[Blender 4.0 RIGIFY] Ch 2: Rigging Basics

Фильм және анимация

This is Chapter 2 in the new and updated Rigify Fundamentals series for Blender 4.0 and beyond.
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In this part we will learn the basics of Manual Rigging (no Rigify yet!). I understand that you may be eager to dive into the exciting world of auto-rigging. But if you are new to rigging, do not skip this video!
A certain amount of basic rigging knowledge is absolutely necessary even when working with Rigify. Knowing how to move bones around, parent them etc., is simply not optional.
But that's not all. The less you know about Rigging in general the more likely it is to fall into one of the many technical and UX pitfalls.
I did my best to provide a solid rigging foundation with this video. Additional tips and tricks will be shared as we progress in the series.
RELATED LINKS
Video about "Bone heat weighting failed":
• [SOLVED] Bone Heat Wei...
VIDEO CHAPTERS
0:00 Intro
0:24 Why learn Manual Rigging
0:53 Downloads & Early Access
1:22 Parenting Basics
2:29 Blender Armatures 101
6:39 Basic Rigging Practice
8:22 Bone Names
9:08 Creating the Leg
10:52 Creating the Shoulder & Arm
13:17 Parenting the body parts
14:02 Symmetrize
14:49 Automatic Weights
16:38 Inverse Kinematics (IK)
21:18 Deforming VS Non-Deforming Bones
23:15 Bone Collections
24:50 Custom Shapes
27:35 IK Pole Target
29:43 Simplified Leg Controls
31:10 Root Bone
34:25 Bone Colors
35:40 Congratulations!
(Ignore the weird word below, it doesn't mean anything:) )
Rigify4daburadmafbgfnb

Пікірлер: 136

  • @CGDive
    @CGDive4 ай бұрын

    BONUS CONTENT ❖Get FREE file downloads and Bonus chapters here: academy.cgdive.com/courses/rigify-basics ❖Or Subscribe and get all of my paid courses for $5.99/Month!

  • @matthewsuhanec73
    @matthewsuhanec73Ай бұрын

    I have been fighting with rigging for about 3 weeks and I know I am not the best at menus in blender but OMG this is the best tutorial I have ever seen. You are exactly what I needed. I am going to your channel now and find all of your educational materials. Thank you very much.

  • @sbdemanding
    @sbdemanding3 ай бұрын

    The level of detail in this video is everything for new users

  • @raxaroth
    @raxarothАй бұрын

    I initially learned rigging back in 2011 in Maya and my mind is BLOWN. Oh how we've struggled, oh how we've cursed. Everything we used to do by hand and it was just such a tideous process overall (like binding objects/shapes to the armature as some kind of UX for controlling the rig) Thank you so much for this course!

  • @krisskun2516
    @krisskun25163 ай бұрын

    One of the best tutorials on youtube explaining very well rigging

  • @CGDive

    @CGDive

    3 ай бұрын

    Glad you think so!

  • @RADRICH199X
    @RADRICH199X27 күн бұрын

    Tried to rig a model using rigify and it was very confusing to me. So far this tutorial has been easy to follow and has already helped me to understand some of the things that were confusing me before. Thank you!

  • @CGDive

    @CGDive

    27 күн бұрын

    Nice!

  • @user-ui3yb5hs9h
    @user-ui3yb5hs9h5 ай бұрын

    You are the first one who explains rigify in detail. Thanks

  • @Elbeeh_87
    @Elbeeh_874 ай бұрын

    i can't thank you enough for this series. THANK YOU INFINITELY!

  • @diegoteran5386
    @diegoteran5386Ай бұрын

    I have never seen a tutorial explained in a masterful way, you are a genius with a blender and as a teacher too, thank you brother. I am subscribed and I am liking all your videos.

  • @CGDive

    @CGDive

    Ай бұрын

    You are too kind. But thank you, always great to hear from someone who found my tuts useful!

  • @mog6301
    @mog63013 ай бұрын

    Thank you so much! I tried to learn rigging last year and left more confused and scared of armatures than when I started, but thanks to this series I finally feel like I'm starting to understand.

  • @CGDive

    @CGDive

    3 ай бұрын

    Nice!

