Using Animated Objects with Vellum in Houdini

Learn how to use a animated object with Vellum simulations.
Chapters:
0:00 Brief Description
0:35 Importing from Mixamo
1:20 Setting up input animation
4:10 Prepping Object for Simulation
7:17 Using Point Deform
9:20 Using Attribute Paint
10:56 Vellum Simulation
22:01 Retargeting Hero Geometry

Пікірлер: 27

  • @travislrogers
    @travislrogers2 ай бұрын

    Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏

  • @ModelWhatYouSee

    @ModelWhatYouSee

    2 ай бұрын

    You're very welcome!

  • @nxn_art
    @nxn_art Жыл бұрын

    Very helpful! Point deform is pretty amazing

  • @ModelWhatYouSee

    @ModelWhatYouSee

    Жыл бұрын

    Glad it helped!

  • @Think_Twice_2
    @Think_Twice_23 ай бұрын

    Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha

  • @ModelWhatYouSee

    @ModelWhatYouSee

    3 ай бұрын

    Glad you liked it!

  • @BouraFx
    @BouraFx5 ай бұрын

    very helpful, Thanks so much

  • @ModelWhatYouSee

    @ModelWhatYouSee

    5 ай бұрын

    You're very welcome!

  • @videokilla5021
    @videokilla5021 Жыл бұрын

    Thx bro!!!

  • @ModelWhatYouSee

    @ModelWhatYouSee

    Жыл бұрын

    You are very welcome! Please let me know if there is anything you would like to see explained or a tut on!

  • @chadbonanno5724
    @chadbonanno57247 ай бұрын

    THANK YOU!

  • @ModelWhatYouSee

    @ModelWhatYouSee

    7 ай бұрын

    You are very welcome!

  • @peterpejanovic2652
    @peterpejanovic2652 Жыл бұрын

    Haha,love it! Thänx!

  • @ModelWhatYouSee

    @ModelWhatYouSee

    Жыл бұрын

    My pleasure!

  • @animhaxx
    @animhaxx Жыл бұрын

    Nice

  • @ModelWhatYouSee

    @ModelWhatYouSee

    Жыл бұрын

    thanks!

  • @animhaxx

    @animhaxx

    Жыл бұрын

    @Model What You See I just want to know how you can combine different vellum objects with multiple vellum properties

  • @ModelWhatYouSee

    @ModelWhatYouSee

    Жыл бұрын

    @@animhaxx Can you point me to an example of what you mean? It's pretty straight forward doing what you explained and am happy to do a video on it, just want to make sure I understand what you are looking for. Happy to help!

  • @ulceriumdnb2272
    @ulceriumdnb2272 Жыл бұрын

    You could have remeshed it directly without going through the whole vdb thing, or am I wrong?

  • @ModelWhatYouSee

    @ModelWhatYouSee

    Жыл бұрын

    Yep, I just find the remesh isn't controllable enough, but you certainly can.

  • @_BeKind
    @_BeKindАй бұрын

    how can i get this to work for .abc is it a completely different process?

  • @_BeKind

    @_BeKind

    Ай бұрын

    importing as .abc not fbx

  • @ModelWhatYouSee

    @ModelWhatYouSee

    Ай бұрын

    @@_BeKind Same process, you would just point deform to the .abc - geo is geo. Let me know if you can't get it to work and I'll make up a demo.

  • @_BeKind

    @_BeKind

    Ай бұрын

    @@ModelWhatYouSee thanks for the quick reply ive set up everything as shown in the video(apart from vbd instead of fbx) however the geo isnt deforming to the original animation its just moving has a whole piece

  • @_BeKind

    @_BeKind

    Ай бұрын

    *.abc not vdb

  • @_BeKind

    @_BeKind

    Ай бұрын

    I’ve solved the issue now, not sure how it works but Alembic animation needs a Unpack Convert Timeblend Node tree before the null output