7 Topology Tips Every 3D Artist Should Know
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#b3d #Blender #modeling
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@jikosauce
8 ай бұрын
Can you do a video explaining a modifier that you think is useful?
@javiertrejotinajero9247
6 ай бұрын
Great video, I would like you to make a video about the problems that the mirror sometimes generates when applying it because the central vertices sometimes intersect or are separated even when moving the value in clipping.
Usually these videos are for beginners or clickbaits, but these tips clearly speak of someone who know their job, and are useful for everyone! well done and thank you
@corex1464
11 ай бұрын
fr, felt like every tip was just like basic stuff but solves so many problems and helped at least me understand topology a bit more
@jikosauce
8 ай бұрын
It must be a miracle
You can never have to many topology videos. Good one!
Out of all the videos I've seen on topology, this one of the bests in my book purely because it taught me 2 insanely good things. The corner topology tip is amazing because almost every model got corners here and there. The bevel arc tip is so simple, yet I didn't know it and I haven't heard anyone else mention it yet. I got Vietnam flashbacks of all the times the bevel with arc setting enabled would have solved hours of headaches if I knew about it.
The title is spot on. You just answered every question I had about how to improve my topology. And I can’t tell you how much I appreciate that you put so much useful information in under 10mins!
I watched this video and I learned so much about topology. Now I can finally make my 3D models look like they have skin and bones instead of blobs and sticks. Thank you for the tips, you are a topology master!
I like that even as an experienced designer I was able to find ways to speed up my process even more using these tips. Much thanks!
Instead of the knife tool (which operates in screen space and has some inaccuracies due to the Z buffer), just select the two points you want to connect by an edge and hit J. That will automatically cut the shortest path through the mesh along the surface while preserving manifold topology.
@mlt-studios
11 ай бұрын
Using the knife tool is much faster for me, especially if you want to cut many things in a row. The fact it operates in screen space is not a problem most of the time. But yea, sometimes it creates problems, which is when I use the j key.
@2tired2sleep2
7 ай бұрын
You could use grid snapping with increments or vertices with the knife tool. Very accurate
@Zeus-tx5rh
6 ай бұрын
This. I need to download a cheatsheet lmao
@tiagopesce
5 ай бұрын
if you normally use mirrowed pieces and hide the topology you aren't working it 99% time is fine cause knife tool sticks to points (press O and select "points" for snapping)... if you are working in a topo so small knife still miss the point you probably using to much topo or to small scale, in that case edit your topo using an scalated instance of your topo so you won't get other imprecisions in mesh calculations
@CGSTUDENT15
3 ай бұрын
Agree@@mlt-studios
I started in blender in 2021 and trust me, I've watched countelss tutorials and THIS IS THE BEST TOPOLOGY TUTORIAL so far. These tips are soooo usefull in many cases. I've been strugglin to design a good topo and tutorials about it are either too long/boring or too complex, giving unclear examples. Man I can't thank you enough. Just subbed & liked your video!
The topology on your spaceship is so gorgeous!! This is great because it's an art and a logic puzzle at the same time
I work with C4D and sometimes try out some features of Blender. Your video is truly one of the best basic (things you need to know) videos that follow the standard workflows of any 3D software. I wish this had existed 15 years ago. Thumbs up. Really good.
Useful tips or reminder for professionnal artists. Clear and precise. Everything we need ! Thank you !
Amazing tips, for tip #5 at 7:00 you can also just enable the "Add mesh: Extra object" addon (built in Blender), then you'll have the option to create a "rounded cube" in the Mesh options, that also comes with extra features/settings.
This video is also really good for medium beginner level users because I just learned like 5 things I’ve been wanting to learn since I started by just watching you do them naturally in the background
This video has massively improved the overall quality and topology of my meshes. Thank you for the tips.
I have been working with 3D for close to ten years, granted in other parts (rig, animations), and these tips still surprise me!
i got hours and hours of mesh practice with this single video. thank youuuuuu!!!!
This channel is gold. Thank you!
wow, after searching this kind of videos for half of a day, your video turned out to be the most useful and understandable. THANKS!!!
This is top tier quality content, blessed be you brother
Brother this is insanely good topology tips, thank you so much
these words should be written in gold! thank you!
from the thumbnail, i thought this was going to be an argument of triangles over quads, but instead it was nice and informative. these were good tips. i'm glad i watched.
