Smashing Wine Glass | 6 | Cache and Retime the Simulations

Фильм және анимация

Lessons and Project Files: www.sidefx.com/tutorials/smas...
For this shot, you only need to compute 10 frames of the simulation. You will save this to disk then use a retime node to create a longer shot where the fluid slows down then reverses in time. The retimed fluid particles will then be surfaced and output as a 50 frame sequence which will define the final shot for rendering. The wine glass and bullet will then be retimed to match.

Пікірлер: 8

  • @ivanraimi5524
    @ivanraimi55249 ай бұрын

    Sir, you set 10 frames in the filecache, but then it's shows 50 frames, i don't get it

  • @robertmagee2699

    @robertmagee2699

    9 ай бұрын

    In the following steps you will retime the 10 frames to cover the 50 frames - this will give you a sort of bullet-time effect - you only cache 10 frames because that is all we need.

  • @ivanraimi5524

    @ivanraimi5524

    9 ай бұрын

    @@robertmagee2699 Ok, thanks for the answer

  • @jokabroka2735
    @jokabroka2735 Жыл бұрын

    sorry, but my animation is much faster than the video, I don't know what is wrong

  • @FMFvideos
    @FMFvideos Жыл бұрын

    stop spamming you spammer

  • @srdjankovic

    @srdjankovic

    Жыл бұрын

    wtf

  • @houdini3d

    @houdini3d

    Жыл бұрын

    Sorry - we have a bunch of videos that needed updating. Just wanted to make sure people on KZread were getting our latest lessons.

  • @srdjankovic

    @srdjankovic

    Жыл бұрын

    @@houdini3d You're doing awesome, never mind him, I prefer the tutorials cut into parts.

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