Prop scattering in Unreal engine using Houdini tutorial

Get Houdini package with HDAs at github.com/viktors-a/MASSEPar...
0:00 How to get HDAs
1:15 Intro
2:40 Exporting geometry
6:24 Importing geometry in Houdini
14:50 scattering points
16:58 Intersect analysis node
21:11 Post-process node
26:45 Y offset attribute
35:37 Separating to different work items
40:15 Collision geometry types
44:44 More find in folder options
46:35 Using data tables
49:50 Creating data tables in Houdini
54:15 Collision proxy geometry
58::10 Splitting into static meshes
1:01:40 Scattering across non flat surface

Пікірлер: 5

  • @nilotindoy981
    @nilotindoy9818 ай бұрын

    Thanks, This will be so Useful

  • @OnkAnCa64
    @OnkAnCa648 ай бұрын

    excellent, thanks a lot

  • @Snowsample
    @Snowsample8 ай бұрын

    very cool!

  • @vincentthomas8492
    @vincentthomas84924 ай бұрын

    You don t check collision in your post process after you changing the seeding right?

  • @viktors_anfimovs

    @viktors_anfimovs

    4 ай бұрын

    Nope