Fixing the D&D 5e Purple Dragon Knight Fighter | Nerd Immersion

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Fixing 5e continues! This time I go back and look at an often overlooked and forgotten fighter subclass, the Purple Dragon Knight (aka Banneret). It's not very powerful and is one of the only fighter subclasses that doesn't get an additional resource but has small benefits using existing fighter abilities. So I made some tweaks in the hopes of bringing this more in line with other fighter subclasses. What are your thoughts?
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Пікірлер: 230

  • @dickonlord
    @dickonlord4 жыл бұрын

    The Knight of the Order Background you are meant to take gives you Persuasion, hence why the wording is weird because it goes on the assumption you already have that skill.

  • @officegoblinalice
    @officegoblinalice4 жыл бұрын

    19:53 beginning of revisions

  • @dickonlord
    @dickonlord4 жыл бұрын

    Maybe add proficiency with Charisma saving throws, it’s not that common, but fits with the theme.

  • @Lurklen
    @Lurklen4 жыл бұрын

    Two things: 1) if anyone likes that art in the thumbnail, that is by Mark Smylie, he is a fantastic watercolourist and novelist, who invented a setting for his comics and novels, and wrote (and did all the art for) an rpg for it, it is low fantasy with an incredible world building and adult themes (Look for Artesia, the known world to check it out). He has a patreon going right now to keep writing new entries, and release chapters of his next book (it got caught up in publishing hell for a while). I suggest checking him out. 2) I like these changes, they seem less like magic, and more like something a great commander could do (particularly with the abstraction of Hit Points). All the powers you describe sound like the stories we hear about in war, of a commander who inspires their soldiers to go further, and be better, just through presence and force of personality. Nice fit for the Fighter who doesn't actually have a character like that right now (lots of archetypes that are bad asses, but none that seem like they make the party better, or fit the commander role). I second the vote for collecting these changes in a text file of some sort.

  • @enricorix
    @enricorix4 жыл бұрын

    How to fix the Purple Dragon Knight: Turn it into a Background?

  • @robpaul7544

    @robpaul7544

    4 жыл бұрын

    Excellent idea actually..

  • @Battlefieldfan146

    @Battlefieldfan146

    3 жыл бұрын

    Honestly yeah. It feels kinda obsolete.

  • @madmarmot9748
    @madmarmot97484 жыл бұрын

    I love the fixes you've made to this subclass. The additional second winds at later levels and the emphasis on really trying to make this class about commanding the battlefield and assisting your allies makes this really stand out from the other subclasses. I've actually tried to make a character before that was all about commanding the battlefield using the battle master subclass but it never really felt right. Id love to see a semi-finalized version of this subclass to present to my players as an option for a fighter. As always great work and great video!

  • @Tutamten
    @Tutamten4 жыл бұрын

    Would you mind posting the whole revamp as TXT document somewhere so it's easier to present to my players as an option?

  • @sterlingwalters7521

    @sterlingwalters7521

    4 жыл бұрын

    I really like this idea please reply Immersion. :)

  • @theodorehunter4765

    @theodorehunter4765

    4 жыл бұрын

    For all of your revisions? Maybe?

  • @lordilluminati5836

    @lordilluminati5836

    4 жыл бұрын

    ditto

  • @murderous1823

    @murderous1823

    4 жыл бұрын

    Yes please

  • @gimlym6641

    @gimlym6641

    4 жыл бұрын

    I'd love to show it to my DM and see if he'd let me be this as my next character.

  • @atriumgamesmore4336
    @atriumgamesmore43364 жыл бұрын

    Wait, having inspiring leader doesn't invalidate the final stand, by the time you'd use final stand, the temp hp from inspiring leader would be gone, so you could totally have both be useful, one is preemptive, one is reactive.

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    A fair point!

  • @joshuahendershot196

    @joshuahendershot196

    3 жыл бұрын

    Especially because inspiring leader is a 10 minute speech, you're not going to be doing that in the middle of combat.

  • @leodouskyron5671
    @leodouskyron56714 жыл бұрын

    I love what you did. Not just your take but it gave me ideas - I love that. (What follows is long and is just my take on fixing this class and no one has to read it.) I would have gone another way to make this class as good and annoying as the Battlemaster and Bladesingers it shares world with. First you get to level 3 and gain- *The Voice of Battle* (Thaumaturgy cantrip) *The voice of Pease* (You Add your strength or Dexterity modifier to any skill roll using the Charisma Skill as long as you can be see or heard) *Courts Graces* -At levels 3, 8 and 12 you gain one of the Charisma based skills proficiency. If you have all of these skills you may gain an intelligence based one or two languages or a tool proficiency instead. *Persistence* You may take your Second wind (feature) even if downed before taking any death saves as if you never were unconscious. Moreover you now add your Charisma Modifier (or a min 1) to your current hit point total and any attack you make for 1 Minute. If you choose to do this with full hit points you may add this amount to your Maximum Hit-points instead for 10 minutes. Persistence once in effect can’t be reinvoked while in effect by any means short is a wish spell or Divine intervention. Level 7 *Rallying Cry* You can as part of your persistence action, all allies gain the ability to magically (psychic magic) call all allies to your side. All allies may choose to take temporary hit points equal to the Purple knights second wind roll. If they take these points they must move more towards a place within 30 feet of the Purple Knight. As they move all combat effects, Rage, bladesong, etc are ended and no attacks of any kind may be made by the enemy. Characters may not move in ways they normally can’t move and creatures held, restrained or bound can’t accept the move effect. 10 *Superior Persistence* You gain an additional use of Persistence. 15 *Call to Arms* You may use one of your attacks to use Persistence and Rallying Call focused on any of your allies that you can see. 18 *Ultimate Persistence* You may use the effect of Persistence at the beginning of your adventure day and it will last 8 hours and effect your Charisma in persons as if they are also Purple knights. Anyone this affected will Automatically pass the up to 2 death and spell saves if they fail them. At any time, they or you may end the effect of Persistence on themselves. You may use Ultimate persistence before taking a long rest

  • @AndrewChumKaser
    @AndrewChumKaser4 жыл бұрын

    My fixes: Second wind gets a second (heh) use and heals everbody the same amount you heal for. Give proficiency in charisma saving throws in addition to the persuasion skill/expertise. Action surge is two allies initially, and 4 later at 18. Indomitable is any saving throw, and usable as a reaction for them instead of only if you're affected as well. Pretty straightforward, just do what it's supposed to do already but actually decently. I think your rework goes a little too far and steps into overpowered territory, (action economy is important, yo) but yeah it's basically the same idea.

