UnPaws Games

UnPaws Games

I'm an indie game dev based in France. Currently working on my first project, Hidden Tactics !

Пікірлер

  • @Ryöken17
    @Ryöken173 күн бұрын

    feels like the game "survivalist" ( same creator as "escapists")

  • @Ryöken17
    @Ryöken173 күн бұрын

    Tu es français, du coup? Canadien ?

  • @UnPawsGames
    @UnPawsGames3 күн бұрын

    Français 😊

  • @Ryöken17
    @Ryöken174 күн бұрын

    Why not make the armor just reduce damage, but instead of uprgrading hp with the heart, you could upgrade the regeneration speed, meaning they rest less and return faster in the dungeon.

  • @Ryöken17
    @Ryöken174 күн бұрын

    Why your chest are cut strangely under ?

  • @gabinchollet8153
    @gabinchollet81534 күн бұрын

    Hi ! Thanks for the tutorial its very nice but i have a problem the projectile stay on the position of the shooter, it seem that he as no target so i retry and retry but it's still doesn't work, can someone help me ?

  • @gabinchollet8153
    @gabinchollet81534 күн бұрын

    I usualy dont do that but i copy paste the scripts you put in the description but it dont work too

  • @UnPawsGames
    @UnPawsGames4 күн бұрын

    Hi ! For more help, feel free to join my discord server (its in many of my video's decription). Peoplr there will be glad to help you :)

  • @gabinchollet8153
    @gabinchollet81534 күн бұрын

    @@UnPawsGames ok i'l join it thanks !

  • @TarkTheConlanger
    @TarkTheConlanger4 күн бұрын

    Nice concept, but the inconsistent pixel scale really makes my skin crawl, sorry

  • @_4tobi618
    @_4tobi6184 күн бұрын

    love the video and very nice concept! but please clean your coffee machine lmao

  • @everettewebber5680
    @everettewebber56805 күн бұрын

    Reminds me of cult of the lamb

  • @rechen2023
    @rechen20235 күн бұрын

    Hey! This is looking pretty cool! Do you guys need music for the game? I am an audio engineer and composer.

  • @UnPawsGames
    @UnPawsGames5 күн бұрын

    Thanks so much! I'm almost finished with the project for now, but if you want to participate and you're able to compose music in a just a few days, feel free to contact me on discord 😊

  • @ECAKJ
    @ECAKJ5 күн бұрын

    Where did you learn pathfinding and AI? You used AI since your first game, did you use A*?Because it looks very complicated

  • @UnPawsGames
    @UnPawsGames5 күн бұрын

    Hi ! I learned the basics of pathfinding using CodeMonkey's A* tutorials, then I bought an asset because making an efficient algorithm is too complex for me. For the AI, I used to simply build it through scripts, but I reached the limit of this method when building complex AI. So I bought an asset (behavior tree) to help me out too!

  • @ECAKJ
    @ECAKJ5 күн бұрын

    @@UnPawsGames Awesome. Just wanted to make sure I wasn't the only one who thought that was complex haha I will look into some assets as well. Thanks for the quick responses, love the content, keeping me inspired

  • @HiddenDragon555
    @HiddenDragon5559 күн бұрын

    If the loot your humanoids get is based on the results of the player's run, I think the required gear that they should need to get loot should also be based off of what the player took with them into the dungeon. Which would give the player an intresting optimization problem for dungeon runs where they want to take enough gear in with them to clear the dungeon, but not to much so that thier npc works repeat that run at a profit.

  • @betterlifeexe4378
    @betterlifeexe43789 күн бұрын

    your armor should be the chance relative to the recommended damage level to avoid losing health in the dungeon. so if the rec. damage level is 3, and the armor is 1, than add them together 3 + 1 = 4. 1 out of 4 times you will avoid taking damage. getting armor should start midgame and should trail behind the rec. damage level of the dungeon. in late game, maybe all your dungeon delvers have armor, but some of it is still quite low.

