Solaris/USD Workflows with Unreal | Peter Arcara | Houdini HIVE Education + Studio Edition

Фильм және анимация

This presentation will showcase how to use the Component Builder workflow and the layout tools in Solaris to create a flexible scene using USD. We will then take the USD file into Unreal Engine to see how to non-destructively manipulate our scene, such as moving assets and changing USD variants.
Peter Arcara is a Training Lead at SideFX. He creates courses for the Houdini Insight learning platform, consults with instructors about curriculum, and supports the Houdini Educator Community. He loves watching rocket launches and F1 races in his free time.

Пікірлер: 13

  • @Floydianification
    @Floydianification Жыл бұрын

    exactly what i needed when i needed it for what i needed to be needed in a time of need

  • @mxgn0

    @mxgn0

    Жыл бұрын

    most accurate comment omg

  • @umair2013

    @umair2013

    Жыл бұрын

    that is completely Houdini kind of thing …. we understand…

  • @Th3Nob
    @Th3Nob Жыл бұрын

    This Solaris/USD workflow for Unreal (game development) is a game changer.

  • @021shaw
    @021shaw Жыл бұрын

    That was nice!

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Жыл бұрын

    U are doing great. I really hope one day i can come to one of this amazing event by sidex. Thank u all guys

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Жыл бұрын

    Reallly nice talk

  • @arnoldsoko
    @arnoldsoko Жыл бұрын

    🔥🔥🙌🏿 I'm gonna try this workflow cos houdini has way better granular detail than unreal

  • @CentboyMidnight
    @CentboyMidnight Жыл бұрын

    Can u both stop developing the same things? Unreal and Houdini are supposed to be allies but u are competing each other making a software clone. All these duplicated workflows feels like brothers fighting.There are other pretty hated softwares that no one is competing against and we want an alternative for. I ll give u a hint: procedural material/texture authoring, texture painting, and compositing... this is where the workflow gap lies. Furthermore since there are a ton of mesh processing and VDB happening in Houdini, sculpting is something u should have covered to a decent lvl at this point, don't need to be the best, average solution is enough. That lacking feature is pretty noticeable in Houdini. Another thing u could do instead of fighting ur partner is making the subD modeling more appealing.

  • @021shaw

    @021shaw

    Жыл бұрын

    I like what sidefx is doing, dont think they are fighting but really, the modeling part could have a z-brush thing going on and a more "maya" workflow to it, plus rendering volumes still a mess and very time consuming (render wise). Beside that much love for sideFX, i am a big houdini fan and hope to master it as soon as possible. PS: no decent tutorials about how to use LODs. if anyone knows one please let me know!!

  • @quackcharge

    @quackcharge

    Жыл бұрын

    lol

  • @reza_ravash
    @reza_ravash Жыл бұрын

    good luck

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Жыл бұрын

    U are doing great. I really hope one day i can come to one of this amazing event by sidex. Thank u all guys

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