Rune Knight Fighter in Tasha's Cauldron of Everything | Nerd Immersion

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The Rune Knight Fighter is the last new fighter subclass in Tasha's Cauldron of Everything. It taps into that whole giants/runic magic concept that so many people seem to love. While that aspect holds no interest for me, I like a lot of the abilities that this class can perform. It's always nice to have options other than "I swing my sword".
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Пікірлер: 301

  • @NerdImmersion
    @NerdImmersion3 жыл бұрын

    🔟 Viewer Defined Top 10: forms.gle/3xnF74QiKzq92rB4A 🎃Get Tasha's on Amazon: amzn.to/2GYzxT7 🎃🎁 Tasha's Giveaway: gleam.io/nZOFg/tashas-cauldron-of-everything-giveaway 🎃🎁

  • @salimufari

    @salimufari

    3 жыл бұрын

    I feel like Runic Shield should just impose Disadvantage for that attack roll.

  • @ldavepedrialva
    @ldavepedrialva3 жыл бұрын

    Runic Shield "I'LL SAVE YOU!" *accidentally used rune magic to enhance the attack* "oof" *walks away*

  • @nicholasjenkins4621

    @nicholasjenkins4621

    3 жыл бұрын

    Wouldn't it work the other way as well? Like an enemy lands a crit and you have them reroll to a regular hit?

  • @jacobrichardson9834

    @jacobrichardson9834

    3 жыл бұрын

    Basically I would save it for crits or just really high hits.

  • @ldavepedrialva

    @ldavepedrialva

    3 жыл бұрын

    @@nicholasjenkins4621 That'll making it worth it on 5% of the fights well at least you can cancel a 95% chance of removing a crit like a Grave domain Cleric

  • @felipeolabarriaga2043

    @felipeolabarriaga2043

    3 жыл бұрын

    Am I wrong to admit you can use it on your allies hits against your enemies?

  • @matthewdykeman8149

    @matthewdykeman8149

    3 жыл бұрын

    @@felipeolabarriaga2043 Nope with the way it's worded you can use it to let your allies also re-roll attacks.

  • @daroxes6399
    @daroxes63993 жыл бұрын

    I like this class a lot. I do think the intent of runic shield is to effectively impose disadvantage, and would hope any DM would allow it to be played in such a way. Although I agree *mechanically* with the choice to level limit the Hill and Storm abilities, the flavour there isn't quite right. The ordning puts storm and cloud giants at the top, so their runes should be the level limited ones.

  • @sebluthy2300

    @sebluthy2300

    3 жыл бұрын

    I get that, but hill is behind that wall and cloud isn't so it doesn't really fit that flavor

  • @LethalLemonade

    @LethalLemonade

    3 жыл бұрын

    I know, it's odd. I was kinda thinking it could be justified by reasoning that the Hill Giant is the most basic of the giants, a base upon which all the others are built upon. The polar opposite to the Storm Giant. The Omega to the Alpha. Still, it feels a bit out of place.

  • @FormerRuling

    @FormerRuling

    3 жыл бұрын

    I would not ask a DM to change Runic Shield to disadvantage, as Runic Shield is in a way more powerful. Most ways to impose disadvantage (such as Protection fighting style) is used when the attack is declared before any dice are rolled - Runic Shield you use once they've rolled the attack and you know whether the attack hit or not. With the first you could potentially impose disadvantage on an attack that would have missed anyway; with this you are always making them reroll a hit into a potential miss.

  • @blackpeoplestorytime802

    @blackpeoplestorytime802

    3 жыл бұрын

    There's already a rune for giving disadvantage so I don't they intended for runic shield to be a disadvantage i think clearly stating they must use the new roll means you must use the new roll good or bad. And for the example in the video in goes both ways yeah I could use this and give my enemy critical hit but I could also get rid of a confirmed critical

  • @shrapnelsponge
    @shrapnelsponge3 жыл бұрын

    I'm loving all the new fighters that really show them as great. Echo Knight, Rune Knight and Psi Knight seem super fun. Definitely leaning towards a fighter the next time I can play, however I suffer from the 'Forever DM' curse currently...

  • @crisis8425

    @crisis8425

    3 жыл бұрын

    Introduce NPC characters and companions your players can recruit or that are needed for a certain quest. Maybe even have one of them hire your players for a job to aid them in.

  • @mikeharris6429

    @mikeharris6429

    3 жыл бұрын

    Echo Knights are super fun

  • @Almighty_Mage

    @Almighty_Mage

    3 жыл бұрын

    Do you mean psi warrior?

  • @BlackHeart1216

    @BlackHeart1216

    3 жыл бұрын

    You listing them out makes me think they need to be more creative in the naming process.

  • @alexthekiaguy

    @alexthekiaguy

    3 жыл бұрын

    I ran for 4 players and just added an NCP that I played as a regular PC. It was actually pretty fun. All of my friends were cool with it because they knew I wanted to play and none of them wanted to DM haha.

  • @Battleguild
    @Battleguild3 жыл бұрын

    Rune Knight + Dueregar. Fun size no more!

  • @foxxipenguin

    @foxxipenguin

    3 жыл бұрын

    I'm playing a deep gnome Rune Knight in my game!