  • @TV---kn2rl
    @TV---kn2rl20 күн бұрын

    A mistake I made when setting up the armature was not making the arms and legs parented to the pelvis/root, so they did not move along with the spine and the IK ankle controller didn't affect them. Make sure to avoid this

  • @reaper0004
    @reaper00043 ай бұрын

    Thanks for these tutorials. I'm definitely going to sign up for the paid courses!

  • @thesquirrelchase-exploreph5635
    @thesquirrelchase-exploreph56355 ай бұрын

    You are the very best when it comes to clear explanations of rigging.

  • @CGDive

    @CGDive

    5 ай бұрын

    Glad you think so, mate!

  • @ernestocampese
    @ernestocampeseАй бұрын

    You are an amazing teacher CGDive. Thank you!

  • @CGDive

    @CGDive

    Ай бұрын

    Glad you think so :)

  • @Daniel-ih6uk
    @Daniel-ih6uk2 ай бұрын

    Best rigging tutorial I've seen, giving fundamental knowledge

  • @CGDive

    @CGDive

    2 ай бұрын

    Glad you think so!

  • @cg_lexus
    @cg_lexusАй бұрын

    Thank you very much! The BEST video tutorial about rigging in KZread!

  • @CGDive

    @CGDive

    Ай бұрын

    Wow, thanks!

  • @cstar666
    @cstar6663 ай бұрын

    Really great content and presentation. Thank you!

  • @MVWDave
    @MVWDave3 ай бұрын

    Great tutorial. I look forward to completing his series.

  • @mustafakuscu6943
    @mustafakuscu6943Ай бұрын

    I learned a lot of information. Thank you.

  • @erikmattson8629
    @erikmattson862919 күн бұрын

    Thank you so much for this tutorial.

  • @Randomcat70
    @Randomcat705 ай бұрын

    thanks for helping me figure out how to rig stuff

  • @fruitoonz
    @fruitoonz4 ай бұрын

    Thanks for the clear and detailed presentation ❤❤

  • @CGDive

    @CGDive

    4 ай бұрын

    My pleasure 😊

  • @lucrisia_molyneux
    @lucrisia_molyneux4 ай бұрын

    So informative, thanks a ton!

  • @CaCriGuz
    @CaCriGuz22 күн бұрын

    I´m Learning a lor from your videos. Thannk you so so much. Love them.

  • @CGDive

    @CGDive

    22 күн бұрын

    Awesome and thank you!

  • @AmrAmin86
    @AmrAmin862 ай бұрын

    Thanks for your great efforts. You are the master of the bones!

  • @CGDive

    @CGDive

    2 ай бұрын

    LOL! Thanks!

  • @hirolee8652
    @hirolee86524 ай бұрын

    Pal, your tutorial is useful, thanks your help, my problem finally be solved!!!

  • @dumpworth9473
    @dumpworth94737 күн бұрын

    Great video thanks!

  • @hermano8160
    @hermano81605 ай бұрын

    Very nice entry tutorial, gonna follow this to the last step. Knowing the rudimental basics is what gives you the tools to be really creative later on. I also like your style - no annyoing music, fast and concise, speeding up repetitive parts, giving extra time to the important Blender pitfalls. On a side note: It is beyond me why the custom bone shapes are edited in pose mode??? I guess it makes sense from a Blender programmers perspective put from an artists perspective, editing the tool appearance should be an edit property, not a pose property. It is not something that would be changed in the animation stage, where pose mode essentials is the made for. It should be accessible in both modes, or even better, saving it in the bone object property. Would also be cool to have an automatic collection attached/parented to the amature object, which contrains the bone shapes - would make it easier to append characters to scenes with custome boneshapes - having everything at one object-level place in the outliner. Also: switching between the 3 armature modes is weird. The shortcuts and switch you from object mode to edit or pose mode respectivly. You can go from pose mode into edit mode with . But when you are in edit mode and then press a pie menu opens. Why isn't it simply switching directly to pose mode? Should be clear that I want to go there - it's only 3 modes anyway. It does make things less intuitive and adds one unnecessary step inbetween.

  • @RizkiBockings
    @RizkiBockings3 ай бұрын

    this is the understandable rigging tutorial ive ever seen

  • @CGDive

    @CGDive

    3 ай бұрын

    Awesome!