  • @jonathanscott8994
    @jonathanscott89942 жыл бұрын

    Great video. I would alter the level 3 ability to work this way: "When you score a critical hit on an attack you may choose a number of creatures up to your proficiency bonus within 30 ft that can see you to gain temporary hit points for one hour or until the end of combat equal to 1d4 + your proficiency bonus." This change does a bunch of things to improve the class. First since it triggers off of critical hits it is always on and can occur multiple times, so the once per short rest issue goes away. The second is that it scales as you level, so the ability should remain relevant even at higher levels. It also should trigger more often once you gain multi-attack so as you become a greater hero your ability to inspire grows. Third since the class theme is that you are inspiring others through your actions it now ties the ability to you doing something heroic (ie: critting), which thematically makes more sense than it essentially being an extremely limited form of bardic inspiration. The number of temporary hit points isn't high enough to ever be game breaking as it ranges from 3-6 temp HP at level 3 to 7-10 at level 20. Since it can trigger repeatedly during a combat you can keep "healing" whoever is getting hurt as the fight goes on by plussing up their Temp HP. So yeah, that's my recommendation of how to fix the basic ability of the class. It is a radical departure mechanics wise, but given how underwhelming Second Wind based abilities are I don't see that being an issue.

  • @pitviper6652
    @pitviper66524 жыл бұрын

    I really like the idea of a support or war lord fighter, so I’m happy to see you talking about how to fix the banneret

  • @lockwoan01
    @lockwoan014 жыл бұрын

    Esper the Bard did a couple of ranking videos on the Fighter class (and some of the other classes) to see which one was the best, and which is the worst - Purple Dragon Knight came in dead last, even after the Champion, whose trick is, quite literally, "Hit Harder Better!" As it is, speaking as someone who has played the Champion Subclass, the Champion could use some improvements. At level 3, I'd basically give him the Tavern Brawler feat, so that he has an Improved Unarmed Strike, and that he's proficient in the use of Improvised Weapons., as well as the whole chance to grapple the target. At Level 7, I'd give him a Climbing and Swimming Speed of 30 feet, while wearing heavy armor, or make walking/swimming/climbing speed 40 feet while in Medium/Light/No armor. I would also make them Proficient in All Fighter List Skills by Level 18. Also, again by Level 18, All Weapons have the Flexible trait where a Champion is concerned, so that Strength-based Champions are good archers, and Dexterity-based Champions are good with Greatswords.

  • @riccardocorradini6713
    @riccardocorradini67134 жыл бұрын

    How do you see the level 7 feature with something like: When you use the Attack action, you can forego one or more of your attacks and, for each attack you forego, choose an allied creature within 60 feet that you are able to see and a hostile creature within 60 feet that you be able to see. The first attack the allied creature makes against the hostile creature by the end of its next turn has an advantage. When you perform this action, you can make a weapon attack with a Bonus Action. Seems to me more thematic since it make you able to profit of the Extra attacks or fighter. at lv 11 you could give advantage to 3 creature and you can be sure that the advantage does not go wasted (with Help action just the first attack gains advantage, but maybe you want to give advantage against that specific creature to that specific ally, and this feels more "Tactical" to me). you could use Action surge to forego another 3 attacks and give advantage to other 3 attacks, while still enabling the lv 10 ability that you propose. This way the Banneret become a real leader for one round, releasing an havoc of advantage and tactics, while still dealing a bit of damage with a bonus action attack.

  • @jjvh500
    @jjvh5004 жыл бұрын

    - I like the changes to Rallying Cry and Inspiring Surge. The change to Bulwark sounds great. - I was surprised when you didn't add the Mastermind Rogue's "Master of Tactics" ability at level 3, but I was also equally surprised you increased its range. Part of what balances the Master of Tactics ability is that Rogues have multiple innate uses for their bonus action due to "Cunning Action." A mastermind won't be using "help" every turn because sometimes they will simply need to get away, reposition, or hide. A fighter has significantly fewer ways to use their bonus action, especially if they decide not to dual-wield, and the advantage every turn in such a large radius might be too powerful. - Final Stand at 18 sounds a little too powerful considering there would be 3 uses of the "Rallying Cry" based on your changes to the ability to give additional Second Winds. An additional 54 to 75 HP temporary HP on top of the 54-75 healing to any number of allies sounds like too much to me.

  • @Jake_the_tank
    @Jake_the_tank4 жыл бұрын

    I like the changes you made, as I have had a character for years that is a Banneret Dwarf Fighter. Are the changes you described merely descriptions, or have you done a test homebrew subclass that is available to use on DndBeyond?

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    No, merely descriptions. I just came up with it a few hours (8ish) before I published the video. I could try and put it on D&D Beyond but it might come up as too similar to the purple dragon Knight and not be allowed to be public

  • @mcard1
    @mcard14 жыл бұрын

    I like the idea of a fighter that gains "expertise" with thier class features. I like the idea that the fighter's class feature trigger results that affect allies, that this fighter archetype seems to do better than any other fighter archetype. And that as a Knight this archetype works best in a group to lead and bolster. Also since these class features are so limited in use they when they are use they should pack a punch. As such: Rallying Cry 3rd level, When you use your Second Wind feature: - If you are below half your total hit points, you and all allies within 60 feet that can see or hear you gain hit points that will put you all at half your alls hit points plus your proficiency modifier if they are also below half their hit points. - If you and/or your allies are above half their hit points when you use this ability you and your allies gain the 10 + your fighter level in Hit Points. - If your and/or your allies are at full hit points when you use this ability your allies gain temporary hit points equal 10 + your fighter level in Hit Points. - Once you use this feature, you must finish a short or long rest before you can use it again. *The fighter is not a healer, so healing should really only work on the conscious, IMHO* Royal Envoy 7th level, you gain expertise with the Persuasion skill. You also gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. - Additionally, so long as you are not under the affect of a mind-control spell/condition, such as being feared or charmed, as a bonus action you may attempt a Persuasion check to end the mind-controlling spell/condition affect afflicted by allies with 60 feet that can see or hear you. The Persuasion check must beat the DC of the mind-controlling spell/condition and must be made per ally. - Once you use this feature, you must finish a short or long rest before you can use it again. First to Battle 10th level, you and all allies within 60 feet that can see or hear you always win initiative but take their turn after you. Certain spells or affects may mitigate this ability as determined by the DM. Inspiring Surge 15th level, When you use your Action Surge feature, you and all allies within 60 feet that can see or hear you, gain one additional action and can use a bonus action to take the Disengage or Dodge or Help action. Bulwark 18th level, When you use the Indomitable class feature you and all allies within 60 feet that can see or hear you, can re roll a saving throw that you or they have failed; you have advantage on this roll. If you or they do so, you and they must use the new roll. If your allies have not failed a saving throw when you use this feature then they have advantage on the next saving throw they make until they take a short or long rest. Your allies can stack this benefit if unused but the benefits expire when they take a short or long rest.