  • @rallozarx4215

    @rallozarx4215

    3 жыл бұрын

    That begs the question for the 18th level feature. If you are size Huge because of Giant Might and you enlarge yourself, does the extra 5 feet of reach go away because you're no longer "that size"? Despite you being larger?

  • @zaneferrara1933

    @zaneferrara1933

    3 жыл бұрын

    @@rallozarx4215 Technically, based on how it’s worded, I think it would go away, but most DM’s would probably let you keep the reach extension because you freaking 20 feet tall

  • @digitaldevil696
    @digitaldevil6963 жыл бұрын

    With the new ability score changes, I probably would do a strength based halfling rune knight who grew up happily adopted in a good-natured Goliath tribe in the Icewind Dale (there is a good aligned example in RotFM) and was taught basics of the rune magic by the tribe, treated like an adorable younger sibling by everyone because of his helpful attitude and positive outlook. He looks and acts like an unassuming sweetheart, but suddenly GROWS when the combat starts and scares the hells out of his enemies by doing that. Maybe spice it up with some barb levels later. I almost wish this subclass ended up being a barbarian one with runes evoking on rage

  • @gregoryfloriolli9031
    @gregoryfloriolli90313 жыл бұрын

    The Rune Knight is the first Fighter subclass that I’ve been interested in playing.

  • @theochatzimaris2514
    @theochatzimaris25143 жыл бұрын

    Just wanted to ask, are you going to be covering the new spells included in the book? Stay awesome and keep making great content!

  • @NerdImmersion

    @NerdImmersion

    3 жыл бұрын

    Yup

  • @theochatzimaris2514

    @theochatzimaris2514

    3 жыл бұрын

    @@NerdImmersion Thank you so much! Can't wait to see you cover it all

  • @RandallAndStrat
    @RandallAndStrat3 жыл бұрын

    I'm seeing huge potential for the fire rune on a ranged fighter build. It only says when it hits with a weapon attack, so you could be throwing those flaming shackles on the enemy wizard or cleric in the back line by using a longbow.

  • @superblox1806

    @superblox1806

    3 жыл бұрын

    Not even to mention the fact that, since the Giant's Might Feature doesn't limit it to any specific Type of weapon, that Longbow Attack could be something like this: 1d8 Piercing+DexMod+2d6 Fire+Up to 1d10 Extra Damage, plus a Strength Save against that Enemy Wizard or Cleric to not be Restrained, plus 2d6 DOT if they continue to fail that Strength Save! There's already a LOT of potential for Dex Fighters to truly Shine with Rune Knight!

  • @elinatural2058
    @elinatural20583 жыл бұрын

    Just wanted to say : you can have a constitution based aility check ! There's an optional rule where the dm can ask you to use one stat over the other if it fits the check (like using constitution instead of stengh for an athletic check for running a marathon)

  • @HORRIOR1
    @HORRIOR13 жыл бұрын

    A thing that I figured out about the Rune Shield, is that due to its wording, it is not just a defensive ability. Say you attack a creature, and roll a nat 1. Your enemy is technically a creature, other than you, that you can see, within 60 ft. Meaning you can use your reaction to reroll your own attack. This is especially useful if your DM is using the nat 1 fumble table.

  • @sammerciers
    @sammerciers3 жыл бұрын

    Just think of Runic Shield as a 60ft crit canceller. Twice as long as a Grave cleric.

  • @michaeliglesias2806

    @michaeliglesias2806

    3 жыл бұрын

    That’s the only time I’d use it.

  • @themightyseveran9140

    @themightyseveran9140

    3 жыл бұрын

    Well you can still try save your ally if he happens to be low hp and will be downed if the attack hits.

  • @frking100

    @frking100

    3 жыл бұрын

    @@michaeliglesias2806 Seeing as you can only use it 3 times to a maximum of 6 times a day and uses a reaction i think that rerolling crits is possibly much better than just adding ac to a single attack also forcing the dm to reroll is still highly beneficial as you improve your odds to not get hit regardless.

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    Unless you have the cloud rune, in which case you'll wanna use that reaction and crit to make the enemy obliterate another of it's allies.

  • @jonasdemulder9317
    @jonasdemulder93173 жыл бұрын

    Remember you can not just give creatures advantage with the Storm rune (handy for your rogue or paladin friend), but also disadvantage. So you could targeted the creature under the effect of your fire or stone rune and give them disadvantage on there saves against it. Great rune

  • @calvinwarlick8533
    @calvinwarlick85333 жыл бұрын

    There are in fact Constitution ability checks, there just arent any skills to modify Con checks. Not all checks have skills attached to them.

  • @Marhathor

    @Marhathor

    3 жыл бұрын

    What would be an example of a constitution check? I was thinking of holding your breath, but that's just con mod +1, no check involved.

  • @calvinwarlick8533

    @calvinwarlick8533

    3 жыл бұрын

    @@Marhathor RAW holding your breath for an overly long time is a Con check, as is surviving long stretches without food or water, engaging in a long march, or attempting to down an entire mug of drink in one go. Those are the examples the handbook gave.

  • @Marhathor

    @Marhathor

    3 жыл бұрын

    Aren't all of those constitution saving throws, not checks?

  • @calvinwarlick8533

    @calvinwarlick8533

    3 жыл бұрын

    @@Marhathor they are the examples for checks, given in the book.

  • @benholeman3537

    @benholeman3537

    3 жыл бұрын

    @@Marhathor as a general rule, I think of saving throws as effects that catch you off guard whereas checks are you choosing to apply yourself.

