Blender: Mixamo Control rig + Rigify face rig
Фильм және анимация
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The Mixamo addon needs a special version for Blender 4!
❖Mixamo Addon fix for Blender 4:
gitlab.com/x190/mixamo_blender4
❖Mixamo Addon for Blender 3.6 and earlier:
substance3d.adobe.com/plugins...
Due to popular demand, here is how you can add a Rigify face rig to a character rigged with Mixamo! :)
Workaround for Eye and Teeth bones in 2.93
• Blender Rigify Face ri...
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0:00 A face for your Mixamo rig :)
0:35 Mesh prep
1:45 Export and Mixamo rigging
3:02 Re-import in Blender
4:08 Mixamo Control Rig
4:26 Creating a Rigify Face rig
5:58 Aligning the Face bones
9:54 Steps in Blender 3.0+
11:18 Combining Face Rig and Control rig
12:56 Attaching Face bones to Head bone
13:48 Assign weights to Face bones
19:19 Rigify Face Properties
20:32 Retargeting Mixamo animations
21:17 Game Export
21:33 Custom face rig and CGDive membership
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Пікірлер: 408
The Mixamo addon needs a special version for Blender 4! ❖Mixamo Addon fix for Blender 4: gitlab.com/x190/mixamo_blender4 ❖Mixamo Addon for Blender 3.6 and earlier: substance3d.adobe.com/plugins/mixamo-in-blender/
This is by far the best tutorial about rigging. Thank you so much for such awesome content. Keep up the good work.
To be honest this is one of the most helpful and best tutorial video I have seen. No issues following along, you didn’t perform any magic like most KZreadrs. It was just perfect.. bless up man, you rock!
@CGDive
11 ай бұрын
Glad it worked for you. You probably know blender quite well. Many people seem to find this video complex and difficult to follow :)
I keep coming back to this video because all the steps are so easy to follow. And when I think I got the hang of it and get stumped on a problem, just back tracking and making sure I didn't skip a step usually solves it and I learn why it happened. Great tutorial!
you are a blessing to the community
I needed exactly this! Thank You!
badass, i dont know why i haven't come across this until just now!
Thank you so much! I followed your tutorial to combine the rigs and it really works!
Definitely can be a big help when wanting to use some mixamo mocap and can still do usual animating.
By far the best tutorial on combining the rigify and mixamo rig. Thank you for all the effort you put in.
This tutorial is worth hundreds of dollars if not thousands as i would never have guess every step right a thank you would not be enough so a million thank yous
Thanks for investing so much of your quality time into creating this lesson.
Thank you so much sir for this informational video. By watching this video my all concepts about face rigging are clear know. Waiting for you more nice tutorials like this
For anyone struggling with automatic bone weights, trying *merging by distance* in *edit mode* , then going to *object mode* selecting any parts of the mesh that may be separate but still part of the face, then go to *weight paint mode* and follow the same exact directions from the video. That helped fix the following error: *Heat Weighting: Failed to find solution for one or more bones*
@CGDive
Жыл бұрын
Yep, sometimes it helps.
@sreeananthakannan
Жыл бұрын
am facing the same issue, but for me it's not working, any other suggestion on this to resolve Heat Weighting
@redzeroo6068
Жыл бұрын
I could kiss both you lads! Thank you so much for the tutorial and this bit of information!
@Biblebitesfirst
Жыл бұрын
Anyone can help me with this
@Nkanyiso94
6 ай бұрын
If this method doesn't work, try to avoid grouping the facial rig and the mixamo rig on the same layer therefore you should skip this part 12:00.
Just brilliant! A thorough, concise explanation. This is so so helpful. I can't thank you enough for sharing your knowledge. THANK YOU! Dg
Thank you for this tutorial, very useful for beginners like me, I will try to practice it as practice material
Thanks a lot, best Blender rigging tutorial channel ever.
@CGDive
Ай бұрын
Wow, thanks mate!
Thank you for this amazing tutorial!!!
The best tutorial ever!You are awesome!
Thanks lad i needed this tuitorial .