  • @8sat_
    @8sat_5 ай бұрын

    You are the best there is. Thank you:)

  • @CGDive

    @CGDive

    5 ай бұрын

    Wow, thanks!

  • @mansbestcomrade6315
    @mansbestcomrade63154 күн бұрын

    Thanks for this tutorial

  • @mediocreape
    @mediocreape5 ай бұрын

    thank you so much for this, subbed.

  • @CGDive

    @CGDive

    5 ай бұрын

    Welcome!

  • @hasanaamir1020
    @hasanaamir10202 ай бұрын

    thank you master❤

  • @hotsauce7124
    @hotsauce71245 ай бұрын

    Thank you very much.

  • @CGDive

    @CGDive

    5 ай бұрын

    Welcome 😊

  • @Angel-qz9tn
    @Angel-qz9tn5 ай бұрын

    I would love a manual rigging course so much ^^

  • @Seckie
    @Seckie4 ай бұрын

    I wanted to learn Rigify but I was also unsure if I should just skip the fundamentals, so this is perfect!

  • @CGDive

    @CGDive

    4 ай бұрын

    Never skip the fundamentals!

  • @samifruite
    @samifruite5 ай бұрын

    nice video really helpful!!

  • @CGDive

    @CGDive

    5 ай бұрын

    Glad to hear that!

  • @TheAngioni
    @TheAngioni5 ай бұрын

    Thanks a lot

  • @Hawk-hy2vo
    @Hawk-hy2vo2 ай бұрын

    nice video lets go next ep-3

  • @CGDive

    @CGDive

    2 ай бұрын

    gogogo!

  • @OUTTHEMUDVISUAL
    @OUTTHEMUDVISUAL5 ай бұрын

    Thanks sir

  • @chandra_creator
    @chandra_creatorАй бұрын

    commenting for my own reference 16:38 & onwards is what i need to improve

  • @GuillaumeGdr
    @GuillaumeGdr3 ай бұрын

    perfect

  • @kodesh8751
    @kodesh87515 ай бұрын

    CGDive is my zen

  • @CGDive

    @CGDive

    5 ай бұрын

    haha, nice! :D

  • @davidffortesmeireles5328
    @davidffortesmeireles53285 ай бұрын

    great

  • @forestlong1
    @forestlong15 ай бұрын

    Thats best tutorial for nubs!

  • @CGDive

    @CGDive

    5 ай бұрын

    Glad you think so! :)

  • @JohnWick-jn4rk
    @JohnWick-jn4rk5 ай бұрын

    This is a great video. But I have question about creating the rig for UE5. I watched one of your old videos (The fundamentals of exporting rigged characters to unreal, 2y ago) where you explained some approaches. So for understanding, a good solution without your plugin would be: 1. copy the created rig (from this video), 2. remove all constraints from the copied rig 3. add copy rotation and copy location constraints to every single bone of the copied rig (it copies the moves of the control rig) --> In the end you have 2 rigs, one control rig (with ik and other constraints) and another one to export to Unreal 4. then I disable deform bones of the control rig and enable deform bones of the rig that i export to Unreal Is my approach right? Does it work? Of course I tested your plugin and im going to use it in the future too but as a beginner I also want to understand basic solutions. Thank you for your effort, I could learn a lot from you and Royal Skies. Both of you are true time saver.

  • @CGDive

    @CGDive

    5 ай бұрын

    Sounds right. Ideally, watch that older video. The workflow is still there and still works. :)

  • @user-ty5mp1nu5j
    @user-ty5mp1nu5j5 ай бұрын

    Amazing as always!) For some reason when i press m I get just a text "move to layer" without any laye suggestions, instead of interface of colections(

  • @CGDive

    @CGDive

    5 ай бұрын

    hmmmm, using Blender 4.0?

  • @BrianHuether
    @BrianHuether25 күн бұрын

    Fantastic tutorial! I am at point where we are to select the leg_IK.L bone in pose mode, shift click the lower leg bone, then Ctrl-Shift-C, but hitting those keys are not brining up any options for me. Any idea what might be going on? Thanks!

