwhelm me at this point when I go and try to clear it, and it sucks after being so invested in it for a while as it was in development.

  • @comedialegit4258

    @comedialegit4258

    Ай бұрын

    yup, also love The Messenger and regard it as one of my favorite games ever, it really sucks that Sea of Stars didn't deliver.

  • @godlyvex5543

    @godlyvex5543

    Ай бұрын

    Wait, they made the messenger? It feels like a whole different game.

  • @dflameX
    @dflameX2 ай бұрын

    I was so mezmorized by Sea of Stars that i didnt even realize how hot trash the writing was until I 100%ed it. At least the trash was hot.

  • @JhettJones

    @JhettJones

    2 ай бұрын

    That's why it sold well and won awards. The packaging is dazzling. It's just the contents that are bad.

  • @digimonlover1632

    @digimonlover1632

    2 ай бұрын

    @@JhettJonesNot really considering it’s subjective.

  • @insertcreativityhere7747

    @insertcreativityhere7747

    Ай бұрын

    “At least the trash was hot.” is a phenomenal sentence thank you for gracing my eyes with it

  • @TheSimodon
    @TheSimodon2 ай бұрын

    The part with Garl and his not really excited self with seeing the sleeping serpent for the first time (or being literally in arms reach) bothered me. When a character has a goal, a dream to see certain things in the world I always expect them to be thrilled or show emotions. An example would be Justin from Grandia 1, when seeing the tall wall, the literally "end of the world" for these folks at the horizon, climbing it and standing on top... gives me the chills I was just as hyped as the characters themselves. This is entirely missing here and I hate the fact that the freaking writing of this game and mostly the robotic characters have killed my enjoyment I had for it.

  • @sageoftruth
    @sageoftruth2 ай бұрын

    It was strangely cathartic to watch this, and I feel like it helped bring my own feelings about the game more into focus. My experience and impression of Sea of Stars changed and developed a lot more than the characters did as I played it. I was pretty okay with it through most of my one playthrough. I was definitely impressed with the combat, music and art direction, letting those things carry me through the game while I just dreamily glided through the writing without feeling much. Then, I got to the ending, and was left thinking, "What? That's it?" It left me with questions, and the more I asked, and the more I discussed with a friend who had also played it, the more cracks I started to see in this game's writing. It's funny. At first, I really hated Garl, probably because of that "Author's Favorite" vibe he gave off, but after this video, I'm starting to see it a different way. He seems to be the only character who was given anything close to an honest attempt at characterization. So, perhaps the fact that he was the best they could come up with upset me, because it laid bare just how barren the character writing was overall. Maybe it was also a bit like the uncanny valley, carrying that cringe-factor of seeing someone try and fail, rather than failing to try at all. Overall, when I ended up bringing him back, my first thought was, "Oh great, it's you again." Either way, I'll guiltily admit, watching this felt like vicariously getting a huge weight of disappointment off my chest. And it's just like you said. What hurts the most is that the quality of the rest of the game highlights what it could have been with better writers at the helm. Also, I was a bit irritated when I hopped on forums and saw people explaining the ending with, "Oh, you'll only understand it if you 100%ed The Messenger." If that's true, it's a bit like what you said about the relics. That's pretty key information for someone to be hiding behind a whole other game. Anyway, appreciate the video.

  • @ohwell1547

    @ohwell1547

    2 ай бұрын

    Honestly, from what everyone in this comment section as well as the video it's self seem to come to a very similar conclusion (from my perspective) is that, Sea of Stars...is style over substance. I think it's even more gut renching to say it because it's not a triple A game. It's an indie game with clear passion, we know the people who made it, we know it's not a cash grab. But...is it popular by merits of it's own or is it popular because it's pretty version of Chrono Trigger with more "Meta" writing? Maby thats why I feel so dejected with my time with SOS, it's almost like it wants to stay in CT's shadow rather than being it's own light. The comparing point is just me being speculative at best, it really could be just the team just not being good writers if they were writers at all.

  • @sageoftruth

    @sageoftruth

    2 ай бұрын

    @@ohwell1547 I think that's somewhat true, but not entirely. I still think they deserve a fair bit of credit. While the story mostly belly-flopped for me, that was the only thing I really disliked. Everything outside of the story was pretty masterful. Combat, exploration, music, traversal, art direction, (writing aside of course). It's just that as an RPG, the story is pretty important to get right. Overall, it kind of makes sense. As the studio who made The Messenger, making a game like this was a first for them. They're definitely talented as game developers, and know how to make games that are fun and engaging to play. They're just not writers, or not the writers they may think they are. They have style, but I think the gameplay itself proves they've got substance too. So, I think its popularity is a mixture of what you mentioned (being stylish and reminding people of other RPGs), and just making a game that excels in most of its areas, enough to distract people - especially non-writers - from just how poor the writing was. Also, as much as I hate to admit it, some people really do just love meta writing. I often see it as an unserious and cowardly approach to writing, but thanks to meme culture, people seem to love things that reference other things or point and laugh at other things.

  • @ohwell1547

    @ohwell1547

    2 ай бұрын

    @@sageoftruth Yeah, the visuals, music, sounds effects, and gameplay was top notch. Monster designs especially, which is why I don't want to be mean or cynical about SOS. "Meta" writing itself also isn't bad. But can really derail tone or pacing when you arn't careful on when and how it's implemented, especially meta humor. I think my actual complaint is more on the recent trend of developers and consumers willing to hand wave glaring issuses simply because it's inspired by a classic game. It's almost like they want a replacement of the inpseration rather than giving the game it's own sence of identity. SOS is way less egregious compared to other games like Bugfables (as chair's mentions in the vid) where the game is honeslty dominated by it's influence. It's a shame because it's filled with a lot of cool ideas and charm but doesn't go farther than Paper Mario. It's gameplay is slow and way less customizable, the story is generic, and the setting is kinda boring. "But hey it's Paper Mario so who cares" My opinion of course. I think another root issue is that a lot of people just don't care about video games having stories. I get that not every game has to have a narratively gripping and detailed story, I don't think Cup head's plot is all that complex. But rpgs are known for their plots and characters, hence the roleplay aspect in rpgs. But that stigma is still there for some reason.

  • @ohwell1547

    @ohwell1547

    2 ай бұрын

    Though I think this is more a case of bad writing hindering the game and it's narrative from its full potential. Even Chrono Trigger had a few writers for specific aspects shuch as character, scenario, and script. Heck Sakgutchi has been active with fans so it's not a bad idea to get his two cents for future stories. Here's hoping that the team will hire proper writers for future projects. :p

  • @henriettereines6273

    @henriettereines6273

    Ай бұрын

    Garl felt like a Gary Sue to me.

  • @Subby_Fee
    @Subby_FeeАй бұрын

    Playing this game is 10 times as painful if you played their previous game, The Messenger, which had an incredible writing.

  • @timmyman9677

    @timmyman9677

    Ай бұрын

    That's so odd innit? The Messenger also has the issue where everyone is making meta reference or breaking the fourth wall, talking for far to long to say nothing. The difference is it was funny in that game. The characters actually had some character for one thing, and it was a side-scrolling platformer so it was funny to see it make jabs and Meta-references and traditional tropes. But Sea of Stars is an RPG, so when it shits on the tropes, it's like "then why the fuck are you actively engaging in it Sea of Stars?"