  • @jayro8255
    @jayro82553 жыл бұрын

    I have suplexed the Tarrasque with new rune knight. It was on my bucket list which is now crossed off.

  • @InvaderSqwid
    @InvaderSqwid3 жыл бұрын

    The execution of these videos is so simple, but they're perfectly efficient. Well done, you've made an excellent resource!

  • @michaelpaluch9267
    @michaelpaluch92673 жыл бұрын

    I like rune knight, but I feel like it is an extremely powerful fighter subclass

  • @michaelpaluch9267

    @michaelpaluch9267

    3 жыл бұрын

    @Hexproof Project Yeah, I think the runes are extremely powerful because the essentially give 1st level spell casting to a fighter without forcing it to branch out of the Con/Str/Dex stats of the fighter. The giants might didnt immediately scream powerful to me but it is actually really good on second thought because it's basically a better hunters mark from the ranger. I glazed over its last ability because my playgroup almost never plays above level 10, but I can imagine that it can be both incredibly powerful and very fun to use.

  • @averageopinion1251
    @averageopinion12513 жыл бұрын

    I personally would have preferred if they made this a subclass for the barbarian, it would have made more sense to me thematically for a barbarian to be able to grow in size when they rage and invoke runes that they have engraved on their weapon of choice.

  • @hunterdavis1140
    @hunterdavis11403 жыл бұрын

    A true mad lad and a gem to the community. Your services to all of us is greatly appreciated and behalf of all of us, thank you for all the content.

  • @natural20selfcrit81
    @natural20selfcrit813 жыл бұрын

    Bet money Runic Shield gets errata'd in the next few months, there's no way they intend it as an attack enhancement for your enemies lol. What it should do is add your proficiency bonus to your ally's AC against that attack, because it's a runic *shield*, not a debuff on the enemy. Seems like it directly affects the wrong party

  • @kuroshinigami9143

    @kuroshinigami9143

    3 жыл бұрын

    shoulda just done what it did in the UA with con instead of int), maybe keep it as proficiency bonuses per short rest if they were worried about unlimited uses.

  • @commodoreblood

    @commodoreblood

    3 жыл бұрын

    Why's it need a rework? Enemy rolls a crit, you make them reroll. Sounds like a wonderful ability to have in your pocket at all times. And if your wizard is sitting at 3/56 HP, I don't think he'll mind that you forced him to take 20 damage instead of 10 on the off-chance the re-rolled attack misses and he lives another round.

  • @natural20selfcrit81

    @natural20selfcrit81

    3 жыл бұрын

    @@commodoreblood because shields don't enhance the attack used against them

  • @commodoreblood

    @commodoreblood

    3 жыл бұрын

    @@natural20selfcrit81 Shield as in the spell? Valid, unless they're out of level 1 slots.

  • @natural20selfcrit81

    @natural20selfcrit81

    3 жыл бұрын

    @@commodoreblood No, I mean a literal shield. The ability is called Runic Shield, but it has just as much chance of enhancing the enemy's attack as it does blocking it. so it's not a shield, because shields don't do that. It's a badly named, designed, and executed ability.

  • @DanKeehner
    @DanKeehner3 жыл бұрын

    Rune Knight was one of my favorite UA playtest. I like that Ruinic Shield's almost makes it like the attack has disadvantage. It may be the first nonPHB fighter I play next time I am a player. Though I also really want to play Clockwork Sorc, because that was my favorite UA subclass and TCoE did it well .

  • @captainsoggz4619
    @captainsoggz46193 жыл бұрын

    My man you need more sleep than I do

  • @sir_gonzo3437

    @sir_gonzo3437

    3 жыл бұрын

    Lmao I was thinking the same thing

  • @xanzus

    @xanzus

    3 жыл бұрын

    He looks like that even when he's well rested. He's had to address this before

  • @sir_gonzo3437

    @sir_gonzo3437

    3 жыл бұрын

    @@xanzus oh, I was meaning the upload schedule. Unless he's uploading in Eastern Time.

  • @dylanf2980
    @dylanf29802 жыл бұрын

    This is my favourite class in dnd that ive played so far, THERE IS SO MUCH FLAVOUR TO IT AND I LOVE IT

  • @Raoul9753
    @Raoul97533 жыл бұрын

    This might be my second favorite fighter class right after Battle Master (I am not counting eldritch knight, because I never play that one pure frighter without multiclassing) It gives you alot of variety, you get permanent always on bonuses for each rune, and since you can invoke each rune once per short rest, you get alot of use out of it over the long run, especially if your game happens to have longer adventures, where 2 short rests per day are common. Having Constitution as your spellcasting modifier is great for the fighter, since you want to have a high con anyway, like said in the video. And once you reach Level 15, you can really go nuts with your runes. What I really like is that the runes are not limited to one per type, if you say the bonuses are well covered in your party, you can stack up on the rune you like and have for example multiple charges of your deflect attack rune or fire shackles.

  • @Booklat1
    @Booklat13 жыл бұрын

    I can't wait until people start talking about the new feats i'm mostly hyped for the damage type feats. the way they're worded makes them work with A LOT of synergies

  • @ruga-ventoj
    @ruga-ventoj3 жыл бұрын

    Pretty sure that runic shield was meant to give Disadvantage without it being countered by Advantage. The feature should add the sentence " use the lowest roll."