  • @BrianHuether

    @BrianHuether

    25 күн бұрын

    Think I figured it out. I have older AMD card and apparently that makes ctrl shift C not work.

  • @CGDive

    @CGDive

    25 күн бұрын

    wow, that's weird. I have never heard of this problem.

  • @ptt619
    @ptt6194 ай бұрын

    Hi great video, But i'm having a small issue. For some reason at 22:15 when I select the bones and symmetrize them it creates a copy over the existing bones on the other side, and attaches the new bones to the target bone (shin) on the right side. The new bones also aren't parented to the mesh or the chain of bones on the left. Any idea why this may be happening? My rig is also made using the Mixamo tool (which I find way easier to get the weights correct instead of using automatic weights). Thank you for the tutorial BTW! Edit: i'm stupid, I think it's because I forgot to rename the bones on the other side of the body to match the naming convention.

  • @timatoma8076
    @timatoma80762 ай бұрын

    Can I create animations with this rig then export the animations to unreal?

  • @Tricksandsolution
    @Tricksandsolution4 ай бұрын

    Bundle of lovings😂😂😂

  • @CGDive

    @CGDive

    4 ай бұрын

    I am sorry, what?

  • @KisutoJP
    @KisutoJP5 ай бұрын

    Very cool! Is there a reason why you didn't add a hip bone?

  • @CGDive

    @CGDive

    5 ай бұрын

    Well, it's an optional bone. It didn't occur to me to add it :)

  • @KisutoJP

    @KisutoJP

    5 ай бұрын

    @@CGDive You don't animate hips?? :D

  • @CGDive

    @CGDive

    5 ай бұрын

    ​@@KisutoJP sorry, I thought you meant additional Deforming bones at the hips that are sometimes added for better automatic weights. :) Yes, a hips control would be one of the most essential features to add to this rig, along with a foot roll mechanism. Then you can add twist bones at the wrist, shoulder, etc. Then IK/FK + switch mechanism. Etc, etc. I just can't do it all in one reasonably long video. So that is the reason :)

  • @BrianHuether
    @BrianHuether25 күн бұрын

    Hi, at part where we add circle shape to control the leg, when I add the circle it is tilted along Y axis about 30 degrees. I suppose that means something is off in my rig. Another indicator, is that when I bend the leg, it doesn't bend the way you would expect leg to bend, but at weird angle (probably this same 30 degree offset that I somehow introduced). Maybe earlier I did something in Object mode and didn't apply transform? Other ideas on why this might be? thanks

  • @CGDive

    @CGDive

    25 күн бұрын

    I am not sure. If you could share images on discord someone may be able to help discord.gg/j8SQCjFsXP

  • @BrianHuether

    @BrianHuether

    24 күн бұрын

    @@CGDive Hi, I just redid the bone placement and now all is fine! Thanks. I finished. Really a great tutorial! I notice when I use the toe rig controller, the toes rotate/move in a weird deformed way. Is that because we didn't use weight painting to make them all deform together? When I see you moving the toe all the toes seem to move more symmetrically.

  • @CGDive

    @CGDive

    24 күн бұрын

    @@BrianHuether I can't say for sure whiteout seeing the problem but it is most likely either weight painting or the position of the bone. Bone positioning is extremely important.

  • @macariolopez8965
    @macariolopez8965Ай бұрын

    I spend hours yesterday not what I was doing wrong when setting up the IK controller. It was parented and had the deform option on😆😑🤔

  • @ring05
    @ring055 ай бұрын

    21:01. in my rig. The local orientation is not same as yours. My local orientation of the knee is on Z axis. I have to lock IK X and Y instead of Y and Z. can you explain why is that ?

  • @CGDive

    @CGDive

    5 ай бұрын

    Yeah, I guess I could have included information about that. You must have created your bone slightly differently from me so it ended up with different "bone roll". You can control the bone roll in Edit Mode by selecting the bone and pressing ctrl+R. Also enable "Axes" under Armature Tab > Viewport Display > Axes and you will see the exact orientation of your bone.

  • @HellosudeepSingh

    @HellosudeepSingh

    2 ай бұрын

    press shift+n and choose global z axis, or what work for you

  • @openmindperspectives
    @openmindperspectives5 ай бұрын

    Your website link is not working.

