Rock formations with heightfields

In this quick tutorial I walk you through the process of creating some rock formations using mostly heightfields in Houdini.
Get the file here:
/ cgside
Thank you.
#houdini #procedural
music by tunetank.com

Пікірлер: 37

  • @fretstain
    @fretstainКүн бұрын

    Awesome. I was really excited to see how you did the undercuts in the rock and was not disappointed!

  • @synsam12345
    @synsam1234511 ай бұрын

    Great dude, never stop rocking.

  • @cultura_ue
    @cultura_ue10 ай бұрын

    Awesome technics! Best as I have seen

  • @lowlevelsystems
    @lowlevelsystems11 ай бұрын

    wow, phenomenal techniques :O

  • @aysenmx
    @aysenmx10 ай бұрын

    short and informative, thanks!

  • @chrisufriendly886
    @chrisufriendly88611 ай бұрын

    awesome thanks!

  • @vazelevz
    @vazelevz5 ай бұрын

    Doing standart terrain pipeline -- let's go through every step; Doing actual magic on the sides that converts this to believable rocky terrain -- I've shown this in another tutorial 👍

  • @MrAdamJW
    @MrAdamJWАй бұрын

    Please make a video that creates Himalayan style mountain pieces that can be used together to create larger mountains. AMAZING VIDEO. Thank you !

  • @yeongwoongpark4602
    @yeongwoongpark46028 ай бұрын

    cool

  • @MCJamZam
    @MCJamZam8 ай бұрын

    Nice technique! I'm curious, where can I learn more about that triplanar displace node? I've looked through some of your other videos and haven't found how exactly that works

  • @cgside

    @cgside

    8 ай бұрын

    Hey, there isn't much to it, you either displace or assign a color attribute. If you want a more detailed overview have a look at this video: kzread.info/dash/bejne/rJ99mJawipvfd8o.htmlsi=gyp22BhpbHmwoP1Q

  • @ue4learn191
    @ue4learn1917 ай бұрын

    it could be good if u show the last part about texturing also :) great tutorial. just wondering how did you textured it like that. did u mix ramp with AO map?

  • @cgside

    @cgside

    7 ай бұрын

    Yeah, I loaded the ao with a bind in point vop, then mapped it to an rgb ramp, and grabbed the colors as shown in the video. Hope this helps. Cheers.

  • @travisuniversity
    @travisuniversity9 ай бұрын

    What did you do near the for the triplanar displacements, normals and point VOP? Thanks!

  • @cgside

    @cgside

    9 ай бұрын

    In the point vop using displace along normals from the Cd attr, I am also blurring the normals to avoid issues with the displacement.

  • @zoezhang4705
    @zoezhang470510 ай бұрын

    Awesome tutorial! I wonder can I export it as fbx and used it in UE5? and how you deal with the UV? Thanks ahead!

  • @cgside

    @cgside

    10 ай бұрын

    You can export to UE5 for sure. In this video I also show how to approach uvs too: kzread.info/dash/bejne/iH5oo9Cxl6bcgbg.htmlsi=lEfMXQaKPn9p8NCY

  • @zoezhang4705

    @zoezhang4705

    10 ай бұрын

    Thank you! @@cgside 👍

  • @pudutzkissoundoase7318
    @pudutzkissoundoase73189 ай бұрын

    Can you explain a little bit mor at the beginning? I am already stuck at the mask part, and cannot get the mask modify the height.

  • @cgside

    @cgside

    9 ай бұрын

    I would guess the remap node is not working? set every value min and max to 0 and then an high value on the output max. See if that helps. That should "extrude" the mask input.

  • @pudutzkissoundoase7318

    @pudutzkissoundoase7318

    9 ай бұрын

    @@cgside That did the trick, thank you!

  • @pudutzkissoundoase7318

    @pudutzkissoundoase7318

    9 ай бұрын

    @@cgside Can you also tell me how you configured the bindings for the Volume VOP?

  • @anonymousronin3731
    @anonymousronin37317 ай бұрын

    What are your settings for the "heightfield_layer2"? It would be very helpful if you could please select that node to show how you got the expected output, thank you.

  • @cgside

    @cgside

    7 ай бұрын

    Hey, layer mode set to maximum to blend the blurred mask in. You can also grab the file from patreon. Cheers

  • @anonymousronin3731

    @anonymousronin3731

    6 ай бұрын

    @@cgside Thank you, I appreciate it! I was also able to solve the problem by finding the solution in one of your other videos, lol.

  • @anonymousronin3731

    @anonymousronin3731

    6 ай бұрын

    @@cgside By the way, thank you very much for making these videos, I really appreciate it.

  • @3dartistlifestyle957
    @3dartistlifestyle9578 күн бұрын

    I'm curious about point vop , can you show them?

  • @cgside

    @cgside

    7 күн бұрын

    You can always check out the file, it's up on my patreon page. Cheers

  • @SumNumber
    @SumNumber11 ай бұрын

    I use Blender but I can see what you are doing . Cool . :O)

  • @supernovapenguin
    @supernovapenguin2 ай бұрын

    How do you make the point vop with the color picker attributes @5:01

  • @cgside

    @cgside

    2 ай бұрын

    In this case, I am remapping an attribute with a color ramp inside the point vop. It automatically gets promoted so you can adjust it from the outside. You can also get the file on my patreon if you want to check everything. Cheers

  • @supernovapenguin

    @supernovapenguin

    2 ай бұрын

    @@cgside I dont have enough money left to buy the files, but I'll try to do the RND, thanks for the reply. Cheers!

  • @supernovapenguin

    @supernovapenguin

    2 ай бұрын

    Also i noticed you have picked 200 color options, that look like those Sat maps in Gaea. Did you pick those color manually? Coz that's a lot of task to do. Please help if can. Thanks ​@@cgside

  • @cgside

    @cgside

    2 ай бұрын

    @@supernovapenguin Not manually, I actually show in the video how I did it.kzread.info/dash/bejne/pHmiktGcmKyymrg.html

  • @mrpenguinyoutube

    @mrpenguinyoutube

    2 ай бұрын

    I'll look into it again, maybe I missed.it. Thamks ​@@cgside

  • @vytasrauckis6703
    @vytasrauckis670320 күн бұрын

    Utterly unfollowable.

  • @cgside

    @cgside

    20 күн бұрын

    I'm sorry to hear that, any particular part you're having trouble? I made the file available too.