Development Update with Mage Archetype Preview - 11AM PT Friday, April 28, 2023

Ойындар

This month, we shared our Alpha Two Mage Archetype preview, art updates, and more! 👇 For Timestamps click "Show More"
Chapters
0:00 Intro
1:59 Reminders
8:01 Mage Archetype Preview
1:08:26 Character Art Update
1:13:10 Studio Update
1:15:05 Outro and Q&A - Didn't hear your question in our Q&A? Check to see if it was answered over on our forums: forums.ashesofcreation.com/di....
🔔Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
💬 If you have any feedback on what was shown, please share it with us over on our Forums!
- For Mage Feedback forums.ashesofcreation.com/di...
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Пікірлер: 263

  • @MargaretKrohn
    @MargaretKrohn Жыл бұрын

    Hello Glorious Ashes of Creation Community, we hope that you have been enjoying following along with our progress each month! Our team is motivated by your feedback and thoughts! Please let us know what you thought about our Mage preview! We can't wait! 🧙🏽‍♂💕

  • @alexhuber4926

    @alexhuber4926

    Жыл бұрын

    Hello Margaret :) is there any option in the future where we can decide if we want the feathers on the helmet? since there are a lot of concerns, me inclusiv for having it more rough-looking then funny. Amazing work and have a great day! :)

  • @CAPSL0CK1337

    @CAPSL0CK1337

    Жыл бұрын

    Loved it! Looking forward next months stream. A possible question for next months Q&A, which class is currently most feature complete for A2?

  • @a1extruman

    @a1extruman

    Жыл бұрын

    I'm appreciate the work has been done with mages, looks amazing. Cant wait the alpha2 to test it. Some constructive criticism - 1. the lightning sphere looks cool but with no ability to recast this skill is looking niche, would be nice to explode it or stop it's movement pressing the same button. 2. Casting spells are looking amazing, but will be better to mix it with more instant cast spells or add some combos that allow to cast spells with no cd (just remember how good is dropback+fireballs combo or freezing earth + flamewall + instant cast meteor in archeage) 3. just as fact =) Need to highlight combo spells/procs

  • @Morraak

    @Morraak

    Жыл бұрын

    I really liked the lightning orb spells, not every spell needs to be fast and flashy. Sometimes it's good to build that tension! Blizzard seems like it should be called ice spike moreso though, doesn't seem very blizzardy. Overall, was pretty cool!

  • @Xo1ot1

    @Xo1ot1

    Жыл бұрын

    Posting the same thing I posted on the other video, since it's quite buried there and I took a lot of time to compose this: Feedback from a longtime MMO Mage player: - Player agency. (How does mobility during spells feel/look?) Blizzard looks cool, but if it's a point blank aoe, then it needs a very strong CC effect, or killing groups of mobs will feel too risky and awkward. The same goes for melee weapon attacks. It's cool to have an enchanted Greatsword and melt enemies, but you need to be able to control (kite/stun/root..) the mobs you're killing, or players won't like going into melee. The problem I see is, that Mages use range as a resource in most games, which means melee range abilities need to be very powerful to warrant giving up range and they also mustn't feel out of place with the rest of the kit. Not easy to accomplish. GW2 Elementalist does it somewhat well with lots of shields, mobility and self-heal... - How do transitions between spells come across? Regardless of the outcome, the attempt at killing the group of mobs shown in the video looked really awkward. It also looked like it's not easy to kite/control even a single mob effortlessly. If you're feeling like mobs are breathing down your neck constantly and you barely get the chance to cast one spell in peace, then the kit needs more control. Also, if you need too much effort to setup your kill all the time, then combat is too clunky. A good measurement of whether combat feels good is: while traveling around the world, do you find yourself evading mobs on your way, because it's too much hassle to kill them ("not now...I just want to get to the quest"), or do you find yourself drawn to attack everything in sight, because your kit feels fun, versatile and adequately powerful? - Complexity of the kit Don't overdo it with status effects, especially with tracking stacks of status effects, because it forces players to stare at small icons on the UI instead of flowing with the action. Combos are cool, but these interactions should always be obvious and easy to read. For example, accumulating stacks of chill is IMO inferior to just freezing an opponent and then shattering them, because freezing is much easier to read and powerful on its own. Don't have too many combo builders that don't do much on their own, or it will feel like you're pressing two buttons to get one cool effect, which, to me, is a cardinal sin of combat design. Also, I don't know how restricted players will be in choosing their abilities, so there might be a risk of "load action bar full of DPS skills, then press every button not on cooldown". This might happen even with a combo system in place. Players will always try to minmax damage output, at the cost of utility and even at the cost of fun. Other than that, many spells shown looked fun to use, though IMO it all comes down to how well you can manage range, how good it feels to press each button, how responsive combat feels and if it makes you feel versatile, in control and smart when playing well. Good luck!

  • @mikeylicksit
    @mikeylicksit Жыл бұрын

    the updates have been very in-depth lately. fantastic work and the mage is rather badass.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Thanks! What did you like the most about the Mage?

  • @dim3920

    @dim3920

    Жыл бұрын

    @@AshesofCreation I personally love the idea of a battlemage. GreatSword welding with magic. I also loved how the different elements work in combination with each other. The highlight was the chain lightning skill that bent around the rock to reach it's target. We as players love to see these creative ideas. We love to see attention to detail also. Very well done. I m with you all the way.

  • @DoingFavors

    @DoingFavors

    Жыл бұрын

    @@dim3920 Exactly, the viability of a brawler mage that builds it's damage off of stacking AOE elemental abilities and exploding them all at the same time is really exciting. Really happy for Mage players.

  • @mikeylicksit

    @mikeylicksit

    Жыл бұрын

    @@AshesofCreation i like the fact that the mage isn't a god. the mage has limitations both right and left.

