3D artist with experience in animation and FX. Proven ability to create realistic and visually stunning 3D animations and special effects. Passionate about using art to tell stories and create experiences.
The "primitive" gets you to start moving as soon as you hear it come on...
@EmaniSmith-og2lr12 күн бұрын
Da cool
@sakibkhondaker11 күн бұрын
Tnx!!!
@Dawgwithagun20 күн бұрын
How did you get the physic actors to collide and merge through each other randomly?
@sakibkhondaker20 күн бұрын
The car was rigged with chaos physics. The wheels are using a riggid body collider by chaos physics. So if everything in the level collision is on, it will collide.
@Rudra_omАй бұрын
great
@rano12321Ай бұрын
Maya is getting the well deserved beating 😂
@user-wf3dp8qq2t2 ай бұрын
well.. we all know what happens next 😀
@ragibrahman95942 ай бұрын
Cool render btw
@ragibrahman95942 ай бұрын
is this made with Houdini? also are you from Bangladesh?
@sakibkhondaker2 ай бұрын
Yes, with Houdini. And i am from Bangladesh 🇧🇩
@Ugly_Baby_Gaming3 ай бұрын
ditch the music mate
@9751_3 ай бұрын
This is amazing what did I just watch 😂
@hillelcroushorn57173 ай бұрын
"PromoSM"
@muser79353 ай бұрын
Accurate 😂
@pavinivfx3 ай бұрын
Defined very well Bifrost hahahaha
@inkman0023 ай бұрын
Lmao... in reality its blender that tries to take on the world. Max and maya know their place and c4d is the cool bystander.
@sakibkhondaker3 ай бұрын
Yes. In another Universe, it is happening.
@sakibkhondaker4 ай бұрын
Check on Sketchfab = skfb.ly/oQxM7
@sakibkhondaker4 ай бұрын
Check on Sketchfab!!!
@sakibkhondaker4 ай бұрын
skfb.ly/oQ9FD
@sakibkhondaker4 ай бұрын
skfb.ly/oQ9Lt
@RichardRiegel4 ай бұрын
hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...
@sakibkhondaker4 ай бұрын
You can follow the same process and add different materials for sides
@RichardRiegel4 ай бұрын
ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...
@sakibkhondaker4 ай бұрын
@@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.
@RichardRiegel4 ай бұрын
@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.
@sakibkhondaker4 ай бұрын
@@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.
@effectsroom6 ай бұрын
C4D knew it's position and strength 😂😂😂😂😂😂
@Leuss-3D-Modeling9 ай бұрын
Love the concept great job
@sakibkhondaker9 ай бұрын
Thank you so much!!!!!!!!
@FaissalsAnimation9 ай бұрын
Is is available in the non commercial version?
@sakibkhondaker9 ай бұрын
Yes. Both CPU & GPU rendering with non-commercial. Only Toon shading is for the paid version. I am also planning to make tutorials.
@jausans10 ай бұрын
haha maya trying to save is life with bifrost
@aviationnmaps10 ай бұрын
Nah Prisma 3D's crying in the corner 😅
@UltimateAK111 ай бұрын
Very Hilarious 😂
@sakibkhondaker11 ай бұрын
haha
@ExCeterainc11 ай бұрын
Nice stuff I see why you made it into the challenge
@sakibkhondaker11 ай бұрын
Tnx. I wish they would choose this updated version.
@ericapunkt795611 ай бұрын
easy as that, thank you!
@sakibkhondaker11 ай бұрын
Glad it helped!
@knuckles7410 Жыл бұрын
Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.
@sakibkhondaker Жыл бұрын
Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.
@jonkelly7454 Жыл бұрын
Yes pls
@sakibkhondaker Жыл бұрын
Coming soon!!!
@sams_3d_stuff Жыл бұрын
Great stuff!
@sakibkhondaker Жыл бұрын
Thank you.
@harutixohanoc5658 Жыл бұрын
xD
@karanwadhwa7969 Жыл бұрын
C4d knows everything😆😆😆
@iKlaw Жыл бұрын
houdini is love always ❤ because i love tough and logical things And also C4d at last 😆🤣
@k-vandan4289 Жыл бұрын
hilarious 🤣
@sakibkhondaker Жыл бұрын
I have more memes like this on channel.