  • @dilsoncamacho4100
    @dilsoncamacho41003 жыл бұрын

    The rune knight is my FAVORITE subclass now - not because it's super good, or because I really like what it gives, but because I love playing grapplers, and TCoE decided to give all the pieces to make a great grappler, and one of those pieces is the rune knight. You can get unarmed fighting style for fighters, skilled expert feat to get expertise in athletics and giant's might to grow big - you can even get eldritch claw tattoo to get magic unarmed attack +1. It's everything to make a great grappler. To be even better, get a custom lineage and start with 18 in str and the tavern brawler feat in order to grapple with a bonus action.

  • @luketfer

    @luketfer

    3 жыл бұрын

    You can stack the Eldritch Claw tattoo with the only other Unarmed boosting magical item which, annoyingly, only ever appeared in the Adventure Module Horde of the Dragon Queen. This was the Insignia of Claws, so if you wanted to stack them both together you could get a +2 to your attacks. OR if you ask nicely that the DM could add in +2 and +3 variants of the tattoos/Claws which higher rarity and more cost involved.

  • @tempestgaming1600
    @tempestgaming16003 жыл бұрын

    Can't wait for you to cover the monk subclasses. I think they both turned out super flavorful and fun

  • @Honyi1
    @Honyi13 жыл бұрын

    Honestly I just wanna play a Goliath rune knight that grapples giants to the ground and can charge through a building

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    A friend of mine is planning on running an Icewind Dale game, I figured a goliath would be setting appropriate, and I figured I'd use one of the new subclasses from that book I just bought. Figured I'd pick something that would capitalize on the melee focus that goliath's get, and Rune Knight fits so well thematically.

  • @Honyi1

    @Honyi1

    3 жыл бұрын

    @@jacobdavis6604 ah yeah that’d be awesome. I gave a friend icewindale for his birthday he’s plan on starting it December/jan. I’m thinking of a dwarf cleric of light. But there’s some really neat subclasses in this book

  • @treisenadams9036

    @treisenadams9036

    3 жыл бұрын

    When the Might upgrades to Huge, you are considered even bigger than that for lifting, pushing, etc. That means you pick up a troll in 2 hands and beat his friends to death using him as a blunt great weapon.

  • @johnquiett1085
    @johnquiett10853 жыл бұрын

    I like this subclass. I see some potential fun using that size increase. Being able to use that "proficiency times" makes me want to play a gnome or halfling "hulk" barbarian/ fighter.

  • @ROYal_Brewery
    @ROYal_Brewery3 жыл бұрын

    My favorite subclass of the book! Love how they made its rune DC based on Constitution instead of Intelligence like in the UA.

  • @starlepus9437
    @starlepus94373 жыл бұрын

    imagine a bear totem barbarian/rune knight multiclass....thatd be so crazy powerful and hard to kill

  • @kurtmohr7239
    @kurtmohr72393 жыл бұрын

    So uh at level 18 you can grapple gargantuan creatures with a grapple build. Seems like it could be fun.

  • @stevenyoung9738

    @stevenyoung9738

    3 жыл бұрын

    Psss lemme whisper in yo ear sweet tarrsque gurl

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    @@stevenyoung9738 I'm probably going to be playing a Goliath Rune Knight in an Icewind Dale game. I know it has a scroll of tarrasque summoning. I might just have to give it a wrastle, if I can.

  • @JakDanielz

    @JakDanielz

    3 жыл бұрын

    If you have a party member with the enlarge/reduce spell, or take 2 levels of a caster with that spell option, you could become gargantuan yourself after invoking the Runic Juggernaut feature!

  • @kurtmohr7239

    @kurtmohr7239

    3 жыл бұрын

    @@JakDanielz Need to be level 3 wizard or sorcerer to get the spell so that wouldn't work. But you're right a party member could do it to you and that'd be pretty cool. I keep getting an image in my head of grabbing an ancient dragon by the tail in one hand and bashing it over the head with a massive warhammer with the other. This class has the makings to be Metal as hell.

  • @JakDanielz

    @JakDanielz

    3 жыл бұрын

    @@kurtmohr7239 yeah, i misread 2nd level spell as gaining it at 2nd level. A druid has the ability to cast it now as well since TCoE added it to the Druid spell list, which is pretty dope.

  • @marcosaguilar5622
    @marcosaguilar56223 жыл бұрын

    For runic shield, I would allow the player to choose either of the two rolls. Because it says a creature you could see getting hit, it could be the removal of the shield or granting of one and that choice would be a way to not have combat turn sour by accident for an intentional intervention by the fighter. A critical hit is always a potential player death so I wouldn’t throw the chance of that around the way the ability seems to imply. ---------- I also used the first three levels with mercy monk 17 as a multi class grappler. It seems to be a fun way to allow that implementation.

  • @bradbradfordson9158
    @bradbradfordson91583 жыл бұрын

    I love this class! it feels like a much more interesting way to incorporate magic into fighter. It will be perfect for my grappler character who wears a wee style champion belt with the runes carved into it!

  • @sneedfest3399
    @sneedfest33993 жыл бұрын

    I'm curious why it uses CON for your DCs now not INT, when it's purely arcane rune magic.