Thanks, it's beautiful and handy
Best video for face rig actually. I made a list on problems you can get and how to fix them 1. If you get a error on mixamo saying "Sorry, unable to map your existing skeleton" try to fill your holes in your caracter. If that doesnt work remove all normal maps from ur material. Dont ask me why but it did work for me. 2. After u imprt your fbx character in ur blender scene and zero out the rig you will need to create a face rig as in the video showing. Dont miss that you have to upgradde your face rig and do that super copy thing. If you having problem with face ctrl then try to rotate the rig to another axis. I got a lot of problems here because for some reason it just worked when i rotated my character and face joints. Also dont forget to apply your objects and even clear it!
I appreciate your work .I'm so thankful for your help and now i am your subscriber 💖💖
This tutorial is amazing thank you!
Excellent tutorial, thank you
Thank you very very much man. That was super helpful
Thank you very much I needed to know how to do it and then I found your video, keep going❤
@CGDive
Жыл бұрын
Glad I could help
This video is exactly what I needed)
super nice and comprehensive! completed this in 30 minutes
Thanks! I'm looking forward to the game friendly facerig pipeline tutorial
@RastoDM
2 жыл бұрын
Cant wait!
@makeitlastmedia
Жыл бұрын
Let's go
Thanks a lot! This is a great video, helpful and to the point
@CGDive
6 ай бұрын
Glad you enjoyed it!
This really helped me I am happy and I really appeciate it
That's awesome. Thanks a lot.
very helpful tutorial thank you so much
Thanks for the tutorial going to help alot ❤
@CGDive
Жыл бұрын
Happy to help
Easily the most helpful rigging related tutorial I've seen! Thank you! 🙏
Great tutorial to study.
Great tutorial !
Absolute LEGEND
@CGDive
Жыл бұрын
Lol thanks 🙏
Awesome work..!!
A bit late to the party, but have to say your knowledge and level of understanding is incredible. This goes for all of your rigging and retargeting clips I have watched. Very helpful!
its so helpful for me tnx bro
AWESOME VIDEO! Some troubleshooting I had to face with this was parenting the "ORG-face" to the "mixamorig:Head" bone. It did NOT want to work no matter what I tried. I sunk several hours into this and trying various google searches. Armature stuff is REALLY REALLY tedious and prone to breaking. The face was just not following the rest of the skeleton properly when I went to pose it, and it would bend and contort the face mesh in gross ways. I did get it to cooperate eventually though. If you have the same issue as me here is what I did in Blender 3.5 to work around this. POSE MODE> select the "Org-face" bone > Bone Constraint Properties (in the Properties Menu underneath the bones tab) and > Add Bone Constraint > Child of (picked the "mixamorig:Head") and it finally follows the skeleton properly. I'm still new to rigging and all its pitfalls and I KNOW I screwed up stuff along the way, but I'm happy to finally have the result I was looking for!
@alonsoswer
8 ай бұрын
Thanks for this! You save me a lot of time... I've was already struggling with this.
I really Love this tutorial .....great 😍🥰
Awesome👍👏
Thank you for the video ;)
you so help[ed me dude, saved me! Cool tutorial, without a long useless speech. GG!
@CGDive
3 ай бұрын
Glad I could help!
I've been looking for a tutorial on how to combine these two. You earned your sub this day.
@CGDive, thank you! Would you kindly show how to correctly skin thin meshes like skirts, sleeves, cloaks?
@CGDive
2 жыл бұрын
Great suggestion! This is on my todo list :)
Very interesting. Thanks 👍
You know I love you right???? You are thee shit dude! Ive gotten everything you have made including the tutorials
@CGDive
2 жыл бұрын
Haha, thanks for all the support, mate!
Just finished using this tutorial to make my rig. God bless you sir. You a legend fr.
Awesome, Best work and best channel for Rigging in blender. This is the best solution to merge two riggings, great work.
YOOOOO LMFAO. I was JUS TNOW tearing my hair out tryna learn this
@CGDive
2 жыл бұрын
Good timing :)
I think the thing with the head rig needing a parent bone - is when the character bends, the head comes with otherwise I don't think it would.