@sarojit895 Жыл бұрын
ata ke apner gf ??
@sakibkhondaker Жыл бұрын
Haha. Actress
@copaboy Жыл бұрын
C4d should be thanos
@sakibkhondaker Жыл бұрын
Haha. Nothing to say.
@3dystopian312 Жыл бұрын
Nice!!!!!!!!
@sakibkhondaker Жыл бұрын
Thanks!!
@amitSaini-yp5xd Жыл бұрын
ye software ka name kya hai sir
@amitSaini-yp5xd Жыл бұрын
hello sir
@sakibkhondaker Жыл бұрын
kzread.info/dash/bejne/oWmdrMOmis22oNI.html
@sarojit895 Жыл бұрын
good good...
@isa_nagiyev Жыл бұрын
Eventually Thor(Max) updated to unbelievable strength
@sakibkhondaker Жыл бұрын
We will see
@sakibkhondaker Жыл бұрын
But he aims for the wrong place though 😂
@isa_nagiyev Жыл бұрын
@@sakibkhondaker I hope, huge changes will happen to 3ds Max. At least, 3ds max roadmap inspires hope to fans of max like me
@sakibkhondaker Жыл бұрын
@@isa_nagiyev As long as there is Interior & Architect Designers, 3Ds Max will be there with updates
@isa_nagiyev Жыл бұрын
@@sakibkhondaker I'm not using 3ds max for architectural design, for me 3ds max is best tool for 3d modeling. But I know every 3d program can make anything if you are capable do these things
@Liberty_stn Жыл бұрын
Fanboah
@sakibkhondaker Жыл бұрын
Lol. Every Houdini user is a Fanboah
@edjonacademy7435 Жыл бұрын
Best comparison ever
@sakibkhondaker Жыл бұрын
Thank you. Subscribe for upcoming memes!!!!!!
@princeparee6553 Жыл бұрын
TBH Houdini doesn't need infinity stone it has that on its own... Software does everything but just bit difficult than most .. except "Clarisse"
@iKlaw Жыл бұрын
Houdini is capable to create his own stones 😎
@PeperoneOfficial Жыл бұрын
Except clarisse? What do you mean?
@sakibkhondaker Жыл бұрын
Clarisse is a different kind of software. Not lots of people use it. And also, it is not used for modeling and FX i think
@PeperoneOfficial Жыл бұрын
@@sakibkhondaker yeah it's only for lookdev and rendering i think
@princeparee6553 Жыл бұрын
😂😂😂😂😂 blender is tryna tell Maya dude don't pick a fight with that guy...c4d is the wise man in the room 🤣🤣
@user-hz4fj5xw2u4 ай бұрын
do you know that weta digital used a couple of autodesk products for avatar1-2...? blender...? lol
@sakibkhondaker4 ай бұрын
Weta uses both Maya and Houdini. Also, same with Pixars.
@abhayjr7078 Жыл бұрын
I am Max user and fully agree but but it is much easier than others
@sakibkhondaker Жыл бұрын
Max is good and reliable.
@abhayjr7078 Жыл бұрын
@@sakibkhondaker yeah
@peterblake988 Жыл бұрын
Houdini and Maya Works together. Houdini is not a very good generalist 3d software.
@sakibkhondaker Жыл бұрын
I am a Generalist and i use only Houdini for everything. Honestly, It is not easy but for long term it's worth it.
@CaCa-co4ec Жыл бұрын
@@sakibkhondaker houdini is not better than maya my brother
@sakibkhondaker Жыл бұрын
@@CaCa-co4ec I didn't say it is better. I'm a generalist and i don't use maya.
@CaCa-co4ec Жыл бұрын
@@sakibkhondaker ok but i understand its a meme but really maya will be thanos!
@jonasmortensen125211 ай бұрын
@@CaCa-co4ec fan boy
@joshuacadogan5174 Жыл бұрын
Hay great video, I’m having an issue. My meta human doesn’t show up in the creator, any ideas?
@sakibkhondaker Жыл бұрын
Make sure you are logged in with eipc and you need a good internet connection
Пікірлер
The "primitive" gets you to start moving as soon as you hear it come on...