  • @sneedfest3399

    @sneedfest3399

    3 жыл бұрын

    That doesn't make a whole lot of sense. It's just a written formula to invoke magic which seems to be INT magic to me. Even if its more instinctive natural magic it should be CHA. I can't see how studying giant runes invokes magic from your own health and lifeforce, like a genasi or storm barbarian could.

  • @thehermitdruid
    @thehermitdruid Жыл бұрын

    0:58 “fast as f…humanly possible” lmaoooooo

  • @Apollos30
    @Apollos303 жыл бұрын

    Rune knight looks awesome. Definitely excited to play that

  • @morrigany5948
    @morrigany59483 жыл бұрын

    Could you technically become a large creature forever if you were tall enough for the tenth level feature to make you large?

  • @robertsilvermyst7325
    @robertsilvermyst73253 жыл бұрын

    I love this. I already have a character idea of a Forge Domain cleric (Blacksmith) who forges a weapon that grows as he takes levels in rune knight until the weapon he forged becomes a unique legendary weapon.

  • @markuswelander8551
    @markuswelander85513 жыл бұрын

    Perfect subclass for the art major who stands on the shoulders of giants for the image of the sunset.

  • @ricardogranelli
    @ricardogranelli3 жыл бұрын

    Build: 'Gundan' Race: Goliath - use the new variant rule and get +2 to int and +1 to con, dump str to 8 since you get the belt later Multiclass: Artificer Armorer (17) + Rune Knight (3) The idea is use the 'Giant's Might' to become Large as a bonus action, then cast 'Enlarge/Reduce' and become Huge. With the belt giving 21 STR, plus your huge size, plus the 'Powerful build' from the Goliath, the size calculation become GARGANTUAN, allowing you to carry/push/lift up to 2400 pound or a TON of material Congratulation you now are a Giant Robot

  • @HolotapeDeepCuts
    @HolotapeDeepCuts3 жыл бұрын

    I'm highly considering having my Duergar Forge Cleric (level 8) multiclass into fighter just because of this class. We don't have a typical tanking class in our party so tanking is designated between my character and the Moon Druid. So not only does it make sense from a party role perspective, it's thematically perfect for my character. This might be my favorite subclass of the whole book.

  • @isaackarr6576
    @isaackarr65763 жыл бұрын

    The rune knight is a quarter castor if the Giant theme doesn't work for you. Swap the weak spell effects for other thematically appropriate and weak or weakened spell effects. It's a good template for an elemental fighter or a summoner of tiny animals...

  • @MegaAniLinkFan
    @MegaAniLinkFan3 жыл бұрын

    Ted, I'm quite surprised you're not thinking of the opposite happening. Runic shield is perfect for activation if an attacker rolls a Nat 20 on the first try. I'd say personally its good to use on whatever is considered a critical hit, (like if a high level champion fighter rolled a 19 or 18 against an ally.)

  • @rjsnyper8376
    @rjsnyper83763 жыл бұрын

    Since Runic shield can only be used prof number of times per long rest. You could just save it for either when an enemy critically strikes, or when any hit would be enough to knock your friend out (or some other potentially big problem like when someone who is concentrating on a critical spell is the target). These are situations where you can't really make things worse, and it preserves the somewhat limited number of uses.

  • @kalebknous4342
    @kalebknous43423 жыл бұрын

    I can complete understanding why they made gaints might to once a turn, fighters with super hunters mark would be crazy unbalanced.

  • @kalebknous4342

    @kalebknous4342

    3 жыл бұрын

    @@texteel its a non concentration hunters mark that could be pair with hunters mark, that could easily get out of hand.

  • @prtwriter4660
    @prtwriter46603 жыл бұрын

    Looking foward to trying this

  • @thurismundbotheric7598
    @thurismundbotheric75983 жыл бұрын

    My thoughts... Bonus Proficiencies: more proficiencies and languages are always nice. Rune Carver: It adds a great amount of versatility to the fighter and each of the runes do an excellent job at representing the six main types of true giant. Giant's Might: You turn into a miniature giant for a minute, what's not to love about that? Although I am bummed about losing the extra d6 per hit. Runic Shield: With the way it's currently written, the UA option is far superior and needs a wording change to let you choose. Great Stature: I agree with what Ted said. Master of Runes: More access to your runes is always enjoyed. Runic Juggernaut: You can become the full size of a true giant and gain all of the perks that go with it. Works for me. Final Thoughts: I still enjoy this class and plan on making one, however I will be allowing my players to use the UA shield unless the wording changes and giving them the bonus to damage on all attacks instead of just one.

  • @andrewwelsh9194
    @andrewwelsh91943 жыл бұрын

    As much as I like this class, it bugs me that they removed the names for the runes! Give me your fancy magic lingo, WotC!!

  • @windsgrace688
    @windsgrace6883 жыл бұрын

    As is currently written, I would use Runic Shield in one of two situations: 1) the enemy got a critical hit. 2) nearly any amount of damage the ally took would down them. In both cases, there's no point in not using it so even if the enemy rerolled and got a nat 20, I'd just be like "Welp, it just wasn't your day I guess."