  • @berserkchip
    @berserkchip2 ай бұрын

    When I first played this game, I thought, or rather I was hoping that "magic without using magic" was going to tie into some overall theme, where eventually the characters would have to use their wits, strength, and human spirit to overcome great challenges and bring about change when their magic powers fail them. It'd be cliche, but it'd at least be something. It'd at least give the composers something to work with. When I got to the Live Mana tutorial, I genuinely could not stop frowning. It proved to me that all of the dialogue up to that point really was as narratively empty as I was desperately hoping it wasn't. Jirard the Completionist said this game was going to "change the world" so it can't possibly be 'bad.' I stopped playing Sea of Stars 10 minutes after Yolande was introduced. A month or so later, Karl Jobst unveiled the charity scam.

  • @Aeby2886
    @Aeby28862 ай бұрын

    In all my years of replaying Chrono Trigger I've never seen the Marle/King beef jerky interaction, I didn't know it existed, amazing

  • @11cat123
    @11cat1232 ай бұрын

    It feels like for a lot of modern releases both indie and AAA that main and primary supporting characters are either the safest blandest personalities ever put on a page (See Sarah from Starfield), or obnoxious selfish self inserts who because of that self insert status aren't allowed to experience any character growth or have flaws that would make them actually interesting. Characters in between those two extremes of sleep medication and anger inducing seem to be getting rarer and rarer by the day. Prolly why FF7 is so popular. Cloud is a massive fucking dork, who tries to be cool and aloof but fails at it miserably, and also has interesting flaws in terms of his false memories and denial that have interesting origins and most importantly actually matter for the story.

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    It's not just a problem with the Heroes being bland and flawless, there's also the issue of every Villain needing to be constantly self-reflective or sympathetic. You can have that, but I still want to see bad people do bad things and enjoy it. As bad as Zale and Valere are, I have to give props to Aphoreal. Guys sympathic sure, but it doesn't change the fact he unleashes planet eating monsters onto various worlds.

  • @Mister_Domm

    @Mister_Domm

    2 ай бұрын

    Even though I like Hi-Fi Rush, some of the characters in that game kinda suck

  • @matteste

    @matteste

    2 ай бұрын

    Yea, that was a thing I felt with Tales of Arise. It was just so wooden and I fail to understand why it gained so much praise.

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    @@matteste Which is a shame. The strength of most Tales of games is it's cast, both hero and Vilian. I don't think I liked anyone in Arise. People crap on Beseria but I think it had the strongest cast next to Symphonia and Abyss. And it may be a hot take but Vesperia and its cast is Mid. Yuri's not my favorite MC but I like him as a personality and Estelle is adorable. That's about it.

  • @matteste

    @matteste

    2 ай бұрын

    @@timmyman9677 Yea, even Arise's supposed main villain almost felt more like a footnote with how little character and importance they had. And the main cast wasn't much better. I have even seen some fanboys call Arise better written than both Symphonia and Abyss which is honestly laughable. From what I have seen for instance, people seem to only say that Abyss is bad cause they though Luke was an ass. That is quite telling on what they are actually after. They are not interested in good writing or strong characters, they just want stuff that fulfills their fantasies and make them feel good.

  • @Redribbo
    @Redribbo2 ай бұрын

    to me if the world is interesting enough and has landmarks that makes you wonder "what's the purpose of this area" and after you beat the game, you return to the area and it's still the same but it feels mysterious, so you finish up a bunch of sidecontent and suddenly a massive gate comes up from the sea where the two statues were at and you can now fight gilgamesh after tempering his genji equipment against summons. this is something that i love about final fantasy in general. if the writing sucks but has an interesting enough world with secrets such as the one i just mentioned. i'm happy.

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    Shame even FF doesn't do that anymore. I'm not sure what it was but as a Kid flying on the airship into unexplored areas with places not marked on the map freaked me out. It was cool, but damn if it didn't scare me a bit. Something about flying up to Memoria in 9 really put me on edge.

  • @Chaosloki
    @Chaosloki2 ай бұрын

    The absolute biggest flaw that completely crumbles this game to me is that characters only learn like 3 moves. THREE. Like jesus I can usually forgive a bad/uninteresting story if the combat/gameplay is good but come on using the same 3 skills for like 30 hours of gameplay is criminal. The combo skills might have been able to make up for the lack of individual character skills but as highlighted in the video you rarely ever get a chance to use it. I almost couldn't believe it when I was like half way through the game and realized I wasn't gonna learn another skill. That i've been using basic attacks and the same skill for like 20 hours.

  • @AchedSphinx

    @AchedSphinx

    2 ай бұрын

    i'm honestly surprised it got such glowing reviews when it has such a major flaw as this. the gameplay doesn't change all too much even with new characters. i was pretty bored and had to power through the end. how did those reviewers get through 30hrs of doing the same move over and over again when the story wasn't all that strong.

  • @RokkouA1

    @RokkouA1

    2 ай бұрын

    I probably could of trudged through a story that was medicore at best since the rest of the game ticked the boxes of just simply being a fun game to enjoy but holyshit I could not believe that I was still be using the same 3 moves. Like give me something new at least for variety goddamn

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    Sea of Stars takes pretty heavily from the Mario and Luigi series combat, yet it somehow still lacks the depth of those games.

  • @Lucas_27_

    @Lucas_27_

    2 ай бұрын

    Don't forget to mention that all but 1 character have 2 attacking skills and 1 healing skill. Actuallty, lets look more into the skills: Combo skills aren't going to be used outside of boss battles Ultimate attacks also aren't going to be used outside boss battles Ultimate attacks are hella unbalanced anyways, you only have acess to Serai's and then Resh's for most of the game. You get Garl's so late that you're probably only gonna see it at the last boss. Not that it matters because Resh's is straight up better than everyone's ultimate except Garl's... which you'll rarely use anyways. Action commands with a limit amount of skills. Enjoy watching Valere's 10 min moonrang skill all the time. Like holy shit how do you make Yiik look more fun to play. This game is literally just putting a bunch of good games into a blender and then watering it down with sewer water.

  • @Mephil
    @Mephil2 ай бұрын

    Sometimes I lament that games always have to have some new quirky solution to the old game systems. I LIKE leveling up. Its not a bad system!

  • @choco699
    @choco6992 ай бұрын

    The thing is, Garl being a villain is something I 100% expected at some point It was way too obvious, he shared a similar body type to one of the clocked dudes, he could hold a grudge, him disappearing then stalking - before *suddenly* appearing I don't think Garl being a villain would be a good twist at all, because they would run themselves into another rut The ending was also really sour how do you fumble that much of an ending with that much build up, even the secret ending I expected us to have to fight the moon dude in a demon form and try to remind the girl that she wanted to protect him, and she's failing right in front of everyone by not even caring that he got demonised - ending in some climactic passing of the torch... but no. also went nowhere.