  • @CGDive

    @CGDive

    5 ай бұрын

    Thanks for letting me know. Which one? cgdive.com or Academy? I just switched my hosting company so there may be some downtime. It seems to be working on my end. Please keep me updated!

  • @hotsauce7124
    @hotsauce71245 ай бұрын

    A custom AutoRig Pro character is Very hard to export to UE5. Is Rigify a better rigging tool for custom rigs to export into UE5?

  • @CGDive

    @CGDive

    5 ай бұрын

    Auto-Rig Pro actually has custom export options which should make it very easy to export to UE and Unity. I haven't used that much though.

  • @karpai5427
    @karpai5427Ай бұрын

    15:56 How do you control bones in weight paint mode?

  • @CGDive

    @CGDive

    Ай бұрын

    The shortcuts are the same as in pose mode R, G, S. Keep watching the series and find out how it works.

  • @Damian_h
    @Damian_h4 ай бұрын

    Bro do you think is worth updating from blender 3.6 to 4.0/4.2 version?. I payed for a course that use some addons like bone manager that already dont work in newer versions. But the end result is massive so i dont know what to do.

  • @CGDive

    @CGDive

    4 ай бұрын

    I can't tell you what to do. Maybe go through the course and then switch to 4.0. By the way, check out the RIg UI addon. It's the new Bone layer manager! :) blendermarket.com/products/rig-ui

  • @Damian_h

    @Damian_h

    4 ай бұрын

    @@CGDive will do my man thanks a lot

  • @krzesogra1758
    @krzesogra1758Ай бұрын

    when I symmetrized after adding ik constraint symmetrized leg didn't work. Can someone help me out??

  • @CGDive

    @CGDive

    Ай бұрын

    Most likely some of the bones are missing the .L suffix.

  • @cb4675
    @cb46755 ай бұрын

    👌🙏💥

  • @user-ik6mr1jn7n
    @user-ik6mr1jn7n5 ай бұрын

    In 14:02, when I ve done, Symmertrize dosen't work. Do you know why it dosen't work?

  • @CGDive

    @CGDive

    5 ай бұрын

    With the model I provided or a custom one?

  • @CGDive

    @CGDive

    4 ай бұрын

    @@EddyTheLion Check your bone names. If you don't have .L in the name, they won't be Symmetrized.

  • @user-jg8hc4lk6l
    @user-jg8hc4lk6l5 ай бұрын

    When i try my character to squat, with rigify, the legs cross each other, would you please help me I would really appreciate it I´ve been trying to fix it for a week now but no luck thank you very much

  • @CGDive

    @CGDive

    5 ай бұрын

    Straighten the legs from the front view. See this: kzread.info/dash/bejne/n3iXzq-spK3eZrw.html

  • @user-jg8hc4lk6l

    @user-jg8hc4lk6l

    5 ай бұрын

    @@CGDive unfortunately YT Doesnt notify me about replies. However the good thing is.. it worked! I had to change to x manual in the rigify tab. I will watch your new course :) im sure it will help a lot, but if i ever get stuck, mind if i ask you again? id really appreciate it. Thanks a lot! you are a life saver! Happy holidays :)

  • @CGDive

    @CGDive

    5 ай бұрын

    @@user-jg8hc4lk6l ask away. If I can help, I usually will :)

  • @user-jg8hc4lk6l

    @user-jg8hc4lk6l

    5 ай бұрын

    @@CGDive Is there a rigify option FOR SKIRTS? (do skirts need to have their own rig :o?) Ive tried parentig a dress to my rig w autoweights but the skirt crosses through the opposite leg. also, how do i add wrinkles o realism to my dress? (whenever i use cloth simulator it sends my cloth down on the z axis) thank you very much! and a happy new year!

  • @sunny99179
    @sunny991795 ай бұрын

    My Rigify controlers doesn't work on unreal, any help?

  • @CGDive

    @CGDive

    5 ай бұрын

    This: kzread.info/head/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3 Then this: kzread.info/head/PLdcL5aF8ZcJv6Hd5wGEiHxpYpzAMJPnsB

  • @wasimulkarimniloy
    @wasimulkarimniloy5 ай бұрын

    😘😘😘😘😘😘😘😘😘😘😘😘

  • @sbvf
    @sbvf5 ай бұрын

    why not using metarig tho ?