  • @xanzus
    @xanzus3 жыл бұрын

    “To get these out as fff- humanly possible” 😂😂

  • @slicero2574
    @slicero25743 жыл бұрын

    Honestly if my DM is cool with it, I’m going to keep defensive runes and pretend it’s a class feature variant. Runic Shield is just redundant because of the Storm Rune anyway, the change is just weird to me. They could have just made it plus to AC equal to proficiency bonus and at max it would have the same strength as before. For such a multi-attribute dependent subclass, I really didn’t see too much of an issue

  • @chadnorris8257
    @chadnorris82572 жыл бұрын

    Tasha's ranger also has the "once per turn you get to add you wis mod to attack or damage rolls" attempt at balance. I wonder if this is just a thing with Tasha's Cauldron classes.

  • @PiroMunkie
    @PiroMunkie3 жыл бұрын

    The activation on Stone Rune is really kind of nuts. The fact that it's a reaction on another creature's turn means on a failed save you get _at least_ a full round of that creature just standing there in a stupor that doesn't break on damage. Meaning every single party member, including yourself, gets a chance to attack it with impunity.

  • @racekitty
    @racekitty3 жыл бұрын

    Yeah for runic shield they should've said "the attacker has to use the lower number" that way if the reroll was higher it doesn't potentially crit.

  • @NoSteppie
    @NoSteppie3 жыл бұрын

    Session 1 sampling Rune Knight and the first combat did exactly that with the Runic Shield. Turned a Gibbering Mouther hitting a 10 HP wizard into a crit. 5d6 into 10d6 killing the wizard outright. We just took a deep breath, agreed it was stupid and added a post-it not to the class saying it was granting disadvantage.

  • @mikejennings
    @mikejennings3 жыл бұрын

    I think Runic Shield is probably written as intended, most likely it is there specifically to force rerolls on natural 20s to at least reduce damage or potentially lower a high roll vs a strong AC

  • @grimbithefloob3251
    @grimbithefloob32513 жыл бұрын

    My counter argument for runic shield is if your dm critted against your ally on the first attack, then you could use that to save your ally from a crit which is amazing. Also if you accidentally make your ally suffer a crit that’s funny

  • @rickofferman285
    @rickofferman2853 жыл бұрын

    Rune shield can now also be used to change a crit miss into a hit. Because it does not say it has to be on a ally

  • @troyyrob
    @troyyrob3 жыл бұрын

    Runic Shield can be used to allow your allies to reroll their attacks too though. "When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the attacker to reroll the d20 and use the new roll." As long as you are within 60 feet of your ally making an attack, you can use this to give your allies the opportunity to reroll a missed attack.

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    Unfortunately it can only be used if the attack hits in the first place. It could be useful on an ally with a crit fishing build, I suppose, but that's a risky maneuver.

  • @brucemaximus3797
    @brucemaximus37973 жыл бұрын

    As far as Runic Shield goes, you can also use it to give an ally a reroll on an attack. "Whoops, the Rogue missed." "Reroll it." "Why?" "Because _my shield is somehow thy sword_ that's why!"

  • @calvinwarlick8533

    @calvinwarlick8533

    3 жыл бұрын

    Tragically, it only works when the attack has already hit.

  • @brucemaximus3797

    @brucemaximus3797

    3 жыл бұрын

    @@calvinwarlick8533 Damn. At the least if an ally has advantage and hits, but doesn't crit, then you can give them a pretty safe reroll. The rouge might still love you.

  • @calvinwarlick8533

    @calvinwarlick8533

    3 жыл бұрын

    @@brucemaximus3797 I suppose that's a possibility, though I'd veto that in my games.its clearly not the intention.

  • @brucemaximus3797

    @brucemaximus3797

    3 жыл бұрын

    @@calvinwarlick8533 Agreed. I'd plug the UA version, modified to use either CON or WIS for the bonus. "Stay near me, Seidemann. Safest place is in the eye of the storm."

  • @coldfusion230

    @coldfusion230

    3 жыл бұрын

    @@brucemaximus3797 The rogue will hate you since with advantage he can already bank on the sneak attack. If you force the reroll and he has such a high to hit that he cannot miss except on a nat 1, he's still got 90% chance to do same damage, 5% chance to do nothing, 5% chance to do double damage. If he doesn't then it's straight up worse.

  • @Hyde0991
    @Hyde09913 жыл бұрын

    The Runic Shield feature can cause the re-roll to be a natural one just as easily as it can be a crit so it probably balances out. Maybe if you’re worried about it make sure you’re helping out the team barbarian or Paladin who can take a crit? Otherwise hope there’s a grave domain cleric nearby.

  • @melvixen1943
    @melvixen19433 жыл бұрын

    With a rune knight i would multiclass with an artificer(armorer?). Any blade-pact warlock would also benefit. Heck the spellsinger would be interresting too. Overall i do like it and i do hope Wotc does create a Runic artificer eventualym

  • @jaimerueda8724
    @jaimerueda87243 жыл бұрын

    I would like to say that creatures of certain size gain abilities for being that size, for example a large creature adds 1d4 to damages and this is probably why they made the addition to once per turn because adding to all of your attacks 1d6+1d4 would be absurd and then I believe it also applies to the huge category however we don’t have a base damage addition stated however it should increase since it does so with the size as mentioned before. For those who question why the d4 for all attacks if you check the enlarge of enlarge reduce we see how it states that because of being a large as a whole and it is something that is seen in other races and abilities that allow you to alter your size . I would then believe that this is intended and therefore the cause of the nerf of the ability.