  • @Timmah200
    @Timmah200 Жыл бұрын

    Woah, my comment was noticed. Interesting. Thank you, Intrepid! Looking forward to Ashes!

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Thanks for the comment and being a part of the community! 💕

  • @Me_Caveman
    @Me_Caveman Жыл бұрын

    I like the design direction for layering spell effects. I am more of a fighter/tank type of player that runs face-first into walls, but I can definitely see myself playing a version of the mage. I'm patiently awaiting this as the most promising MMO of the decade. Keep up the good work!

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Thanks! We are working as quickly as we can, but also taking our time to ensure we hit the quality level that we all want as players! 🤗💕

  • @MrChaosProphet
    @MrChaosProphet Жыл бұрын

    you can clearly see where the inspiration for the combat comes from and i absolutely love it

  • @303Scott

    @303Scott

    Жыл бұрын

    Everquest 2?

  • @LCH974

    @LCH974

    Жыл бұрын

    Street Fighter ?

  • @ewills

    @ewills

    Жыл бұрын

    Metal Gear Solid 3: Snake Eater?

  • @G.Giorgio
    @G.Giorgio Жыл бұрын

    I like that blizzard is cast on top of you and you can move (super important) sightly while casting. It is an interesting drawback to a strong ability

  • @giorgishubitidze8409
    @giorgishubitidze8409 Жыл бұрын

    This video is great. I can't even imagine how much work it takes to create something like this. Good job! very promising 🤟

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    We are glad to hear you enjoyed it! 🥰

  • @echo5827
    @echo5827 Жыл бұрын

    I love when people ask questions just to get a "wow what a great question, you're so smart and handsome and cool" instead of asking something that matters

  • @JohnAPrescott
    @JohnAPrescott Жыл бұрын

    Special thanks to Trad(sp) for showing us some of the zone towards the end of the showcase. The environment team us just killing it! I'm going to need a separate drive just for screen shots. Keep up the great work! Kudos to the team!

  • @njflyersfan74
    @njflyersfan74 Жыл бұрын

    This is right up my alley I enjoy range classes the most in MMORPGs (though I always play every class available eventually) this is ridiculously good.

  • @jjstevenz
    @jjstevenz Жыл бұрын

    that spell bar I love it! looks like EQ2

  • @DoingFavors
    @DoingFavors Жыл бұрын

    Watching the mage showcase and the interactions between elements and the stacks included make me so excited for the potential of the Bard, the idea that skills have two separate purposes and stacking effects tied in. Cannot wait to see how interesting the class is.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    The Bard archetype will definitely be a unique one! We can't wait to show you all what we are doing with it. 😎 🎸

  • @Yurii.M
    @Yurii.M Жыл бұрын

    Love how mage looks 👍🏼 would like to see fire abilities next time

  • @Kvaak330
    @Kvaak330 Жыл бұрын

    ball lightning needs to do something other than just disappear at the end of the effect. explode, implode, fizzle out, just something. the idle stance with the wand looks much better than some of the others we've seen.

  • @Joe-12543
    @Joe-12543 Жыл бұрын

    mage looks very good as i hoped, keep up the good work!

  • @Gordojum
    @Gordojum Жыл бұрын

    Wow..this is amazing. Like yesss, it's happening!

  • @user-kn5uc9mf9f
    @user-kn5uc9mf9f Жыл бұрын

    I love the directions that Intrepid Studios are going in and how they are doing things. Their growing Elite Team are actively intentionally-thinking about improvements, and actually implementing them, whilst giving their Creations, in game, a solid foundation with Tons of life. A foundation that our privileged gaming lives actually really need to become restablized. So that we do not continuously give our time, efforts and funds to partially undeserving companies that will gladly take advantage of our deseperate desires for a QUALITY GAME THAT LASTS FOR THE RIGHT REASONS.. Auspiciously Ornate Collective Fun, to name one. Intrepid Studios,We Know You Are Doing, Tha Thing! Thank you for proof of progress. It is most greatly appreciated.

  • @Trendy-Trims
    @Trendy-Trims Жыл бұрын

    Thank you very much! I personally think that visually there is room for some improvement, but other than that it seems good.

  • @Astaraa
    @Astaraa Жыл бұрын

    Love the mage. And the glide mount. This and the weather update have been my favorite. Felt like the arcane missiles could use a some energy noise in the ribbon. Felt very ribbony. Or chaos in the movement. I'd love to see environmental impact...grass freezing or burning... or even the weather being impacted. Maybe if enough frost magic is cast, there's a chance of it snowing for a little bit or storming from lightning. Always thought there was potential for weather and magic to interact. I like how the wand changes elements. Love the flower monster's falling petals. Love the cows, and sheep.

  • @jonathanspencer3648
    @jonathanspencer3648 Жыл бұрын

    I would like to see a larger scale battle. Maybe 3 to 5 mages using these skills at the same time. I think the community would like to see how it looks when there are multiples of a skill on a battlefield. Does it look cluttered? Do debuffs stack with other players debuffs? Is this in the road map possibly??? Thank you for your teamwork and understanding modern gaming struggles. Feel free to bring it up in the next livestream!