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    I called him being a Villian in the first minute. "Well hey friends, lets go open up the FORSAKEN GATE" Then he takes an injury and gets abandoned by his friends for a decade. I thought for sure they we're setting him up to be a bad guy. But nope he's just disgustingly plucky, like everyone else.

  • @thevioletbee5879

    @thevioletbee5879

    2 ай бұрын

    The awful ending was because it was trying to staple itself to The Messenger’s lore. Because being a prequel to a game in an entirely different genre is… a decision.

  • @choco699

    @choco699

    2 ай бұрын

    @@thevioletbee5879 tf is The Messenger

  • @Galamoth06
    @Galamoth062 ай бұрын

    I only made it maybe a third to halfway through Sea of Stars. I didn't really enjoy any of it aside from the presentation, but I kept pushing hoping it would expand or improve somehow. I felt nothing for the plot or the characters... I kept hearing Garl was the best of them, and I didn't even like him. The combat is what really killed it for me, I think. It's just so damn tedious. I got to a point where I just couldn't bring myself to sit through another moonerang animation.

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    Kinda sad that it borrows heavily from the Mario and Luigi RPGS for it's combat, but somehow has less depth than those games.

  • @Galamoth06

    @Galamoth06

    2 ай бұрын

    @@timmyman9677 Yeah, it's similar to the bro attacks, except those involved more than one button and had multiple variations of differing complexity. Plus, they weren't the primary means of dealing damage in every encounter like the drawn-out attacks in Sea of Stars were.

  • @russlic

    @russlic

    2 ай бұрын

    Yeah, I was surprised by the praise Chair threw to the combat system here. I thought it was generally accepted that combat in this game is very bland and unfun.

  • @brandonsclips7741

    @brandonsclips7741

    2 ай бұрын

    ​@@russlic who are you talking to about that? The combat is one of the things is most praised about it with the exception being the low amount of skills

  • @LAnite430

    @LAnite430

    2 ай бұрын

    @@brandonsclips7741It’s because Moonerang and Serai’s turn stall kick are objectively the best moves in the game, and enemies never challenge that gameplay loop. Game could add 40 new combo moves or skills, and you would still be using Moonerang.

  • @opiumskittles
    @opiumskittles2 ай бұрын

    i went on a 2h rant to a friend about the writing in sea of stars when i finished the game. i only saw praise for it online, and it baffled me. the dungeons and combat were fine, while the bosses all felt way too drawn out with not enough mechanics for their length. combining that with the horrible writing, the amount of love it got felt surreal. finding this video is very therapeutic

  • @gucciguy3408

    @gucciguy3408

    2 ай бұрын

    Yea I feel the need to rant about games like Cyberpunk,Skyrim and the Witcher 3 not because they are bad games it’s just that I feel their is a lot of missing depth in a lot of ways. Not much so with Witcher 3 as that only suffers from boring combat and parts of the world feeling boring and unlived in.

  • @BenkaiDebussy

    @BenkaiDebussy

    2 ай бұрын

    I think Sea of Stars benefited from...not sure how to explain this, but a sort of "indie game cultural tendency." It uses a sort of aesthetic that people feel an obligation to be supportive towards. The character Gar is a good example of this - he's a character created so people can go online and talk about how they love how wholesome and friendly he is. You want to express those opinions and get the positive social response, so there's this feedback loop of everyone saying they like this thing.

  • @LevantineR1

    @LevantineR1

    2 ай бұрын

    ​@@BenkaiDebussy ​Precisely. Characters like Garl are aggressively inoffensive. Great for positive vibes as you say, but there's rarely much else going on under that surface layer of "cozy" paint.

  • @HyouVizer

    @HyouVizer

    2 ай бұрын

    what bugs me about Witcher 3 is whenever you find optional items or select optional dialogue that give massive hints to quest like monster you'll be fighting in it or solving some kind of mystery it has, Geralt doesnt have any nuance towards those things at all and is totally oblivous majority of the time. So the game blunty explains it giving cliffnotes versions incase any players ignored all that missable foreshadowings and skipped dialogue prior.... Like an archer and his sis-in-law need help finding his wife. You optionally find a cabin with a journal, its of the archer straight up saying he is a werewolf and fears he killed his wife. You give to cave near the cabin and its the sis-in-law hiding evidence of this, and Geralt says he doesnt know what is going despite reading that journal. Then sis-in-law bluntly says what was already mentioned in said journal **sighs** Another example, some villagers see corpses entangled roots. Now at this point we've already fought a monster with these unique attack, skull mask creature that summons wolve adds. But Geralt doesnt instantly know the creature for some reason, so have to use witcher sense repeatedly until he comes to same conclusion. Him being a veteran witcher should already know what kind of creature it is. Finally example, bard girl is attacked, her throat is injured. Geralt gives with her doctor who is an old man, to a morgue. The doctor knows the Mortician, and optional dialogue the doctor says the mortician hasnt aged at all, and that they taught him when he was older. Geralt days absolutely nothing about the doctor's statement, obviously the mortician is a vampire. Later you find clues leading to a warehouse where the mortician is and Geralt again doesnt understand why they're here. The mortician bluntly tells them he is a vampire. This one felt like geralt was dumb for comic relief so i guess i'll let this one slide. But should see my point my now, what is these writing.

  • @ImortalZeus13

    @ImortalZeus13

    Ай бұрын

    (It’s because most people who praised the game so highly just played it for a few hours and came at the pretty pixel art)

  • @hiiambarney4489
    @hiiambarney44892 ай бұрын

    CMON BRO... I cannot go HOURS without being reminded about Akira Toriyama... GIMME SOME TIME TO COPE.

  • @Key-Knight87

    @Key-Knight87

    2 ай бұрын

    You'll be fine

  • @crushdzn
    @crushdzn2 ай бұрын

    100% orange juice mentioned 100% orange juice mentioned 100% orange juice mentioned

  • @elivcdxv1852

    @elivcdxv1852

    2 ай бұрын

    norma achieved

  • @Tarrot
    @Tarrot2 ай бұрын

    I think for me, beyond the video contents which basically are a list of my issues with the game, I was annoyed by Sea of Stars because Chained Echoes came out in the same year roughly (Nov.2022 vs. like March 2023 or so), and was just a completely superior game in just about every aspect, yet SoS won all the Indy GotY stuff while Chained Echoes wasn't even nominated because people forgot about it. And amongst most RPG heads, they've all said Chained Echoes >> Sea of Stars. Chained Echoes does have its flaws with storytelling, and, like SOS tries to be Chrono Trigger too much, SOS tries to be Xenogears too much at times with its storytelling. With combat, to add onto what you said, SoS characters get 4 moves to use. However, generally half of those moves are completely useless, either cause they don't do enough, or cause they aren't useful enough for breaking. Same thing with the Combos as you brought up (and even among those, most of the Combos suck), and on top of that there are the Ultimate abilities of each character where, when you try them out, only 1, maybe 2 of them are actually useful at all. It's amazing that, with so few actual skills in the game, they still managed to put in skills that just sucked and were of no use.