  • @pibb2474
    @pibb24743 жыл бұрын

    Definitely think Runic Shield is written as intended, for better or worse. The optimal time to use it is to cancel a crit, as many people above me have said, but also to take that gamble when your ally is at low enough health that any hit will probably knock them out anyway.

  • @allenfortenberry9924
    @allenfortenberry99243 жыл бұрын

    I noticed that runic shield overlaps with the activation feature of the storm rune

  • @glukolover
    @glukolover3 жыл бұрын

    Hmm, I think the Runic Shield ability stacks with disadvantage. In that instance, they would be in effect rolling four times and picking the lowest from two sets. Which is pretty close to super disadvantage.

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    Texhnically, it just says reroll the d20. As I understand it, they would just reroll the d20 they used (the lowest one), and then use the new number.

  • @N7Delacroix
    @N7Delacroix3 жыл бұрын

    I'm thinking the way the runic shield works is more to prevent a crit from happening as opposed to making one happen but it's always a possibility.

  • @portsyde3466

    @portsyde3466

    3 жыл бұрын

    yeah it's essentially a pseudo grave cleric ability. Either way, makes someone think twice before using it.

  • @NerdImmersion

    @NerdImmersion

    3 жыл бұрын

    They could always roll two 20s lol

  • @ryancasey9763
    @ryancasey97633 жыл бұрын

    @0:59 ohhhh that was close ted :) $$$

  • @loco4halo1
    @loco4halo13 жыл бұрын

    I can't wait to make my viking warlord that can utilize runes. I was going to make him a claric and just flavor things with runes. But if I can actually play with runes in game. I'm exited

  • @beowulfodinson9230
    @beowulfodinson92303 жыл бұрын

    I really enjoyed the UA runeknight, but I have mixed feelings about this printing of it. I think I would probably splice the two in some areas.

  • @KevinVideo

    @KevinVideo

    3 жыл бұрын

    I’m also very indifferent. I’m not thrilled that your main ability to transform into a giant, is somehow weaker than the enlarge/reduce spell. Instead of +1d4 with every attack you get +1d6 once per turn. What? Doesn’t make sense.

  • @beowulfodinson9230

    @beowulfodinson9230

    3 жыл бұрын

    Especially since the flavor behind the extra damage in the first place is explicitly stated to be because you're yoaked out on giant juice, which makes only being able to do it once per turn make absolutely no sense.

  • @maxx8362
    @maxx83623 жыл бұрын

    Everyone (when the rune knight wants to use runic shield for a non-critical hit): NO!!! Everyone (when they get critted): HELP!!!

  • @RockyTorres43
    @RockyTorres433 жыл бұрын

    While I understand the new Runic shield could potentially end up how you describe it, I believe the likelyhood of that happening is relatively low. After all, you decide to use it after you know wether the enemy's attack will hit or not. On the 16 attack roll you used as an example, 4 out of 5 times the new roll will be lower. And only in 5% of times the actual damage would be increased (with a critical hit). I consider it an statistical advantage. Also, the published version of Runic Shield can save an ally from an attack that originally was a Critical Hit, while the UA version can't because a Crit bypasses AC. I do agree it would be even better if it allowed you to choose which roll to keep.

  • @jordanflutes
    @jordanflutes3 жыл бұрын

    I thought the SAME thing about Runic Shield! Lol yea let's accidentally get our allies critically hit sometimes.

  • @leonhunter2638
    @leonhunter26383 жыл бұрын

    I like the archetype what I think 5e lacks is the foundation of sized based weapons table in a core book for PC's. I do agree the level7 shield feature could backfire but at the same time you could turn a natural 20 into a normal hit, so it evens it out.

  • @connorcunningham4192
    @connorcunningham41923 жыл бұрын

    I'd probably save the rune shield for when the monsters score a crit or when someone is at such low hp where crit or not the damage would drop them

  • @caskaronn
    @caskaronn3 жыл бұрын

    The thing with Runic Shield is that it doesnt specify "when an ally is hit" it just say when "when a creature is hit" so technically it could be used on an enemy, which then forces your ally to reroll. Honestly prefered the UA version, but at least Runic Shield is basically a Nat 1 and Nat 20 canceller.

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    It does only work if the attacker hits, though, so it can't be used to help your allies.

  • @MarcosLugao
    @MarcosLugao3 жыл бұрын

    R.I.P. my rune (hill) combo with paladin T_T

  • @dhammer5842
    @dhammer58423 жыл бұрын

    As fast as f... humanly possible. I see you Ted.

  • @chirpynsleepy958
    @chirpynsleepy9583 жыл бұрын

    The idea of a Gnome fighter growing to "huge" size is almost worth leveling up a whole ass character for

  • @Sykell
    @Sykell3 жыл бұрын

    00:59That near slip of the tongue. Lol

  • @silverkyrie4714
    @silverkyrie47143 жыл бұрын

    I like the idea of the class, but it doesn't feel like there's enough options to make it feel like you're actually smithing and creating these runes yourself. Just feels like powers you learn or obtain. I wish there was some variation of rune effects depending if they were put on armor/weapon/other, so it'd feel more like you're learning the rune and choosing how to use it, or maybe treat them similarly to Artificer Infusions. You'd have more options, and you could choose to do builds dedicated to only fire runes or only storm runes or something like that, instead of being forced into taking runes from every giant when you may have a more dedicated build in mind (especially now that some of the Runes have level prerequisites). Maybe that's too much for just a subclass though. I'd like to multiclass this with Artificer and reflavor all the Artificer spells and infusions into new runes. Though some spells may be hard to keep in the giant theme, and ironically that brings back the UA's issue of forcing you to invest in Intelligence. Still, would be fun I think.