@CGDive
2 жыл бұрын
Are you talking about 10:40 ? If so then it's not about the functionality of the rig. There seems to be a bug in Rigify's generation feature.
@jeffg4686
2 жыл бұрын
@@CGDive - yeah, that's the part. I don't think it's a bug. I think it's just that the parent hierarchy got broken due to only using the head (deleting bones beneath), and thus kinda sitting out in space (but I also might not be seeing what you're seeing).
Great tutorial. The biggest drawback of these auto riggers is the lack of facial controls.
Everytime I tried to learn the complexity of the layers in other professional's work it fried my brain. ;-) Your sharing your knowledge is so much appreciated! This tutorial "rocks!"
@MikeCroswell
Жыл бұрын
Thanks for your other video on how to install the Mixamo Addon via Mixamo, too.
😭 thank you!
awesome... thanks a lot ^^
love this thx >
thanks man
Not sure if you can help but the layers in 3.5 no longer look like this. The face rig now only has 2 hollow circles in the top left under Layers. The same is the case for the rig for the body so it's not clear how to reorder them. They now look like this: Face Rig: 2 hollow circles in the top left under Layers, 4 in the bottom right in the opposite panel. 2 in the top left under Protected Layers and 4 in the bottom right on the opposite panel. Body Rig: 2 hollow circles in the top left under Layers, 1 in the top left in the opposite panel. 2 in the top left under Protected Layers and 1 in the top left under the opposite panel.
very cool tuto
Thankuuh sooo much
This is not a tutorial :) more like a lesson for me. Got a great understanding about general structures and combining bones in blender.
@CGDive
Жыл бұрын
Thanks man!
Great video on both fast rigging and efficient face rigging. Is there a way to weight-paint the Mixamo rig itself, though? I can rough-pose my character only to some degree. Some positions like arms in front of the body cause disruptions in the geometry. Any advice would be highly appreciated.
@CGDive
Жыл бұрын
Yes, the mixamo deform bones are on the second rig layer. Just paint as you would any other rig.
oops, my eye bone disappeared in blender 3.3, tried it twice. everything else is working perfectly. thanks sir
Thanks :3
12:57 I tried on that with my 4.0 but there's no "Layers and Protected Layers" on Pose in Data: Objects Data Properties! What should I do?
you are so cool, thank you
This is such a great tutorial! Thank you so much! But I want to ask how to add or replace objects that are not in the armature to it? I try to parent them but after clicking apply animation to control rig, it doesn't follow with the character
@CGDive
Жыл бұрын
Hey, thanks! You could parent them directly to a bone. Select the mesh, shift+select the armature, go to pose mode, select the bone, ctrl+P > Bone :) Or you can parent the new mesh to the armature with automatic weights and then possibly weight paint some more. Hope this helps.
@translucentshea6399
Жыл бұрын
@@CGDive Omg, this helps a lot!!!Thanks!!!
Very Cool! SUGESTION: A Easy mode to send Mixamo Animations to Rigify and Reverse! Thanks!
@CGDive
2 жыл бұрын
Maybe there is: github.com/pKrime/Expy-Kit I'll make a video about it very soon (this week or next) :)
thank you for teach me...😊
Thanks a lot for the tutorial. Is there a way to 'scale' the influence down per bone? For example, I want the lower eyelid to follow the eyeball less, but putting a hard value on each of the vertex groups would change the influence very rigidly. Alternatively, weight painting gets messy fast.
@CGDive
Жыл бұрын
Weight painting is the way I'd recommend. In weight paint mode you can try the Weights > Levels. That may be close to the "scale" you are looking for...
@kenjiju2174
Жыл бұрын
@@CGDive I think that's what I wanted, thanks a lot!
@CGDive
Жыл бұрын
@@kenjiju2174 Great! :)
Hi Todor, Thanks again for answering my questions I had. Just out of my curiosity, how would you update your face rig once they have been joined? Just notice that some bones I have placed a bit off but couldn't find anywhere to update it and adjust.... Will be very appreciated if you could point out a way or any tutorial you have made previously.😄
@CGDive
Жыл бұрын
Personally, I'd just start over.