  • @Choclatecookieman
    @Choclatecookieman Жыл бұрын

    Loved the Mage showcase in this months update, the quality of the presetation got again better and I really enjoyed the more in depth skills showcase. Now to answer and give feedback on the three questions Keenan (I hope I got his name right, apologies if I didn't :D) asked: 1. Player agency / mobility: I really like the slowed down mobility while casting, it still gives you some sort of control over your character and a chance to doge for example some AOE effects without the need to cancel your casting but at the same time still give your enemy a good chance to catch up with you and don´t be endlessly kited. Important thing I would say is that the movement while casting for the most spells need to stay slowed down but maybe add some variety to the amount of movement deficit to different spells, some with more, some with less. 2. Spell-transition / visuals: So far, I liked the spell visuals and their transitions for the mage. Seeing the first Balllightning, Blizzard and Chainlightning had me speechless for a second in a very good sense of course. Seeing Keenan’s AOE rotation was really smooth with throwing the Ball into blinking, into pre applying the frozen status to set up the shatter effect when the Ball got in dmg range, really good stuff. 3. Complexity / Interaction from elemental effects: I hope I don’t get booed and hunted for mention this game here, but I think the variety of elemental reactions and interactions between them were made incredibly well in Genshin Impact, since their whole combat is based on the different interactions between elements. So, if you guys want some more inspiration and implementation examples of elemental reactions, I recommend taking a look at their element systems. Now to what I saw in the live stream. How complex things should be, in my opinion I really like the easy to learn, hard to master way of playing a class. So far applying stacks of chill to get the frozen status and triggering shatter with lightning is a nice and I would say basic way to learn/understand the overall mage combat, assuming it has the same/similar way to get there with the addition of fire and earth element BUT I would not stop there with the interactions and status effects you could apply. I’ll give some examples (inspired a bit from Genshin Impacts reactions): Let’s say we introduce the status effect “wet” which you apply after applying the frozen status and triggering “melt” with a fire spell. The “wet” status itself might apply a slight movement /animation speed reduction, since having a bunch of wet clothes on feels just bad most of the time and they stick to your body hindering your movements. Now casting a lightning type spell on a “wet” status may make them “electrified” applying an additional DOT effect that deals damage and maybe has a chance to stun the target with every tick for a short time let’s say 0,5 seconds and applying additional lightning spells during the DOT duration may increase that stun chance. Now a different interaction starting again from the “wet” status effect, attacking the target now with earth type spells stacks up the “muddy” condition, slightly slowing down the movement / animations even further with every stack. Now at max. stacks of the “muddy” effect you can cast a fire spell drying and hardening the applied mud to clay getting the “clayed” status. The “clayed” status will have the same effect as the “frozen” status but instead with lightning you will shatter the “clayed” status with an earth spell dealing additional damage and reducing the accuracy rating from the enemy with the formed dust / sand when breaking the clay hull. I could go on and on with these types of interactions, like melting the Icecone spell forming a big puddle of water, which can be electrified applying the scenario above in AOE form or to be turned into a little swamp area with earth spells giving the enemies a good mud bath. I hope this is the type of feedback you guys want and actually can do something with it assuming you read through my comment :D I don’t know much about the programming limitations to implement and balancing something like this on the big MMO scale but I guess throwing more ideas at you guys is at least something I can do to possibly help. Keep up your hard work on the game, I'll will be patiently wating as long as it might take :)

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Thank you for the feedback! Please make sure to share it with our team on the forums as well! forums.ashesofcreation.com/discussion/55467/feedback-request-alpha-two-mage-updates-shown-in-the-april-livestream

  • @Jonas666Braem
    @Jonas666Braem Жыл бұрын

    How about adding wind magic? making you able to glide and jump higher, maybe float even? Like when you throw wind magic near your feet towards the ground that gives you a propelling boost, giving you an aerial move. Also the movement of the cloth armor when you move is still a bit too static I feel. Like the hoody that isnt moving at all, when running through the wind. I dont know if this stays or not so I just want to bring it up. Maybe its too much work to do. No idea. The fluency of the rotation seems pretty good to me though.

  • @skyrim654
    @skyrim654 Жыл бұрын

    I'm not a mage main in most of the games I play. But THIS showcase makes me want to try and mage. I really like what I'm seeing

  • @incertwittynamehere2
    @incertwittynamehere2 Жыл бұрын

    Would love if blink was directional-ie if I’m moving backwards when I cast it blinks backward

  • @Onb3k3nd3

    @Onb3k3nd3

    Жыл бұрын

    29:12

  • @PUNishment777

    @PUNishment777

    Жыл бұрын

    It does 🗿

  • @Onb3k3nd3

    @Onb3k3nd3

    Жыл бұрын

    @@PUNishment777 indeed it does XD

  • @plasticlemons9547
    @plasticlemons9547 Жыл бұрын

    I love the pacing of the combat even though I know that may not be the pace of combat in the future once tunings happen. The VFX are great, it’ll be easy to tell when a mage is using frost magic in big fights with how the coloring is and how the frost looks. Status effects I love the progression of them. It’ll be fun to unload the elements onto enemies.

  • @mastazenkei
    @mastazenkei Жыл бұрын

    Mage looks great , even without seeing some skills , I'm very excited to see how archetype skills change when you have full class ( especially bard and rogue )

  • @octavice7887
    @octavice7887 Жыл бұрын

    I'm excited to see some earth mage skills, always a fan of the earth element! Types of earth skills I'm hoping for: Spikes, Uneven Terrain, Walls/Shields, Sandstorms, Golem pets, and hopefully fire combos to make lava'ish spells!

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    We will provide more updates showing some of the other skills we have made soon so stay tuned! 🧙‍♂ 🌎

