How to Cut Holes with WITHOUT BOOLEAN | Blender Hard Surface Modeling Tutorial (Arijan)

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How to Cut Holes with WITHOUT BOOLEAN | Blender Hard Surface Modeling Tutorial (Arijan)

Пікірлер: 101

  • @erishkigal1
    @erishkigal1 Жыл бұрын

    buy the book, it's fantastic, put on your shirt (or take it off), start modelling :D

  • @ArijanRace

    @ArijanRace

    Жыл бұрын

    It means a lot my friend, thank you for the comment 🙏

  • @keeleycarrigan

    @keeleycarrigan

    6 ай бұрын

    lol

  • @legionclown2656
    @legionclown2656 Жыл бұрын

    I have watched you for a bit and had bought your book without even knowing it was made by you! The book was awesome and extremely helpful.

  • @Cookie131_
    @Cookie131_ Жыл бұрын

    Awesome video as always! Cant wait for your next video on the M1 Abrams!

  • @Klarified01
    @Klarified016 ай бұрын

    You are so fast with it wow. I'm impressed. Good video as well!

  • @mau_1135
    @mau_1135 Жыл бұрын

    I love your stuff keep it up!

  • @TheFLYHiGHx
    @TheFLYHiGHx8 ай бұрын

    i found you 2 days ago.. your videos are king. i learned very much

  • @sassuskrassus3166
    @sassuskrassus316614 күн бұрын

    Ctrl+Alt+S on an edge loop to create a circle

  • @NotEvenARealAnimation
    @NotEvenARealAnimation6 ай бұрын

    Really good tutorial, you just taught me something new, thanks alot!

  • @Youshisu
    @Youshisu6 ай бұрын

    I started modeling week ago and you make very useful guides :D

  • @KanzakiZD
    @KanzakiZD Жыл бұрын

    you can use looptools to circulate vertices on the lowpoly mesh. enable it on the addons on preferences.

  • @Soulsphere001

    @Soulsphere001

    Жыл бұрын

    LoopTools is not quite as accurate, unfortunately, but it is still an option if time is of the essence and the model does not have to be perfect.

  • @interpretedbags

    @interpretedbags

    6 ай бұрын

    I'm not sure if it's just me, but looptools feels worse in 2.8+@@Soulsphere001

  • @DarkShroom

    @DarkShroom

    6 ай бұрын

    huh i never noticed any accuracy problems, i mean have you set enough geometry? my circles are circles@@Soulsphere001 EDIT: okay if you want a circle that follows the curve, the edge loops trick we use though i see this as "acurate" as that's how something gets drilled, it was accurate for what i was doing

  • @Ov3rTheTop

    @Ov3rTheTop

    6 ай бұрын

    Yeah only issue with looptools on this curved surface is that it flattens the verticies in Z so you lose the correct contouring. You could project the verts after using looptools tho which would work quite well now that I think about it.

  • @xloltimex38

    @xloltimex38

    6 ай бұрын

    ​​@@Ov3rTheTop there is a checkerbox you need to deselect. If you deselect "Flatten" in the looptools circle dropdown menu it keeps the original shape.

  • @ArijanRace
    @ArijanRace5 ай бұрын

    If you liked this video and want to learn more about the many modeling tools and techniques in Blender, check out my Blender eBook: shorturl.at/gzEW1

  • @SZMIDEL
    @SZMIDEL6 ай бұрын

    nice one...last trick was mega helpful!

  • @wespenwald1297
    @wespenwald1297 Жыл бұрын

    Best of luck with your book! :)

  • @ataurrehman5689
    @ataurrehman56896 ай бұрын

    You could use the Snap to Vertex option to align vertices to those of circle. That's way easier and more accurate.

  • @samimetahri7277

    @samimetahri7277

    2 ай бұрын

    It won't work properly ... Shading problems will apear

  • @dustinrolstad752

    @dustinrolstad752

    Ай бұрын

    You could, but it wouldn't conform to the contours of the original mesh. Not unless you manually placed each of the vertices alaong the z-axis.

  • @TheAnimeist
    @TheAnimeist6 ай бұрын

    Top notch!