  • @TheAusturtle
    @TheAusturtle4 жыл бұрын

    For final stand, how about something like-18th lvl "final stand" Your inspiring leadership and rallying cries during battle muster the fighting spirit, pushing your allies to greater limits and perserverance against your enemies. When an ally within 60ft of you drops to 0hp, they drop to 1hp instead and gain temp hp equal to half your fighter level+cha mod and advantage on all saving throws until the end of the next round, and the next creature that attempts to hit them with an attack has disadvantage on that roll. You can grant this benefit up to a number of allies equal to your cha mod, but each ally can only benefit from this feature once per long rest.

  • @benjaminholcomb9478
    @benjaminholcomb9478 Жыл бұрын

    Imagine bring in a party with one of these, a mastermind rogue, and maybe even a paladin. It's a full on martial support group lol

  • @r.downgrade5836
    @r.downgrade58364 жыл бұрын

    I like the idea of linking so many things to Charisma, because it means we have another flavor of fighter that sort of works like an Eldritch Knight, but is Charisma rather than Intelligence.

  • @Cloud_Seeker

    @Cloud_Seeker

    4 жыл бұрын

    Problem then is. Why not just play as a Paladin? That Carisma fighter style already belong to one of the strongest classes in the game.

  • @r.downgrade5836

    @r.downgrade5836

    4 жыл бұрын

    @@Cloud_Seeker Hmm, you make a good point. After all the point of having separate classes is that they each fill a distinctive roll. That Paladin is particularly distinctive, especially with it's auras. What if then, all of the other abilities were rather than tied to Charisma, they were, instead, tied to the Wisdom stat? After all, you don't have to be particularly intelligent to know how to fight, and you don't have to be particularly charismatic as a 'warlord' so long as you can beat up anyone who would challenge you.

  • @Benz74M
    @Benz74M3 жыл бұрын

    Among some of the suggested fixes, I'm adding a squire sidekick as a retainer starting at 3rd level. Starting at level 3, you gain a squire sidekick as one of your retainers that follows you on your adventures. You control your squire during combat, but the DM chooses its name, gender, background, and backstory. Retainers are subject to the Morale rules (DMG ch. 9). Whenever you gain a level, your sidekick also gains a level. It doesn’t matter how much of your recent adventures the sidekick experienced; the sidekick levels up because of a combination of the adventures it shares with you and its own training.

  • @gaylynnhorncri
    @gaylynnhorncri Жыл бұрын

    So my approach I have been thinking about fixing this subclass was to reflect some qualities of the battlemaster. Like the maneuvers like the battlemaster but instead does aoe party effects that most go off their reactions and the bonuses are added by the Charisma Modifier. Also you choose which ones you want and swap out per level and gain more as you level up as the same as the battlemaster. One I have written down: Fall Back- all allied creatures within a 30 ft can use their reaction to use the Disengage action and add your Charisma Modifier to any saving throws in doing this action. Have more running out of time if interested I will write more down or add to edit

  • @anasb.8647
    @anasb.86474 жыл бұрын

    This subclass makes vanilla ranger look fucking gooooood

  • @smog1926
    @smog19264 жыл бұрын

    The base subclass does have one really good use. If you have a party of multiple dragon knights it would be brutal with all the support they can give each other.

  • @IHateNumbersOnNames
    @IHateNumbersOnNames4 жыл бұрын

    Nice new intro. I'd recommend doing something while it plays, like those news anchors. maybe a very ironic dab every once in a while too lmao

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    Haha, I'll think of something

  • @Torthrodhel
    @Torthrodhel4 жыл бұрын

    There are two things I would alter. Firstly, just as you add an extra thing for those who know thaumaturgy at level 7, I would add to the level 18 ability "If you have the Inspiring Leader feat, allies affected by this ability also gain an additional 10ft movement speed until the beginning of your next turn or until you die (whichever happens first)." That makes it no longer a worry-of-future-waste to grab that feat early on, if you wanted to do that anyway. It also adds in the speed boost thing you wanted in there, and coming online at level 18 eliminates the power dip concerns you had for it at level 3. The other thing is I would change the attribute it makes use of, to make it more distinct from the paladin, from charisma to wisdom. You don't need to necessarily be charismatic to shout, but you do need to be wise to shout the right things - that's my logic. Your allies aren't going to suddenly not listen to you in a life-or-death situation just because you can't tell a joke or seduce a suitor in a social one. They know your wisdom is a powerful tool for staying alive and are thus keen to hark it. It could be intelligence, but then it'd be stepping on eldritch knight toes a bit so I think wisdom's a good fit, fills in the gap of the three, gives it a bit of a nice flavour (also gels with the healing aspect). Other than that I love what you've done here and am even more excited to play a subclass I already like for what it represents (as the banneret concept) and already wanted to play as despite its failings in utility. Partly because I have a soft spot for maligned choices, but also because I just like the concept of a big team player type of battlefield commander (who isn't necessarily tied to being a rider).

  • @lucario9054
    @lucario90544 жыл бұрын

    I have an idea for the 18th level feature: Starting at 18th level, when you use your rallying cry feature, the creatures affected by it may also make 1 melee or ranged attack as part of the same reaction. This helps the issue of making Inspiring Leader useless with this class and synergizes with your other abilities as well as the whole theme of the war leader.

  • @orionhibbert3045
    @orionhibbert30454 жыл бұрын

    That’s awesome definitely now can shine as a good subclass, thinking of maybe doing a Bannerlock now

  • @zachricca4546

    @zachricca4546

    Жыл бұрын

    As in hexblade 1? Holy hell that could be scary lol

  • @exqueue3813
    @exqueue38134 жыл бұрын

    Rallying Cry: up to 3 second winds, heals "CHA mod x 2" instead of "level + CHA mod", allies get free movement. A fighter subclass should not be able to heal 360+ HP per short rest (for 4 allies + self). Master Tactician: Love the power, it should be at level 10. Level 7 being a non-combat ability is perfectly fine. Inspiring Surge: Potentially adds 10 attacks per short rest, should be a level 15 ability Bulwark: Make this a level 18 ability Final Stand: Also make this a level 18 ability In all honesty Inspiring Surge makes this more powerful than most fighter subclasses. High level fighter abilities are usually less powerful than the extra attacks and ASIs, like recharging a superiority die. If you take out Surge and move Bulwark to level 15, it's essentially a less burst-y Paladin, less spike damage without smite but more consistent with 4 attacks/round. One of the powers has to go, otherwise it power creeps over all the official subclasses.