  • @coldsteel865
    @coldsteel865 Жыл бұрын

    Observations: Combat flow: • Looking good but seemed a bit slow between long-cast and short-cast spells. I did see a few times during the stream where the mage had ball lightning blizzard and other effects going all at once and that looked great. DPS looked impactful. • The combo and element stacking was very nice. Great for rotations and deciding what to use in certain situations. • Base attacks look great. • I really like the added effect where the base attacks take on the element and visually change to reflect that elemental when the empowerment buff was added. The base attacks when using the lighting element changes to look more electrical that was a very nice touch that quickly indicates to you as the player what element you are attacking with without having to look up at your stacks during a fight so if you wanted to concentrate on fire against water enemies or electrical for ice you could make sure to stay in that element to max your damage. • I really like the fact that you can choose to specialize in an element. Water, Earth, fire, and arcane. o That way you can gain access to spells or abilities that other mage classes may not gain access to because they choose a different build. o The base kits are the same but at LV25 you can drill down into specializing a build and play style. Spells: 1. Arcane Volley a. Nice animation and effects looked very good. b. Quick single target burst damage spell. 2. Blink a. Looks great, feels great, gap closer/mobility is great. i. Especially like the fact that you can use it to port across canyon gaps to evade PvP attacks or mobs. ii. The visual effects of spell duration, density, and lingering look perfect. 3. Shell a. Looks good - Does the job. b. The effect looks good. c. Be nice to be able to add points, later, customize the shell to affect your group, etc. 4. Ball Lightning a. Mechanics look good but need animation work, so it looks like a lighting globe. Kind of there but not. b. I would like to see the ability option to customize the ability to detonate the ball lighting into an AOE stun, knockback, or knockdown when hitting the ability again or with Chain lighting or lightning bolt. c. I hope that archers and other projectile classes in your group can fire arrows through the ball lighting to get them charged with extra shock damage when they hit. d. Love the arching effect around rocks and trees etc. Very nice touch. 5. Blizzard a. Needs a polish pass on animations to make it look clean and not cartoonish. b. Ice shards falling could be icicles. More like Lost Ark mage Ice abilities. c. Channel time for the spell was great. d. The mobility effect of the spell on avatar movement was good. 6. Cone of Cold a. Looks great effects of the spell on slowing and adding the ice mine effect was a nice touch. b. Need a Polish pass on ice mines so they look more like actual ice which you mentioned will happen. 7. Frost bolt a. Looks good but really could use some animation polish to make the ability pop. b. I would like to be able to modify/upgrade it, later, to be multi-target, etc. 8. Lighting Strike a. Ability and effect look great. The spell effect looks great. b. I like the charge-up for a bigger DPS payoff. 9. Chain Lightning a. Looks great. b. Payoff for time spent casting seems a bit low but it is multi-target. 10. Elemental Empowerment - a. Good buff and I like the stacking effect and extra DPS added. 11. Slumber - Nice CC but will not work on epic or higher-end mobs. Mage looks to be going in a very good direction: Keep up the good work.

  • @thegamerboy1000

    @thegamerboy1000

    Жыл бұрын

    I agree with everything you said except for Blink, I think the purple cloud effect looks very flat to me and looks out of place to me. Give it a more gaseous look instead of it looking solid like what they showed here and then it'll be go to go.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    We appreciate your detailed feedback! Please make sure to share it with our team on the forums as well! forums.ashesofcreation.com/discussion/55467/feedback-request-alpha-two-mage-updates-shown-in-the-april-livestream

  • @christianlapointe7796
    @christianlapointe7796 Жыл бұрын

    Four legged cows? That is indeed surprising for an AoC development update. 😁

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    We may have some different kinds of cows in the future. 🐄 🤠

  • @TheHadMatters
    @TheHadMatters Жыл бұрын

    One thing we haven't seen much of with any class yet are high duration, high-impact buffs & debuffs. Obviously you never want one ability to decide a battle on its own and make everything else secondary, but it's always fun when someone has a buff or debuff that's so important that everyone has to change their strategy around it, and yet it lasts so long that it needs a distinct, clearly protruding buff animation that sticks out for the entire duration (rather than just being a gentle glow.) To me those are where resource management really starts to shine. Who my healer decided to give the "complete resistance to non-damaging debuffs" to. Being the hunter who happens to be the only one with the ability to get rid of a buff like that. Marking a strong frontliner with a heal-blocking debuff. Identifying the barbarians who had just activated their 5 minute cooldown anti-cc ability, and targeting them down with damage before they can wreak havoc. Some players might complain about the mention of powerful abilities like that because of balance frustrations they've encountered in other games, but I think it's very clear from the stale battlegrounds in overly action-combat-centered MMOs that abilities like that are needed to turn battles from uninteractive damage spreadsheets and autoattack-weaving into meaningful experiences where identifying visual cues make a substantial difference beyond just optimising your damage chaining slightly, and avoiding a 1/100th of a stack of freeze effects.

  • @nicholasmesmer4726
    @nicholasmesmer4726 Жыл бұрын

    I like the animations, the variety in utility and how some of the larger abilities such as shower even make the player more vulnerable by making the hover (whether intended or not). I like that there is also movement during channels even if it is slowed. One thing I noticed is spell channels were not being cancelled and their appears to be a spell que system. it would be nice if channeling could be cancelled for some abilities through a dodge roll or blink. Combat sometimes feels clunky when you cant react to something happening for 1 - 2 secs and you're forced to commit to a channel (even though you might see a warrior charging you to kick you in the face or something). In terms of class complexity I think it is there if there will be other ways to build out your spec; whether through religion, craft/trades and jobs (if that is still the intention to have class types cross similar to FF14). You're all doing a great job; love how the game design is progressing! Can't wait for alpha 2 (coming to you in 2030 :P lol jk [for real though take your time and make it amazing])!!!

  • @FakosWolf
    @FakosWolf Жыл бұрын

    The visuals look amazing on the spells. I really like the sound design on the frost spells too. The sound of thunder feels a bit lacking; It is alright for a base spell that you spam, I hope there will be an ultimate Lightning bolt; that comes down from the heavens (loud as f*ck) scary like its real world counterpart. I love following this development keep up the good work.

  • @chloevalantinettv3789
    @chloevalantinettv3789 Жыл бұрын

    Feels like we have been waiting for over 30 years for this lol I can't wait for it to be out

  • @Haqi-gg
    @Haqi-gg Жыл бұрын

    Lightning Strike should sound more impactful, more thunderous something like Zeus ulti in Dota 2

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Thanks for the feedback! Audio effects are still a work in progress and will receive some updates as we continue to develop. 😊

  • @lobbetobb3387
    @lobbetobb3387 Жыл бұрын

    Looks great!

  • @morromatto_
    @morromatto_ Жыл бұрын

    I miss a free camera accompanying the character. Currently, the character is fixed in the center of the screen, which breaks immersion and hinders the player's freedom of perspective.