  • @Taylor_Lindise

    @Taylor_Lindise

    2 ай бұрын

    Chained Echoes was such a better game.

  • @CielBlanche

    @CielBlanche

    2 ай бұрын

    Yeah, Chained Echoes just threw Xenogears, Suikoden, and FFT into ChatGPT and the resulting story was a grotesque embarrassment, but in terms of combat and exploration it was immeasurably better than Sea of Stars

  • @Scarhwk

    @Scarhwk

    2 ай бұрын

    I feel like "aren't useful enough for breaking" has been going around lately. Magic is severely underpowered in Octopath Traveller 2 because all of the hard fights revolve around breaking an enemy's guard, and magic is vastly less efficient at doing that. It's so weird to me when games steal mechanics that aren't any good, even on paper.

  • @planescaped

    @planescaped

    2 ай бұрын

    Just goes to show with gaming awards that it isn't about how good something is, it's how much publicity and hype something has.

  • @traceacex

    @traceacex

    2 ай бұрын

    Was just about to make a comment about how Chained Echoes kind of got lost in the shuffle which is a damn shame because I finished that game and didn’t finish Sea of Stars for a lot of the reasons mentioned in this video

  • @toolatetothestory
    @toolatetothestory2 ай бұрын

    The missing eye isn't even on the right side later on the sprite half the time. Omfg.

  • @ursamajori

    @ursamajori

    16 сағат бұрын

    i noticed that too !!! when he’s in profile !!! sprite flipping is something that doesn’t get done properly a lot and it’s esp obvious when it has to do with eyes-it’s such an issue that i was *surprised* a different indie game that came out last year did it properly (the character is also blind in their left eye, funny enough!)

  • @randomcrandoface2363
    @randomcrandoface23632 ай бұрын

    The writers for this game are AFRAID of sincerity

  • @ImortalZeus13

    @ImortalZeus13

    Ай бұрын

    I think it’s more likely that they saw Chrono Trigger’s simple and easy to understand characters and tried to recreate it, but instead of giving characters a small handful of memorable traits and skills, they made a main cast full of characters who just give simple-minded responses to everything that happens to them. Characters in Chrono Trigger do often have really simplistic responses to things that happen, but they’re simple with FLAVOR. Sea of Stars kept the simple but didn’t add the flavor, and it seems soulless and lacking in sincerity.

  • @luminous3558

    @luminous3558

    Ай бұрын

    All of modern culture is afraid of sincerity because it makes you vulnerable. Everything is ironic and jokes. Especially the people claiming to make "important games with messages" for whatever political activism they fight for do this. Its always a story about a character with X traits, never just a character's story about themselves.

  • @timmyman9677

    @timmyman9677

    Ай бұрын

    @@ImortalZeus13 Exactly. I think I dropped SoS after two hours because the dialogue was a repetitive bore that showed no signs of progressing anything. The entire time it was nothing but Zale and Valarre parroting each other back and forth. "Heheh, yeah! I hate sewing! Heheh yeah! Garl! Magic without Magic!" For...two...fucking...hours. What happens in one or two hours of CT? Boy meets Fun Girl at Fair. Fun Girl gets sent back in time by Nerd Girls science fair project, Boy goes after fun girl. Boy teams up with an Honorable Frog to save Fun Girls Great, great Grandma. The past and present are saved (for now), Nerd Girl makes a Key that opens Time Travel Gates, everyone returns to their own time. The end, for now.

  • @SusSpooder
    @SusSpooder2 ай бұрын

    I was kinda wondering why I dropped the game so fast. I was liking everything I was seeing and hearing but I never picked it up a second time. Oh and my first and only save file was right after grown up Garl joins the party without any consequences of losing an eye just before losing his two closest friends as a child. I'm sure its just coincidence...

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    It really is. I was expecting Garl to be evil as soon as he was introduced. But nope, he's just disgustingly plucky, like every other fucking character.

  • @thagomizer8485
    @thagomizer84852 ай бұрын

    The writing entirely comes off like the writer didn't think through the storyline and twists before they started writing. It's like they sat down to write this and made it up as they went. Then wrote themselves into corner after corner, only to deus ex machina themselves out time and again.

  • @kfarc9687

    @kfarc9687

    Ай бұрын

    You can make it work and engaiging. Look at Yakuza/Like a Dragon games. When those plots work, they realy work. But sometimes they do wierd turns at last minute. But all the time before the ending they are giving 100% into emotions or cool factor, rearly ever they make a character that isn't interesting to look at the moment (exception being Yasuko of LaD4 infamity). So more sauce needed here.

  • @AzureTheSky
    @AzureTheSkyАй бұрын

    THANK GOD SOMEONE ELSE SEES IT! I've always felt weird that everyone was praising this game so much, all I could think is "Wait, did you not play any RPGs in the last decade or so? Chained Echoes maybe???"

  • @Dracas42

    @Dracas42

    29 күн бұрын

    I think a lot of people, myself included, just really wanted to like this game. So we put up the blinders and just... ignored the bits that weren't that great. Sure, I noticed Zale and Valere were pretty flat characters, but I pushed the thought out of my mind so I could keep enjoying the game, and enjoy it I did. I didn't keep playing it long enough to get to some of the more serious problems, I stopped at the entrance to the water temple where all the skills I had access to were still engaging to use, and barring the super long intro the start of the game is actually quite enjoyable.

  • @Scarhwk
    @Scarhwk2 ай бұрын

    You know what would have been an amazing plot-development? If Zale were the one who died instead of Garl. That would have actually been a shocking reversal of expectations - at the start, the game lets you choose which of Valere and Zale is the "main character." The decision is completely pointless (the game even assures you that the decision isn't plot-relevant), but it COULD have been the most brilliant bit of misdirection since at least Deltarune. After letting you "choose" the main character, setting up the idea that their role in the plot is interchangeable, it turns out that the only main character who SURVIVES is Valere, and there's nothing you can do about it. It's also just inherently more troubling for one of the two solstice warriors to die - Valere is losing her other half, and the world might be screwed. (Another variant I'd like to see is getting to choose a main character and then it turns out that one of them was secretly a villain.)

  • @based980

    @based980

    Ай бұрын

    that wouldve been cool

  • @ChryI
    @ChryI2 ай бұрын

    Sea of Stars reminds me of Golden Sun Dark Dawn. Has that same "always happy excited reactions to everything!" bullshit.

  • @lloydau3610

    @lloydau3610

    2 ай бұрын

    I think Camelot was trying to get new fans pumped up since this was like a soft reboot. The characters had more interesting reactions in the first games though.

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    Think that was the reason I dropped DD in an hour. When every single character is plucky, I'm out, sorry.

  • @Vitreia
    @Vitreia2 ай бұрын

    I'm happy I'm not the only one that disliked this game despite being squarely in the target audience. Just so unbelievably shallow, and all the plaudits make me feel like I'm watching Crash win Best Picture

  • @Jokoko2828
    @Jokoko28282 ай бұрын

    If nothing else was gonna keep me away from this game the irony poison pirate woman would've done it.