  • @ODDnanref
    @ODDnanref3 жыл бұрын

    I think that rallying cry should be like you said, half movement speed (if not dropped) if they can hear you and make it temporary hit points. Makes more sense, because someone shouting "for the king!" won't actually heal you, just give you more energy and raise morale. I think Bulwark can use the newly introduced "can be used proficiency modifier per long rest"! But charisma ties it in together with the rest of the class. Level 18 ability Makes sense for Final stand. I think something along the lines of "when someone with 60ft of you that can hear you would have its HP reduced to 0 or less, you can use you reaction to have it be reduced to 1 instead. you can only use this ability charisma modifier times.

  • @AvangionQ
    @AvangionQ3 жыл бұрын

    You want to turn the Purple Dragon Knight into an S-tier fighter subclass? Combine the 3.5E & 5E class features. At 3rd level, you gain Heroic Shield: when you are equipped with a shield, you may use your reaction (once per turn) to grant an adjacent ally +2 to their AC against an attack; you must declare this +2 bonus before the DM announces whether the attack hits or misses. At 3rd level, you gain Rallying Cry: when you use your Second Wind, you and all allies within 10 squares either heal HP equal to your level or gain temporary HP equal to your level, then until the end of your next turn, you and all allies within 10 squares gain +1 to all D20 rolls, +1 damage & +1 speed. Alternatively, as a bonus action, you may grant yourself and all allies within 10 squares the Rallying Cry effect (heal HP or gain tempHP equal to your level & gain +1 to rolls, damage & speed). This bonus action is usable a number of times equal to your Charisma modifier and its uses are regained during a long rest. At 7th level, you gain Royal Envoy: you gain proficiency with Persuasion and one of your choice of Animal Handling, Insight, Intimidation, Perception or Performance. You gain double your proficiency bonus to rolls with these two skills. If you already have proficiency with Persuasion, choose two of the listed skills instead of one. At 7th level, you gain Inspire Courage: as an action, you can begin a speech that gives you and all allies within 10 squares resistance to charm & fear, as well as a +1 bonus to all D20 rolls, +1 damage & +1 speed. This effect lasts up to 1 minute which requires your concentration. This power is regained during a long rest. At 10th level, you gain Inspiring Action: once per turn, you may use your reaction to force an ally within 10 squares to use their reaction to make a melee or ranged attack roll against a target you can see. You may also use Inspiring Action when you use your Action Surge class feature, but you are still limited to once per turn. At 10th level, you gain Inspire Fear: as a bonus action, you may cast Fear (as the spell). Use your Charisma modifier to determine the spell save DC. Your allies are immune to this effect. This effect lasts up to 1 minute which requires your concentration. This power is regained during a long rest. At 10th level, you gain Oath of Wrath: as a bonus action, you declare a single opponent within 10 squares as your enemy. You gain a +2 bonus to hit, damage, saves and skills against that target until your opponent is dead. If you willingly move away from your opponent, the effect ends. This power is regained during a long rest. At 15th level, you gain Bulwark: when you use Indomitable class feature, you may select an ally within 10 squares to also gain a saving throw reroll. At 15th level, you gain Final Stand: as a bonus action, you and all allies within 10 squares gain temporary HP equal to your 2D10 + your Charisma modifier. Roll once, the roll applies to all affected allies. This power is regained during a long rest.

  • @WheelerCub
    @WheelerCub4 жыл бұрын

    Rallying Cry When you choose this archetype at 3rd level, you learn to inspire your allies to fight past their injuries. Whenever you use your Second Wind feature, you and your allies within 60' instead regain HP equal to 1d10 + your fighter level + your Charisma modifier. Additionally, allies who can see and hear you, can use their reaction to move up to half their movement speed without provoking attacks of opportunity. You gain additional uses of Second Wind ability at 7th and 15th levels. The above change allows the PDK Fighter to roll once, applying the healing to herself and all allies, and improves the results slightly by keeping the Charisma bonus. Otherwise the player is doing 2 separate calculations for one ability. Final Stand I feel like the total healing plus Temp HP is borderline insanely overpowered. Assuming the PDK character is level 18 with a +4 Charisma, using Rallying Cry would heal everyone in the party 22 HP and give another 22 temp HP. That's 44 extra HP points per ally. Assuming you have 5 players, you'd be burst healing 220 HP as a bonus action, and you can do this 3x per long rest with all changes in place. Changing it back to "Your Rallying Cry ability now also allows affected allies to make a melee or ranged attack as part of the same reaction" is also overpowered because you're already giving all allies 2 free bonus attacks per short rest via your Inspiring Surge. Instead I would change the level 18 ability to this "Your Rallying Cry ability now also grants affected allies with Advantage on one saving throw, ability check, or attack roll within the next minute."

  • @vinx.9099
    @vinx.90994 жыл бұрын

    the weird wording on royal envoy is because they want you to get expertise in persuasion, but they don't want you to get incentive to not pick up persuasion proficiency before this (which is a problem with something like the scout rogue). so in case you did already take persuasion proficiency you get proficiency in another fighter skill, if you didn't you don't get an additional proficiency in addition to persuasion expertise.

  • @eruantien9932
    @eruantien99324 жыл бұрын

    So, a while back I threw a quick fix together for Banneret (because it always bugs me when there an option that's just obviously so much worse than everything else). Rallying Cry - I changed the number of targets to be 1+ Cha mod, replaced the see or hear clause with creatures you can see, and made any overhealing became temp hp for 1 minute. Doesn't fix the once per rest complaint, but given the subclass's persuasion buff later it felt right to lean into Cha a bit more. Royal Envoy - No change. There's nothing really wrong with this feature. Inspiring Act - I allow it to also trigger on a critical hit, and added movement to the reaction. Bulwark - Instead of being able to trigger it when you use Indomitable, you can grant an ally Indomitable once per long rest, no restrictions. Increasing to twice at 18th level. I don't know if this is actually better or not.