  • @saltybulldog3241
    @saltybulldog3241 Жыл бұрын

    Can't wait to play this in 2030!

  • @tiersonbane
    @tiersonbane Жыл бұрын

    The arced lightning looks so good.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    ⚡🧙‍♂⚡

  • @gigathus3314
    @gigathus3314 Жыл бұрын

    I think this looks amazing honestly, I've been sitting here trying to criticize something but I can't think of anything. I'm so hyped to play this game! A heavy armored, mage-fighter sounds like it would be super fun to play after seeing this

  • @_envol
    @_envol Жыл бұрын

    Congratulations on the mage show case, as a main mage on every game, I was so impatient to see more from that class. It does look amazing and promising. As a feedback I love all the aspects that open the path of magic here, in term of mechanics and visuals, this is so fun. I have only ONE criticism, maybe I am very picky, maybe I will be the only one to notice this but as a mage, I really find it odd to see my weapon disappear while in casting animation. I would love to see the staves and wands implemented into that cause the casting animations are very cool. Imagine having your staff to float in front of you while channeling lightning. Now the floating effect on Blizzard, epic, and you can MOVE while casting, epic ! You really feel like the mage is channeling and calling on elemental forces to defend themselves. Elemental reactions between skills is so amazing, I love the concept. This is a window of tactical gameplay that is interesting.

  • @ray__king
    @ray__king Жыл бұрын

    I really liked the showcase. The mage has take the right direction and, as a mage user, I very much appreciate that.. Hope to see other nice spells like "fireball" or "counterspell" which give that "D&D touch" i hope... The feedback is good, and in my opinion I'm for a little more complexity in scaling and sinergies between elements, but I think this is a "general view" that has to include also ARMOR SETS, WEAPONS, AUGMENTS that we'll se in the future...HOLD ON guys, you're creating the game of my deepest dreams !!

  • @mikegeyer4138
    @mikegeyer4138 Жыл бұрын

    Keep fighting the good fight!

  • @eliasaguirre5313
    @eliasaguirre5313 Жыл бұрын

    This looks really good!

  • @terrymooney6692
    @terrymooney6692 Жыл бұрын

    Woot Woot.!! Another update.!!

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    WOOOOOHOOOOOOOO!!!

  • @sgt.handsome2362
    @sgt.handsome2362 Жыл бұрын

    I am so happy

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    We are happy that you are happy! 😀

  • @iblastrr2103
    @iblastrr2103 Жыл бұрын

    game looks cool definitely maining mage

  • @mgntstr
    @mgntstr Жыл бұрын

    😮it is really coming along!

  • @paulanderson1113
    @paulanderson1113 Жыл бұрын

    Get this show on the road before I die of old age!

  • @prospectbasement6723
    @prospectbasement6723 Жыл бұрын

    I'm going to be Ashes by the time this game comes out 💀💀😂

  • @kevinportu

    @kevinportu

    Жыл бұрын

    Star citizen 2.0

  • @Nersify

    @Nersify

    Жыл бұрын

    I know it's for the lols but this is pretty standard. The reason why you might have the notion that it's taking too long it's because of these monthly progression showcases.

  • @jacobm.s.8543

    @jacobm.s.8543

    Жыл бұрын

    😂😂😂😂

  • @lightnheal836

    @lightnheal836

    Жыл бұрын

    @@kenhiett5266 lmao AAA that combat speaks indie low fund project.

  • @Akihito_Kanbara

    @Akihito_Kanbara

    Жыл бұрын

    ​@@kenhiett5266 at this rate it's going to end up just like all the other community backed projects that were in alpha for 10+ years. It will do well for a few months, assuming the launch isn't awful like many are, then fickle out of existence. I'd love to be wrong. But that's what happens most often, and based on what we're seeing in terms of animations (that they mention multiple times are "sooo good") being poor and the lack of creativity when it comes to spells, AoC is headed to the same fate.

  • @VesonoYT
    @VesonoYT Жыл бұрын

    After that mage showcase I'm more excited than ever to see what kind of necromancer madness can happen

  • @jakubpastrnak4596
    @jakubpastrnak4596 Жыл бұрын

    Hello guys, completely love it! The only thing I would have changed is that basic Lightning Strike ability. I feel like something in a way of Lightning Bolt coming from the character in a straight line would be much more grounded and 'basic' for the mage archetype. The lightning strike seems like a little bit advanced technique. It would also look a lot better if it was some sort of an AoE in this way I feel like it doesn't have that much of an impact whilst it comes from the depths of the sky. Keep up the good work!

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Thanks for the feedback, friend! 💪

  • @jakubpastrnak4596

    @jakubpastrnak4596

    Жыл бұрын

    @@AshesofCreation Thanks for working on this beautiful game! I'm completely thrilled!

  • @TheGSMartin
    @TheGSMartin Жыл бұрын

    Just Awesome.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Thanks! 🤗

  • @Gnomskii
    @Gnomskii Жыл бұрын

    I hope that I will live to see the moment when I can play this game

  • @TheDinis553
    @TheDinis553 Жыл бұрын

    The abilities look gorgeous!

  • @blueknight8709
    @blueknight87093 ай бұрын

    The element that I want to see is wind. With wind you can use the wind to push and pull yourself and the enemy around on the battlefield. You can use wind to deflect or block attack with an updraft or wind wall. You can increase your attack speed and damage with wind and can attack with wind blade.

  • @blueknight8709
    @blueknight87093 ай бұрын

    The mage needs a few things one is able to use any weapon and unarmed as a wand. That way they can cast any spells through their weapon or shoot any spell from their fist. There should be spells that have different visual effect based on the elements use like fire bullet compares to wind, water, or lightning bullet.

