Pizola

Pizola

I am just an FX Houdini artist that LOVES sharing cool insight!

Car Reveal in 20 Minutes!

Car Reveal in 20 Minutes!

Пікірлер

  • @puchingballz
    @puchingballz7 сағат бұрын

    Nunca use los highfield, cual seria la ventaja principal sobre hacer un plano con divisiones y ponerle el noise/displace?

  • @shubhamthakur3321
    @shubhamthakur33212 күн бұрын

    Your tutorials are great, I know it's too basic thing but can you please also mention where you get you assets like texture, models etc?

  • @pizola3285
    @pizola32852 күн бұрын

    @@shubhamthakur3321 oh, the models where from maxtree, the free package. And the textures from emgascans :D Thanks for the support, I am glad you enjoyed this tutorial

  • @MemchalaishramMemchalaishram
    @MemchalaishramMemchalaishram8 күн бұрын

    N

  • @dickie_hrodebert
    @dickie_hrodebert10 күн бұрын

    You are the Boss. Great Tutorial.

  • @pizola3285
    @pizola328510 күн бұрын

    @@dickie_hrodebert hey! Thanks a lot! :D

  • @nicksushkevich
    @nicksushkevich14 күн бұрын

    Sorry, it's X to visualize a node.

  • @lovelimvfx861
    @lovelimvfx86114 күн бұрын

    Nice tutorial! Loved it!)

  • @pizola3285
    @pizola328514 күн бұрын

    Glad you liked it!

  • @blackspear217
    @blackspear21714 күн бұрын

    nice! this is a good refresher for building terrains, especially with Copernicus being around the corner. cheers man

  • @pizola3285
    @pizola328514 күн бұрын

    Thanks man! I am super excited to have a unified approach at texturing. It will be game changer

  • @mikestan8353
    @mikestan835314 күн бұрын

    Do you think that this landscape is awesome? 🤔

  • @pizola3285
    @pizola328514 күн бұрын

    For something made in a couple of hours I do! Thanks for asking :D

  • @arvidurs
    @arvidurs14 күн бұрын

    wow, why are you so salty. it's free training material

  • @pizola3285
    @pizola328514 күн бұрын

    @@arvidurs Thanks Arvid, you get it :)

  • @blackspear217
    @blackspear21714 күн бұрын

    someone takes the time to provide us free education material and this is what you give back? count your blessings mate instead of leaving lame comments.

  • @pizola3285
    @pizola328514 күн бұрын

    @@blackspear217 Thanks man :,)

  • @AerysBat
    @AerysBat14 күн бұрын

    Did you see the new vegetation tools in H20.5? Could be a fun second part to this tutorial!

  • @pizola3285
    @pizola328514 күн бұрын

    In fact the whole workflow can be fully revamped! On top of that, Copernicus will also be key in later videos :)

  • @AerysBat
    @AerysBat14 күн бұрын

    @@pizola3285 Amazing, looking forward to it!

  • @christophercraves
    @christophercraves17 күн бұрын

  • @JTX1603
    @JTX160319 күн бұрын

    This deserves more support.

  • @pizola3285
    @pizola328519 күн бұрын

    Aw thanks!

  • @cbtube30
    @cbtube3028 күн бұрын

    Amazing tutorial. How did you get the cloth to fall on the car first and then activate the string pull sequence?

  • @pizola3285
    @pizola328523 күн бұрын

    Well it is all animated! The strings wont pull until I decide them to pull

  • @cbtube30
    @cbtube3018 күн бұрын

    @@pizola3285 Just that when the cloth start falling with the strings attached the strings tend to bend and fall under the cloth creating chaos

  • @seonghoonlee480
    @seonghoonlee480Ай бұрын

    Nice work

  • @Locknloadize
    @LocknloadizeАй бұрын

    What's the difference between setting the Retime-Node to "By Speed" animating the speed parameter and this HDA? (or maybe that didn't exist when this tutorial was made)

  • @pizola3285
    @pizola3285Ай бұрын

    Hi, thanks for asking. This hda saves or records time within the solver. This allows to add or remove timesteps additively and not overriding it. I havent tested the new "by speed" parameter but I believe it doesnt work additively.

  • @Blazer8496
    @Blazer8496Ай бұрын

    Can someone share the Rebelway FX challenge files? Those have removed from their website. Thank you!

  • @pizola3285
    @pizola3285Ай бұрын

    Hey, those are uploaded at my Patreon!

  • @Blazer8496
    @Blazer8496Ай бұрын

    @@pizola3285 Thank you!