  • @LeakysTV
    @LeakysTV3 жыл бұрын

    3) Persuasion prof +Rally cry add your charisma on your second wind heal and all ally in 60 ft that can hear you gain the same ammount (so 1d10+level+cha) Temporary HP 7) Persuasion expertise + when you use indomitable [and giving you +1 use of it cause you dont already have] all the ally that chan hear you in 60 ft can add your CHA mod to saving thow against fear and charme for 1 minute 10) when you use Action Surge you do the Zealous Presence from barbarian [1 for day / 2 for day at level 17] 18) +1 use of second wind + 1 use of action surge

  • @_bentaylor_7137
    @_bentaylor_71374 жыл бұрын

    I'd say maybe on top of your changes, you gain proficiency with charisma saving throws at level 3. And like the original PDK if you are already proficient with persuasion you can get another proficiency from that list. Id also add to the level 18 ability that whenever an ally within 60 feet of you that you can see is reduced to zero hitpoints by a hostile creature that you can also see, you can use your reaction to allow that ally to immediately make one attack against that creature, adding your charisma bonus to the damage roll of the attack. I just think that fits in with the whole idea of a "final stand" by giving your ally's a....final stand

  • @1Ring42
    @1Ring424 жыл бұрын

    Instead of using temp hit points perhaps it increases the current and maximum as per the aid spell?

  • @mathewfrance5165
    @mathewfrance51654 жыл бұрын

    I actually really like the design of giving a feat-like ability to a subclass that has support for an unusual stat. They're not going to have as much freedom to take feats, since they'll likely want to max out STR/DEX, CON, and now CHA.

  • @ChrundleKelly
    @ChrundleKelly4 жыл бұрын

    If anyone is planning on playing a purple dragon knight specifically and is looking for art. I would recommend Kain from the Final Fantasy series. He is a dragoon that is often portrayed as wearing purple armor.

  • @thezerowulf507

    @thezerowulf507

    4 жыл бұрын

    Or just look up knights of cormyr which are purple dragon knights.

  • @lietz13
    @lietz134 жыл бұрын

    100% forgot this subclass existed

  • @alistairclough674
    @alistairclough6743 жыл бұрын

    I would give the knight a burst aid with the second wind instead of healing. The party would nova, which is fun. And you would feel like a leader calling "Chaaaaarge!"

  • @Magus_Mirran
    @Magus_Mirran4 жыл бұрын

    I would put that reaction movement/Disengage from the Rallying Cry into the 18th level ability. It seems to me that that would be a good Capstone for the Subclass.

  • @tmryns
    @tmryns4 жыл бұрын

    I like the way the Royal Envoy works already. If I want to get expertise in persuasion I shouldn't be encouraged to avoid getting proficiency in it at lower levels.

  • @felixrivera895
    @felixrivera8954 жыл бұрын

    I would totally use the Inspiring Leader feat with this though? Everyone enters combat with an extra 25 hp temp hp, then the party takes a dragon's breath attack for 75 damage. Then you use your rallying cry and cause everyone's hp to shoots up by 50 points total [half healing half temp]. Plus if you leave in the reaction movement during the cry then the party can reposition so they don't take that kind of damage again. Your party took 75 damage but your abilities and tactics allowed them to completely avoid the consequences of being down by 75hp. That literally negated the breath weapon attack outright. That's all really really good for high levels.

  • @richardchisenhall387
    @richardchisenhall38710 ай бұрын

    Just a thought on the rally cry movement option, I'd say half movement with no attack of opportunity, and if an unconscious player is affected they can use the movement to stand up giving them full movement on their next turn rather than needing to use half to stand

  • @jonathanchapple9651
    @jonathanchapple96514 жыл бұрын

    Instead of uses/number of times being tied to Charisma(although I understand why that comes to mine) have it be your proficiency bonus number of times... You raise minimum by 1 to two, and raise max by 1 to 6 at 17th. That way you don't have to focus on Charisma if you don't want. Kind of think too many classes have charisma as the focus and charisma makes it seem like your a poor mans paladin with no duties or paths. So for example you heal others with Second wind you fighter level plus your proficiency modifier. It's like your proficient in combat.

  • @kerik6380

    @kerik6380

    4 жыл бұрын

    I agree that there's already too many Charisma focused classes/subclasses, but I'd argue that Int would be a better/more accurate choice - this (the fixed version at least) is supposed to be a tactician, and that is well within the definition of a high Int character. By moving it to Proficiency Bonus it becomes very powerful, potentially OP, as all you need to focus your ability scores on are Strength or Dex and Con, by making it MAD it evens it out. At least that's my assumption, I haven't done that math or put too much thought into this.

  • @charleshartley9597
    @charleshartley95974 жыл бұрын

    Great fixes to what could be an interesting subclass. You are absolutely right, I had forgotten about it! The one issue I have with these fixes is the change to Rallying Cry. I see this as giving Second Wind to allies, rallying your allies with courageous words, which is to say, a non-magical ability. Having it affect allies at 0 suddenly makes this a magical ability. The life cleric should be able to do this with channel *divinity* but not a commander. The PDK suddenly becomes a pseudo-paladin or cleric, which just seems weird.

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    Yeah I'm sure that's the reason they went the way they did, but that was what people often said was one of the big benefits of it. I figure if Healing Word works when someone is unconscious (and thus not able to hear said word) I figure we can suspend the disbelief for Rallying Cry

  • @seanvigil2899
    @seanvigil28994 жыл бұрын

    The 18th level ability fits great! Inspiring leader is not a combat feat as it takes 10 min to activate, but bulwark would allow it to basically be used in combat to recharge the feat. Since it's tied to second wind you have to assume that the temporary hp has been depleted before use.

  • @bromssontemple5651
    @bromssontemple56514 жыл бұрын

    What do you think of celestial warlock I feel it could be fixed on a few things

  • @nathanielhughes8071
    @nathanielhughes80714 жыл бұрын

    Not sure if it's been mentioned, but I'm fairly certain that the reason for the lvl 15 limitations is the archetype they were aiming for. You're a battlefield commander, when they fail a mental save against say a dragons fear, you call out and give them the resolve to break it. But I still agree that overall it has to many restrictions and not enough uses.

  • @AFable-sr6gk
    @AFable-sr6gk4 жыл бұрын

    I've always seen the Dragon Knight as the person who gives their party fighter moves by using their own. Some really good ideas in there, but I feel it relies a bit too much on Charisma giving it a very Paladin feel on top of your own comments of stepping on the Paladin's features. A good number of great ideas though to give it the buff it really needs.

