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Retime changing point counts in Houdini?!
Discovered this nifty trick so wanted to share with all of you!
Get the files on patreon:
/ 88481680
Join discord:
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Other social media links:
/ tvanhelsdingen
/ timvanhelsdingen
Discovered this nifty trick so wanted to share with all of you!
Get the files on patreon:
/ 88481680
Join discord:
/ discord
Other social media links:
/ tvanhelsdingen
/ timvanhelsdingen
Пікірлер: 19
It's just recooking the whole graph. Just remove "interpolate between input frames" checkbox on your timeblend1 node (at 1:33), and it will work the same way
@TimvanHelsdingen
11 ай бұрын
THERE IS A CHECKBOX FOR THIS ON TIMEBLEND?! Why didn't you tell me sooner xapkohheh, why?! Great tip, thanks!
@PawelGrzelak
11 ай бұрын
holy shiet I always interpreted that checkbox in different way!
@user-bq1vx7eq9e
11 ай бұрын
WHAAT 😂😂
@StephaneSOUBIRAN
11 ай бұрын
@@PawelGrzelak........Me too, what the fuck !! LOL ..... i don't understand how it is working !? (because no ID attrib, vertex number changing...)
@vladyslavlavrenov9167
9 ай бұрын
LOL
Thank You very much, Tim!
Very interesting trick Tim. Did you try using performance monitor to check if lop retime in fact evaluates the whole tree?
Great! Thanks for sharing!
@raimuhammaduzairfareed7628
11 ай бұрын
😎😎
thank you !
i like the scene retime it the end all at once . great
Woahhh 😮
Noiceeeee!!!!
It's just evaluating sub frames. U can set the timeline to play fractions of frames to see this. So no actual geometry interpolation is happening.
@TimvanHelsdingen
11 ай бұрын
Which is exactly what i’m describing it does in the video…
Thank you for sharing this!! Very curious to know how it works and why it doesn't work sometimes 🤔
@TimvanHelsdingen
11 ай бұрын
If this works like how I think it works, it's because If you filechache it out it doesn't have the intermediate frames anymore, so it doesn't have anything to evaluate before the cache. This is still super useful though, I was using in a scene where im blending curves, then doing things with the curves after (sweeping, etc) and I needed a global retime on my scene. This made this a LOT easier, as I didn't need to start nesting timeblends inbetween all my graphs, i could just retime it like this :)
@user-sl309jd90
Ай бұрын
@@TimvanHelsdingen Thank you Tim. I still check this video over and over again and it's still magical!