Convert Static Mesh To Skeletal Mesh Quick! (Unreal 5)

Convert Static Mesh To Skeletal Mesh Quick! (Unreal 5)
Why? Need 1 bone for a cloth asset? How about 2 bones for a quick pivot, or ragdoll sim? Watch the video for how!
I mention in the video:
Physics Thruster Tutorial: • Thrusters & Radial For...
Cloth:
• Cloth in Sequencer and...
Also useful: Ragdol sim in Sequencer:
• Sequencer Physics And ...

Пікірлер: 14

  • @jmdz
    @jmdz18 күн бұрын

    This is so helpful that I too have one bone.

  • @xxspecterxx
    @xxspecterxx14 күн бұрын

    Just use the skeletal mesh editor plugin you add the plugin then right click your static mesh convert to skeletal mesh boom

  • @eskeltron
    @eskeltron Жыл бұрын

    Very helpful, thanks!

  • @ShaunFoster

    @ShaunFoster

    Жыл бұрын

    Glad it was helpful!

  • @arunachalamselvaraj1391
    @arunachalamselvaraj139111 ай бұрын

    thank you brother. its very useful for my project. and also pls tell me, how u make the groom in pathtracer . rendering setup pls. proper render setup pls

  • @BigSaur
    @BigSaurАй бұрын

    I swear you sound like Zak Parrish!

  • @mattg6550
    @mattg65505 ай бұрын

    Hey sorry but I have a cube I want to use as my character, I don't want to reinvent the wheel for a character controller, If I can deal with a capsule collider for my cube would this be the way to get started on moving a cube around the level in the style of a 3d sidescroller? I have this set up with the default rigged character in ue5 but want to disable the cube rotation to an extent and replace the rigged character but I have a static mesh.

  • @Restart-Gaming
    @Restart-Gaming4 ай бұрын

    this is old does not work as shown

  • @Zachj1fo
    @Zachj1fo6 ай бұрын

    does it still work if the item you export is a 3d object like perhaps a military gun?

  • @ShaunFoster

    @ShaunFoster

    6 ай бұрын

    Hopefully yes! Simple mechanical objects are where I'd use this workflow most.

  • @B4NTO
    @B4NTO3 ай бұрын

    Is there no simpler ways to animate a static mesh in Unreal Engine 5? Coming from Unity, the amount of things you have to do to animate something basic as a cube bouncing or spinning with animation just seems a bit strange designed for UE 5. I see that the animator is very powerful in Unreal but for simple things it seems a bit clunky unless im missing something to animate static meshes easily with keyframes like in Unity.

  • @ShaunFoster

    @ShaunFoster

    3 ай бұрын

    Please search videos on unreal sequencer for simple ways to animate static measures

  • @B4NTO

    @B4NTO

    3 ай бұрын

    Will continue my hunt but sofar I have not find any tutorials that animate static meshes and save them as reusable animations. Im basicly going to animate a box that in one animation might swing in another it stabs etc. @@ShaunFoster

  • @lukasprime_
    @lukasprime_5 ай бұрын

    Hey for me it dosnt work you got discord where I can ask you maybe?