  • @SoshJam
    @SoshJam9 күн бұрын

    Do you really need an armor stat? Similar games like Soda Dungeon abstract it down into just health and damage, which is all that really comes into play. Maybe increase it with like a Perception stat that increases the amount of loot obtained. And there could be some armor that gives less HP but more Perception.

  • @SoshJam
    @SoshJam9 күн бұрын

    That's such a cool concept

  • @bexplosion
    @bexplosion11 күн бұрын

    Seems many 2D devs compete for making characters with fewest pixels and least detail.

  • @Jakala2257
    @Jakala225711 күн бұрын

    19:20 Not a programmer here, but my point of view is that it's great news if you feel like your system is really outdated : It means you progressed in video game making ! It's not even only an impression, for the UI especially, there's a huge difference between you before this project and now.

  • @Jakala2257
    @Jakala225711 күн бұрын

    14:30, the tent Should cost less than 2 Hammoc or the Tent won't have any purpose since it's twice the size of the Hammoc for twice the capacity. It's even worse with the House since 5 Hammoc takes less space than a house for the same result.

  • @UnPawsGames
    @UnPawsGames9 күн бұрын

    I haven't balanced the recipes yet, but that's for very soon !

  • @H1n0k4m1
    @H1n0k4m111 күн бұрын

    12:42 Maybe you could use the armor stat to increase the time it takes for equipment durability to drop

  • @corpusarmatae8541
    @corpusarmatae854111 күн бұрын

    What about the option of releasing an MVP with mod support ?

  • @UnPawsGames
    @UnPawsGames4 күн бұрын

    That sounds super cool, but very hard to implement 😅

  • @juapatral
    @juapatral11 күн бұрын

    This looks great! I think you should release the mvp as a demo and once you release the demo you will get tons of messages to keep working on it. It's a great idea!

  • @cassadestroier6850
    @cassadestroier685011 күн бұрын

    Hey, I think that in place of the armor for the dungeoneers, you could change to speed (or something like that)... And that speed dictates how much time the unit takes to finish, on top of your time... Just like the strengh stat, it takes a little bit more time on low speed and takes less time on higher speed...

  • @kainnes
    @kainnes11 күн бұрын

    Another great devlog! Keep up the great work you are doing with your channel ❤

  • @Wathfea
    @Wathfea11 күн бұрын

    Humanoids needs to poop. Add a poop system! :D

  • @michaelbeske-somers9432
    @michaelbeske-somers943211 күн бұрын

    I think armor could work like the heart and the damage stats, where the more you have, the more loot you get, but it takes longer. So it would be like taking a smaller boost in damage and hearts, but with the caveat of taking extra time in the dungeon. Reason being that wearing armor slows you down, but makes you harder to kill and makes it easier for you to fight things

  • @UnPawsGames
    @UnPawsGames4 күн бұрын

    That's what I just implemented, thanks for the great idea !

  • @michaelbeske-somers9432
    @michaelbeske-somers94324 күн бұрын

    @@UnPawsGames no problem!! Glad to help out the project and be part of its community-drivenness

  • @calicow
    @calicow11 күн бұрын

    I do think this was a very ambitious project, but you should feel proud of what you've done so far. I think releasing the MVP then taking a break from it for a while (or maybe even forever) is a great idea. If inspiration strikes one day, you can always come back to it.

  • @Majo_9
    @Majo_912 күн бұрын

    yaaaay new devlog!!

  • @ECAKJ
    @ECAKJ12 күн бұрын

    So cool. I hope to be as good as you one day. I’m also full time trying to learn programming but I feel like I can’t remember what I learned last week and can’t do anything without tutorials

  • @ECAKJ
    @ECAKJ19 күн бұрын

    how can I set a new target?

  • @UnPawsGames
    @UnPawsGames19 күн бұрын

    You can do that through script! For example, find a new target using a detection method and replace the target in your script!