  • @dasosmurderaful
    @dasosmurderaful Жыл бұрын

    mage spells look dope im really likin the gameplay already. lookin forward to playin this game, cant wait for beta access!!!!!!!

  • @mindricofox
    @mindricofox Жыл бұрын

    Wait what, tattoos that reduce the cost of mana? This reminded me of Ryze from league of legends. Seems like a cool idea!

  • @xXGriffoXx
    @xXGriffoXx Жыл бұрын

    Really liking the progress. I think Mass Effect coined "primers and detonators", the elemental synergies remind me of that. I think allowing classes to have outside benefits to the game other than just combat would be cool. Someone suggested wind element allowing the player to float etc. I think the ice spells are a little too..blue? I don't know. It'll all get ironed out though.

  • @Saradominstr
    @Saradominstr Жыл бұрын

    Will there be any utility spells as well or only combat spells? I feel like adding in some utility spells can make an archytype more fun. Also, I'd like to see a few more options to chose from when it comes to combat spells, since if I want to build for AOE specifically, there is only so many options.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    There will be utility abilities! We will share more information about them in future updates. 😊

  • @damez2k8
    @damez2k8 Жыл бұрын

    Game looks great! Can't wait to play :)

  • @lawmagejusticiar
    @lawmagejusticiar Жыл бұрын

    I love how the elemental reactions, similar to Genshin Impact. I loved that system. I am so hyped for this. Can't wait to see the limitless combinations of mage types.

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    The combo potential is out of this world! 🤯

  • @adrs8235
    @adrs8235 Жыл бұрын

    This is one of the most exciting updates I have seen yet! The visual style of the mage is amazing, the spells look and feel satisfying and fluid and I love the gliding mount as well. Amazing!

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Awesome to hear, thanks for the feedback! 💕

  • @BigLesbian
    @BigLesbian Жыл бұрын

    Would other classes have access to these generic stacks? Like if another class has frost spells will it apply chilled stacks? Or is it only mage that can do this?

  • @Spirosbotos
    @Spirosbotos Жыл бұрын

    Margaret is absolutely stunning

  • @helder1340
    @helder1340 Жыл бұрын

    the special effects are getting better and better but still need a lot of work to be on par with the best ones out there. What I find most indie-game like is the elliptical halos with a cloudy effect on its edges the interaction system is going good so far but I would love for more complexity and layers into it

  • @sgt.handsome2362
    @sgt.handsome2362 Жыл бұрын

    Bring back the ''Mage's Life'' Set from your Showcases 6 years ago. i still want to pre-order this Set for Nostalgica :D !

  • @TheFudily
    @TheFudily Жыл бұрын

    Looks pretty good. I'd add a RNG timer for 0.1-2.0 seconds for mobs to return to spawn/idle animation so they aren't so uniform. Or however you'd achieve that, idk I have no programming or UE5 experience. Also something I'm a little concerned about, which I don't know the solution to, is spell clutter. In a good chunk of the MMO's I've played in the past 15 years or so, I've found it necessary to turn off other players' spell effects in order to see what's going on around me and execute mechanics. I'm also usually main-tank so the problem is intensified a bit. So I'm wondering how you plan to navigate this. Because I understand the desire to have fun and extravagant effects during solo & small group play, but will I (as a tank) be able to see what's happening around me clearly enough in a full group? What about in a raid or PvP involving 10+ players? A possible solution for raiding is to be able to disable all non-essential friendly player spell effects, and only keep visibility for things such as ground-AoE buffs/heals, or CC casts. And for large scale PvP to just disable (at the user's discretion) all DPS spells from friendly players, so that we don't have to try and discern between a friendly or enemy Blizzard - knowing that any Blizzard we see is going to damage us. Possibly adding some slider which allows us to set this spell effect mode to become enabled after a certain number of players are within radius?

  • @TheFudily

    @TheFudily

    Жыл бұрын

    Oh, one more thing. Is Steven okay? I've noticed since I think his Vegas hotel stream that he's had a bad cough in seemingly every video. I hope you're just taking fat bong rips off camera and it's nothing serious, but uhh you know, might want to get that checked out if you haven't already and don't have an obvious reason for what's causing it.

  • @303Scott
    @303Scott Жыл бұрын

    Will there be an update demonstrating group and raid combat mechanics? How does character development work in AoC?

  • @AshesofCreation

    @AshesofCreation

    Жыл бұрын

    Definitely! Stay tuned as we'll showcase more goodies in the future!

  • @laww8968
    @laww8968 Жыл бұрын

    The mage 2h sword idea is amazing.

  • @MacCity_
    @MacCity_ Жыл бұрын

    Will there me spells that require multiple castors and if so how would cooldowns work ?

