Sakib Khondaker

Sakib Khondaker

3D artist with experience in animation and FX. Proven ability to create realistic and visually stunning 3D animations and special effects. Passionate about using art to tell stories and create experiences.

Product Visualization

Product Visualization

MetaHuman

MetaHuman

TapeMan | Animation

TapeMan | Animation

Houdini rigging with Kinefx

Houdini rigging with Kinefx

Houdini to Unreal Material

Houdini to Unreal Material

Omniverse A2F

Omniverse A2F

Infinite journeys challenge

Infinite journeys challenge

Houdini vs other 3D software

Houdini vs other 3D software

Пікірлер

  • @fionabeaverstock7380
    @fionabeaverstock738011 күн бұрын

    The "primitive" gets you to start moving as soon as you hear it come on...

  • @EmaniSmith-og2lr
    @EmaniSmith-og2lr12 күн бұрын

    Da cool

  • @sakibkhondaker
    @sakibkhondaker11 күн бұрын

    Tnx!!!

  • @Dawgwithagun
    @Dawgwithagun20 күн бұрын

    How did you get the physic actors to collide and merge through each other randomly?

  • @sakibkhondaker
    @sakibkhondaker20 күн бұрын

    The car was rigged with chaos physics. The wheels are using a riggid body collider by chaos physics. So if everything in the level collision is on, it will collide.

  • @Rudra_om
    @Rudra_omАй бұрын

    great

  • @rano12321
    @rano12321Ай бұрын

    Maya is getting the well deserved beating 😂

  • @user-wf3dp8qq2t
    @user-wf3dp8qq2t2 ай бұрын

    well.. we all know what happens next 😀

  • @ragibrahman9594
    @ragibrahman95942 ай бұрын

    Cool render btw

  • @ragibrahman9594
    @ragibrahman95942 ай бұрын

    is this made with Houdini? also are you from Bangladesh?

  • @sakibkhondaker
    @sakibkhondaker2 ай бұрын

    Yes, with Houdini. And i am from Bangladesh 🇧🇩

  • @Ugly_Baby_Gaming
    @Ugly_Baby_Gaming3 ай бұрын

    ditch the music mate

  • @9751_
    @9751_3 ай бұрын

    This is amazing what did I just watch 😂

  • @hillelcroushorn5717
    @hillelcroushorn57173 ай бұрын

    "PromoSM"

  • @muser7935
    @muser79353 ай бұрын

    Accurate 😂

  • @pavinivfx
    @pavinivfx3 ай бұрын

    Defined very well Bifrost hahahaha

  • @inkman002
    @inkman0023 ай бұрын

    Lmao... in reality its blender that tries to take on the world. Max and maya know their place and c4d is the cool bystander.

  • @sakibkhondaker
    @sakibkhondaker3 ай бұрын

    Yes. In another Universe, it is happening.

  • @sakibkhondaker
    @sakibkhondaker4 ай бұрын

    Check on Sketchfab = skfb.ly/oQxM7

  • @sakibkhondaker
    @sakibkhondaker4 ай бұрын

    Check on Sketchfab!!!

  • @sakibkhondaker
    @sakibkhondaker4 ай бұрын

    skfb.ly/oQ9FD

  • @sakibkhondaker
    @sakibkhondaker4 ай бұрын

    skfb.ly/oQ9Lt

  • @RichardRiegel
    @RichardRiegel4 ай бұрын

    hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...

  • @sakibkhondaker
    @sakibkhondaker4 ай бұрын

    You can follow the same process and add different materials for sides

  • @RichardRiegel
    @RichardRiegel4 ай бұрын

    ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...

  • @sakibkhondaker
    @sakibkhondaker4 ай бұрын

    @@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.

  • @RichardRiegel
    @RichardRiegel4 ай бұрын

    ​@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.

  • @sakibkhondaker
    @sakibkhondaker4 ай бұрын

    @@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.

  • @effectsroom
    @effectsroom6 ай бұрын

    C4D knew it's position and strength 😂😂😂😂😂😂

  • @Leuss-3D-Modeling
    @Leuss-3D-Modeling9 ай бұрын

    Love the concept great job

  • @sakibkhondaker
    @sakibkhondaker9 ай бұрын

    Thank you so much!!!!!!!!

  • @FaissalsAnimation
    @FaissalsAnimation9 ай бұрын

    Is is available in the non commercial version?

  • @sakibkhondaker
    @sakibkhondaker9 ай бұрын

    Yes. Both CPU & GPU rendering with non-commercial. Only Toon shading is for the paid version. I am also planning to make tutorials.

  • @jausans
    @jausans10 ай бұрын

    haha maya trying to save is life with bifrost

  • @aviationnmaps
    @aviationnmaps10 ай бұрын

    Nah Prisma 3D's crying in the corner 😅

  • @UltimateAK1
    @UltimateAK111 ай бұрын

    Very Hilarious 😂

  • @sakibkhondaker
    @sakibkhondaker11 ай бұрын

    haha

  • @ExCeterainc
    @ExCeterainc11 ай бұрын

    Nice stuff I see why you made it into the challenge

  • @sakibkhondaker
    @sakibkhondaker11 ай бұрын

    Tnx. I wish they would choose this updated version.

  • @ericapunkt7956
    @ericapunkt795611 ай бұрын

    easy as that, thank you!

  • @sakibkhondaker
    @sakibkhondaker11 ай бұрын

    Glad it helped!