@4DSmith
Жыл бұрын
@@CGDive that’s what I am thinking…couldn’t find anywhere to tweak that. Thank you.
One of the best rigging tutorials so far! I am following your steps and somehow the mesh and the deformed bones do not work as what you did (assign weights to face bone) Is there any idea why this could happen? Thanks in advance if you could let me know any possibilities of my issues.☺
@CGDive
Жыл бұрын
When you parent with automatic weight, did you get a warning at the bottom of the screen?
@4DSmith
Жыл бұрын
Hi @@CGDive , yes it does...thanks for reminding me the prompt, I have totally forgotten to look for the error...It is "Heat Weighting: Failed to find solution for one or more bones". I have resolved it by un-parent parts and it worked! Thanks again for your reply and this decent tutorial!
@CGDive
Жыл бұрын
@@4DSmith awesome!
Thanks for this tutorial, I need to apply this tutorial to a character and then use it in Unity game engine, so will the face animation will work well? Thanks.
@CGDive
Жыл бұрын
Rigify is not meant for games so it won't be ideal but you can give it a try.
Please create a simple game face rig to add to Mixamo really appreciated
Assigning the left eye to the DEF-eye.L is not working to control the eye. Is this meant to match a certain bone in one of the layers? If so I can't find it. I'm using 2.83.4. I"ve been struggling to get this working for months.
sweet thanks :-D
Amazing tutorial . I have a question can u tell how to combine rigify face rig to accurig bones
@CGDive
Жыл бұрын
Just like this one. I might make a special tutorial about that, not sure yet.
RIGIFY ERROR: Bone 'jaw_master': Could not find all mouth corners Incorrect armature for type 'skin_jaw'
Thank you so much for this rig..the only problem is that my eye balls and teeth aren't being controlled by the rig even after doing the vertex group stuff....I don't know if I am doing something wrong..please any extra tip you can give me???
@CGDive
Жыл бұрын
I am sure you are doing something wrong, just not sure what exactly :P Are they separate objects? Try parenting them to the armature with Empty Groups,
@chimdiokwamma6334
Жыл бұрын
@@CGDive they are separate objects...let me try parenting them with empty groups
My current rig has an animation, do I have to compulsorily zero out the rig before adding the facial bones?
@CGDive
10 ай бұрын
It would be easier to work that way. Your animation should be still in the file, just give it fake user.
Thanks again for this tutorial. I can't combine animations that aren't in the same place, when I turned the armature into a control rig. I've watched all your tutorials but you don't talk about it. How do I move a character's starting position in a combination of animations? Thanks in advance
@CGDive
2 жыл бұрын
I'll make a video about that when I start working on retargeting content again. I don't have a quick answer, sorry!
@9dramon
Жыл бұрын
I've seen a couple of tutorials that basically say to keyframe the y-axis location of the hip bone, usually in the graph editor. I think I understand what they're doing, but I haven't gotten it to work correctly yet. There's another similar method I haven't tried yet that involves parenting the hip bone and mesh to an empty, then moving the empty. It doesn't seem that difficult, but like I said, no success for me so far. Hopefully soon. :)
Hey, Great tutorial ths a lot! I've spotterd a error at the final stage when i'm trying to retarget animation nothing moves except pole targets of the rig, anyone knows solution? rig works totally fine on its own.
can this process work with adding a face rig to a normal rigify rig?
hello, thank you very much for the tutorial. I'm having a problem like this. ''Attaching Face bones to Head bone''. After this step I move the head to try to see if it works and then I control z to make the head straight and the body disappears. Do you have any idea how I can overcome this problem? Thanks again.
@CGDive
Жыл бұрын
No sorry, I don't have a ready solution for that. Something is wrong, most likely something with the parenting but it needs to be "debugged" :) If you use discord, feel free to share more info on our server discord.gg/YFH5HUv
Im having a really hard time painting the eye's weight and i cant find any videos about that, got any tips? im using nothing more then the rigify
@CGDive
Жыл бұрын
The method I showed in the video is the most efficient one I know of.