  • @LAnite430
    @LAnite4302 ай бұрын

    I never really liked the concept of the Solstice Warriors, especially with how the game ends. Like, these kids are basically indoctrinated by fate to become demigods and never get to experience actual freedom and they're just... okay with that? Why did they become these eternally patrolling sentries post-game? Aren't all the Dwellers gone or am I missing something? What are they looking after in a time of peace? They try to make it a concern with the adult warriors before they go all anarchist, but then it's just brushed off and the two kids just roll with the punches. It's so weird.

  • @asocksual4910

    @asocksual4910

    2 ай бұрын

    Same here. I was really hoping that the game was building up to a point where the legitimacy of the Solstice Warrior thing was questioned, but I stopped playing when it became clear that wasn't the case. It was really disappointing.

  • @CapnShades

    @CapnShades

    20 күн бұрын

    Here I was actually feeling the inverse--I thought there could be a very compelling narrative in accepting a duty assigned from your birth, sacrificing your earthly desires and personal needs so that everyone else can still have that freedom. It seemed like it was going in that direction with the other warriors' treason, and then it didn't. They ruined two perfectly great plotlines in one move.

  • @carlosyounosee4332
    @carlosyounosee43322 ай бұрын

    My Favorite K-Mart Sseth put out an hour long video? Count me blessed.

  • @KABLAMMATS

    @KABLAMMATS

    2 ай бұрын

    No this is white sseth from Alibaba

  • @kasumimi
    @kasumimi2 ай бұрын

    When I asked Santa for a weeb version of Mandalore Gaming, I never thought he would deliver

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    Maajuular has a similar structure to Mandy, and is quite funny. He's done Crono Cross, Legend of Dragoon and Tales of Symphonia. All great reviews.

  • @antoniocisneros8753

    @antoniocisneros8753

    2 ай бұрын

    @@timmyman9677 Good recommendation.

  • @obsidianknife427
    @obsidianknife4272 ай бұрын

    As a huge fan of OG paper Mario and I loved Bug Fables myself, I'd be really interested in your thoughts on what you dislike about it. In my opinion, I found bug fables as the definitive Paper Mario experience. Regarding plot and writing, the trio bounce off each other well and there's more going on compared to the silent protagonist in Mario. TTYD has a good partner cast but OG Paper Mario suffers from the unfortunate problem of members falling into the background out of their join chapter. I know a Bug Fables video for your full thoughts would be a huge ask, but I'd enjoy to hear your thoughts in a comment at least.

  • @iamLI3

    @iamLI3

    2 ай бұрын

    same same!!

  • @sparthyslaysstuff2405

    @sparthyslaysstuff2405

    2 ай бұрын

    Yeah I'd say in the case of a game clearly trying to capture the feeling of another game, Bug Fables succeeds where Sea of Stars stumbles.

  • @iamLI3

    @iamLI3

    2 ай бұрын

    @@sparthyslaysstuff2405 hmm i see

  • @darthgamer9861

    @darthgamer9861

    Ай бұрын

    I absolutely agree that Bug Fables knocked it out of the park

  • @Envy_May

    @Envy_May

    Ай бұрын

    bug fables arguably takes a bit to really find his footing, so i would understand if he maybe just didn't get that far ? i'd be curious whether it's that, or whether he played the whole game and didn't like it

  • @KK-my6hw
    @KK-my6hw2 ай бұрын

    It was such an odd game. It was like every character was a robot only there to fill a role, walking through a plot synopsis the size of a book instead of a story of actual people.

  • @seraphcreed840
    @seraphcreed840Ай бұрын

    An old ps1 game had a Black Knight who appears about 1/4 into the game. The first time you see him, there is a village that burns to the ground. He walks out of a house holding a child, the child dies in his arms, he just leaves the child in the grass and walks away. You find him the 2nd time, he's with the evil guys, fighting a group of soldiers, and he stays behind after defeating the soldiers to fight you. You fight, he passes for 5 turns, then casts 1 spell and kicks your parties butt. Third time you see him, he is talking to your imprisoned father and runs away when he sees you. After your father dies in front of you, you face the black knight for the final time. Kill him, you get the game over music. Nothing else is stated about it. Unless... You read the diary entries your dad left behind. The black knight was the cousin who saved you in the early game. He was an honorable knight and the colors of the king he served were black and red. He tried to rescue the child because he was too late to save that village from burning. The times he fought you, he was testing your strength. He never killed you because he didn't want to. He just wanted to stop you from finding anyone more threatening. He was actually bringing your dad food because he was a spy for the army he served, but was cursed to serve the queen with magic. He was genuinely a good guy, always in bad circumstances, but always with good intentions. And killing him you are given very few clues it's not his fault he is evil. He fights you in the end because if you can't kill him, you have no chance of beating the queen.

  • @Berteezi

    @Berteezi

    Ай бұрын

    Do you know what the game was called?

  • @richterbellassi

    @richterbellassi

    Ай бұрын

    I sure love my Nintendo PS1. What a blast it was

  • @alexanderticonuwu7591

    @alexanderticonuwu7591

    Ай бұрын

    ​@@Berteezi I have a guess but I think OP is intentionally being vague to avoid spoiling the game he just mentioned. I think.

  • @Hevymin

    @Hevymin

    4 күн бұрын

    @@alexanderticonuwu7591I would’ve rather he just said the name at the beginning so if it was a game I was interested in I would know not to read it.

  • @brotbrotsen1100

    @brotbrotsen1100

    2 күн бұрын

    Is it fire emblem radiant dawn?

  • @jojodelacroix
    @jojodelacroix2 ай бұрын

    There was a lot of frustration with the story of Sea of Stars for me as well. Like, the entire little training arc at the start of the game was just boring AF. Nothing happened during it. And they had this weird thing they'd do where the main characters would bond with one another off screen, so they'd come back into a shot after a time skip and they are joking around with one another, but then they just never do that any other time? So it's like, who are these people? Why are they so... nothing? Then there are weird things, like the few characters that get some characterization, like the history girl or the geomancer mole kid, just don't participate in the plot. So the only character that does anything proactive most of the time is Garl. Serai is also just kind of silent and Stoic. The 5th and 6th party members join pretty late, and the 5th leaves your party. The 6th joins too late to have a large impact, which is kind of the issue with having a party member join in the back 15% of the game. So then out of the principle cast, only Garl really feels like a character. Again, rather one note at times, but I get Garl. I understand him. He's like a human golden retriever. Sea of Stars also does the thing that a lot of old JRPGs did which really drags the game down: filler areas that do nothing ot meaningfully push the plot forward. When you consider how much of the plot of this title is back loaded, it's really hard to look at "lets save these people in the mines" and "lets get this magical trinket from these ancient ruins" as things we should actually have been doing. Also, I absolutely hated the way combo attacks worked here. I love the way they work in Chrono Trigger because they open up new moves and make you consider party composition. Your party selection literally determines what you are capable of doing. But here nah! On top of that, for most of the game, you only have 1 combo attack that uses 1 point, so their prevalence is reduced even further. To make matters even worse, Zale and Valere's group heal is kind of lowkey optimal. You can save it up and have it as a massive group heal whereas all the other heals in the game either use a lot of resources only heal 1 person, etc. Considering most of the bonus attacks don't do anything special for the most part (especially in the front half of the game) you might as well just save up points to use the group heal.