  • @knuckles7410
    @knuckles7410 Жыл бұрын

    Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.

  • @jonkelly7454
    @jonkelly7454 Жыл бұрын

    Yes pls

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Coming soon!!!

  • @sams_3d_stuff
    @sams_3d_stuff Жыл бұрын

    Great stuff!

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Thank you.

  • @harutixohanoc5658
    @harutixohanoc5658 Жыл бұрын

    xD

  • @karanwadhwa7969
    @karanwadhwa7969 Жыл бұрын

    C4d knows everything😆😆😆

  • @iKlaw
    @iKlaw Жыл бұрын

    houdini is love always ❤ because i love tough and logical things And also C4d at last 😆🤣

  • @k-vandan4289
    @k-vandan4289 Жыл бұрын

    hilarious 🤣

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    I have more memes like this on channel.

  • @sarojit895
    @sarojit895 Жыл бұрын

    ata ke apner gf ??

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Haha. Actress

  • @copaboy
    @copaboy Жыл бұрын

    C4d should be thanos

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Haha. Nothing to say.

  • @3dystopian312
    @3dystopian312 Жыл бұрын

    Nice!!!!!!!!

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Thanks!!

  • @amitSaini-yp5xd
    @amitSaini-yp5xd Жыл бұрын

    ye software ka name kya hai sir

  • @amitSaini-yp5xd
    @amitSaini-yp5xd Жыл бұрын

    hello sir

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    kzread.info/dash/bejne/oWmdrMOmis22oNI.html

  • @sarojit895
    @sarojit895 Жыл бұрын

    good good...

  • @isa_nagiyev
    @isa_nagiyev Жыл бұрын

    Eventually Thor(Max) updated to unbelievable strength

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    We will see

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    But he aims for the wrong place though 😂

  • @isa_nagiyev
    @isa_nagiyev Жыл бұрын

    @@sakibkhondaker I hope, huge changes will happen to 3ds Max. At least, 3ds max roadmap inspires hope to fans of max like me

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    @@isa_nagiyev As long as there is Interior & Architect Designers, 3Ds Max will be there with updates

  • @isa_nagiyev
    @isa_nagiyev Жыл бұрын

    @@sakibkhondaker I'm not using 3ds max for architectural design, for me 3ds max is best tool for 3d modeling. But I know every 3d program can make anything if you are capable do these things

  • @Liberty_stn
    @Liberty_stn Жыл бұрын

    Fanboah

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Lol. Every Houdini user is a Fanboah

  • @edjonacademy7435
    @edjonacademy7435 Жыл бұрын

    Best comparison ever

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Thank you. Subscribe for upcoming memes!!!!!!

  • @princeparee6553
    @princeparee6553 Жыл бұрын

    TBH Houdini doesn't need infinity stone it has that on its own... Software does everything but just bit difficult than most .. except "Clarisse"

  • @iKlaw
    @iKlaw Жыл бұрын

    Houdini is capable to create his own stones 😎

  • @PeperoneOfficial
    @PeperoneOfficial Жыл бұрын

    Except clarisse? What do you mean?

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Clarisse is a different kind of software. Not lots of people use it. And also, it is not used for modeling and FX i think

  • @PeperoneOfficial
    @PeperoneOfficial Жыл бұрын

    @@sakibkhondaker yeah it's only for lookdev and rendering i think

  • @princeparee6553
    @princeparee6553 Жыл бұрын

    😂😂😂😂😂 blender is tryna tell Maya dude don't pick a fight with that guy...c4d is the wise man in the room 🤣🤣

  • @user-hz4fj5xw2u
    @user-hz4fj5xw2u4 ай бұрын

    do you know that weta digital used a couple of autodesk products for avatar1-2...? blender...? lol

  • @sakibkhondaker
    @sakibkhondaker4 ай бұрын

    Weta uses both Maya and Houdini. Also, same with Pixars.

  • @abhayjr7078
    @abhayjr7078 Жыл бұрын

    I am Max user and fully agree but but it is much easier than others

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Max is good and reliable.

  • @abhayjr7078
    @abhayjr7078 Жыл бұрын

    @@sakibkhondaker yeah

  • @peterblake988
    @peterblake988 Жыл бұрын

    Houdini and Maya Works together. Houdini is not a very good generalist 3d software.

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    I am a Generalist and i use only Houdini for everything. Honestly, It is not easy but for long term it's worth it.

  • @CaCa-co4ec
    @CaCa-co4ec Жыл бұрын

    @@sakibkhondaker houdini is not better than maya my brother

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    @@CaCa-co4ec I didn't say it is better. I'm a generalist and i don't use maya.

  • @CaCa-co4ec
    @CaCa-co4ec Жыл бұрын

    @@sakibkhondaker ok but i understand its a meme but really maya will be thanos!

  • @jonasmortensen1252
    @jonasmortensen125211 ай бұрын

    @@CaCa-co4ec fan boy

  • @joshuacadogan5174
    @joshuacadogan5174 Жыл бұрын

    Hay great video, I’m having an issue. My meta human doesn’t show up in the creator, any ideas?

  • @sakibkhondaker
    @sakibkhondaker Жыл бұрын

    Make sure you are logged in with eipc and you need a good internet connection

  • @3dystopian312
    @3dystopian3122 жыл бұрын

    HAHA.......

  • @3dystopian312
    @3dystopian3122 жыл бұрын

    LOL......