  • @CGDive

    @CGDive

    5 ай бұрын

    That is covered literally in the first minute of the video...

  • @sbvf

    @sbvf

    5 ай бұрын

    i'm sorry I mean rigify but let me check another episode@@CGDive

  • @Lelbanai
    @Lelbanai5 ай бұрын

    AT 29:58 when I put a parent (click offset) my foot become smaller in pose mode

  • @CGDive

    @CGDive

    5 ай бұрын

    Maybe you scaled the parent bone. Try selecting all bones and pressing alt+s.

  • @shadowdragon1139

    @shadowdragon1139

    5 ай бұрын

    Ty this happened to me and it fixed

  • @magedatef7901
    @magedatef790119 күн бұрын

    Help me anyone, PLEEASE HEEEELP Why are bones always created with messed up axis? Especially y and z axis They are always swapped once the bone is created. Is there a way to fix it?

  • @CGDive

    @CGDive

    19 күн бұрын

    Y axis is never "messed up". It's always along the bone's length. In edit mode press ctrl+R to "roll" the bone.

  • @magedatef7901

    @magedatef7901

    19 күн бұрын

    @@CGDive I do, but still normal axis are different from global axis. That's why they never act as in the tutorial and I end up locking ik axis x and y instead of y and z, but afraid this messes up the animation later.

  • @CGDive

    @CGDive

    18 күн бұрын

    @@magedatef7901 The initial state of the axis depends on the view you create them in. If you follow the tutorial exactly you (e.g. if I am in left view, switch to left view as well) then you will get the same results as me. This is a good point that I should have explained. I will keep it in mind for future tutorials.

  • @magedatef7901

    @magedatef7901

    18 күн бұрын

    I see you started the spine in semi-front perspective, and I start it from the front view as well. Yet, my bones never act like yours I don't know why

  • @magedatef7901

    @magedatef7901

    14 күн бұрын

    I really don't know why but I've been redoing the whole tutorial again and again, yet get stuck at the same point 20:40 where my IK bones still act weirdly and I have to lock ik axis x and y instead of y and z in the video. I give up on basic rigging, I'll jump over to rigify tutorials directly.

  • @oceanchill
    @oceanchill5 ай бұрын

    Nice tutorial, however early explanation/clarification on the importance of joint orientation as a result of how the bones are created would be *extremely* helpful as I am getting joint issues when parenting and constraining similiar to @ring05's comment and it's a headache to go back and fix

  • @CGDive

    @CGDive

    5 ай бұрын

    Thanks, will keep that in mind!

  • @oceanchill

    @oceanchill

    5 ай бұрын

    Cheers @@CGDive - stumbles aside, I liked this so much I purchased the early access option for the rest, so thank you for the course and keep up the great work!

  • @CGDive

    @CGDive

    5 ай бұрын

    @@oceanchill Thank you for your support! Appreciate it!

  • @hamdouni_STudio
    @hamdouni_STudio5 ай бұрын

    I need someone to tech me how to make a pro character animation

  • @user-lv5jm2er6e
    @user-lv5jm2er6e5 ай бұрын

    hey bro. i have a problem about armature position . when i set the 3d cursor at left corner of door and after i set orign to cursor and control it everything look fine but after i rig it the bone placed at middle of the door and i see also the orign is placed at middle of the door. don't know where i making mistake have any idea? kzread.info/dash/bejne/Y6eAuryjd7fLnqQ.html

  • @CGDive

    @CGDive

    5 ай бұрын

    I don't have the time to answer random questions on YT, sorry. (I am happy to answer questions about the video though). Try our discord discord.gg/j8SQCjFsXP

  • @jvsonyt
    @jvsonyt3 ай бұрын

    Why not have Right be Red? lol

  • @CGDive

    @CGDive

    3 ай бұрын

    Not sure, aybe you are making a joke that is flying over my head. As I said, please color the controls exactly as you want.

  • @SeunayoAdetunji
    @SeunayoAdetunjiАй бұрын

    Thanks alot

  • @CGDive

    @CGDive

    Ай бұрын

    Most welcome

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