This is absolute gold for a blender newbie like myself! Thank you for sharing!
Loved it. Quick and to the point. Thank you for sharing!
As an established artist this is still very useful. Given I have gotten Into hard surface modeling with my unreal project for nostromo from alien. This has helped me learn the importance of holding edges when subdividing models for baking in painter with sci-fi modeling. Great informative videos. Subbed. ❤
Just discovered your content and it's pure gold!
Thank you so much for this video! Excellent pace, clear explanations, and quality knowledge--happy to have found a good resource. Just subbed!
This is something that not many tutorials is teaching. Super high quality content. Understanding topology is a game changer.. thanks for sharing this witb us. ❤
Pretty useful advices, thank you! Solved a couple actual problems for me personally.
I've been poly modelling in LightWave for decades now but every time I tried sub-d I always ran in to these problems and didn't know how to fix 'em. Very helpful! I really should pick up Blender as the workflow just seems sooo much quicker.
Thank you so much, it's like a distilled shot of knowledge!
Thank you so much! You break it down perfectly for me to understand
this is the kind of stuff that can help me to get my modeling from mid to ok, but will require effort in remembering the tips XD, i will for sure get back to this video a few times before it becomes automatic in my work, thanks, that's actually helping a lot to see the solution applied whereas in most of the topology video i watched it sounded like mathematical approach of the subject whereas here it feels like practical, not just bare geometry.
KZread kept SPAMMING this video in my feed so I finally clicked on it and it's amazing. All of these tips are great! I thought this was some kind of newbie video but I loved every second.
This is the best topology video I've seen, thanks for the tips!!
Wow ! As a new 3D designer I experienced all these problems 😄 Thank you for your help 🌸
I found this pretty helpful. Still learning at the moment and I'm far from having muscle memory, but knowing stuff like this beforehand makes me more confident that I'll be able to build good workflow habits.
Really appreciate this video, Ive been struggling on my models because I didn’t really know how to fix my topology but you explained how to fix a lot of my problems!
Great videos, I am looking to improve my 3d print designs, and I start to see that knowing about correct topology can save a lot of headaches. Thank you.
Just dipping my toes in modding, mostly changing existing meshes and working with texturing and materials so haven't touched proper 3d modeling yet but this vid was super interesting. Subbed, and i will use your channel to start me off with a good knowledgebase when i start 3d modeling my own models!
the miter outer bevel trick is really nice, thanks for that
9:07 I did not know unchecking flatten to get the circle to follow the curvature. I use circle all the time to fix distortion but never bothered to play around with the options. Thanks! 3:02 I'm sure you know this but for newbies, data transfer modifier is great to fix pinching.
@mlt-studios
11 ай бұрын
The flatten option I first discovered when recording the video, lol. Did not know about it before 😅
I don't know if it's worth mentioning but the knife tool can be cumbersome sometimes so for safety and speed I just hit J with my two vertices selected so it cuts a line through the mesh to the last selected vertex but it also follow the flow of the mesh too so it's safer.
@mlt-studios
Жыл бұрын
Are you talking about a specific part in the video, or in general? Of course I know abou the J key, but I find it to be much slower, if you have to do multiple cuts. But yea, for other stuff I definitely use it
@carlomdlf
11 ай бұрын
@@mlt-studios many times at least in Blender it glitches out and does unwanted cuts, specially when you're very zoomed in
@MonsterJuiced
11 ай бұрын
@MLT Studios aye just in general. At the moment I'm cutting up tapered clover shaped castle model for cannon ports and windows. It's quite difficult with the knife tool cutting around such an odd shape without it doing undesired things so I use the J key, line up my view and it'll give me a nice slice that follows the mesh shape a bit better.
@lawrencedoliveiro9104
10 ай бұрын
“J” is a shortcut for “Connect Vertex Path” in the Vertex Context Menu. The next option down in that menu is “Connect Vertex Pairs”. This lets you select more than two vertices in a row and split faces along all of them. This would be quicker than using “J” on them one pair at a time.
@MonsterJuiced
10 ай бұрын
@@lawrencedoliveiro9104 thank you this is great :)
Great video. I also didn't realize about turning flatten off in the circle option.
U r a Genuine teacher, thank you!
