Houdini Retime FLIP Sim -- Short Version
Фильм және анимация
This is a fast explanation, I've posted a more in depth version at this link • Houdini Retime FLIP Si... Chapters and links mentioned in the video are below.
Alejandro Eschverry vimeo.com/182010807
Karl Richter vimeo.com/153145442
Odforce thread forums.odforce.net/topic/1811...
Grid Markets article www.gridmarkets.com/alejandro...
0:00 Intro
0:45 Standard Reseeding re-time issues
1:23 Result of custom reseeding
1:57 Karl Richter - Odforce forum
3:28 Alejandro Escheverry - Custom ST
5:07 Referencing Surface field from FLIP solver
6:01 Hole filler from Karl Richter
7:41 applying a combination of tools to my sim
10:18 explanation of why re-timing now works
13:32 transferring attributes to the newly reseeded pts
15:44 wrap up
Пікірлер: 11
Thanks a lot for taking time to share. Very appreciated! :)
WOW. just tried it out and it's rock solid. This is so good, it should be implemented as an alternative reseeding option, in case one plans to retime. Thanks a lot for this great effort and for sharing it so generously!
@WhatIFound
2 жыл бұрын
Really glad it was helpful. Thanks for the comment.
Cool!.
Unfortunately I wasn really able to understand what your solution was in the end... it would have been nice to give a bit more insight in what you actually changed on the vob ( hole filler). thanks for sharing though
can't you just use the point Id attributes to retime it?
@xxxvfxxxx1802
Жыл бұрын
id attribute is changing over time, thats how reseeding in flip works
@spyral00
Жыл бұрын
@@xxxvfxxxx1802 Of course, it could not be simple 🥳
u can convert it to mesh and retime it
@WhatIFound
3 жыл бұрын
You'd need to retime the points before meshing. In the meshing process you'll get different point counts per frame, and retiming needs consistent point counts, or at least consistent id attributes. Otherwise the retime will try to blend between point positions of points that really have no relation to one another and get a totally unusable result.