Houdini | Fixing Flickering Fluids | Quick Tip
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In this video, we explore some techniques which aid in smoothening a fluid simulation over time.
Thanks for watching!
Пікірлер: 20
great tip! will bookmark to remember if I ever run into this problem. thanks!
This is a great Tip! Thanks for sharing
awesome !! thx
awesome!!!!!!!!
Suberb houdini tuts!
TOP TIP FLIP EVER ^^
Thank you very nice tutorial. It would be cool to see procedural blood splatters generation on a surface. Character face for example.
@cgforge
Жыл бұрын
Thanks for checking out the video Mordecai. Pretty soon I'll be done with Fluids I. It's not a demonstration on blood splatters, but it will give you the knowledge on how to go about that sort of thing on a FLIP solver.
@mordecai1484
Жыл бұрын
@@cgforge Ok. that's cool. I'll keep an eye on it.
Nice tutorial! Quick question - Is there a reason to use multiple smooth nodes as opposed to using delta mush?
@cgforge
9 ай бұрын
I think that was whatever came to mind in the moment. You're welcome to try delta mush and see how it goes though.
@ModelWhatYouSee
9 ай бұрын
Sure thing! I was just curious if there was a advantage to doing the multi-smooth approach. So many different ways to do the same thing in Houdini:)@@cgforge
wow
How do you come up with all this tricks, .. crazy! thanks!
@cgforge
Ай бұрын
Lots of practice! Thanks for watching
Hey Tyler, I used the RemeshGrid smoothing technique from this tip but didn't realise I'd lose all my velocity data. Is there a way to get this back? (I've cached the surface and it's 2000 frames..)
@cgforge
4 ай бұрын
Hey @danacarvey , you could try using an attribute transfer node to bring it back
@danacarvey
4 ай бұрын
So this should work even though the vert count etc. is way different?@@cgforge
@cgforge
4 ай бұрын
Yeah, I think so
@danacarvey
4 ай бұрын
Thanks Tyler! @@cgforge