Houdini | Fixing Flickering Fluids | Quick Tip

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In this video, we explore some techniques which aid in smoothening a fluid simulation over time.
Thanks for watching!

Пікірлер: 20

  • @kikofx
    @kikofx Жыл бұрын

    great tip! will bookmark to remember if I ever run into this problem. thanks!

  • @TOSCHNEIDER
    @TOSCHNEIDER Жыл бұрын

    This is a great Tip! Thanks for sharing

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN2 жыл бұрын

    awesome !! thx

  • @BasicCGI
    @BasicCGI2 жыл бұрын

    awesome!!!!!!!!

  • @fabiosobrin6648
    @fabiosobrin66482 жыл бұрын

    Suberb houdini tuts!

  • @thing3d
    @thing3d5 ай бұрын

    TOP TIP FLIP EVER ^^

  • @mordecai1484
    @mordecai1484 Жыл бұрын

    Thank you very nice tutorial. It would be cool to see procedural blood splatters generation on a surface. Character face for example.

  • @cgforge

    @cgforge

    Жыл бұрын

    Thanks for checking out the video Mordecai. Pretty soon I'll be done with Fluids I. It's not a demonstration on blood splatters, but it will give you the knowledge on how to go about that sort of thing on a FLIP solver.

  • @mordecai1484

    @mordecai1484

    Жыл бұрын

    @@cgforge Ok. that's cool. I'll keep an eye on it.

  • @ModelWhatYouSee
    @ModelWhatYouSee9 ай бұрын

    Nice tutorial! Quick question - Is there a reason to use multiple smooth nodes as opposed to using delta mush?

  • @cgforge

    @cgforge

    9 ай бұрын

    I think that was whatever came to mind in the moment. You're welcome to try delta mush and see how it goes though.

  • @ModelWhatYouSee

    @ModelWhatYouSee

    9 ай бұрын

    Sure thing! I was just curious if there was a advantage to doing the multi-smooth approach. So many different ways to do the same thing in Houdini:)@@cgforge

  • @mxgn0
    @mxgn08 ай бұрын

    wow

  • @TGameplay4k
    @TGameplay4kАй бұрын

    How do you come up with all this tricks, .. crazy! thanks!

  • @cgforge

    @cgforge

    Ай бұрын

    Lots of practice! Thanks for watching

  • @danacarvey
    @danacarvey4 ай бұрын

    Hey Tyler, I used the RemeshGrid smoothing technique from this tip but didn't realise I'd lose all my velocity data. Is there a way to get this back? (I've cached the surface and it's 2000 frames..)

  • @cgforge

    @cgforge

    4 ай бұрын

    Hey @danacarvey , you could try using an attribute transfer node to bring it back

  • @danacarvey

    @danacarvey

    4 ай бұрын

    So this should work even though the vert count etc. is way different?@@cgforge

  • @cgforge

    @cgforge

    4 ай бұрын

    Yeah, I think so

  • @danacarvey

    @danacarvey

    4 ай бұрын

    Thanks Tyler! @@cgforge