  • @tcapozzoli
    @tcapozzoli Жыл бұрын

    Your videos are Awesome man. Really helpful for a noob like me! One question though, for getting started in Hard Surface would you suggest using the Bool Tool, etc and learning that way first before doing the more advanced stuff like this? Or, better yet just grab Box Cutter and call it a day since some of this advanced stuff gets over my head (for now). Thanks again!

  • @LikelyLink
    @LikelyLink3 ай бұрын

    Thanks this was super helpfull

  • @elswordTV1
    @elswordTV15 ай бұрын

    you can also use the "looptools" tool to make a circle from a square

  • @user-nz9ld4mj9r
    @user-nz9ld4mj9r4 ай бұрын

    Thanks!!!!你帮了我大忙了!

  • @nothing6909
    @nothing6909 Жыл бұрын

    Nice video! You look a lot like Scream, a former cs:go player hahaha

  • @Assortment54321
    @Assortment543215 күн бұрын

    Theres also a 'To Sphere' option. Select the vertices that you want to become circular. Then, on the top left, click 'mesh - Transform - To Sphere'. Then you can move your mouse left or right to control how circular you want it to be. Boom! You're done. I should have wrote a book.

  • @dongiovanni1993
    @dongiovanni19936 ай бұрын

    Maybe such things as loop tools/circle, snap to vertices, knife project will help.

  • @sergeyink55
    @sergeyink5511 ай бұрын

    Отлично!

  • @onlyme...3574
    @onlyme...357411 күн бұрын

    o baby its so goood

  • @ArijanRace

    @ArijanRace

    10 күн бұрын

    🥰

  • @photonstudio7844
    @photonstudio7844Ай бұрын

    O cara vai direto ao ponto, fala apenas o necessário, não enche linguiça com firulas, resolve as dúvidas.

  • @Doomer__
    @Doomer__5 күн бұрын

    You can use "knife project" also

  • @TertiaryChrome
    @TertiaryChrome Жыл бұрын

    Couldn't it be done through Knife Project as well?

  • @SKKEE
    @SKKEE8 ай бұрын

    Good to see you wearing a shirt.

  • @samresto4782
    @samresto478225 күн бұрын

    why not just alt+shift+s to warp the points into a circle?

  • @subsay3rsucks586
    @subsay3rsucks5865 ай бұрын

    Would the bridge method be a valid way to make a hole?

  • @artemaung5274
    @artemaung52746 ай бұрын

    I remember first time I tried to do something like this I did the same thing - inset and then I asked chatGPT to make python script to arrage vertices in a circle. It took couple of tries to describe precisely what I want but it was still faster than manually arranging vertices. And if you had more vertices to arrange or more holes to make in one go - it'll increase productivity even more so.

  • @DarkShroom

    @DarkShroom

    6 ай бұрын

    what is wrong with add->mesh->circle? you can set the verts there i can write all the python code, it doesn't increase productivity if you spend more time faffing with the code for something you can press a button for

  • @shovel_salesman

    @shovel_salesman

    6 ай бұрын

    packing that into an add-on seems like way more trouble than its worth

  • @TheBallaGames
    @TheBallaGames3 ай бұрын

    How you move the vertices locked like that?

  • @SamandarSaidkhujaev
    @SamandarSaidkhujaev Жыл бұрын

    yo bro I don't know even how to support you, thank u very much

  • @unp2louad
    @unp2louad7 ай бұрын

    bro.. u are epic! thx for vid

  • @omermagen824
    @omermagen824 Жыл бұрын

    bruh i forgot i turned up the volume then an ad almost gave me a heart attack xD

  • @Greco1114
    @Greco11146 ай бұрын

    Correct me if I'm wrong, but I think the geometry just looks smooth because there are no reflections shown in the surface, but in the render, the normals will create horrible reflections. Am I correct or am I something I'm missing here?

  • @batman3698

    @batman3698

    6 ай бұрын

    You are correct, making a hole like this will cause pinching. There are a few options to make good holes 1. is to first apply the subsurf before making the hole or 2. make a hidden shape correction mesh without the hole, which you use as a shrinkwrap target. You can use a vertex group to control the shrinkwrap modifiers influence on the visible mesh.

