Become a Pirate with Houdini Oceans
Фильм және анимация
Welcome back! We will be learning how to simulate Oceans, white water, render in karma and more with Houdini
JOIN OUR DISCORD: / discord
Material: www.patreon.com/posts/7506577...
Ship: 80.lv/articles/detailed-ship-...
I love Coffe: ko-fi.com/pizola
FOLLOW ME ON SOCIAL MEDIA:
Twitch: twitch.tv/pizolaman
ArtStation: artstation.com/pizola
Instagram: pizola.art
0:00 Intro (Cool Intro)
1:01 Ship Setup
4:00 Ocean Spectrum Basic Setup
10:00 Low Res Flip Simulation for our Ship
16:14 Ship Instancing
18:25 Ship Collider
18:50 Spectrum Water High Res
20:10 High Res Flip Simulation
22:55 Custom Forces Sources
40:09 Simulation Cache
43:00 Custom Wind Simulation
46:40 Custom WW sources + Simulation
58:32 Masking and Spectrum For Extended Ocean
1:04:24 Preparing Assets + Custom Frustrum
1:09:15 Karma
1:23:03 Outro
#Pizola
#VFX
#Tutorial
#English
english,houdini,sidefx houdini,sidefx,from scratch,realistic result,realistic simulation,vfx tutorial,houdini tutorial,visual effects,how to,art direction,easy,particles,vdb,flip,ocean,guided ocean,white water,custom sources,karma render,solaris,in depth
Пікірлер: 28
Disclaimer: Use "volume sample" under Collision>rbd solver>volume>mode on all your static objects
this is some real great information. Can't find much of this stuff for free. thank you
@pizola3285
Жыл бұрын
Thanks for your comment. I try to be as professional as possible with my content and it is always nice to know that it is well appreciated. Thanks for letting me know :D
This is by far the best Beginner friendly advanced Houdini Tutorial I've ever seen. Thank you so much.
@pizola3285
Жыл бұрын
Oh for real?! What did I do correctly? Ill repeat it in the future 🤗
I have to no words to express how great full people will be to you for all this free knowledge you share thanks a ton mate!!!
@pizola3285
Жыл бұрын
Thanks for your kind words! I hope this material comes in extremely handful for you and many others :D
Great tutorial!!! Very understandable and you explain your methods very well. 👍
@pizola3285
Жыл бұрын
Oh thanks! I Appreciate it
really cool man.
i didnt watch it yet but i wanted to say i feel endlessly thankful for the work you do!
@pizola3285
Жыл бұрын
Thanks a whole bunch for your kind comment! I really appreciate your support :D
is best velocity 👍👍 I like is velocity thank you
Hey buddy. Can you give a tour of your HDA and VEX code pre-set please
Thank you
@pizola3285
Жыл бұрын
No, you! :D
Your English is so good )
@pizola3285
Жыл бұрын
Thanks! I try to be as clear as possible. There is always place for improvement
Great tutorial! I would love to know how to get more of a wake with more trailing white water behind the boat. Is this easily added to your existing setup? ?
@pizola3285
11 ай бұрын
Hi! It should be at the "custom forces setup" section!
I didnt quite catch where you did get the ship model from? atld?
@pizola3285
Жыл бұрын
I got it from 80.lv. ill add the link in the description
Thanks for taking the time to create this tutorial! I've got an issue at the stage when you go into the DOP network. As soon as I start the sim, the ship is launched very, very far away from the water. It's as if the water is hitting the ship. Do you have any idea what might be causing that?
@pizola3285
Жыл бұрын
Hi! Thanks! Probably the scale of your simulation or the mass of your ship. Change the mass at the physical attributes
@thing3d
10 ай бұрын
just switch the entries in the merge...i know it shouldn't affect but it does.
Hola Pizola, que tal? podrias hacer un tutorial que diga como crear el shading del oceano pero con karma xpu? gracias brother, cuanto tengas tiempo
@pizola3285
Жыл бұрын
Muy buenas! Este tutorial es el mismo para xpu si no me equivoco. No recuerdo si xpu era 100% compatible pero el workflow es el mismo. No pudiste?
@Ori734
Жыл бұрын
@@pizola3285 es que quisiera saber como aplicar wl shading pero con Material X, pues cuando se genera así normalmente tiene errores, entonces creo que Material X es compatible, pero le falta mucho