  • @minibuscus2
    @minibuscus24 жыл бұрын

    I did the same thing a couple years ago this is what I came up with just finished the vid and its alot better than mine, how about putting the movement speed after the seconded wind to a higher level Rallying Cry When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you. You and each creature regains hit points equal to 1d10 + your fighter level, provided that the creature can see or hear you. You also gain an extra use of your Second Wind feature at certain levels, 2 at 5th level, 3 at 11th level and 4 at 17th level Royal Envoy At 7th level, you gain proficiency and expertise in the Persuasion skill. If you are already proficient in it, you gain proficiency in another skill of your choice. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature. Inspiring Surge Starting at 10th level, when you use your Action Surge feature , you can choose one creature within 60 feet of you that is allied with you. That creature can immediately make a melee or ranged attack action provided that it can see or hear you. Starting at 17th level, you can choose two allies within 60 feet of you, rather than one. Bulwark Beginning at 15th level, When you use indomitable you can give an ally that can hear or see you that is with In 60ft a use of indomitable, can be used right away or saved for the next 1 minute. Must use the new roll. You also gain 1 extra use of Indomitable at this level

  • @UncleBBQ
    @UncleBBQ4 жыл бұрын

    Here's a potential option for the lv18 ability that keeps the feel of what you were going for. At level 18, upon the already existing benefits of your second wind, targets gain an additional 5 times your charisma modifier in temporary hit points. Simplifies the wording and results in the same max boost, and still ties it to Charisma.

  • @michaelhockman3420
    @michaelhockman34204 жыл бұрын

    This is great! Assuming you keep doing this, do you take requests? I’d love to see the Barbarian battlerager, cleric of protection, and pact of the undying be revised,

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    Already did Battlerager! kzread.info/dash/bejne/dY2G0ZeGY7rbqcY.html

  • @minine6508
    @minine65082 жыл бұрын

    A hexblade dip on this fix sounds soooo nutty

  • @horus486153
    @horus4861534 жыл бұрын

    What are your thoughts on the way of the long death monk?

  • @ObliviousNaga
    @ObliviousNaga4 жыл бұрын

    I've always liked the idea of the banneret, that banner holder leading the charge hyping up all those who follow them into battle but its abilities reflect that poorly. To me it was meant to be an aura like support fighter giving buffs and nerfs out to those around him. I dont think they're a tactiction. A negotiator sure but not a tactiction, more of a hypeman.

  • @dragonhearthx8369
    @dragonhearthx83693 жыл бұрын

    The inspiring leader feat is basically a ritual spell. So can only be used outside of combat. I think it would complement the 18th ability which is a in combat ability.

  • @emmanuelmorris7653
    @emmanuelmorris76534 жыл бұрын

    Think you can do the rogue inquisitive?

  • @sly4164
    @sly41644 жыл бұрын

    Could you do the Artificeer Alchemist next? It just feels lackluster compared to the other subclasses and I want to see how you would tweak it

  • @spudsbuchlaw

    @spudsbuchlaw

    4 жыл бұрын

    Really? Why do you think this? I've only seen a battlesmith in action, but I've never thought of Alchemist as particularly worse

  • @sly4164

    @sly4164

    4 жыл бұрын

    Spuds Larsson It just feels like they get less in comparison. I mean you get some healing but in battle you don’t really have much to do besides a cantrips really. And I find the experimental elixir mechanic really unreliable RAW, and you only get one no matter what spell slot you burn. I’ve played them and they are fantastic to RP, but they feel lackluster in comparison to the Battle Smith or Artillerist.

  • @zombiedoom1367
    @zombiedoom13674 жыл бұрын

    For the 18th level ability you could just add that the temp hp granted stack with other sources of temp hp. This would make it compatible with inspiring leader, and other classes that might get themselves temp hp on their own. I don't know if it makes the ability too powerful or not.

  • @YourTrustyHonkey9716
    @YourTrustyHonkey97163 жыл бұрын

    One idea i had was when you use second wind and heal allies they gain bonus d10 to their next attack for a number of rounds equal to half your fighter.

  • @dashboots376
    @dashboots3764 жыл бұрын

    Actually the level 18th ability you designed doesn't really step on the toes of Inspiring Leader much at all, because this gets activated as a bonus action typically in the middle of combat, so even if you had inspiring leader since it takes 10 minutes to use it's not something you can make use of in combat, and you're likely to use this after the temporary hit-point granted by Inspiring leader have been depleted there's really not much overlap, if anything it allows you to solidify yourself as that inspiring leader in a much more tangible manner than other classes besides maybe the Paladin, but since they get so few feats it's likely this role will fall on you if you use this version of the Banneret. Overall I'll say that I'm fairly happy with your re-design of the class and I'm likely to use something very similar for my D&D Campaign.

  • @federicoveltri9082
    @federicoveltri90824 жыл бұрын

    Great job! Really, we need it. I don't think the 18th level ability is useless whit inspiring leader around... Because, if you need to heal your allies, they doesn't have any temporary hit points, so it's a quick solution to bump them up again, in combat, as a bonus action(not 10 minutes of speech as the feat), significantly.

  • @peterusmc20
    @peterusmc203 жыл бұрын

    So the ability that lets you be 3x louder stacks with thaumaturgy so you can take magic initiate to be 9x louder shout then in someone's ear and deafen them

  • @andondy5494
    @andondy54944 жыл бұрын

    Maybe instead of using their reaction to move with rallying cry it's something like until the end of each allies next turn they do not provoke opportunity attacks, but otherwise a lot of great ideas.

  • @riccardoconti6682
    @riccardoconti66824 жыл бұрын

    Hahahaha, Purple Knight, I see why It's such a long episode 😂😂😂

  • @notorious.scoundrel

    @notorious.scoundrel

    4 жыл бұрын

    Yeah, it's weak as hell

  • @TheEldritchGoth
    @TheEldritchGoth4 жыл бұрын

    SCAG is personally one of my favorite 5e books. It’s a great tool to introduce new players to FR lore and I like the subclasses for their rp even if mechanically they’re bad

  • @Cloud_Seeker

    @Cloud_Seeker

    4 жыл бұрын

    Meh. XGtE is far far better. It actually have some good classes and some well needed fixes. I should never play a Ranger in the PHB, I will however play on in XGtE. Scout Rogue is also awesome.