  • @Zidana123
    @Zidana1232 ай бұрын

    Oh man, seeing that Toriyama art in Chrono Trigger really takes me back... Oh... T_T

  • @deathisyourfate1
    @deathisyourfate12 ай бұрын

    This is practically the same reason I disliked I am Setsuna, even though it was marketed as a spiritual successor to Chrono Trigger as well. Bad writing ruined all that.

  • @darthgamer9861

    @darthgamer9861

    Ай бұрын

    I was wondering if anyone else remembered that absolutely disappointing trash

  • @deathisyourfate1

    @deathisyourfate1

    23 күн бұрын

    @darthgamer9861 I spent money on it man I remember.

  • @johnsmith2875

    @johnsmith2875

    23 күн бұрын

    I watched an I am setsuna playthrough and it felt like nothing happened the entire time and also all the areas were the same. It barely felt like a game

  • @muddytm
    @muddytm2 ай бұрын

    I think a big problem with writing in indie games right now is that the writers are afraid to make characters that can be a bit of a bastard. If the protagonists and even the supporting characters are noble, polite, and easy-going 95% of the time, they're going to be extremely boring. This has been a really big problem in indie games these days, for me, and Sea of Stars kinda exemplifies this. Gimme characters that are jerks, dang it. Unfair comparisons maybe, but BG3 and God of War are loaded with interesting characters that are interesting precisely because they're jerks and/or have wildly differing opinions and viewpoints that conflict with others in many ways. Would you want to be friends with all of them? No, but they're interesting, and that's the key. I think that's what's missing from Sea of Stars, for me, and you don't need a AAA budget to make that happen.

  • @DICEBOY22

    @DICEBOY22

    2 ай бұрын

    I mean observe the indie scene overall... What's the bread and butter? Life sims and "comfy" games. Mostly stuff without a lot of grit or sharp teeth. Honestly best indie I've played is probably Katana Zero.

  • @qaztim11

    @qaztim11

    2 ай бұрын

    You can also say that there is a big problem with media literacy, and how a lot of member of the audience cant read between the lines or analyze stuff that is just beneath the surface of what is being presented. angel dust from hazbin hotel, whose arc is all about how he is being exploited as a sex worker and he makes a hyper sexualized persona in order for him too take control of the unsavory aspects of his life, his abuse is never shown as a good thing, his song ends with him breaking down after the illusion of his lies are dispelled, yet people still say the show is gloryfying his abuse Then you have Sparkle from honkai star rail, she is a joker/harley quinn type character, an agent of chaos that is explicitly stated to be an antagonist, she is a racist lying duplicitous person, constantly lying and manipulating people for her own "enjoyment" yet a big portion of the community sees her mere inclusion in the story to be an endorsement of her actions, even though she is never shown to be correct. I can see why some writers would just forego nuance so that some of the smooth brained people wont try to cancel them, but that is a coward move, we need more flawed characters in general, perfect characters are extremely hard to make interersting and relatable, we need more freaks, like the main character from delicious in dungeon

  • @Utrilus

    @Utrilus

    2 ай бұрын

    I'd say this is a problem everywhere, in every media and field. We've gotten soft.

  • @Regithegamer

    @Regithegamer

    2 ай бұрын

    Rance goes GAHAHAHAHA!

  • @Sammysapphira

    @Sammysapphira

    2 ай бұрын

    ​@qaztim11 This was most evident with Subaru and Rudy from ReZero and Mushoku Tensei respectively. People cannot comprehend the idea of a protagonist that starts out as a bad person and grows from their mistakes. They will say the show glorifies being an "incel" even though the character arc is a direct critique of it.

  • @an0bserver2000
    @an0bserver20002 ай бұрын

    i feel like this game is held back by the writers feeling like they needed to tie the plot into their other game, the messenger. sea of stars essentially acts as a prequal to that game. like as an example of what i mean, the end of the game essentially has valere and zale perpetuate the cycle that bugraves and erlina took such an issue with. the game seemed to be building up to the true ending being us killing the fleshmancer and stopping the endless conflict between dwellers and solstice warriors. but instead, valere and zale ascend to godhood or whatever to go fight dwellers and world eaters forever. because they made this game as a prequal, valere and zale *have* to end the story by ascending to godhood and perpetuating the cycle. because if they didnt, there would be no reason for them to show up in the messenger and give a magic macguffin to john messenger. similarly, at the point in the story where garl dies and bugraves and erlina go through those portals, bugraves randomly drops this line about how hes apparently been really slow his whole life, despite that never being brought up or demonstrated before now. and the fleshmancer promises him that he'll be the "fastest thing alive" or whatever, only for him to never show up in the game again (technically he shows up for like 5 seconds during the credits after the true ending but my point still stands). and the only reason they did this is cause they made the contrived decision to have bugraves become the demon general boss in the messenger, whos whole gimmick is being "the fastest thing alive". theres a ton of weird moments like this throughout the game where it feels like sea of stars is sabotaging its own story in order to tie itself into the messenger. and its just baffling to me because the messenger actually worked pretty well as its own stand alone game. and sea of stars is set so far in the past that all these links between the two games barely matter. i cant help but feel as though sea of star's narrative and writing would have turned out way better if they had just made the game its own stand alone story.

  • @manjackson2772

    @manjackson2772

    2 ай бұрын

    Wait, what? That ninja gaiden-like from five years ago?

  • @an0bserver2000

    @an0bserver2000

    2 ай бұрын

    @@manjackson2772 yeah, that one.

  • @AchedSphinx

    @AchedSphinx

    2 ай бұрын

    i guess that's why it felt like nothing ever got resolved, it was just a side story for another story. that's disappointing. i honestly thought the messenger had nothing to do with this game.

  • @bomberman9296

    @bomberman9296

    Ай бұрын

    Honestly, they should have made sea of satars it own thing rather than connecting it with the messenger

  • @phoenixwhittaker
    @phoenixwhittakerАй бұрын

    Oh man, so much coverage for what's lacking about Sea of Stars but still doesn't touch on the thing I hated the most, the ending. I hated the ending sooooo much I went out of my way to get the "True ending" only for it to end the same way in some terrible Schmup that has no grounding in the rest of the game and does nothing to resolve anything about the characters or the world/dimensions around them.

  • @Peter
    @Peter2 ай бұрын

    This is an excellent critique of this game, and I want to add some thoughts. I like Sea of Stars. That said, I _can't_ love it. I think the central issue is that it has nothing to say. This is not a game about anything, it is a giving you a list of things that typically happen in a game. Chrono Trigger is about fate, about overcoming inevitability. Thus, it is about a human life, a person's impact, and other things. It asks questions about life and tries to answer them. Sea of Stars's central thesis is "I want to make a game like Chrono Trigger." You touch on the problem a bit in the section on meta jokes. However, I would argue a big problem is that today's creators' life experiences are the consumption of art rather (endlessly training to make their own art - another potential commentary this game _could_ have made). The game is commenting on the life experience of the creators: the game Chrono Trigger (and other games, too). And the message is, "That was a good game." Bringing no other life experience to the table, it is not interrogating Chrono Trigger in any way but attempting to re-live it. There is no conflict at the center of that, thus there is no conflict at the center of Sea of Stars. Yes, there is conflict in the narrative, but it is ultimately aesthetic conflict. There is no conflict at the meta-level, the communication between the player's awareness and the creator's message. So, while we are told there IS conflict, we experience no conflict. There is no tension at the meta-level of the story, so when we drape the correct components ("conflict") over this substrate, it is like putting a lightbulb in a lamp without plugging it in.

