Modeling without subdivision, with modifiers, for non-destructive editing workflow.

Фильм және анимация

In this tutorial, we model part of a stapler without using subdivision surfaces, but with modifiers for a non-destructive workflow. We also pay attention to controlling surface normals for proper shading.
START FILE: drive.google.com/file/d/1SDq7...
00:00 Introduction
00:55 About normals
02:50 Setting up the core geometry from profiles
09:11 Creating the cutouts with the Knife Project function
17:53 Bevel modifier in Weight mode
22:47 Bevel modifier in Verteg Group mode
27:47 Weighted Normals modifier
#blendertutorial #weightednormal #bevelmodifier #normals

Пікірлер: 34

  • @iainpendery8623
    @iainpendery86232 күн бұрын

    The thing I love about your tutorials is that you explain in-depth why you should use certain methods. This is pure gold and a refreshing change! Keep up the great vids Chris.

  • @MarcoCapelli74
    @MarcoCapelli745 күн бұрын

    I model in a traditional way from about 25 years by now and still learning. This man has way a lot to share. Keep'em coming!

  • @arresha_ar
    @arresha_ar4 күн бұрын

    Thank you, I learned a lot of things. this will help a lot

  • @TheRayToaster
    @TheRayToaster5 күн бұрын

    I love the Double bevel modifier trick for different parts of the mesh. I always running into bevel shading issues/ glitches! Thanks for the great video!

  • @christopher3d475

    @christopher3d475

    4 күн бұрын

    Yeah, the Bevel modifier has its place but it can also be finicky at times. So you have to determine its value on a case by base basis.

  • @3TQHAJSHNQ
    @3TQHAJSHNQ5 күн бұрын

    Thanks a lot. Your tutorials always ooze technique and even after years I always still learn something new.

  • @BeheadedKamikaze
    @BeheadedKamikaze5 күн бұрын

    Some really great tips here, thank you

  • @Yumaja
    @Yumaja5 күн бұрын

    Hey man, I got to say. I've been following you for a few months now and never got around to comment, but I wanted to say I find your videos very useful and to the point. I've been into 3D on and off for the last 6 years (mostly as a hobby, now trying to get into it professionally) and your videos really helped me cement some techniques and workflows that I feel helped me step up my game! Keep up the good work :)

  • @3TQHAJSHNQ
    @3TQHAJSHNQ5 күн бұрын

    Commenting again after finishing the video. You managed to resolve an issue I've always had with using the bevel modifier because I didn't realize the filled faces were directly related to where the modifier would produce bad geometry. Thanks so much!

  • @christopher3d475

    @christopher3d475

    5 күн бұрын

    Yeah, it would be useful if Blender had proper edge group or selection sets.

  • @3TQHAJSHNQ

    @3TQHAJSHNQ

    4 күн бұрын

    @@christopher3d475 I used this method last night and found that when you have an edge with a bevel weight intercept with an edge that's part of a bevel vertex group you have interesting behaviour. One issue I keep running into is Blender bevels the loopcut between the two loops that are part of the vertex group, even if I unassign them like you do in your video. I also keep running into an issue where the edge that is beveled by the bevel weight doesn't seem to be able to be assigned to the vertex group, and even if it shows as assigned, it doesn't bevel. Have you ran into these problems using the dual modifier method in this video?

  • @Positronit
    @Positronit5 күн бұрын

    Amazing! So many details and tips in this video. Thanks for that!

  • @matthewloynd9364
    @matthewloynd93645 күн бұрын

    For the first cutout you did, a faster way I like to use is manifold extrude, snap to the other face, then I delete that face. This joins the veticies together and when you delete the face you don't have to rebuild everything. I also have a shortcut created for manifold extrude so I don't have to find it everytime. I still love how you show and use many key and tools that most people either glaze over or just don't mention at all.

  • @christopher3d475

    @christopher3d475

    5 күн бұрын

    That sounds like a great tip, I'll take a look at the manifold extrude option.

