Make Your Own Dancing Balloon Guy in Just 30 Minutes!

Фильм және анимация

Welcome back! We will be learning how to use vellum to create a really fun vellum dance simulation!
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0:00 Intro (Cool Intro)
1:01 Initial Setup (Create your Main Shapes)
5:07 Start Your First Vellum Simulations
8:45 Add Strings
12:44 Prepare Your Main Vellum Assets
16:41 Final Simulation
21:30 Add some Color
23:16 Custom Advance Camera
26:07 Karma
30:13 Outro
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english,houdini,sidefx houdini,sidefx,from scratch,realistic result,realistic simulation,vfx tutorial,houdini tutorial,visual effects,how to,art direction,easy,vellum,cloth,vellum simulation,cloth simulation,dance,balloon,strings,chill,reggaeton,art

Пікірлер: 13

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN Жыл бұрын

    Thank you, very nice tut

  • @pizola3285

    @pizola3285

    Жыл бұрын

    Thanks!

  • @silence2109
    @silence2109 Жыл бұрын

    Nice haircut bro💛💙

  • @pizola3285

    @pizola3285

    Жыл бұрын

    Thanks man!

  • @diegopeperina
    @diegopeperina Жыл бұрын

    muy buenos tutos me suscribo encontre este canal esta muy bueno

  • @pizola3285

    @pizola3285

    Жыл бұрын

    Gracias! 😊

  • @carlosrivadulla8903
    @carlosrivadulla8903 Жыл бұрын

    do u know the difference between 'USD Primvar Reader', 'Geometry Property Value' and 'Bind' when it comes to read attrs from the geometry?

  • @metaturnal
    @metaturnal11 ай бұрын

    I don't think it works if you have two attributes with the same name (stretch + stretch), you should have renamed at least one of them. If two attributes have the same name, which one will be evaluated? The one in the last node?

  • @pizola3285

    @pizola3285

    11 ай бұрын

    Where are you refering to in the video?

  • @metaturnal

    @metaturnal

    11 ай бұрын

    Sorry I meant to say group, not attribute. From 5:35 on. You output a group called "stretch" in the Vellumcloth distance, then you also output a group called stretch in the Vellumcloth Pressure at 5:43. 6:47 inside the Vellum solver you have stretch and stretch. But they would be evaluated as one, Houdini will decide to evaluate one of them. 7:09 You say "I only use the stretch" and delete one of them. I think it would be better to rename one of them, so it is clear which one is actually calculated. I assume it might be the one created by the Vellumcloth Pressure, because it is the last one, but I am not sure.

  • @metaturnal

    @metaturnal

    11 ай бұрын

    I might be wrong, if that is the case, plz let me know.

  • @pizola3285

    @pizola3285

    11 ай бұрын

    @@metaturnal if I am not mistaken they will just add one on top of each other. What you say is better though for a cleaner workflow.

  • @metaturnal

    @metaturnal

    11 ай бұрын

    @@pizola3285 I downloaded your file from Patreon and obviously it is working, I just assumed only one of them would be evaluated, since they have the same name. But maybe I am missing something. Thank you for responding. Keep up the good work.