Prop scattering in Unreal engine using Houdini tutorial
Get Houdini package with HDAs at github.com/viktors-a/MASSEPar...
0:00 How to get HDAs
1:15 Intro
2:40 Exporting geometry
6:24 Importing geometry in Houdini
14:50 scattering points
16:58 Intersect analysis node
21:11 Post-process node
26:45 Y offset attribute
35:37 Separating to different work items
40:15 Collision geometry types
44:44 More find in folder options
46:35 Using data tables
49:50 Creating data tables in Houdini
54:15 Collision proxy geometry
58::10 Splitting into static meshes
1:01:40 Scattering across non flat surface
Пікірлер: 5
Thanks, This will be so Useful
excellent, thanks a lot
very cool!
You don t check collision in your post process after you changing the seeding right?
@viktors_anfimovs
4 ай бұрын
Nope