Houdini to Unreal Material

In this simple example i will show you how to make material with texture in Houdini and export it in Unreal Engine 5. **Subscribe for more Tutorials like this**
#houdini #kinefx #houdini tutorial #houdini materials

Пікірлер: 16

  • @ericapunkt7956
    @ericapunkt795611 ай бұрын

    easy as that, thank you!

  • @sakibkhondaker

    @sakibkhondaker

    11 ай бұрын

    Glad it helped!

  • @knuckles7410
    @knuckles7410 Жыл бұрын

    Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.

  • @sakibkhondaker

    @sakibkhondaker

    Жыл бұрын

    Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.

  • @3dystopian312
    @3dystopian312 Жыл бұрын

    Nice!!!!!!!!

  • @sakibkhondaker

    @sakibkhondaker

    11 ай бұрын

    Thanks!!

  • @sams_3d_stuff
    @sams_3d_stuff Жыл бұрын

    Great stuff!

  • @sakibkhondaker

    @sakibkhondaker

    Жыл бұрын

    Thank you.

  • @Ugly_Baby_Gaming
    @Ugly_Baby_Gaming2 ай бұрын

    ditch the music mate

  • @RichardRiegel
    @RichardRiegel4 ай бұрын

    hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...

  • @sakibkhondaker

    @sakibkhondaker

    4 ай бұрын

    You can follow the same process and add different materials for sides

  • @RichardRiegel

    @RichardRiegel

    4 ай бұрын

    ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...

  • @sakibkhondaker

    @sakibkhondaker

    4 ай бұрын

    @@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.

  • @RichardRiegel

    @RichardRiegel

    4 ай бұрын

    ​@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.

  • @sakibkhondaker

    @sakibkhondaker

    4 ай бұрын

    @@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.