SideFX is a world leader in the development of 3D animation and visual effects software for use in film, TV, commercials and video games. SideFX award-winning Houdini software utilizes a node-based procedural approach which provides digital artists with an unprecedented level of power, flexibility and control.
Houdini’s comprehensive feature set includes modeling, rigging, animation, particle effects, dynamics, compositing, integrated rendering, and more. Houdini is available for the Mac OS X, Linux and Windows operating systems.
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What software is used for creating the petals normal map? At ~28:15
wait a minute this isnt eminem
Hi Im trying to also export my guides for custom simulation but they are coming to UE as a separate group.. without curves how can I set up this in the best way?
打破零回复🐶
is there a way to make importing faster for file pattern hda? i'm kinda sure it can import faster something like datasmith does? it takes like 20-30 seconds to import a mesh and load it to scene with 50-60k polygons or less.
Sidefx team, could you make a muscle and tissue content please?
nice! hope to learn something about fur physics one day, is there anything fluff movement related planned?
error message "local variable @pdg_output and @pdg_input not found" comes out.. anyone know how to fix it?
lovley thanks :) !!! 🥳
how to switch between ik and fk for arms and legs?
Is this method suitable for rbd ?
crazy cooll
"a very simple graph"
This framework opens a new world of musical visualization. Thank you for sharing your work.
GNSS by MGXS such a beautiful project!
Your tutorial about karma is cool! Whta about upgrade to houdini 20?
Why is it such a convoluted process to just clone stamp an area on the mesh onto another area for that lime?
Great presentation!
guys,at the 11:58 ,how to add the two movements together?thanks
I can't believe a school would use mac for any game design or vfx
siiick!
<3
can I remove the individual blocks of the building in henrille later??? I mean those square pieces of the facade??? This is very important to me.
In my case i have several hdas for different type of buildings, how to apply them, according to parcel attribute?
Could we please get tutorials like this on the APEX rigging?
Fuat is the best! He gave a workshop and then a whole semester class at our uni, and ever since I have had a blast diving into Houdini!
Deleted my whole scene!? And doesnt function...
Well done guys
Been a pleasure, and thanks again to SideFX and FMX! Hit me up with any questions! Cheers
Beautiful work!!!!
Thank You very much!
thanks paul for sharing these useful resources
man he explain the stuff sooo good
John Lynch should host every Masterclass
Even MatCaps don't look accurate in Houdini viewport, sorry jump on the bandwagon but a unified system like Blender's would be amazing if at all possible. Even Unreal Engine supports real-time rendering and Path Tracing without having to change any materials, just one button.
I would love that SOP vellum wind solver haha
Fix the viewport !!! Blender will take the market at this rate
Blender doesn’t have vex, or unified sims. I don’t use Houdini because of the viewport.
Actually I don't like its viewport either , But blender taking over houdini in market is very tough.
I've found this issue where after a while using the software (happens randomly), the viewport doesn't update properly anymore, so I had to close the "viewport" tab and open a new one. Is that what you are referring to?
Here comes a guy who will say blender is best without using Houdini. I think it's a disease happens to many new blender artist. Blender can't be close to market of movie 😂
I Use houdini and blender on daily bases, and can confirm, that blender not even close, in viewport performance. Every time you import simulation, via alembic, the viewport performance drops immediately. I really can't understand, what you mean by, "will take the market" but that's statement, is not valid at all. I don't even want to compare both, in actual tool set, but wait !!! Blender now supports simulation caching in "Geo node" is that not innovative guys???? Blender is pure joke at this point.
Is someone humming in the background :D?
Viewport fixes when
Just assign a hotkey to Labs Viewport Reset
Seems all have viewport issues :/
which are the main issues with the viewport?
Viewport won’t update, weird ghosting geometry, attributes won’t show
Cool! You touched some time some hydra - where can i hear you about this topic - in detail?
what exactly were we doing wrong?
Cool! I know that karma has no Ambient occlusion shader or node - can you - are your capabilities enough to write such a shader?
the controls are not showing at this stage. kzread.info/dash/bejne/X2R_xLKtn7Obfbg.html
You must be humanity's last hope - make sidefx realize that we need Ambient occlusion and contact shadows.
you guys are awesome for making these huge projeccts for learning houdini!!!! much love
Its very very hard to understand ..no explanation.... simply drag and drop...
Very cool! Thank you Julian! 🙌🙏
Hello all: I would like ask a Houdini Alembic question, How to make feather with Alembic, my groomed feather always stays did not follow Alembic animation, I only know how to make fur follow animation. Thank you everyone!
Is there a proceduralized version of this yet ?
The impression is that Houdini solaris is a set of windows or - if you want - an additional interface - that only confuses the user. All this can be achieved by existing methods and no need to edit geometry through solaris