  • @kimberlydobbins1551
    @kimberlydobbins1551 Жыл бұрын

    1. would actually love the fact that all lighting spells/skills are of a charged +++ effect maybe with an auto release at max. 2. Auto target vs manual target and character damage in general. I like that you will have the options in the game for the players but maybe slightly change the damage output vs skill output throughout the game program/ design/ AI . Auto target would have a general penalty to damage or self target aim to have a % buff to damage if hit ( AOE, homing skills damage excluded from %buff ) . 3. AOE option to increase % damage - reduced AOE area or target. 4. Cone option to increase ( if program can handle it ) maybe the +1, 2, 3, 4, 5% is base off center of cone & aim effect. 5. Again would like to commend the team with the updated visuals in casting left/right/center/over head/ underhand in general very awesome to see this in the game - keep it up !! 6. On Lighting cast in general i feel the character should be pulling form the elements around you. Daylight = pulling from the ground; clouds = pulling from your entire soundings; storm = pulling with bonus ++ from the storm in the air ( ie's ) - I know I'm asking a lot but how cool would that be ! 7. destroyed my brain at archer/mage 10.00.30 - AWESOME thinking. ( please damage control ability ) 8. looking at 10.02.10 time frame and thinking about the left/right/under/over with the mage tossing 3 here and 3 there maybe 4 -5 this way in visuals and damage instead of 6 6 6 9. listening to you on the mana and situational. had a thought of mages being more powerful in areas of the game that helped to charge their abilities. similar to a paladin or cleric being a bit more powerful in undead areas or even wood elf being a bit more powerful in the woods. situational bonus = small buff 1% 10. visual effects statement from steven - really feel like you are hearing the community and the updates keep getting better with our comments on this. great job and TY 11. feed back vs other games : liked a lot of the "lost ark" game stuff on mounts they also ha some other cool stuff in the game worth exploring 12. on dungeons, questing and event ( solo ) - PLEASE PLEASE PLEASE make things of solo contend and deep dive of all these areas. The masses are awesome and pay the bills but I personally enjoy doing things alone and not asking for help most the time in game play and in a general when i login, this isn't to mean that i would help my city, team, faction, guild whatever "if i log into an EVENT" I WILL, but i truly enjoy the solo aspect of the game and story the RPG in nature on all the games i play. this is DND style game don't exclude the solo guy building up he's married in real life with kids but still enjoys playing the games when he can with out the chaos and enjoying hte FOLD when he has the extra free hours of his life ! 13. Watching the 17:17 area of the game play and just thinking how awesome it would be for the caster to backwards pull his wand from the ground behind him toward the front ( with struggle as he pulls (charges ) lighting from the earth ) to the front for a thunder cone or lighting pull/cast whatever !

  • @joe4ver
    @joe4ver Жыл бұрын

    Hi ya, I wanted to know, on release will there a wiki page listing all the weapon and armor stats available in the game. This will help with theory crafting

  • @baska-
    @baska- Жыл бұрын

    An idea to hurt zergs who will split into smaller Guilds on the same Alliance to get better passive skills is to enable friendly fire during open world PvP and Caravans against anyone who is not in the same Guild. In other words, Alliances won't prevent players in different Guilds from accidentally damaging each other during open world PvP and Caravans. Another idea is to enable friendly fire during open world PvP and Caravans against anyone who is not in the same 40-man Raid Group. In other words, being in the same Guild won't prevent people in different Raid Groups from accidentally damaging each other during open world PvP. That would create an interesting meta of smaller guilds and maybe even discourage people from playing in giant Guilds, because the passive skills of smaller guilds are impactful enough so that small scale PvP/PvE will make zerg members weaker when they don't have their numbers. I just hope that Alpha 2 takes place sooner rather than later. I also think Intrepid should scrap the "Alpha 2 will be persistent" idea: it's better to have more time testing the game with rollbacks/server resets than the opposite. Alpha 2 being persistent might encourage more people to test the game, but it can also have the opposite effect in some cases. Lastly, rewarding players who make minor, major and critical bug reports with Embers would also make Alpha and Beta more effective: better "losing" some Embers than risking immoral testers finding bugs so they can abuse them (and turn them into real money) after launch.

  • @tirigonkite6894
    @tirigonkite6894 Жыл бұрын

    Hello Ashes Team i have a two Part question after seeing the mage Update. Do we also get the magical element synergies with the summons? For example ice elemental and a lighting elemental, also i like to know about the summoner summons will all summoners get the same aesthetic looks/model for their summons or is it planned that for example dunir summons are like the floating armors from the preview and for example Py'rai summons more nature based? I think animations could be the same like on all classes but it would give an huge immersion if your summon represent your race.

  • @danielmann4910
    @danielmann4910 Жыл бұрын

    Hey, the ball of lightning: it would be neat if you held the key, you could control the ball.

  • @kevinnovak6511
    @kevinnovak6511 Жыл бұрын

    Question for the Intrepid Team: Much of the lore of the game is a closely-guarded secret, and there are many whom would like to start developing their roleplay. Are we safe to assume that Sanctus and it's mechanics of life are similar to those of Earth?

  • @dirkwhite6789
    @dirkwhite6789 Жыл бұрын

    I like the updated UI, I think a lot of mmo players would love to see some pvp information and potential an arena style pvp.

  • @GurtButtersnaps
    @GurtButtersnaps Жыл бұрын

    I hope for the shell ability and any other shield/absorb abilities or buffs show on the unit frames and nameplates where the extra health is reflected in the health bars!

  • @proxpertank3677
    @proxpertank3677 Жыл бұрын

    Estoy esperando ancioso el juego, saludos desde chile

  • @cannibalshredz5271
    @cannibalshredz5271 Жыл бұрын

    i think the ball of lightning should tether to the caster would be better than just traveling in a straight line

  • @three-card-dead
    @three-card-dead Жыл бұрын

    I think the lightning strike effect needs to be BEEFED up

  • @redundantpancake

    @redundantpancake

    Жыл бұрын

    I disagree. remember that these abilities can be augmented as well.

  • @lukedavies7477
    @lukedavies7477 Жыл бұрын

    Hi Steven 👋 got a question... As the meta develops and balance updates begin rolling in, how often can we expect balance changes especially when it comes to PvP?

  • @colewerner7178
    @colewerner7178 Жыл бұрын

    Yo, I am super excited about your guys' progress and effort. I know you are hiring more of the designer/coding positions currently, however, I was wondering if there will be other positions needed in the future? Currently, I am studying to obtain my MSBA in Business Analytics and would love to be part of the team in the future if you ever have openings (Also, I apologize if this is an inappropriate forum to ask this question). Keep up the great work guys!

  • @emixonalgaert4376
    @emixonalgaert4376 Жыл бұрын

    So what are the talents, glyphs, rotation ?

  • @Nyce-Gaming
    @Nyce-Gaming Жыл бұрын

    Can there be leaderboards/stat tracking to track miscellaneous player stats such as dungeons completed, pvp kills, caravans raided, trees chopped etc. and would these achievements be visible by other players?