  • @georg2478
    @georg24785 күн бұрын

    Excellent tutorial, thank you very much. I'm starting to understand how things work.

  • @Aaws424
    @Aaws4244 күн бұрын

    Now i understand ❤ thanks

  • @BrentonWoods774
    @BrentonWoods7746 күн бұрын

    Another great quality tutorial! You're so good at modelling, can I request something: can you make a mylar zipper bag tutorial sometime?

  • @christopher3d475

    @christopher3d475

    5 күн бұрын

    I'll take a look at it.

  • @nikko3d
    @nikko3d5 күн бұрын

    good bevel tip !

  • @elizheng8186
    @elizheng81864 күн бұрын

    If i'm a beginner, which video do you recommend me to watch first?

  • @riccardofasoli5726
    @riccardofasoli57263 күн бұрын

    awesome tut as usual. btw on the theme topic: you know you can just change the viewport background color to better see wireframes right? :D you don't need to change the whole theme, you can just go to the shading little drop down and set the background as "viewport" then set the preferred color :)

  • @christopher3d475

    @christopher3d475

    2 күн бұрын

    Yep, that's also another great way of dealing with profile visibility. I'll probably record the next tut with that method. But overall I generally prefer the light theme, it's what I use mostly, but I get a lot of complaints when I use it.

  • @theslicefactor4590
    @theslicefactor45905 күн бұрын

    Good info. Will you do the top part of the stapler in another video?

  • @christopher3d475

    @christopher3d475

    5 күн бұрын

    I'm thinking of it.

  • @farhadkhosravi4630
    @farhadkhosravi46306 күн бұрын

    just opened the video and I'm super excited, thank you in advance!

  • @dunravin
    @dunravin5 күн бұрын

    I actually use the light theme, its much nicer

  • @christopher3d475

    @christopher3d475

    5 күн бұрын

    Yeah, I do to. But when I've used it in the past for tutorials, I usually get comments asking why I used an old version of blender, lol.

  • @vhaley_skillcoach
    @vhaley_skillcoach5 күн бұрын

    Hello Chris, thank you for the time and effort you put into each tutorial. In one of you videos you imported a model from Moi and stressed not to change I believe the normal data that is baked into the file. I use Moi just a little and PTC Creo Freestyle extensively, both allow for importing .obj files and can convert the geometry to NURBS. I’m curious to know if the vertex weighting, shading, edge data, normals, .etc settings gets baked into the export. My aim is that the geometry and shading upon import “look” the same and do not require manually reapplying these conditions.

  • @christopher3d475

    @christopher3d475

    4 күн бұрын

    If you're importing polygon-based data into a NURBS modeler for conversion to a NURBS surface, I doubt MOI or other similar apps will use the transported normal data. They're simply looking at the raw geometry for this conversion.

  • @vhaley_skillcoach

    @vhaley_skillcoach

    4 күн бұрын

    @@christopher3d475 I appreciate the reply. I'll experiment some and let you know what I discover.

  • @pieralessi7426
    @pieralessi7426Күн бұрын

    G😯🤯D!

  • @evenfunnierguy
    @evenfunnierguyКүн бұрын

    This feels like an extremely over encumbered workflow. And it only works on exactly those kinds of objects: very regular, right angles, straight, flat surfaces. In other words: exactly the kind of object which is super easy to fix and change, even with a destructive workflow.

  • @christopher3d475

    @christopher3d475

    Күн бұрын

    The point of this tutorial wasn't to say, here's the best way to model this particular object, but to show the potential use of these modifiers and caveats that might show up with their use. A user can make that decision for their use on a case by case basis. For this object, yes, directly modeling it without modifiers would have had less overhead.

  • @sebbosebbo9794
    @sebbosebbo97942 күн бұрын

    💪💥🗯🔥💭❤💨🕊 ......nailed @gain....... ..............THx.............

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