Thank you very much for walking through this! I've been frustrated by not knowing how to solve quite a few of these specific problems, and this is an excellent walkthrough on how to do it. Please, more videos like this would be excellent! Particularly interested in how to collapse down an odd number of extra edges - the case you provided works great for even numbers but if I have three extra edges I end up with still an extra edge loop messing up the mesh density.
@ideallyyours
11 ай бұрын
you'd probably have to insert a triangle somewhere to quadify such problems, place it somewhere planar where it won't mess up even when subd-ed
Fantastic tutorial with genuinely useful tips - these prevent a lot of re-working!
These tips are really helpful for me, thank you so much
this is actualy super helpfull, thanks for the tips ! i rarely use the sub-d workflow, but this is really good topo tips for us making game ready assets
This is gonna help me a lot. Thanks, Sir
A helpful video. More people need to learn how to use Sub-D, especially Blender users, instead of dismissing it as "unnecessary" in favour of boolean-based modelling.
I do use blender for more than 6 years, but even that I found some of the tips helpful! Good job! 👍 😊
Hey I just found your channel! You 've earned a new suscriber, keep the good work man!
Legitimately useful tips, thanks!
You have my subscription. I'm going through the Donut Tutorial and the biggest thing I wish he used was an indicator on screen for what buttons he's currently using. I appreciate that you have done this.
thank you!. these tips do help a bunch.
Great tips! You've put together a really helpful video, well done!
excellent tips! saving this video for future reference.
For tip #4, you could have used x2 mirror modifier to save even more time.
Awesome tips man! Really helpful even for experienced artists, especially those who have learnt on their own and may have missed some of these (like me). Tip 1 will be super useful for me, as I have always used supporting edge loops on corners like that, never even thought of fixing it like you did. Although it does mean some vertices have five connecting edges, but for this case its worth it. I also wondered if you could use the loop tools addon for tip 4 to make the cylinder inside the sphere? I discovered that addon not too long ago, and its amazing. Keep up the good work!
Top notch pro tutorial. Thank you 👍
Thanks for sharing! Great video!
These tips are legit. Definitely use them. You can also inset to create the 1 to 3 polygon reduction.
nice and clean tutorial, Ty for sharing :D
insanely awesome bro. Thank you very much😍😍😍😍
solid video on subd topology fundamentals
@mlt-studios
11 ай бұрын
Andrew 😮. Most of that stuff, I learned from your twitch streams. I never was able to watch them live, but watched the VODs like a day after. Because of you, I got my first job in the VFX industry. Thank you very very much!
@AndrewHodgson3D
11 ай бұрын
@@mlt-studios glad to hear it all worked out for you! No wonder I agree with your workflow so much.
Man, you are doing the right way of modeling, I am now a blender user but I came with 3ds max experience for years and what surprises me is that many blender users highly rely on bevel and their models are boolean mess, these things will never happen in professional company and even topology with subd is still industry standard.
This is gold, thank you
Thanks for the tips. I rarely use a knife. But now I see its usefulness in such situations.😉👍
thank you. i appreciate your video
super helpful wow, i like the use of examples, thats always soooo helpful, ill get these tips but have no clue when to practly use them
Dude thanks for sharing your knowledge
Good stuff! Thank you!
These tips are awesome 👏 thanks my pioneer
Thank you for this
Great that's much so needed
Thanks for the tips, they are easy to implement and very efficients ;)
Thank you very much!
OMG this is very helpful, Thanks a lot. greetings from Indonesia 😊
Awesome tips! Thanks.
The Tantive IV model looks amazing 👌
Loved these tips
man you gotta keep doing this
This pure gold!
Thank you!
thanks for theses tips. very useful for beginners
=Thank you very much!!! very useful video - I learned a lot of useful things. Good luck with promoting this channel, you are doing an amazing job!
That was a lot of useful content in just 9 minutes
Ive been doing subdiv for 20 years and you still taught me new stuff, amazing video!
So good! This is gold
this is really great. thank you.
amazing tips WOW.
Great stuff! I don't really use Blender much (I should for modeling, though, it's quite a bit more intuitive than C4D), but I can definitely apply these principles in my workflow.
this is also work for 3dsmax user. thanks for the tips! 🔥
greetings from Brasil. amazing tips, very hand. thank's a lot.
Awesome tips! Thanks a lot
Great vid plus nicely explained..
I don't even do any kind of 3D modeling but it's really satisfying to watch
i feel some strange satisfacion in this type of video, im a quad addict