  • @DarkShroom

    @DarkShroom

    6 ай бұрын

    at 4:40 he has good edge loops, can't fault those.... maybe you mean where the tutorial finishes@@batman3698

  • @Greco1114

    @Greco1114

    6 ай бұрын

    @@batman3698 Do you have any tutorials with the second method? Because this is where I'm getting troubled all the time. My model looks smooth when I do the basic shape, but after the details are added like holes, cuts, etc, there is a lot of distrorsion and pinching. I've noticed that 3DS Max has something normal smoothing maps that fixes this problem but the only relevan I manged to find in Blender the the weighted normals modifier which sometimes fixes things but doesn't do perfect job. PS: I am referring to modelling without subdivision, like models for video games.

  • @batman3698

    @batman3698

    6 ай бұрын

    @@Greco1114 I dont have a tutorial on hand. But I can break it down. Method 2 is basically the non destructive version of method 1. In method one you apply the subsurf, and make the hole after. that way you have the full geometry there for when you make your hole. But the drawback is that its a destructive operation, and it takes alot of clean-up with the big number of loops. Method 2 is the non destructive approach. What you do is you copy your subsurfed mesh without the hole into a hidden collection. You can call it something like "guide mesh" On the visible original copy of the mesh you then add the hole. Add a shrinkwrap modifier *after* the subsurf modifier, targetting the guide mesh in the hidden collection. This way it will snap all the extra vertexes which are added by the subsurf modifier to the hidden mesh. Assign a vertex group to the shrinkwrap modifier where you set the weight to 1 in the areas where you want the mesh to follow the original shape, and 0 where you want the mesh to be independent. For example if you make a tube into or out of the hole, you would make the tube have a vertex group weight of 0. I usually use this for automotive 3d modelling, in order to get consistent reflections over different panels. I hope the explanation is good enough!

  • @CGSTUDENT15
    @CGSTUDENT155 ай бұрын

    At 3 mint u can just join the circle with that mesh then fill faces with f

  • @saintelmo5590
    @saintelmo559011 ай бұрын

    Good video presentation, but audio is disastrously weak. Thankfully, I recorded this with subtitles on.

  • @Semi-Cyclops
    @Semi-Cyclops5 ай бұрын

    me watching the tutorial and saying, oh i know this, and then he get control+shift+rightclick and my mind blows, how was i living without this all this time

  • @user-uw2gx8rq2h
    @user-uw2gx8rq2h Жыл бұрын

    nice video but please you gotta increase the volume man

  • @maciejryko9165
    @maciejryko9165 Жыл бұрын

  • @user-gn8gr2qm4o
    @user-gn8gr2qm4o5 ай бұрын

    How do you join 2 objects together, you didn't explain?

  • @battou2501
    @battou25016 ай бұрын

    right

  • @sebastianosewolf2367
    @sebastianosewolf2367 Жыл бұрын

    nice video, but you could be a bit louder if possible

  • @mhaythamabdel5929
    @mhaythamabdel5929Ай бұрын

    👍

  • @gswhitedevil6631
    @gswhitedevil66316 ай бұрын

    more easy way is Shift + alt + s

  • @sebastianosewolf2367
    @sebastianosewolf2367 Жыл бұрын

    tbh its faster and easier to use loop tools mark the Vertices, right klick loop tools circle, mark the faces and extrude

  • @ArijanRace

    @ArijanRace

    Жыл бұрын

    Using the circle tool will create a flat circle, not curved as it should be on a cylinder in this case. In most other cases however, that would work

  • @DarkShroom

    @DarkShroom

    6 ай бұрын

    ah flat vs curved circle i got ya... that said most of the time something like this has a hole in it, it's done with a drill so most real world shapes prob have a flat circle@@ArijanRace

  • @xloltimex38

    @xloltimex38

    6 ай бұрын

    ​​@@ArijanRaceThey propably updated it since last year. There is a checkerbox in looptools. If you deselect "Flatten" it keeps the shape

  • @hexicore789
    @hexicore7895 ай бұрын

    But what about looptools

  • @sleepingbag2424
    @sleepingbag24246 ай бұрын

    hey, pretty late comment but you couldve just used the snap function and set it to snap to vertices. nice vid tho

  • @notaday2033
    @notaday20336 ай бұрын

    Or just Alt shift S

  • @jinglebell9107
    @jinglebell91076 ай бұрын

    Wow, seems not that difficult. I work with cinema 4d and it work almost the same manner. I guess, I will try blender. The question is the rendering.