  • @fieryrebirth

    @fieryrebirth

    Ай бұрын

    We live in a era that a literal generation of kids were de-incentivized to pursue the arts as a career, so this is a likely result, especially when it comes to generally lacking appreciation and value towards writing as an art. What's sadder is that this is not the first game whose message was also "We like Chrono Trigger". That game was also bad but I forgot the name of it though. Hell in the anime/manga world, this exists too. See: RWBY.

  • @timmyman9677

    @timmyman9677

    Ай бұрын

    To me the entire game felt loosely like Chrono Trigger fan fiction, mostly in regards to it's villain. Here's a Space Wizard who makes Lavos type entities that devour planets so he can experiment on Alternate Timelines.

  • @mywalterppk
    @mywalterppk2 ай бұрын

    I'm feeling so validated right now. There was a point where I really wondered if I was really playing the same game as everyone else. 😢 I'm so glad someone highlighted all its issues.

  • @iimuffinsaur
    @iimuffinsaur2 ай бұрын

    Foreshadowing isn't even like predictable. Sometimes it is, yes, if you consume a lot of media you usually will see that, but sometimes foreshadowing is something you realize after the even happens and its like :O and that is some fun foreshadowing when that happens.

  • @Nodjia
    @Nodjia2 ай бұрын

    I feel I didn't give sea of stars a fair shake, because I was put off by the lack of character development, but it has been really frustrating to play through. I remember when Garl hops out of the bushes and basically forces himself into the party, and I was thinking about how uncomfortable of a conversation it was. Basically, you have two people with super-human abilities and magic, and then their _not special_ friend that they played with as kids. When Garl loses an eye to prevent Zale from being injured, the master basically treats him like trash and says he's lucky that's all he lost while disregarding the sacrifice he made. The writing comes off as "it's your own fault, but you don't deserve any praise for protecting your friend". Valere and Zale seem to entirely forget how serious that is within minutes of it happening because the prospect of "training" is so exciting, they don't feel responsibility or regret at all. When Garl tries to join them again, their responses are very vague; like the writer wasn't sure how they should respond and they don't really discuss the matter so much as just let things happen, avoiding any kind of responsibility again. I understand that mechanically, Garl is sort of there to show the point of view that "even if you aren't magical, you can contribute, you can help your friends succeed". But even that initial conversation by the fire can be interpreted in a more fundamentally disturbing way... that Garl is so obsessed with proving himself, despite not being "special", that he has focused his whole on being useful to his "friends". That scene put me in a very weird place mentally, I wasn't sure how to interpret it, and the 2 magical kids don't really express their feelings beyond a vague sense that "this is kind of _our thing_ that we were born for, so you really can't take on that role no matter how hard you try". Garl feels like that overly sincere kid, who doesn't realize he's out of his element and just wants to be helpful. Valere and Zale, by contrast feel like they are empty, with their job being the only thing they think about. They don't discuss their futures, because their future is a bleak certainty that they will spend their entire lives fighting monsters, because that was what they were born for. The issue is that they have "fate" / "prophecy" / "purpose" spelled out for them instead of created by them, and this is never challenged or changed through their own will. They have no drives, no goals, no personalities, just spritework for the player to vaguely "identify" with. By the end of the game, I felt like I was just being pandered to, honestly. Even the posture of the "gods" and such demonstrates that the player and main characters aren't worth the time and effort put into the colorful and pretty world they inhabit.

  • @timmyman9677

    @timmyman9677

    2 ай бұрын

    Even the prophecies they get from The Mist do nothing to add to their character despite being set up as a potential internal conflict for the characters. But nope the Prophecy are 100% literal, hell it's not even a prophecy it's a device, a hint. Valere needing to learning how to "create pathways of water" isn't some vague metaphor it's literally what she has to do.

  • @maddiehunter1336
    @maddiehunter13362 ай бұрын

    i felt insane for a long time for thinking that character/story actually *DOES* matter in a game because, as you said at the end, most people don't give a fuck about that in games which i think is an absolute tragedy. good gameplay can definitely distract from a middling story and a game doesn't have to be insanely deep to be good, but the characters should at least be likable enough for you to want to stay. like, kirby is a literal baby game series, but grown adults still adore and cherish the series because the gameplay really is just that much fun and kirby + the rest of the characters are just that lovable. similarly, when i played animal crossing as a kid a good chunk of my probably 1000+ hours in wild world was just talking to the villagers.

  • @edcaous

    @edcaous

    2 ай бұрын

    Kirby is a game for teenagers. I remember looking at all the ads for return to dreamland and iirc they were all about Kirby beating the shit out of his enemies and mowing them down en masse. That was the power fantasy I needed (I sucked at fps) back then

  • @luminous3558

    @luminous3558

    Ай бұрын

    The thing is this is a JRPG or at least a western RPG inspired by JRPGs. A large portion of the game is story. That story better be good. Its ok to have middling story in games where story is secondary to gameplay but thats not JRPGs. You come for the story and stay for the story, if the story is bad then you can't just ignore it you will be constantly exposed to it.

  • @asheastral
    @asheastral2 ай бұрын

    Hey Misshapen Chair, I’ve been watching your stuff for a while and wanted to give you a big props for this video and its style. You really managed to catch my attention, and I sat down and watched this entire video in one sitting. You moved from point to point well, and communicated your thoughts without spewing vitriol and without wasting my time or repeating yourself. Fantastic work, well worth the effort, keep it up! 💚

  • @rayecast
    @rayecast2 ай бұрын

    It seems to me that most indie games have this gimmick where their sole appeal is being a worse version of classic games that just make you want to play the original classic games instead.

  • @user-rl3pu4ms3z
    @user-rl3pu4ms3z28 күн бұрын

    I agree, most people don't seem to really have any interest in storytelling in... well in general? Coping is a real English word though, and not an internet term.