Da cool
Tnx!!!
How did you get the physic actors to collide and merge through each other randomly?
The car was rigged with chaos physics. The wheels are using a riggid body collider by chaos physics. So if everything in the level collision is on, it will collide.
great
Maya is getting the well deserved beating 😂
well.. we all know what happens next 😀
Cool render btw
is this made with Houdini? also are you from Bangladesh?
Yes, with Houdini. And i am from Bangladesh 🇧🇩
ditch the music mate
This is amazing what did I just watch 😂
"PromoSM"
Accurate 😂
Defined very well Bifrost hahahaha
Lmao... in reality its blender that tries to take on the world. Max and maya know their place and c4d is the cool bystander.
Yes. In another Universe, it is happening.
Check on Sketchfab = skfb.ly/oQxM7
Check on Sketchfab!!!
skfb.ly/oQ9FD
skfb.ly/oQ9Lt
hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...
You can follow the same process and add different materials for sides
ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...
@@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.
@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.
@@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.
C4D knew it's position and strength 😂😂😂😂😂😂
Love the concept great job
Thank you so much!!!!!!!!
Is is available in the non commercial version?
Yes. Both CPU & GPU rendering with non-commercial. Only Toon shading is for the paid version. I am also planning to make tutorials.
haha maya trying to save is life with bifrost
Nah Prisma 3D's crying in the corner 😅
Very Hilarious 😂
haha
Nice stuff I see why you made it into the challenge
Tnx. I wish they would choose this updated version.
easy as that, thank you!
Glad it helped!
Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.
Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.
Yes pls
Coming soon!!!
Great stuff!
Thank you.
xD
C4d knows everything😆😆😆
houdini is love always ❤ because i love tough and logical things And also C4d at last 😆🤣
hilarious 🤣
I have more memes like this on channel.
ata ke apner gf ??
Haha. Actress
C4d should be thanos
Haha. Nothing to say.
Nice!!!!!!!!
Thanks!!
ye software ka name kya hai sir
hello sir
kzread.info/dash/bejne/oWmdrMOmis22oNI.html
good good...
Eventually Thor(Max) updated to unbelievable strength
We will see
But he aims for the wrong place though 😂
@@sakibkhondaker I hope, huge changes will happen to 3ds Max. At least, 3ds max roadmap inspires hope to fans of max like me
@@isa_nagiyev As long as there is Interior & Architect Designers, 3Ds Max will be there with updates
@@sakibkhondaker I'm not using 3ds max for architectural design, for me 3ds max is best tool for 3d modeling. But I know every 3d program can make anything if you are capable do these things
Fanboah
Lol. Every Houdini user is a Fanboah
Best comparison ever
Thank you. Subscribe for upcoming memes!!!!!!
TBH Houdini doesn't need infinity stone it has that on its own... Software does everything but just bit difficult than most .. except "Clarisse"
Houdini is capable to create his own stones 😎
Except clarisse? What do you mean?
Clarisse is a different kind of software. Not lots of people use it. And also, it is not used for modeling and FX i think
@@sakibkhondaker yeah it's only for lookdev and rendering i think
😂😂😂😂😂 blender is tryna tell Maya dude don't pick a fight with that guy...c4d is the wise man in the room 🤣🤣
do you know that weta digital used a couple of autodesk products for avatar1-2...? blender...? lol
Weta uses both Maya and Houdini. Also, same with Pixars.
I am Max user and fully agree but but it is much easier than others
Max is good and reliable.
@@sakibkhondaker yeah
Houdini and Maya Works together. Houdini is not a very good generalist 3d software.
I am a Generalist and i use only Houdini for everything. Honestly, It is not easy but for long term it's worth it.
@@sakibkhondaker houdini is not better than maya my brother
@@CaCa-co4ec I didn't say it is better. I'm a generalist and i don't use maya.
@@sakibkhondaker ok but i understand its a meme but really maya will be thanos!
@@CaCa-co4ec fan boy
Hay great video, I’m having an issue. My meta human doesn’t show up in the creator, any ideas?
Make sure you are logged in with eipc and you need a good internet connection
HAHA.......
LOL......