Bevels with Different Width in Blender | 3D Cursor Bevel Modeling Trick
Жүктеу.....
Пікірлер: 52
@grindkerensky Жыл бұрын
You can also use the percent mode of the bevel tool, there are different ways the bevels are created and percent is one of the most underrated but also most useful modes for something like this. All you need to so is to create some edges on both sides of the corner / edge you want to bevel as your guides or limits and done. The Bevel will adjust to the guides or limits. Very handy.
@rbettsx
Жыл бұрын
Snap! I was just about to say the same . Do it with a control-lopp, and percent in a modifier. You can even delete the loop when done. Snapping is available for precision.. etc.
@jujuboohoo
Жыл бұрын
Yup. Gleb has a very detailed tutorial on this.
@rbettsx
Жыл бұрын
...just annoying that the devs don't normalize 'percent' to 0-1 and call it something else, so it ties in with the rest of the system.
@zbop2202 жыл бұрын
Hey nice trick Arijan! Handy to know. You can save a few clicks by using Active Element instead of of Cursor and last clicking the Vert you want.
@ArijanRace
2 жыл бұрын
Clever, thanks for the suggestion (:
@creature232222 күн бұрын
Nice approach. For the neck part where the two edges should have the same bevel size you can just scale both at once, disabling x scale.
@net59782 жыл бұрын
Or you can just use the weight option in the bevel modifier. Set the bevel to the highest and to get tight bevels you decrease the bevel weight. That's what I use the most. (N tab for the bevel weight slide btw)
@ArijanRace
2 жыл бұрын
The main benefit of the method in the video is that you have full control of not only every edge, but every vertex, so you can make extremely different bevels. I will experiment with your method as well, thank you for the input
@pteronoid2 ай бұрын
I am not sure when this option appeared in Blender, but at least in 4.1 the Scale tool has another mode called "Scale Cage". This works similar to scale tool in Sketchup (for who is familiar with that) and will help a lot in such cases, since you don't have to play with the 3dcursor every time.
@dmitrykolganov214210 ай бұрын
5:05 You can set the pivot point to Active element and do the same just around last selected vertex without moving 3d coursor.
@petebateman1436 ай бұрын
You can also loft between two bevels with Bridge Edge Loops.
@ramalshebl60 Жыл бұрын
genius technique... straight up blender magic
@user-wp8gu9rv7t2 жыл бұрын
Looking for something like this for few days, thanks!!! Great channel
@ruslopuslo Жыл бұрын
Very smart approach! Thank you man!
@Theleadersofthenewschool5 ай бұрын
Amazing! Thank You
@BolognaPONYProduction Жыл бұрын
01:17 not true, you can make a off set edge loop for bevel. Select edge you want beveled and press CTRL SHIFT R. Then select the edge again, and bevel. Your bevel will be constrained with in the pre defined off set edge loop.For more precision, press E to match shape of adjacent edge loop. Use F to flip target adjacent edge loop. This knowledge has made my modeling performance so much better. 👌🎤👊
@stephenmozh671
Жыл бұрын
This is great, thanks. only when you use bevel in the new version of blender you need to press M to match the shape.
@abonyibalazs952 жыл бұрын
I was looking for a method for this problem for 2 weeks now, thank you!
@mwsiviero Жыл бұрын
Very nice! thanks from Brazil
@Gangsta86972 жыл бұрын
Thx so much! That's the one i was looking for!
@Andrei_Syrbu Жыл бұрын
Nice tutorial, thx! Also, you got great renders 👍
@sudipto30 Жыл бұрын
Excellent tips
@Serhii_Sirko7 ай бұрын
Good Idea - thanx
@pZq_2 жыл бұрын
Pretty clever! Thx!
@duduartist2 жыл бұрын
OMG... Thank you
@flukve35745 ай бұрын
Clever!
@ckat6092 жыл бұрын
Fantastic tip!
@chlbrn Жыл бұрын
Really really clever way using cursor to manipulate the vertices, however, at this point, any change will consume a lot of time, it is better using subd modelling instead.
@Hyperlooper
Жыл бұрын
That's a good point
@ash_14192 жыл бұрын
Thanks for the tutorial
@ArijanRace
2 жыл бұрын
Let me know what you want to see next
@ash_1419
2 жыл бұрын
@@ArijanRace maybe more tutorials
@melam6518 Жыл бұрын
This method is only suitable for use without readjusting the datum shape, I prefer the use of chamfer weights, but thanks to the author's new ideas
@PrGratesnif4 ай бұрын
How do you keep the original vertice when bevelling? It disappears when I do it
@ArijanRace
4 ай бұрын
You duplicate it before you start beveling, so you have two vertices
@Dopravni_simulatory Жыл бұрын
You are godgamer!
@user-bq8pi5ck5k2 жыл бұрын
Thanks 👍
@Ainkurn Жыл бұрын
Thank u, man! It's very helpful!
@ArijanRace
Жыл бұрын
Thank you my friend
@FOXTROT_3D9 ай бұрын
wow!