  • @hoorahforsnakes
    @hoorahforsnakes3 жыл бұрын

    Yes there is a chance of the dm rolling a crit on the reroll, but it is only a 1/20 chance. The fact that you use it after they have been hit basically means they are attacking with disadvantage. It is still worth the risk of turning a hit into a crit to reroll a hit

  • @calebchristensen900
    @calebchristensen9003 жыл бұрын

    Real quick, with the fire rune, can you hit them multiple times and make the dc more difficult to break free? Such as if the save is a 16, and you hit them again and it raises the save to an 17/18? Also, why does the lowest level giant have a level prerequisite?

  • @blackfang0815
    @blackfang08153 жыл бұрын

    I like Rune Knight, but I wish they would have made it more like an Artificer feel where you could give out runes like infusions, and had more you could make.

  • @jamescarter7986
    @jamescarter79863 жыл бұрын

    If someone plays rune knight in my game ill make two changes rune shield works with lowest attack and I would change add the d8 to one attack to add two damage to all attacks the increasing to 3 when the dice increase. Partially for the power but also it makes no sense just adding to one attack all attacks should be incensed when you're larger.

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    If you want to let them keep rolling dice, you could make it a d4, and then later a d6. Basically the same damage (i think slightly better on average, which in theory balances with the chance for less), and they get to roll more dice, which I enjoy.

  • @jamescarter7986

    @jamescarter7986

    3 жыл бұрын

    Yeah that is a better way to do it thank you.

  • @Qualimar
    @Qualimar3 жыл бұрын

    I like a lot about the Rune Knight but conceptually I have a lot of difficulty with the giant link. Maybe because of Warhammer influence but I associate magical runes much more with dwarves than giants.

  • @Ulfhednir9
    @Ulfhednir93 жыл бұрын

    Runesmith is the best fighter and only gotten better for skills and combat. I was playing the ua version and it was the most fun character i hadbthe privilege to play. They can do so much. The problem I found with fighter there was not much stuff to do other that hit stuff with a weapon. Now woooah so many options and using bonus actions and reactions keeping action free. It also kool for making a heavily armoured fighter barb. The utility is amazing, i can't state how much I love this class.

  • @romeo23117
    @romeo231173 жыл бұрын

    Fighter since the beginning ❤️⚔️

  • @jacenstargazer
    @jacenstargazer3 жыл бұрын

    You could also use Runic Shield to allow an ally to reroll an attack roll, if I’m reading it right.

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    Unfortunately it can only be used if the attack hits in the first place. It could be useful on an ally with a crit fishing build, I suppose, but that's a risky maneuver.

  • @perezortegavalentin9343
    @perezortegavalentin93433 жыл бұрын

    My boy working hours

  • @chirpynsleepy958
    @chirpynsleepy9583 жыл бұрын

    You're turning 35?? Damn you look good!!

  • @Zenbeast1
    @Zenbeast13 жыл бұрын

    You get into combat enough that only using Runic Shield when the enemy crits is perfectly acceptable. Edit: other than that, I feel like dipping a level or two in monk to get DEX unarmed would be hilarious.

  • @HappyNBoy
    @HappyNBoy3 жыл бұрын

    Rune Knight is like a Viking Hulk!

  • @yonster329
    @yonster3293 жыл бұрын

    I would only use the runic shield on crits.

  • @justinduff3384
    @justinduff33843 жыл бұрын

    The Runic Shield ability doesn't say that the creature must use the new roll. It says that you CAN have them use the new roll.

  • @khaderkhan190
    @khaderkhan1903 жыл бұрын

    Brother take a nap I know your brain is going like 3000 mph but you need a break don't burn out, I love your explanations and thoughts.

  • @buriedtoodeep1508
    @buriedtoodeep15083 жыл бұрын

    Ted, once all the Tasha's vids are done, would you be able to re-assess the Unearthed Arcanas and do a vid on what hasn't been kept? Are the UAs basically now redundant?

  • @NerdImmersion

    @NerdImmersion

    3 жыл бұрын

    This is pretty standard. UA is the playtest for the published source, so if it arrived in published form the UA is considered "defunct" the only ones that aren't are the subclasses 4 and 5, as they're for future projects

  • @GSho22
    @GSho223 жыл бұрын

    Question, when you become large and your weapons increase in size, do they do more damage since they are large weapons? Or is that reflected in the 1d6 once per turn?

  • @jacobdavis6604

    @jacobdavis6604

    3 жыл бұрын

    I think it's supposed to be the 1d6 per turn.

  • @PiroMunkie

    @PiroMunkie

    3 жыл бұрын

    It's just the 1d6 per turn (scales to a d8 at Lvl10, and a d10 at Lvl18 if you ever make it there). The original UA version had 1d6 per hit, but that's pretty strong for what was essentially a strictly better version of the Enlarge spell; higher damage die and doesn't require concentration. Worth noting if you're using Great Weapon Fighting you can reroll 1s and 2s on that extra damage die, so you'll have above average rolls. (probably another part of the reason it was nerfed)

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