Using Animated Objects with Vellum in Houdini
Learn how to use a animated object with Vellum simulations.
Chapters:
0:00 Brief Description
0:35 Importing from Mixamo
1:20 Setting up input animation
4:10 Prepping Object for Simulation
7:17 Using Point Deform
9:20 Using Attribute Paint
10:56 Vellum Simulation
22:01 Retargeting Hero Geometry
Пікірлер: 27
Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏
@ModelWhatYouSee
2 ай бұрын
You're very welcome!
Very helpful! Point deform is pretty amazing
@ModelWhatYouSee
Жыл бұрын
Glad it helped!
Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha
@ModelWhatYouSee
3 ай бұрын
Glad you liked it!
very helpful, Thanks so much
@ModelWhatYouSee
5 ай бұрын
You're very welcome!
Thx bro!!!
@ModelWhatYouSee
Жыл бұрын
You are very welcome! Please let me know if there is anything you would like to see explained or a tut on!
THANK YOU!
@ModelWhatYouSee
7 ай бұрын
You are very welcome!
Haha,love it! Thänx!
@ModelWhatYouSee
Жыл бұрын
My pleasure!
Nice
@ModelWhatYouSee
Жыл бұрын
thanks!
@animhaxx
Жыл бұрын
@Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties
@ModelWhatYouSee
Жыл бұрын
@@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!
You could have remeshed it directly without going through the whole vdb thing, or am I wrong?
@ModelWhatYouSee
Жыл бұрын
Yep, I just find the remesh isn't controllable enough, but you certainly can.
how can i get this to work for .abc is it a completely different process?
@_BeKind
Ай бұрын
importing as .abc not fbx
@ModelWhatYouSee
Ай бұрын
@@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.
@_BeKind
Ай бұрын
@@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece
@_BeKind
Ай бұрын
*.abc not vdb
@_BeKind
Ай бұрын
I’ve solved the issue now, not sure how it works but Alembic animation needs a Unpack Convert Timeblend Node tree before the null output