  • @ofecer007
    @ofecer0076 ай бұрын

    Метод с шринкврапом и вертекс группами был поприкольней =) хотя в данном случае он наверное не сработает.

  • @goncalobarreto7537
    @goncalobarreto753710 ай бұрын

    Falas demasiado rápido filho, fiquei perdido no primeiro vértice

  • @chrishubka7486
    @chrishubka7486 Жыл бұрын

    Why is your shirt onnnn? 😂

  • @ArijanRace

    @ArijanRace

    Жыл бұрын

    At least it's unbuttoned

  • @UlfricStromcloak
    @UlfricStromcloak6 ай бұрын

    Why not use loop tools? You could have easly made that edge loop into circle.

  • @hilaindie
    @hilaindie3 ай бұрын

    The cool thing about beginner modeling is that you start with booleans, then you learn that shit, and in the end you learn that modeling has to be uniform for almost all scenarios, then you choose what is easiest and generates more work, or go for the uniform path like this video ehehehehhehehehehehe........ or buy a course from the Booleans masters and dream that it's right ehehehhehehe... but you can't open the UV ok...

  • @Ceresdesign
    @Ceresdesign3 ай бұрын

    What is the positive point to work without boolean ?

  • @burn435353

    @burn435353

    3 күн бұрын

    Booleans can be computationally intesive, depending on their complexity

  • @thomas7726
    @thomas77263 ай бұрын

    Sorry to ask, I'm a beginner, but in other videos I've heard a lot about avoiding using booleans. Why?

  • @arvin24ph

    @arvin24ph

    Ай бұрын

    It's a messy render not smooth.

  • @tallyman138
    @tallyman138 Жыл бұрын

    Why don't you simply use the loop-tools....?

  • @ArijanRace

    @ArijanRace

    Жыл бұрын

    The loop tools 'circle' function creates a flat circle, which is not good for a curved surface. I have used loop tools in the previous tutorial mention in this video, they are good for that.

  • @tallyman138

    @tallyman138

    Жыл бұрын

    @@ArijanRace The loop tool creates only a flat circle if 'flatten' is checked. Otherwise the circle follows the shape. Just tried it out...

  • @fuckhost
    @fuckhost6 ай бұрын

    Press G after Shift+Z and when you move the vertex you can snap it to other vertex with pressing CTRL. 1 minute man...

  • @platinums99
    @platinums996 ай бұрын

    your audio is low

  • @yuvarajgs2168
    @yuvarajgs21686 ай бұрын

    😐

  • @DIABULUSKIRA
    @DIABULUSKIRA2 ай бұрын

    Aryan have great tutorials but he sounds like he is going to beat the 💩 out of you if you don't sit and listen carefully what he is talking about 😅😂

  • @CamioFox
    @CamioFox7 ай бұрын

    Пиздец, 10 минут чувак повторяет 30 раз одно и тоже, а после берёт и руками делает то, что делает булева операция в автоматическим режиме.

  • @pondoitzme
    @pondoitzmeАй бұрын

    "yeah that's a pretty good hole"

  • @CihanTezcanakcentboracay
    @CihanTezcanakcentboracay6 ай бұрын

    this is absolutely fake, cuz the boolean is quite different you showed

  • @ArijanRace

    @ArijanRace

    6 ай бұрын

    Yeah you're right, I'm gonna delete my channel now

  • @sercancolak6117
    @sercancolak61175 ай бұрын

    no thanks

  • @ArijanRace

    @ArijanRace

    5 ай бұрын

    My pleasure