Mixing Fluids & Colors (No Vex/No coding) - Houdini quick tip
Жүктеу.....
Пікірлер: 55
@Merkvilson6 жыл бұрын
A few months ago, I uploaded this tutorial on my Patreon page, but since most of my patrons are C4D users, I decided to unlock this video on KZread. Hope you'll enjoy. Cheers!
@kirene00
6 жыл бұрын
Thanks for your generosity and knowledge! Its a great video :)
@aujourdhuiMotion
5 жыл бұрын
Thank you so much for the very clear tutorial! :)
@swapnilandraskar
5 жыл бұрын
hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out
@yoyoz333
4 жыл бұрын
do you know how to do it in C4D?
@jhc577
Жыл бұрын
@@swapnilandraskar its still there, it just looks a little different, and is called volume source now I believe.
@juanecheyt5 жыл бұрын
I wish all tutorials were as simple and straightforward as this one.... Thanks a lot.
@KevRyanCG5 жыл бұрын
This was incredibly helpful, and way handier to do then I would have expected. Thank you very much!
6 жыл бұрын
nicely done, very simply demonstrated.
@chr1st0pher6 жыл бұрын
merk i love you this is amazing
@sureshnarisetti5 жыл бұрын
TQ for uploading Merkvilson. this tutorial was impressive. as i was an beginner
@eyewishwalrus3 жыл бұрын
This tutorial is freaking amazing,
@tetsuooshima8322 жыл бұрын
Very good tutorial, fluids are challenging but this is well explained and straightforward,, thank you for sharing
@pieterschillemans74675 жыл бұрын
Great tutorial ! Is it possible to cache the final polygonal mesh ?
@StephaneSOUBIRAN6 жыл бұрын
Thank you !
@Akimyp5 жыл бұрын
Thanks for the great tutorial! I downloaded the updated Houdini 17 version but have another question: it it possible to keep the fluid source active instead of turning it off like in the video?
@swapnilandraskar5 жыл бұрын
hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out
@bd213 жыл бұрын
Thank you!!
@octoghost34703 жыл бұрын
does this tutorial work, if you want two separate objects to emit two different colors to mix with each other? like one blue and one red to mix? thanks.
@ol11755 жыл бұрын
awesome
@teammagiclamp87694 жыл бұрын
how can i render this in arnold houdini ? can you give me any hints
@mjparent2224 жыл бұрын
This is a really great tutorial, very step by step. Thank you.
@mjparent222
4 жыл бұрын
I did it with houdini 18 some differences. I downloaded the file for houdini 17 and made the adjustments. It worked. Thank you.
@everydayhero3610
4 жыл бұрын
@@mjparent222 Could you please describe how you overcame the differences in Houdini 18? I can't work it out. Thanks
@mjparent222
3 жыл бұрын
@@everydayhero3610 Late but, see below, Christian Kelch replied and hope this will help. 1 year ago Here's the setup for H17.5... uploaded.net/file/d88jb4ke
@xtremmontagevideos62614 жыл бұрын
hello, I do not understand I have everything that has disappeared, I do not see any animation, I see flat particles which do not move depending on whether I click on merge or other otherwise I do not see anything, I have checked everything twice tutorial, i'm exactly like you on the video, where do you think it came from?
@byTwest3 жыл бұрын
If anybody gets lost like I did getting the volume source to work, just utilize the shelf tools and dig through what Houdini does. Best way to keep with the updated practices
@Atimo133
3 жыл бұрын
Hey Tyler, i tried but i can't seem to find the problem :(
@alenlenia2 жыл бұрын
cant find source volume node in new houdini
@adnanerochdi6982
Жыл бұрын
same
@HoudinifxAlfredosanmartin6 жыл бұрын
miscibility I think it's, great work
@SansP3ur5 жыл бұрын
Unfortunately h17 has changed the sourcevolume dop [3:20] in some way. It doesn't look anything like the video where you get the blue spheres. My screen simply remains blank.
@robleymcdonnell
5 жыл бұрын
You now set your source type at SOP level (after the attribute create). In this case you'll create a FLIP source there to be referenced by your volume source in DOPs.
@christiankelch7343
5 жыл бұрын
Thx Merkvilson! Here's the setup for H17.5... uploaded.net/file/d88jb4ke
@ShawarmaBaby
5 жыл бұрын
@@robleymcdonnell I wish I could understand anything you are saying
@annpoloynikova5981
4 жыл бұрын
@@christiankelch7343 OMG! Thanks a lot for this file! You help me so much :)
@ericsanderson2236
4 жыл бұрын
@@robleymcdonnell I feel like ive done what you say (but want to confirm to be sure) but still don't see the particles. I added "flip source" to each object after attribcreate, before merge. In dopnet > volume source, initialize Source FLIP, SOP Path = /obj/box_object1/Fluid_Source. Is this what you mean?
@adnanerochdi6982 Жыл бұрын
cant find source volume node! 😭😭 (H19)
@Mati_Motion
11 ай бұрын
volumesource is now named
@Zerefthedark4 жыл бұрын
Anyone tell me how to render this, outside houdini
@adnanerochdi6982
Жыл бұрын
search for Alembic
@felipe_ai5 жыл бұрын
Does anyone knows how to do this in 17? thanks!!
@christiankelch7343
5 жыл бұрын
Here's the setup for H17.5... uploaded.net/file/d88jb4ke
@mjparent222
3 жыл бұрын
@@christiankelch7343 wow, thanks a lot.
@yvettelin7271
8 ай бұрын
Hi Chris, I wonder if you could share again haha, thanks@@christiankelch7343
@JL-yz7by5 жыл бұрын
I can't for the life of me get this to work in 17.5. I've watched the video through three or four times so I'm guessing it may be a change on the software side...
