Houdini Tutorial: 3 little flip fluid tweaks/cleanup in 4 minutes

I explain how to stop emitting fluid particles (activation), avoid that fluids move forever (viscosity), avoid that fluids never stop moving (friction) and how to make the surface less bumpy (adaptive remesh).

Пікірлер: 18

  • @romansrule3
    @romansrule34 жыл бұрын

    I've come back to this video various times when ever I do flip since I often forget, cheers for the video :)

  • @HoudiniSimon

    @HoudiniSimon

    4 жыл бұрын

    good to hear. it's the same for me :D i forget and watch my own videos pretty often :D

  • @TheKitneys
    @TheKitneys7 жыл бұрын

    Awesome info there Simon. You're a star! Thank you.

  • @littlad
    @littlad4 жыл бұрын

    Hey great little tips, especially the remesh. Though, adaptivity in the particlefluidsurface can be lowered from default 0.005 to something like 0.001, this changes the min edge length... kinda does a remesh. Also perhaps reducing your erosion scale from 0.8 to something like 0.1, and also jumping into the filtering and applying smoothing (vdb reshape erode/ dialate and vdb smooth sdf effectively).

  • @danlefe
    @danlefe4 жыл бұрын

    this is great if you want a viscous blob. to prevent WATER from infinitely spreading lower your bounce forward scales.

  • @chaoyuhuang8577
    @chaoyuhuang85774 жыл бұрын

    really really~~helpful(thank you btw) and just talking to the points which save everybody lots of time:-)

  • @FaddyVFX
    @FaddyVFX3 жыл бұрын

    Thanx for the ideas

  • @dysnXO
    @dysnXO6 ай бұрын

    the whole remesh manu changed on Houdini 19.5 and even if i put adaptive, i dont see no effect

  • @kattenlu4249
    @kattenlu42493 жыл бұрын

    nice trick!

  • @MadleenAyesh
    @MadleenAyesh3 ай бұрын

    What about the code to restore the flow of water from the same model? I want to control the start and stop of the flow realistically using the code or another method. Please tell me?

  • @privateportall
    @privateportall6 жыл бұрын

    I find that the filtering options on the particlefluidsurfacenode doing a very good job of smoothing. no remesh needed because remesh feels a lot heavier to compute than filtering ;).

  • @HoudiniSimon

    @HoudiniSimon

    6 жыл бұрын

    thanks! need to test this out as soon as i get back to fluids :)

  • @sams_3d_stuff

    @sams_3d_stuff

    5 жыл бұрын

    I had the same thought

  • @mikeholmes3203
    @mikeholmes32032 жыл бұрын

    what if I just wanted a blood pool to start under a character and it grows for a few frames? and can I use this in blender afterwards? your tutorial is the closest I could find to make a growing puddle. but I am not very familiar with Houdini

  • @ArdanaMAX
    @ArdanaMAX4 жыл бұрын

    hi may i know why my simulation look like small water, how to scale up the way water simulate? thankyou. because it just look like small water...

  • @HoudiniSimon

    @HoudiniSimon

    4 жыл бұрын

    Usually you can set a different world-scale to make the water behave differently or use a bigger liquid-domain and liquid-objects in general. A big part of big-water-sims is also the whitewater-simulation. I find it hard in general to get good scale out of a simulation and I would love to see tutorials about making different scales.

  • @ArdanaMAX

    @ArdanaMAX

    4 жыл бұрын

    @@HoudiniSimon hi thankyou sir, may i know how to change the world-scale ? thankyou