  • @johnpilotsandmail3612
    @johnpilotsandmail3612Ай бұрын

    Thank you very much! I learned a lot of interesting points for myself

  • @pizola3285
    @pizola3285Ай бұрын

    Thanks! I am glad you found value in the content!

  • @SwipeLess
    @SwipeLess2 ай бұрын

    Are you doing the wedge pyro so that you can simulate them in paraller at the same time or what was your thought process behind it?

  • @pizola3285
    @pizola32852 ай бұрын

    Hey! Good question. So the main idea behind it is so that I can do many smaller simulations at once. If I were to do all of them at once my machine would die on me

  • @SwipeLess
    @SwipeLess2 ай бұрын

    @@pizola3285 interesting, gotcha! Thats like using sim farms and distributed sims but on single pc 😂 great to know, never thought about using top stuff this way, i'll return on this tutorial if some day my machine fails on me hahah

  • @dennisvolkerts
    @dennisvolkerts2 ай бұрын

    For the collision... You forgot to set the name surface to collision or rename it in dops right?

  • @pizola3285
    @pizola32852 ай бұрын

    It is very possible I might have skipped it. Thanks for noticing

  • @LewisPassos-gq9yn
    @LewisPassos-gq9yn2 ай бұрын

    Yo, how did you flood your own house out of nowhere?

  • @pizola3285
    @pizola32852 ай бұрын

    Hey so this project is suuuuper old. But basically I tracked the corridor, made a big sphere of water emission out of one room and composited everything on top of the footage

  • @pritampaul3127
    @pritampaul31272 ай бұрын

    What did you use for tracking?

  • @pizola3285
    @pizola32857 күн бұрын

    Hi, I used pftrack

  • @vanyakapetanovic4018
    @vanyakapetanovic40182 ай бұрын

    Amazing stuff Pizzola! Just for the life of me I can not figure out how to animate @breaktrasholdscale so saliva breaks at specific moment. I tried to animate it in AttWrangle, in Vell Constraints and Solver and it doesn't work. It can only be constant value.

  • @HeadFlyyy
    @HeadFlyyy2 ай бұрын

    Gonna switch from blender to Houdini by watching you my friend

  • @pizola3285
    @pizola32852 ай бұрын

    Do so! One way journey

  • @santiagorinaldi1712
    @santiagorinaldi17122 ай бұрын

    epicness as always

  • @pizola3285
    @pizola32852 ай бұрын

    Thanks titan

  • @gregorybennings8718
    @gregorybennings87182 ай бұрын

    Are you using a denoiser in the first clip? The ship looks super smooth.

  • @pizola3285
    @pizola32852 ай бұрын

    I am, neat video. Good eye

  • @mohamedazab3586
    @mohamedazab35862 ай бұрын

    I am waiting

  • @surfexcelll
    @surfexcelll2 ай бұрын

    i am waiting

  • @mizu5261
    @mizu52613 ай бұрын

    that's really cool! Thx for sharing!

  • @axelferraria
    @axelferraria3 ай бұрын

    I love your videos and hate your BG music XD

  • @pizola3285
    @pizola32853 ай бұрын

    HAHAHAHA, it changed!

  • @gabocavallaro
    @gabocavallaro3 ай бұрын

    hey que buen video! miles de gracias! Una pregunta, no me decido si meterle a XGEn, Xgen Interactive Yeti o Houdini... laburo en videojuegos, XGen es el standard pero Houdini parece bastante mas poderoso, y se puede hacer mucha integracion con Unreal, tambien vi que se usa en VFX, vos cual me recomendarias? o como los programas de 3D lo importante es usar el que te sientas mas comodo y ya? Muy buen contenido!

  • @pizola3285
    @pizola32853 ай бұрын

    Buenas! Gracias por el mensaje. La verdad que todo depende del uso que le des. Yo si creo que Houdini es mucho más poderoso, sobre todo para VFX. También creo que va a transformarse el estándar (Puedo estar sesgado en esto) Por mi parte saber Unreal y saber Houdini es la mejor combinación que podrías aprender. Más allá de grooming. Espero te sirva la respuesta

  • @gabocavallaro
    @gabocavallaro3 ай бұрын

    @@pizola3285 perfeeecto miles de gracias pienso lo mismo creo que es la mejor combinación, sobre todo por la integración técnica. Abrazo seguí dándole al canal ! ✨

  • @jennygp00
    @jennygp004 ай бұрын

    Hi! I was wondering how to generate more saliva like the tutorial. I have the Hip and there are two otls left. One the saliva lines generator and the other, saliva connections generator. I would like to have more saliva and I don't know how to do it

  • @pizola3285
    @pizola32854 ай бұрын

    Hi! If I am not mistaken there are more otls inside the adult pizola version of the file.

