For more videos, resources, and one-on-one mentorships, visit cgforge.com In this quick tip, we explore how to create an infinitely looping water/honey simulation.
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Пікірлер: 14
@houdinerdsАй бұрын
very cool technique
@alexamos Жыл бұрын
Amazing lesson. I was concerned about the pour looking like it gets reabsorbed, but it had little to no affect in my use case. Great content.
@bekabaratashvili31782 жыл бұрын
Really nice tip Tyler! Thank you
@fabiosobrin66482 жыл бұрын
Amazing way to get people into Vex, as always, cool stuff!🤙
@nelpiper2 жыл бұрын
Thank you for this
@max-wc4df2 жыл бұрын
HI thank you .. are you planning to make course for flip in Houdini and redshift .. i hope it will be soon
@cgforge
2 жыл бұрын
Hey Max, it's definitely on the agenda! I keep getting requests for it, so I'll look into doing something soon
@nononsense2688 Жыл бұрын
Im trying to do this with flip particles, not fluid surface. Is it possible? Im guessing the @id is off somehow because theres a bad flicker at the end that kills the loop. I switched the unmatched points setting to DELETE and the shape loops perfect, but deletes points during the Input Blend sequence. Any help appreciated
@cgforge
Жыл бұрын
Hmm I think you might run into some complications with that if you're trying to use particles instead of the meshed version. I'd need to play around with it myself for a little while to figure it out. But - the first thing I would do is double check that you have @id happening. In the FLIP solver, i don't think it gives you @id by default, so you want to make sure that's on. Beyond that though, I'm not quite sure.
@nononsense2688
Жыл бұрын
@@cgforge Thanks for the super quick reply! It was the receeding particles that created a mismatch/bad offset. Works perfect now! Great video thanks again
@andreyflat38712 жыл бұрын
i just use labs loop )
@cgforge
2 жыл бұрын
Labs loop is a brilliant node!
@cgforge
2 жыл бұрын
In this situation, I found that the labs loop created some harsh popping when it went to reset at the beginning of the loop, but in general, this node usually works really well.
@user-sl309jd90
28 күн бұрын
How do you use the loop node? Can you explain more
Пікірлер: 14
very cool technique
Amazing lesson. I was concerned about the pour looking like it gets reabsorbed, but it had little to no affect in my use case. Great content.
Really nice tip Tyler! Thank you
Amazing way to get people into Vex, as always, cool stuff!🤙
Thank you for this
HI thank you .. are you planning to make course for flip in Houdini and redshift .. i hope it will be soon
@cgforge
2 жыл бұрын
Hey Max, it's definitely on the agenda! I keep getting requests for it, so I'll look into doing something soon
Im trying to do this with flip particles, not fluid surface. Is it possible? Im guessing the @id is off somehow because theres a bad flicker at the end that kills the loop. I switched the unmatched points setting to DELETE and the shape loops perfect, but deletes points during the Input Blend sequence. Any help appreciated
@cgforge
Жыл бұрын
Hmm I think you might run into some complications with that if you're trying to use particles instead of the meshed version. I'd need to play around with it myself for a little while to figure it out. But - the first thing I would do is double check that you have @id happening. In the FLIP solver, i don't think it gives you @id by default, so you want to make sure that's on. Beyond that though, I'm not quite sure.
@nononsense2688
Жыл бұрын
@@cgforge Thanks for the super quick reply! It was the receeding particles that created a mismatch/bad offset. Works perfect now! Great video thanks again
i just use labs loop )
@cgforge
2 жыл бұрын
Labs loop is a brilliant node!
@cgforge
2 жыл бұрын
In this situation, I found that the labs loop created some harsh popping when it went to reset at the beginning of the loop, but in general, this node usually works really well.
@user-sl309jd90
28 күн бұрын
How do you use the loop node? Can you explain more