@robleymcdonnell
5 жыл бұрын
I commented below earlier but the main difference is that you set your source type after the attribute create by adding a FLIP Source node there to be referenced inside of the DOPnet. Do that and the rest should work. Stress on should.
@MaxChe5 жыл бұрын
Too hard, how can you learn such a thing?
@popothecatathome3 жыл бұрын
looked way better before you xferred it into a VDB
@Atimo133
3 жыл бұрын
Nerver trust the particle preview we often underestimate just how much resolution one needs for a saucy fluid sim
Пікірлер: 55
A few months ago, I uploaded this tutorial on my Patreon page, but since most of my patrons are C4D users, I decided to unlock this video on KZread. Hope you'll enjoy. Cheers!
@kirene00
6 жыл бұрын
Thanks for your generosity and knowledge! Its a great video :)
@aujourdhuiMotion
5 жыл бұрын
Thank you so much for the very clear tutorial! :)
@swapnilandraskar
5 жыл бұрын
hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out
@yoyoz333
4 жыл бұрын
do you know how to do it in C4D?
@jhc577
Жыл бұрын
@@swapnilandraskar its still there, it just looks a little different, and is called volume source now I believe.
I wish all tutorials were as simple and straightforward as this one.... Thanks a lot.
This was incredibly helpful, and way handier to do then I would have expected. Thank you very much!
nicely done, very simply demonstrated.
merk i love you this is amazing
TQ for uploading Merkvilson. this tutorial was impressive. as i was an beginner
This tutorial is freaking amazing,
Very good tutorial, fluids are challenging but this is well explained and straightforward,, thank you for sharing
Great tutorial ! Is it possible to cache the final polygonal mesh ?
Thank you !
Thanks for the great tutorial! I downloaded the updated Houdini 17 version but have another question: it it possible to keep the fluid source active instead of turning it off like in the video?
hi i like this 1 but there is problem in new houdini 17 there is no sourcevolume node hence i cant find the solution for volume path plz help me out
Thank you!!
does this tutorial work, if you want two separate objects to emit two different colors to mix with each other? like one blue and one red to mix? thanks.
awesome
how can i render this in arnold houdini ? can you give me any hints
This is a really great tutorial, very step by step. Thank you.
@mjparent222
4 жыл бұрын
I did it with houdini 18 some differences. I downloaded the file for houdini 17 and made the adjustments. It worked. Thank you.
@everydayhero3610
4 жыл бұрын
@@mjparent222 Could you please describe how you overcame the differences in Houdini 18? I can't work it out. Thanks
@mjparent222
3 жыл бұрын
@@everydayhero3610 Late but, see below, Christian Kelch replied and hope this will help. 1 year ago Here's the setup for H17.5... uploaded.net/file/d88jb4ke
hello, I do not understand I have everything that has disappeared, I do not see any animation, I see flat particles which do not move depending on whether I click on merge or other otherwise I do not see anything, I have checked everything twice tutorial, i'm exactly like you on the video, where do you think it came from?
If anybody gets lost like I did getting the volume source to work, just utilize the shelf tools and dig through what Houdini does. Best way to keep with the updated practices
@Atimo133
3 жыл бұрын
Hey Tyler, i tried but i can't seem to find the problem :(
cant find source volume node in new houdini
@adnanerochdi6982
Жыл бұрын
same
miscibility I think it's, great work
Unfortunately h17 has changed the sourcevolume dop [3:20] in some way. It doesn't look anything like the video where you get the blue spheres. My screen simply remains blank.
@robleymcdonnell
5 жыл бұрын
You now set your source type at SOP level (after the attribute create). In this case you'll create a FLIP source there to be referenced by your volume source in DOPs.
@christiankelch7343
5 жыл бұрын
Thx Merkvilson! Here's the setup for H17.5... uploaded.net/file/d88jb4ke
@ShawarmaBaby
5 жыл бұрын
@@robleymcdonnell I wish I could understand anything you are saying
@annpoloynikova5981
4 жыл бұрын
@@christiankelch7343 OMG! Thanks a lot for this file! You help me so much :)
@ericsanderson2236
4 жыл бұрын
@@robleymcdonnell I feel like ive done what you say (but want to confirm to be sure) but still don't see the particles. I added "flip source" to each object after attribcreate, before merge. In dopnet > volume source, initialize Source FLIP, SOP Path = /obj/box_object1/Fluid_Source. Is this what you mean?
cant find source volume node! 😭😭 (H19)
@Mati_Motion
11 ай бұрын
volumesource is now named
Anyone tell me how to render this, outside houdini
@adnanerochdi6982
Жыл бұрын
search for Alembic
Does anyone knows how to do this in 17? thanks!!
@christiankelch7343
5 жыл бұрын
Here's the setup for H17.5... uploaded.net/file/d88jb4ke
@mjparent222
3 жыл бұрын
@@christiankelch7343 wow, thanks a lot.
@yvettelin7271
8 ай бұрын
Hi Chris, I wonder if you could share again haha, thanks@@christiankelch7343
I can't for the life of me get this to work in 17.5. I've watched the video through three or four times so I'm guessing it may be a change on the software side...
@robleymcdonnell
5 жыл бұрын
I commented below earlier but the main difference is that you set your source type after the attribute create by adding a FLIP Source node there to be referenced inside of the DOPnet. Do that and the rest should work. Stress on should.
Too hard, how can you learn such a thing?
looked way better before you xferred it into a VDB
@Atimo133
3 жыл бұрын
Nerver trust the particle preview we often underestimate just how much resolution one needs for a saucy fluid sim
@kierangfinch5123
3 жыл бұрын
@@Atimo133 "saucy" hahaha