  • @raneemFX
    @raneemFX4 ай бұрын

    Yo I am also started from cinema 4d 👌

  • @pizola3285
    @pizola32854 ай бұрын

    Yes! I have so many fmemories from C4D :D

  • @vietcyco5726
    @vietcyco57264 ай бұрын

    some body ksnnow .How to resize the bullet ??? :(

  • @zoi3989
    @zoi39894 ай бұрын

    What's the global erosion rate in the heightfield erode node? only the advanced parameteres were shown on 3:10

  • @MiguelAngel-ul6bw
    @MiguelAngel-ul6bw5 ай бұрын

    This tutorial is amazing! I’m trying to export it in alembic file but I cannot. I tried to export it by different nodes and it only works up to the scatter node. From this point, the alembic files are not readable. Any advice? Thank you!

  • @pizola3285
    @pizola32855 ай бұрын

    Hey thanks! Export it as vdb with the filecache. That will fix it

  • @user-hq6rd7uc6q
    @user-hq6rd7uc6q5 ай бұрын

    HI what you have done in primary simulation In dopnet there is sopsolver attached with rigigbody solver plz explain ?

  • @MKRFX
    @MKRFX5 ай бұрын

    😂 Awesome Tutorial 👌 Bro...

  • @rinamondal4228
    @rinamondal42285 ай бұрын

    😊😊😂😅🎉P😂😮😮😮🎉😅😅😊😊😅😢😂

  • @johnpilotsandmail3612
    @johnpilotsandmail36125 ай бұрын

    Thanks!

  • @wewantmoreparty
    @wewantmoreparty5 ай бұрын

  • @tommyehrlich5486
    @tommyehrlich54865 ай бұрын

    What settings do you have in your pyrosolver setup? You don't show it in the video

  • @pizola3285
    @pizola32855 ай бұрын

    Hi, I did show it in the video. Around 24:00

  • @andriicgi
    @andriicgi5 ай бұрын

    This is amazing!!

  • @AM17titan
    @AM17titan5 ай бұрын

    what is the ost used? because it is different from the anime

  • @pizola3285
    @pizola32855 ай бұрын

    We didnt use any OST. It was recreated from scratch to suit our needs. Thanks for asking.

  • @Dreamfyre93
    @Dreamfyre935 ай бұрын

    This was very well done. Love the animation and how you designed Reiner.

  • @pizola3285
    @pizola32855 ай бұрын

    Thanks! It was made with love

  • @c421t
    @c421t5 ай бұрын

    In Houdini 20+ i cant get the attrib wrangle to work. It makes the emitter not fire at the wall. The emitter just appears and not move. when I deactivate the attrib wrangle node it works but without the base being inactive. any ideas? I got it working with a bounds box through rbd config node but would like it to work with the vex expression like in the video i@active = 1; if(@P.y<.1){@active = 0;}

  • @TheSiimur
    @TheSiimur5 ай бұрын

    Maybe show a render preview of what the outcome looks like ?

  • @pizola3285
    @pizola32855 ай бұрын

    Thanks. New videos have this approach.

  • @PontusMaestro
    @PontusMaestro5 ай бұрын

    Damn, this looks really good! This is proof that a live action Attack on Titan movie would work too! People shouldn't say that it wouldn't work. I love that it looks really faithful to the manga and anime as well; same tone, same scenery. Amazing work!

  • @kannan123muddala7
    @kannan123muddala75 ай бұрын

    Super❤❤😂😂😂😊😊👌👌👌👍👍

  • @emotedeeeznuts
    @emotedeeeznuts5 ай бұрын

    I'm confused, what are the programs used and mentioned in the thumbnail? Ik one is Houdini but what are the others and what's their purposes?

  • @pizola3285
    @pizola32855 ай бұрын

    Hi! They are not programs. One is Opposite Visuals, my studio. The other is Double Jump Academy, another brand

  • @VisionOfJeremiah
    @VisionOfJeremiah5 ай бұрын

    Amazing work! great job to the team!

  • @pizola3285
    @pizola32855 ай бұрын

    Thanks! We appreciate it :D

  • @taytay10271
    @taytay102716 ай бұрын

    This is amazing, beyond any expectation of a live action version. I hope to see more! :)

  • @RariJay
    @RariJay6 ай бұрын

    Nice🔥🔥