Smashing Wine Glass | 6 | Cache and Retime the Simulations
Фильм және анимация
Lessons and Project Files: www.sidefx.com/tutorials/smas...
For this shot, you only need to compute 10 frames of the simulation. You will save this to disk then use a retime node to create a longer shot where the fluid slows down then reverses in time. The retimed fluid particles will then be surfaced and output as a 50 frame sequence which will define the final shot for rendering. The wine glass and bullet will then be retimed to match.
Пікірлер: 8
Sir, you set 10 frames in the filecache, but then it's shows 50 frames, i don't get it
@robertmagee2699
9 ай бұрын
In the following steps you will retime the 10 frames to cover the 50 frames - this will give you a sort of bullet-time effect - you only cache 10 frames because that is all we need.
@ivanraimi5524
9 ай бұрын
@@robertmagee2699 Ok, thanks for the answer
sorry, but my animation is much faster than the video, I don't know what is wrong
stop spamming you spammer
@srdjankovic
Жыл бұрын
wtf
@houdini3d
Жыл бұрын
Sorry - we have a bunch of videos that needed updating. Just wanted to make sure people on KZread were getting our latest lessons.
@srdjankovic
Жыл бұрын
@@houdini3d You're doing awesome, never mind him, I prefer the tutorials cut into parts.