  • @mredbadger
    @mredbadger8 күн бұрын

    I definitely started to realise the lack of drama as I was playing. It really did feel ‘off’ The plot constantly bends over backwards to justify Garl. He’s supposed to be the underdog character who succeeds against impossible odds, but he never has to grow stronger or learn any lessons because things always work out in his favour. He never has to prove anyone wrong, because everyone instantly loves him and never pushes back on his decisions Serai has the same issue. She’s this shady ‘ally’ who clearly has her own secrets and agenda, who keeps appearing and disappearing with no explanation, but it’s never a source of drama. Even when her actions cause Garl’s temporary death, her trustworthiness is never called into question And then there’s the old storytelling wizard guy, who considers himself an ally, but is bound to arbitrary limitations due to his history and ‘deal’ with the Fleshmancer. This ‘should’ put him at direct odds with the team, especially after he allows Garl to be killed and ESPECIALLY after we learn what happened to Serai. But he never gets criticized and never has to compromise on his rules. He just leaves the party and never rejoins, only seen again in the ending It feels like the game kept putting the characters in situations where they’d have to grow both as people and a team, but it would never happen

  • @prismason
    @prismason2 ай бұрын

    i really enjoyed listening to you critique sea of stars despite not having played it myself. not sure if you need positive feedback to want to make more videos like this but i would absolutely watch more long video essays of you explaining your opinion on a game

  • @planescaped
    @planescaped2 ай бұрын

    Beautiful looking game with a ton of style and atmosphere... and an utterly amateurish story. RPG's are hard, because they kinda _need_ good stories, or at least competent ones and kickass gameplay. Having a bad story though can ruin the whole pot.

  • @ultimortalmoth7212
    @ultimortalmoth72122 ай бұрын

    I find it hard to understand people who play an RPG, admit it has bad writing, and still defend it. In my mind RPGs are not far behind Visual Novels in terms of how vital writing quality is to the experience.

  • @Jokoko2828

    @Jokoko2828

    2 ай бұрын

    I play RPGs for the funny number go up experience because I know in my heart of hearts that the writing is on average going to be dogshit.

  • @someguynamedtrevor6081

    @someguynamedtrevor6081

    2 ай бұрын

    I'm the same way with most rpgs asides kingdom hearts I only play kingdom hearts for the questionable writing

  • @an0bserver2000

    @an0bserver2000

    2 ай бұрын

    writing plays a much bigger part in rpgs than most other genres, but the writing being bad doesnt mean theres nothing else worthwhile in a game.

  • @quantumhawk806

    @quantumhawk806

    28 күн бұрын

    There are a lot of games where you can get away with subpar writing, a story driven genre like RPG's is not one of them.

  • @ZeDiglett

    @ZeDiglett

    26 күн бұрын

    Consider: it is fun.

  • @lamanization
    @lamanization2 ай бұрын

    This video feels so cathartic. In an hour in a half, you've hit on most of my major gripes with this game, and said it in a way I couldn't fully nail down when describing my utter disappointment with the game. As I dragged myself to the damn near infuriating end of what became a mediocre game for me, all I could think was, "well that happened", and then I un-installed the game and wrote up a mock review that I never had the energy to make. The only thing I can even add to this conversation is how poorly implemented the combo attacks come across on not just a gameplay level, but a story level. Like your telling me, that Zale and Valere have been training together for 10 years and only have 2 combo attacks between them, even though the game trys to tell us they work so well together or how excited they were as kids to train and learn new skills and abilities, only to have the blandest spells, ways of implementing their powers, and 2 combos that amount to a group heal, and hit a guy really hard together. I damn near quit the game when I got half way through the game and unlocked their sunmerang combo, because I'd been playing for so long with those basic abilities and the characters never thought to work together for a second to come up with any new ways to fight together. It was disappointing when I, sadly but inevitably, compared the combos to chrono triggers dual and triple techs, because they were done so well and informed so much about the characters relationships and and characteristics while feeling like a natural way to show the party growing closer and stronger together.

  • @Alexey65536

    @Alexey65536

    Ай бұрын

    I like that Magus in Chrono Trigger while being quite powerful as party member, lacks any combo abilities. Which emphasizes his 'loner' attitude and the fact that he remained distant from the rest of the team throughout the game and never truly connected with any of them.

  • @Dooality
    @Dooality2 ай бұрын

    SO and I were very excited for Sea of Stars. When it finally came out we lasted about twenty minutes before quitting the game, never looking back, and starting Chrono Trigger together instead. The self-important, poor, cluttered writing in that incredibly long intro in Sea of Stars was such a turn off that we couldn’t even give it a chance.

  • @cheesypoohalo
    @cheesypoohalo2 ай бұрын

    Excellent video, so glad I clicked this expecting to watch 5 minutes of a rant I don't care about before switching it off, to instead find a breakdown of how to do good writing, and how not to do it. You perfectly explained every point you made with the comparisons between these two games. Thank you for letting your hatred of this indie game motivate you to spend the time contructing this essay; I could really tell you had a whole 'I feel very strongly and I just need to get it out and hope people agree I'm right', and you know what, you were damn right about everything.

  • @djdj_WaRpSPaMMeR
    @djdj_WaRpSPaMMeR2 ай бұрын

    Its such a beautifully made game but the story is just so fucking asss

  • @ryanmcmahon7805
    @ryanmcmahon7805Ай бұрын

    I really enjoyed listening to your perspective on the writing of this game. I thought I was pretty good at picking out bad writing but I never noticed how bad it was in Sea of Stars. As much as I loved playing it, it left me feeling a little hollow for the story and characters by the time it was over. I couldn't put my finger on it until now. Would you consider doing a critique like this for other JRPGs like Octopath Traveler?

  • @wilsonian6082
    @wilsonian60822 ай бұрын

    Is there a reason this video doesn't show up in my sub feed? Luckily the algorithm in its infinite wisdom showed me this vid on my home page but I actually use my sub feed so its weird that the video is just missing from it

  • @attiliodinunno2263

    @attiliodinunno2263

    2 ай бұрын

    It happened to me too!

  • @WanOlDan
    @WanOlDan12 күн бұрын

    52:32 You've just convinced me to play Chrono Trigger again. I didn't pay enough attention or enjoy this game enough when I played it 19 years ago. That one scenario you have there is interesting because you have Ayla on the team, but what if you replaced Luca and Marle with Robo and Frog? The thought of a cavewoman, a robot, and an anthropomorphic frog walking into someone's house and then the first thing coming to their mind is to ask them "How is my son doing", with a replica of him in back of them nonetheless, is one of the funniest things ever.

  • @chrisdaughen5257
    @chrisdaughen52572 ай бұрын

    I get the feeling the writers were focused on where the party would go and what they would do, but not how their personalities and relationships with each other would be impacted along the way. I've played a few games that have that problem, but I think this is the first time where its so bad, the two main characters could have been switched with a single silent protagonist and nothing would have changed.

  • @sejiren4036
    @sejiren4036Ай бұрын

    Gotta check out the rest of you channel, not the least of all for acknowledging the existence if Radiant Historia.

  • @MarblesMind
    @MarblesMind11 күн бұрын

    To show how insignificant Garl losing his eye is I totally forgot about it by the end of the video

  • @sebastiancatalano3121
    @sebastiancatalano3121Ай бұрын

    Literally had to go play through chrono trigger just to watch the video.

  • @ImortalZeus13

    @ImortalZeus13

    Ай бұрын

    You’re welcome.

  • @simpson6700
    @simpson67002 ай бұрын

    i didn't mind the bad writing at first, but what they did with garl in the end really bothered me. i'm keeping this vague as to not spoil anybody. garl was the only character i liked, and i felt betrayed when i became emotionally invested in him.

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