Is auto rig pro and mixamo the same minus the face rig or is it better? Does auto rig pro automatically helps you weight paint your character precisely without error?
@CGDive
Жыл бұрын
Auto-Rig Pro has a lot more features compared to the Mixamo control rig. E.g. you can rig non-humanoid characters, there are binding options, retargeting etc.
Im new to all this, How do you select a single eye? When I do it I always select both so the origin is in the middle of the two?
@CGDive
2 жыл бұрын
I assume you have a custom model, where both eyes are part of the same Object. You can go to Edit Mode, select the geometry of one eye, press P and separate the selection to a new object. More generally: please learn the basics of modeling in Blender. :) There are plenty of beginner tutorials out there.
@token2535
2 жыл бұрын
@@CGDive Thanks a lot. I model in zbrush so I assume in future ill need to have them as separate subtools. that's for all the tutorials, they are the best I have come across by a long way.
Great tutorial THANKS ! But I have an issue when I upgrade the bones and Join to the Mixamo Armature, The ORJ bones of the Facial rig just go crazy. How can I fix that ?
@CGDive
Жыл бұрын
You don't join after you upgrade tho. You should join after you generate the face. Also "go crazy" is not a good description of a problem ;) Be more specific.
@felixfokoua2184
Жыл бұрын
@@CGDive The ORG and DEF bones become weirdly scaled down
@CGDive
Жыл бұрын
@@felixfokoua2184 Sounds like one of the rigs has an unapplied scale... But I am not sure.
I am very new to 3D, I wanted to ask are the face rig bones supposed to be on the surface of the face rather than inside as we do for the body rig?
@CGDive
Жыл бұрын
You can keep them mostly on the surface although pushing the lip bones slightly (not too much!) under the skin may produce nice deformations.
Excellent tutorial however I encounter a problem when I generate the rig. The eyes bones do not show in the right layer, later on i cannot connect the eye to the rig. Do you have a solution to this problem ? Thanks
@CGDive
Жыл бұрын
You must be using an older version of Blender. Here is a solution kzread.info/dash/bejne/jGWkro-Tha-Wibg.html
hi team! i had a quick question about this. i know at the end you said it isn't "game ready", but does this mean i can't use it for animated films in unreal? i don't need to use unreal animations or replace the unreal mannequin with my character, i'm simply trying to make a movie lol.
@CGDive
Жыл бұрын
Give it a try. You may experience weird face deformations after exporting to your game engine. If you do there is a solution. I have a whole playlist about that. kzread.info/head/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3 In particular watch the video about our addon wich automates the process kzread.info/dash/bejne/m4522pOCZ9nTgZM.html
Could you please update the tutorial? a lot of stuff changed since this blender version and it's still a nightmare to rigg face🥺
@CGDive
7 ай бұрын
This tut should still work fine with the latest version of Blender.
Ouch. Only right at the end do you mention it's not a good process for games. haha. I'm trying rig a few characters) for use in Unreal 5. What's a good set of videos to watch to learn a good process for that?
@CGDive
Жыл бұрын
kzread.info/head/PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3
Hello I am getting the error "Bone Heat Weighting: failed to find solution for one or more bones" when i try to assign weights to bones. What am I doing wrong?
@CGDive
Жыл бұрын
You are not doing anything wrong. It's a common problem where Automatic Weights fail. It usually means that your mesh object has messy geometry or simply many overlapping meshes. I'll make a video about this soon!
Can you still use all the mixamo animations after adding the face rig to the mixamo rig? I feel like it wouldn't work because the bones are not the same, no?
@CGDive
Жыл бұрын
It works, try it. The face bones are only attached to the main bones so they don't create any trouble 😆
Love this tutorial, but for some reason, when I do the right eye and type DEF-eye.R and apply it, the eye doesn’t do anything still.
@CGDive
3 ай бұрын
Maybe you haven't parented it to the armature.