  • @Kaapstad420
    @Kaapstad420 Жыл бұрын

    Will be cool to play this game in 2030

  • @jordanthompson5696
    @jordanthompson5696 Жыл бұрын

    great update! thanks for all of your efforts. I noticed one occasion where you blinked down a flight of stairs and you reappeared at the same elevation that you disappeared from. Am I to infer from this that you can blink from one ledge to another? Perhaps jump then blink to a slightly higher ledge? Also, let's say y'all had sufficiently coded the pathing for the enemies on the plateau. If Trad was barely alive and wanted to flee, could he have jumped off the cliff and cast the blink ability right before making impact with the ground below to avoid death? Of course I would love for your answers to all of these questions to be yes lol but I just wonder about these things. As far as the complexity of the class, I think it's great. And it sounds like y'all are willing to leave room for a degree of customization that would be less complex for players who would prefer that (not that I'm one of them!). Is this accurate?

  • @d3filer
    @d3filer Жыл бұрын

    I will be honest , and that by that i don't mean anything bad ,since game is still in early stages. Most of skill animations are very lackluster, don't have the real impact. Give them bit more flashiness ( but also have option UI to make it more transparent in raid/party) , shakiness to feel them, let them even to shape land. You know what i mean.Don't find excuses in immersion breaking , visual clarity , game performance. Skills (FX) is one important factors which attracts me into the games. I would love to see using full benefit of UE5 for them too..

  • @vojtechstiborsky9522
    @vojtechstiborsky95226 ай бұрын

    actually I would like to see more spells in general, like here we have two hotbars each 8 spells, I would love to see more abilities, for example even 2-3 hotbars of 10 spells. And then players have to pick which spells do they use.. Is that a possibility of how to play? or is there some limit how many abilities we can have?

  • @EarlZMoade
    @EarlZMoade Жыл бұрын

    Would it be possible to get higher quality videos? The bitrate on KZread is quite low even at 1080p

  • @sunmethods
    @sunmethods Жыл бұрын

    Great stream! Mage seems set up to be very powerful, so I'm sure it will need a lot of balance work, but I'm sure the devs know that as well. I know there's a lot of development that we don't see, so I hope the other archetypes' skillsets are being thoroughly considered in relation to (and in parallel with) this one. Particularly, I think that making Slumber an AOE spell would be incredibly OP in a PVP context: I can envision a castle siege where the defense is 200+ mages just repeatedly sleeping the attackers and running down the clock. I hope the devs won't mind some more nitpicking feedback: (all just one guy's opinion, of course) Ball Lightning should light up dark areas much more strongly and widely! During Blizzard, When the caster is not moving, the projectiles will land in the same spot on the ground repeatedly. I think this should appear more random - Ideally I would have no two projectiles land in the same spot through the entire duration of the spell (assuming stationary caster). For Blizzard and Cone of Cold, when the frost effect on the ground is receding, the visual effect is quite "low-framerate", for lack of a better term - I hope this will be smoothed to appear more natural.

  • @rafabmgyn
    @rafabmgyn Жыл бұрын

    Harry Potter style? My God, your design team needs to watch more LOTR or any other medieval staff game or movie. Another thing that bothers me a lot is that the weapons don't have any physical weight, the characters walk and run with them as if they were made of paper.

  • @keepforgetting8719
    @keepforgetting8719 Жыл бұрын

    I think Narc touched on it alot already but ball lightening seems off, as it doesn't match the world . I personally agree that things like the particular color and contrast make it dynamically flat or antiquated. a great solution would be get rid of the solid outer shell and create a attenuating effect as if the magic thats giving the force shape is seeking escape because of its violent nature. As for blizzard; lets take a look at the UI Pic of it..lets think of how it is to be in an actual blizzard. The design needs to enforce the ferocity of WHY we call a particular way it snows a Blizzard.. and its not because theres ice. Its because of the AMOUNT of snow AND speed of wind. Basically blizzard currently looks like "Gentle snow storm" its missing that natural violence that is a blizzard the visceral effect. My suggestion; increase the speed, angle of attack and the amount of missiles. Allow for the player to have to use SKill to make the skill MORE effective by playing on the direction of the spell. This will separate the spell from D2's Blizzard or even Lost arks and create your own unique take on the nature of the storm. The NATURE of particular spells should lean towards the NATURE of that spell. Controlling different levels of nature should be gentle TO violent; Meaning not everything should look like im casting "morning dew". Why am i saying this; because you guys are already taking the time to do it right so, why not capture or EXPAND upon every little detail. Otherwise thanks guys for taking us along for the ride. These are but the slightest suggestions of a mere classical gamer, wishing to return to the days of depth and immersion.

  • @gonzales6931
    @gonzales6931 Жыл бұрын

    Lineage II - Scrolls of resurection :)

  • @rocletss1
    @rocletss1 Жыл бұрын

    At this point I follow this game for the pretty art

  • @olliver38
    @olliver38 Жыл бұрын

    Question: Will participating in a war against a city make you hostile towards it (im for it)? Like choosing your allegiance or playing a neutral role.

  • @jordanw633
    @jordanw633Ай бұрын

    I know Steven said scrolls of resurrection but both times my head heard squirrels of resurrection... Now I just want to open my coat and unleash a herd of squirrels to revive everyone after a huge battle... Scurry forth my pretty's and revive our fallen comrades!!

  • @olliver38
    @olliver38 Жыл бұрын

    As a big fan of action combat games im always looking at the animations and indicators of incoming attacks. Dont be scared to give monsters big hits and lots of damage if its avoidable. Like the Rock E. Put his hands in the dirt, make the dirt shake or whatever giving us a biger insight, shit is about to go down. I love obvious attacks, they could even have the potential of oneshots if its noticable. We can se him teleporting at 41:30 and after it getting hit, knowig its pre-alpha its ok, but hope this is not intended.

  • @krisdabo-yh8bq
    @krisdabo-yh8bq Жыл бұрын

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