Houdini Retime FLIP Sim -- Short Version

Фильм және анимация

This is a fast explanation, I've posted a more in depth version at this link • Houdini Retime FLIP Si... Chapters and links mentioned in the video are below.
Alejandro Eschverry vimeo.com/182010807
Karl Richter vimeo.com/153145442
Odforce thread forums.odforce.net/topic/1811...
Grid Markets article www.gridmarkets.com/alejandro...
0:00 Intro
0:45 Standard Reseeding re-time issues
1:23 Result of custom reseeding
1:57 Karl Richter - Odforce forum
3:28 Alejandro Escheverry - Custom ST
5:07 Referencing Surface field from FLIP solver
6:01 Hole filler from Karl Richter
7:41 applying a combination of tools to my sim
10:18 explanation of why re-timing now works
13:32 transferring attributes to the newly reseeded pts
15:44 wrap up

Пікірлер: 11

  • @DigitalEkimose
    @DigitalEkimose Жыл бұрын

    Thanks a lot for taking time to share. Very appreciated! :)

  • @oliverspeiser5930
    @oliverspeiser59302 жыл бұрын

    WOW. just tried it out and it's rock solid. This is so good, it should be implemented as an alternative reseeding option, in case one plans to retime. Thanks a lot for this great effort and for sharing it so generously!

  • @WhatIFound

    @WhatIFound

    2 жыл бұрын

    Really glad it was helpful. Thanks for the comment.

  • @JavierQuitoDeidanDogmaFilms
    @JavierQuitoDeidanDogmaFilms3 жыл бұрын

    Cool!.

  • @karimoh3154
    @karimoh3154Ай бұрын

    Unfortunately I wasn really able to understand what your solution was in the end... it would have been nice to give a bit more insight in what you actually changed on the vob ( hole filler). thanks for sharing though

  • @spyral00
    @spyral00 Жыл бұрын

    can't you just use the point Id attributes to retime it?

  • @xxxvfxxxx1802

    @xxxvfxxxx1802

    Жыл бұрын

    id attribute is changing over time, thats how reseeding in flip works

  • @spyral00

    @spyral00

    Жыл бұрын

    @@xxxvfxxxx1802 Of course, it could not be simple 🥳

  • @johnc6578
    @johnc65783 жыл бұрын

    u can convert it to mesh and retime it

  • @WhatIFound

    @WhatIFound

    3 жыл бұрын

    You'd need to retime the points before meshing. In the meshing process you'll get different point counts per frame, and retiming needs consistent point counts, or at least consistent id attributes. Otherwise the retime will try to blend between point positions of points that really have no relation to one another and get a totally unusable result.

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