@canbaskaya93762 жыл бұрын
Thanksss
@tayfon76 Жыл бұрын
💗
@kowy_m Жыл бұрын
another way is meshmachine u need only to control the chamfer, meshmachine will transfer from chamfer to bevel
@TDGSMP2 жыл бұрын
first
@AndrVisual2 ай бұрын
not really that efficient or optimal, there should be a simple way to do this not manually.
@ArijanRace
2 ай бұрын
Bevel weighting is another way to do it but it doesn't retain the shape of the bevel unfortunately
@robertYoutub Жыл бұрын
Omg, thats where you need to use falloffs instead. Not waste your time.
@ArijanRace
Жыл бұрын
No need to be rude in my comments.
@rbettsx
7 ай бұрын
One way you might give a try is beveling by percentage (100%, no clamp overlap) in a modifier, putting in guide loops to restrict the width (can be different on each side of the bevel) .. adjust the guide loops to taste, follow up with a Weld modifier. Quite intuitive, non-destructive.
Пікірлер: 52
You can also use the percent mode of the bevel tool, there are different ways the bevels are created and percent is one of the most underrated but also most useful modes for something like this. All you need to so is to create some edges on both sides of the corner / edge you want to bevel as your guides or limits and done. The Bevel will adjust to the guides or limits. Very handy.
@rbettsx
Жыл бұрын
Snap! I was just about to say the same . Do it with a control-lopp, and percent in a modifier. You can even delete the loop when done. Snapping is available for precision.. etc.
@jujuboohoo
Жыл бұрын
Yup. Gleb has a very detailed tutorial on this.
@rbettsx
Жыл бұрын
...just annoying that the devs don't normalize 'percent' to 0-1 and call it something else, so it ties in with the rest of the system.
Hey nice trick Arijan! Handy to know. You can save a few clicks by using Active Element instead of of Cursor and last clicking the Vert you want.
@ArijanRace
2 жыл бұрын
Clever, thanks for the suggestion (:
Nice approach. For the neck part where the two edges should have the same bevel size you can just scale both at once, disabling x scale.
Or you can just use the weight option in the bevel modifier. Set the bevel to the highest and to get tight bevels you decrease the bevel weight. That's what I use the most. (N tab for the bevel weight slide btw)
@ArijanRace
2 жыл бұрын
The main benefit of the method in the video is that you have full control of not only every edge, but every vertex, so you can make extremely different bevels. I will experiment with your method as well, thank you for the input
I am not sure when this option appeared in Blender, but at least in 4.1 the Scale tool has another mode called "Scale Cage". This works similar to scale tool in Sketchup (for who is familiar with that) and will help a lot in such cases, since you don't have to play with the 3dcursor every time.
5:05 You can set the pivot point to Active element and do the same just around last selected vertex without moving 3d coursor.
You can also loft between two bevels with Bridge Edge Loops.
genius technique... straight up blender magic
Looking for something like this for few days, thanks!!! Great channel
Very smart approach! Thank you man!
Amazing! Thank You
01:17 not true, you can make a off set edge loop for bevel. Select edge you want beveled and press CTRL SHIFT R. Then select the edge again, and bevel. Your bevel will be constrained with in the pre defined off set edge loop.For more precision, press E to match shape of adjacent edge loop. Use F to flip target adjacent edge loop. This knowledge has made my modeling performance so much better. 👌🎤👊
@stephenmozh671
Жыл бұрын
This is great, thanks. only when you use bevel in the new version of blender you need to press M to match the shape.
I was looking for a method for this problem for 2 weeks now, thank you!
Very nice! thanks from Brazil
Thx so much! That's the one i was looking for!
Nice tutorial, thx! Also, you got great renders 👍
Excellent tips
Good Idea - thanx
Pretty clever! Thx!
OMG... Thank you
Clever!
Fantastic tip!
Really really clever way using cursor to manipulate the vertices, however, at this point, any change will consume a lot of time, it is better using subd modelling instead.
@Hyperlooper
Жыл бұрын
That's a good point
Thanks for the tutorial
@ArijanRace
2 жыл бұрын
Let me know what you want to see next
@ash_1419
2 жыл бұрын
@@ArijanRace maybe more tutorials
This method is only suitable for use without readjusting the datum shape, I prefer the use of chamfer weights, but thanks to the author's new ideas
How do you keep the original vertice when bevelling? It disappears when I do it
@ArijanRace
4 ай бұрын
You duplicate it before you start beveling, so you have two vertices
You are godgamer!
Thanks 👍
Thank u, man! It's very helpful!
@ArijanRace
Жыл бұрын
Thank you my friend
wow!
Thanksss
💗
another way is meshmachine u need only to control the chamfer, meshmachine will transfer from chamfer to bevel
first
not really that efficient or optimal, there should be a simple way to do this not manually.
@ArijanRace
2 ай бұрын
Bevel weighting is another way to do it but it doesn't retain the shape of the bevel unfortunately
Omg, thats where you need to use falloffs instead. Not waste your time.
@ArijanRace
Жыл бұрын
No need to be rude in my comments.
@rbettsx
7 ай бұрын
One way you might give a try is beveling by percentage (100%, no clamp overlap) in a modifier, putting in guide loops to restrict the width (can be different on each side of the bevel) .. adjust the guide loops to taste, follow up with a Weld modifier. Quite intuitive, non-destructive.
Bad tutorial