  • @racojahtheloxodon2844
    @racojahtheloxodon28442 жыл бұрын

    Ima be honest, I think ur crazy with some of these buffs

  • @graydragoon874
    @graydragoon8744 жыл бұрын

    i would say that instead of regaining hp it would fit better in terms of mechanics for those to be temporary hp since i see it as something similar to the leadership feat, you do a battle cry to encourage your allies, i really liked the adding of charisma for estra points, the healing someone from zero is... yeah a little funky as you said, and i would say the helping thing is more like encouraging voice, that basically does the same, but instead of a help action you encourage an ally giving him advantage on attacks against any enemy he chooses in his turn, the rest i like, nice fixes

  • @AchanhiArusa
    @AchanhiArusa11 ай бұрын

    Finally, some refers back to older editions, instead of reinventing the wheel and then taking credit for it.

  • @ryanjones_rheios
    @ryanjones_rheios4 жыл бұрын

    For Final Stand I might have made it a 1-use/Long rest ability effecting all allies in 60ft, for 1minute, that grants all effected the ability to continue acting while below 0 hp (you still roll death saves and die on 3 failures but otherwise may act as if you were not at 0 hp), grants your allies Immunity to Death effects (such as Disintegrate), Fear, and Charm/Domination effects, and each of them adds your Charisma modifier onto attack damage that they deal. Additionally any healing you grant others from use of your Healing surge is doubled while both of you are affected by Final Stand. I'm not sure if that's too powerful, with all the immunities and healing, or not very impressive since fighting while dying is sortof suicide.

  • @realin2gaming680
    @realin2gaming680 Жыл бұрын

    I was thinking that the 18th level ability should be something that adds damage.. like creatures within 30 or 60 feet of you up to your CHA modifier can add a 1d10 + Cha to the damage rolls of their attacks

  • @harryunderwood9387
    @harryunderwood93874 жыл бұрын

    All they had to do was enable the PDK to use these abilities separately from their Fighter ones, or at least make sure it isn't wasted if used (for the heal, let it add temp health per point left after reaching max health, and for the saving throw just give a Bardic Inspiration-like status, where it can be used later). Allowing is to use each ability a number of times equal to our Charisma modifier (max 1) would be much appreciated as well, ofc restored after a long rest.

  • @channingeastman2863
    @channingeastman28634 жыл бұрын

    Next fix it video, please look at the Ranger class and the two PHB ranger classes for fixing. Want to see your thought to improving.

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    The ranger needs a rework from the ground up, that is a planned future video but it's not something I can put together easily

  • @RFSCaveman
    @RFSCaveman4 жыл бұрын

    PDK - Banneret sounds like it should have been a subclass for bard to make them like a fighter, but then they decided to scrap it for bard and just make it a fighter subclass

  • @TheCanadianLord
    @TheCanadianLord4 жыл бұрын

    I haven't watched yet. gonna put here what I did for my players and see how alike our thoughts were. (and some edits after you talk will be marked and added after the video and marked ((like so)) sections I'm removing from my version will be marked --like so-- ... ) I always saw the Banneret as a rallying, lead from the front commanding officer. if it were a more modern setting they'd be the sergeant yelling things like "Jenkins! it's aim! and shoot! not aim and aim and aim and aim! fire your damned rifle!" they're in the tar with their men. holding the company standard and leading by example. Rallying Cry When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries. ((As a bonus action on your turn, or)) when you use your Second Wind feature, you can choose a number of creatures up to 1+ your CHA modifier within 60 feet of you that are allied with you. Each one regains hit points equal to your fighter level, ((--provided that the creature can see or hear you.-- any healing done with this ability that would put them above their maximum HP will instead be added as temporary HP. if an ally is unconscious they are woken up and healed. you may use this ability a number of times per day equal to your Cha modifier, with a minimum of once.)) ((Master of War)) ((at 7th level you can preform the Help action as a bonus action, and do so to any ally within 60 feet. )) Royal Envoy Knights of high standing are expected to conduct themselves with grace. At 7th level, you gain proficiency in the Persuasion skill. If you are already proficient in it, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit regardless of the skill proficiency you gain from this feature. Inspiring Surge Starting at 10th level, when you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon attack with its reaction which receives a bonus to their attack modifier equal to your CHA modifier, provided that it can see or hear you. ((the allies that made these attacks may also move half their speed without provoking attacks of opportunity)) --Starting at 18th level, you can choose two allies within 60 feet of you, rather than one.-- Bulwark Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to re-roll a--n Intelligence, a Wisdom, or a Charisma-- saving throw and you aren't incapacitated, you can choose one ally within 60 feet of you that also failed its saving throw against the same effect. If that creature can see or hear you, it can re-roll its saving throw with a bonus equal to your CHA modifier, and must use the new roll. ((18th level)) ((Hold The Line)) ((at 18th level you have the ability to inspire courage and loyalty in your men spoken of only in song and saga. as an action you may call for your allies to join you. yourself and each ally within 60 feet may move their speed without provoking opportunity attacks. and each one may make an attack action. you may use this ability once per long rest. ))

  • @rafaelsiqueira2375
    @rafaelsiqueira23754 жыл бұрын

    Speaking of fighter subclasses, what do you think about letting the eldritch kngiht choose his schools of magic? I don't mind the idea of being restricted to certain schools and having few spells from any schools, but I never liked the fact that the choice is already made for you. There's various character concepts that would be possible making this change, like a Death Knight.

  • @dittmar104

    @dittmar104

    4 жыл бұрын

    I like this idea a lot but let’s be real pathbreaker is a tighter fit for a death knight

  • @ColinKillick
    @ColinKillick4 жыл бұрын

    For the 18th level feature, I would just add "if you have both this ability and the Inspiring Leader feat, both abilities instead grant temporary hit points equal to your fighter level plus twice your charisma modifier to a number of creatures equal to six plus your proficiency bonus."

  • @smartninja000
    @smartninja0004 жыл бұрын

    You should do a q&a video for 30k subs

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    I can do that! I'm also planning to roll out some new stuff soon, more to come!

  • @karpmageddon4155

    @karpmageddon4155

    4 жыл бұрын

    Question #1 When are you cosplaying as Fix-It Felix? 😂

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    @@karpmageddon4155 haha!

  • @optimus2200
    @optimus22004 жыл бұрын

    You know I tihnk it would have been fun if this subclass gained adetional second wind , action surge and rerool a save one ... more than the core fighter. something to the like of lore bard magical secrets. because the features are good ... but I dont think its enough uses.

  • @jackwells2149
    @jackwells21494 жыл бұрын

    I’d love for you to also cover the new alchemist artificer

  • @kylemullen5341
    @kylemullen53414 жыл бұрын

    My group has played 5e for a few years and there was 1 fighter ever made (1-2 sessions the. Requested to try something else) I reworked the overall base class , I removed the battle master and added the concept to all fighters (I slightly tweaked it lower overall power a bit ) but it help the fighters now feel like they can do kool things no matter their subclass , even with this power bump most players preferred Paladin.

