This is how you create Bloodbaths in Houdini and Redshift!

Фильм және анимация

Welcome back! We will be learning how to create Blood simulations inside Houdini!
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0:00 Intro (Cool Intro)
1:05 Collisions Setup
2:30 Bullets Setup
7:50 Reflect and Source Setup
11:20 POP and Flip Simulations
20:40 Meshing
25:00 Bullet Mesh
26:26 Point and COPs Wet Maps
32:28 Redshift!
41:15 Outro
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Пікірлер: 19

  • @pizola3285
    @pizola3285 Жыл бұрын

    Hey guys! Dont forget to join the BEST FX Discord community! :D discord.gg/X5TErjteg8

  • @dirpter9811
    @dirpter9811 Жыл бұрын

    Wow ,Redshift ,I love it

  • @RyoMassaki
    @RyoMassaki Жыл бұрын

    Everything I wanted/needed to know in one tutorial - thank you.

  • @pizola3285

    @pizola3285

    Жыл бұрын

    Thanks! I am glad you find it useful :D

  • @utubeparpankaj
    @utubeparpankaj Жыл бұрын

    Wonderful Pizola, I really like you are covering different of genres of FX in Houdini.

  • @pizola3285

    @pizola3285

    Жыл бұрын

    I appreciate that you noticed it. It is always nice covering subjects as a full in depth real scenario a client could maybe ask you!

  • @LibreLobo
    @LibreLobo Жыл бұрын

    Wow!!! 🤯 Great tutorial!!! Thank you!!

  • @pizola3285

    @pizola3285

    Жыл бұрын

    So kind! Thanks man :D

  • @ashishsharma-uz4wq
    @ashishsharma-uz4wq Жыл бұрын

    You are awesome 😁😁😁

  • @pizola3285

    @pizola3285

    Жыл бұрын

    You are!

  • @vietcyco5726
    @vietcyco57265 ай бұрын

    some body ksnnow .How to resize the bullet ??? :(

  • @carlosrivadulla8903
    @carlosrivadulla8903 Жыл бұрын

    fuuuuuck this was amazing!!!. I loved how u ended up ur work using COPs and TOPs, that's something I would like to see on all tutorials. By the way, if materialX gets better would u cancel ur redshift license at some point?

  • @pizola3285

    @pizola3285

    Жыл бұрын

    Thanks for the feedback! I am glad you enjoyed the full tutorial! I love making these kind of videos with cool tricks and tips al over the place. 😁 I have tried materialx but with renderman, I would switch my redshift license dor clarisse angie which uses materialx once it is fully developed.

  • @carlosrivadulla8903

    @carlosrivadulla8903

    Жыл бұрын

    @@pizola3285 I noticed u packed as much as u could in this tutorial haha, it was a brain burner one🤯. Angie eh, I see u are not joking here. MtlX is going to be also adopted for unreal which is my final output so, is not an option for me anymore.

  • @puchingballz
    @puchingballz Жыл бұрын

    where are you from?

  • @pizola3285

    @pizola3285

    Жыл бұрын

    Argentina

  • @jysn101
    @jysn10110 ай бұрын

    Naahh not feeling this

  • @kalashjaiswal4949
    @kalashjaiswal4949 Жыл бұрын

    hey @pizola i am not able to get hitFrame attribute even after following everthing

  • @pizola3285

    @pizola3285

    Жыл бұрын

    My bad I must have missed this message. Have you solved it?

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