This is how you create Bloodbaths in Houdini and Redshift!
Фильм және анимация
Welcome back! We will be learning how to create Blood simulations inside Houdini!
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0:00 Intro (Cool Intro)
1:05 Collisions Setup
2:30 Bullets Setup
7:50 Reflect and Source Setup
11:20 POP and Flip Simulations
20:40 Meshing
25:00 Bullet Mesh
26:26 Point and COPs Wet Maps
32:28 Redshift!
41:15 Outro
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Пікірлер: 19
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Wow ,Redshift ,I love it
Everything I wanted/needed to know in one tutorial - thank you.
@pizola3285
Жыл бұрын
Thanks! I am glad you find it useful :D
Wonderful Pizola, I really like you are covering different of genres of FX in Houdini.
@pizola3285
Жыл бұрын
I appreciate that you noticed it. It is always nice covering subjects as a full in depth real scenario a client could maybe ask you!
Wow!!! 🤯 Great tutorial!!! Thank you!!
@pizola3285
Жыл бұрын
So kind! Thanks man :D
You are awesome 😁😁😁
@pizola3285
Жыл бұрын
You are!
some body ksnnow .How to resize the bullet ??? :(
fuuuuuck this was amazing!!!. I loved how u ended up ur work using COPs and TOPs, that's something I would like to see on all tutorials. By the way, if materialX gets better would u cancel ur redshift license at some point?
@pizola3285
Жыл бұрын
Thanks for the feedback! I am glad you enjoyed the full tutorial! I love making these kind of videos with cool tricks and tips al over the place. 😁 I have tried materialx but with renderman, I would switch my redshift license dor clarisse angie which uses materialx once it is fully developed.
@carlosrivadulla8903
Жыл бұрын
@@pizola3285 I noticed u packed as much as u could in this tutorial haha, it was a brain burner one🤯. Angie eh, I see u are not joking here. MtlX is going to be also adopted for unreal which is my final output so, is not an option for me anymore.
where are you from?
@pizola3285
Жыл бұрын
Argentina
Naahh not feeling this
hey @pizola i am not able to get hitFrame attribute even after following everthing
@pizola3285
Жыл бұрын
My bad I must have missed this message. Have you solved it?