  • @MakeVarahHappen
    @MakeVarahHappen4 жыл бұрын

    I'd make Final Stand recharge on a rest, maybe even long rest. Healing people for 23 hit points and then giving them 23 more in temp HP three times per a short rest is terrifying. Honestly, I was thinking you would just do something like the Berserker has where when you use Rallying Cry you can frighten people on a Wisdom save versus 8+prof.+Cha.

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    That could work, but coming online at level 18 seems a little late for a fear effect, since a lot of higher CR monsters are immune

  • @benmills4358
    @benmills43584 жыл бұрын

    Honestly I would fix the Purple Dragon Knight, by taking inspiration from The Marshall Class in D&D 3.5

  • @keithmarshall4350
    @keithmarshall43504 жыл бұрын

    My thoughts on what went wrong with the Sword Coast Adventurers Guide: - It's got a few mediocre subclasses. The undying patron in particular stands out as being incredibly disappointing. But the Purple Dragon Knight is pretty disappointing as well. - Not enough setting information and a really high MSRP ($40) given the page count (160 pages). - The book itself is weirdly organized. This is a lot more apparent with the physical book compared to on say DnDBeyond. But one small example is how the gods aren't organized by alignment but instead alphabetically. As if when people look up gods they already know the name of the god they are looking for. They also don't include the alignment of the god in their description sections. The gods in the tables should have been organized by alignment and then alphabetically within each alignment.

  • @dittmar104
    @dittmar1044 жыл бұрын

    I always like the base idea of the purple dragon knight but it’s lack of access to their features is really disappointing

  • @joluoto
    @joluoto4 жыл бұрын

    One of the biggest problems with PDK is that it make little sense outside the Realms, and only makes sense within a certain area of the Realms. So in most games it doesn'tmake much sense to pick this subclass. You could reskin it I guess, but then we come back to it not being interesting enough to be the base for a reskin.

  • @lonewolf2699
    @lonewolf26994 жыл бұрын

    maybe the last stand ability allows you to add your temp hit point together so that it isn't overshadowed by inspiring leader

  • @banyanrolphez1747
    @banyanrolphez17472 жыл бұрын

    What if final stand gave some benefit to the party being in formation? Something along the lines of "when you reach 18th level you may unify nearby allies. For one minute you may chose charisma mod number allies adjacent to you and any unbroken chain of allies connected to them to have Resistance to all damage Opportunity attacks on enemies who get in range +Chr mod to all saving throws" Or some shit along those lines

  • @MesoJoe
    @MesoJoe4 жыл бұрын

    I like your ideas, but much like UA tends to lean, it needs to be toned down some. Start with all features going to 30ft only (to start). More second winds is good but too strong to use on all in range for flat level+cha mod. Half level round up or half your own heal result +cha mod is best to avoid op healing. SecWnd is short rest recovery after all, and glamour bard is limited by bardic inspiration and cha mod number of targets. And on that note, no reaction move is best. Proficiency/expertise is perfect as is tho. Mastermind nod isn't bad, but perhaps a more unique twist can work. It would be only cha mod per short rest uses (min 1) of this help action but cha mod bonus to damage (min 1) if it hits. Love the voice idea for fluff though. Action surge reaction attacks and saving throw rerolls are fine as they are, perfect in fact. Now for lvl18, i want this to be a perm passive instead (due to reliance on cha mod throughout most of prior features with this). Extend range here of all subclass features to 60ft, and immune to fear and charm. Name this feature "Unyielding Commander"

  • @thurismundbotheric7598
    @thurismundbotheric75984 жыл бұрын

    Ok, looking at this 3.5 version just screams that it should have been an Oath of the Paladin fist off, and second, it seems like 2 levels of Vengeance Paladin, 7 levels of Cavalier Fighter, and 10 levels of Zealot Barbarian would more or less give you a 5e equivalent to this.

  • @couver73
    @couver733 жыл бұрын

    The only way the standard Rallying Cry would work in more open circumstances requires a very specific set of other circumstances to work. You'd need a) a level 18 party at minimum, b) a Zealot Barbarian and c) a Samurai Fighter with you. Both of those subclasses offer a chance to keep on fighting at 0 HP and not being knocked unconscious. But the problem with that is you need to hope that not only are you one of two Fighters in the party, but also being at that level and have that much of the party comp correct. Way too specific to be useful.

  • @theodorehunter4765
    @theodorehunter47654 жыл бұрын

    If I had a player that wanted to play a PDK, I would ask them to play a Valor Bard and help them fluff it as a PDK. If I was going to use the PDK, I would probably have it be a "rescuer NPC" for when a fight goes south. It's not so strong as other classes, but it's abilities would be perfect for turning a fight around without the PCs feeling like they are being carried.

  • @wanderinghistorian
    @wanderinghistorian4 жыл бұрын

    Final Stand is essentially a capstone. I'd have made it stronger by allowing it to "revivify" recently dead party members.

  • @brucemaximus3797
    @brucemaximus37974 жыл бұрын

    I wonder if your retooled Inspiring Surge would be too strong if it allowed allies to make one weapon attack _or_ move with their reaction? That would address your want of an ability to instigate battlefield reshuffling.

  • @themonkeys96
    @themonkeys964 жыл бұрын

    I actually have a method for fixing banneret. Play valor bard or battlemaster with rally, commanders strike, maneuvering strike, etc. I just think we already have other options that do this better already.

  • @michaelbalcom5233
    @michaelbalcom52334 жыл бұрын

    I'd argue that even unconscious you can hear

  • @justghoul
    @justghoul4 жыл бұрын

    I just want a video on fixing the College of Swords

  • @peershaunm
    @peershaunm4 жыл бұрын

    is that an unlicensed positron execellerator in the background?

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    Indeed it is!

  • @peershaunm

    @peershaunm

    4 жыл бұрын

    @@NerdImmersion color me jealous

  • @NerdImmersion

    @NerdImmersion

    4 жыл бұрын

    @@peershaunm that was the...6th? I made. Practice makes perfect

  • @peershaunm

    @peershaunm

    4 жыл бұрын

    @@NerdImmersion I was serious when I said I was jealous. does it light up, and how many hours did you have in version 6?

  • @peershaunm

    @peershaunm

    4 жыл бұрын

    @@NerdImmersion I've always wanted to build one with a sub woofer in it for when you turn the stick on.

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