  • @ECAKJ
    @ECAKJ18 күн бұрын

    @@UnPawsGames thanks! I have a detection method, I guess im still too much of a beginner. I don’t know how to replace the target in script. How did you learn programming so fast?

  • @UnPawsGames
    @UnPawsGames18 күн бұрын

    @@ECAKJ You can go for : target = newTarget in you script, whenever your condition to change target is fulfilled. I'm full-time, so that gives me a lot of time to learn !

  • @drcreazy8813
    @drcreazy881321 күн бұрын

    no

  • @sechmascm
    @sechmascm21 күн бұрын

    It is 3 months late, and I haven't seen the recent videos, but I thought about one way to make it more dynamic, kind of. You play as a dungeoneer as you said, but the "factory" is stored inside your backpack. If you go full on Sci-fi, you could make your body the factory, but that's a tangent. A mini portable factory that produces better materials and equipments from the dungeon's resources. You could go into fungi stuff if you want to keep it fantasy, little people, like an inch high people, drones, nano stuff for scifi... That way you don't change anything about how you usually traverse dungeons. Even resources flying over to you makes more sense. You can make it so that the factory is actually a source for energy for your character, etc. It sounds way out of scope, but it's a regular dungeon crawler with an inventory that is a canvas for a factory automation side hustle.

  • @UnPawsGames
    @UnPawsGames20 күн бұрын

    Thanks for your great idea! It is indeed 3 months late. You might be surprised, but this idea was proposed by 2 other people on the discord server! But we went for another very cool idea 😊

  • @sechmascm
    @sechmascm20 күн бұрын

    @@UnPawsGames Aha! Ideas are a dime a million as they say. I'm now caught up and you did the right thing. It takes a lot to scope down realistically

  • @collinvisser7108
    @collinvisser710822 күн бұрын

    First sponsored add that I watched and did not think f - Very neat idea selling asset to people they watch devlogs

  • @isaacpapillon8098
    @isaacpapillon809824 күн бұрын

    I keep getting null reference exeption on every part of the code that reference the target but I set the target correctly I dont understand.

  • @thygrrr
    @thygrrr25 күн бұрын

    Sign me up :D PA Titans is awesome. More of a SupCom vet myself, I think PA could have done the camera bit better. (actually working on something like that for a space game I'm coding)

  • @harryxyz8425
    @harryxyz842525 күн бұрын

    How to join this jam

  • @UnPawsGames
    @UnPawsGames25 күн бұрын

    For the Unpaws jam, stay tuned on the channel. I'll be releasing videos about it! For the Minifantasy jam, it's a Patreon-only jam so you have to be subscribed to Minifantays assets.

  • @romaneq6415
    @romaneq641525 күн бұрын

    I love this video! It's nice that you feel free to talk about how you feel in your working days. I look foward to play this game!

  • @JohnnyApplePie15
    @JohnnyApplePie1525 күн бұрын

    I would 100% participate in a game jam you make if that’s something you want to do

  • @CaudiciformStudios-ik5dj
    @CaudiciformStudios-ik5dj26 күн бұрын

    I know you're already done with the game so this is unlikely to be helpful but maybe it will be anyway: For the replay system you might consider using the command pattern. For that you would take player input and record it in "command" objects. The command objects could be as simple as a string that says "grow" or "harvest", or it could be a structure with parameters and such. Then the plants would have a function that takes a command and does the appropriate action. That way you can record the commands into a list and play them back later. The plant doesn't have to care whether it's responding to live player input or a recording of the player. That way of doing things also works great for undo/redo systems or anything with similar needs.

  • @UnPawsGames
    @UnPawsGames25 күн бұрын

    That sounds like a very versatile system! Great for these loop-themed games :) thanks for the input!

  • @humano23
    @humano2326 күн бұрын

    We would be very interested in seeing it!!

  • @humano23
    @humano2326 күн бұрын

    Sick!!!

  • @StiffAftermath
    @StiffAftermath27 күн бұрын

    I like this a lot. Very good! Thank you for sharing. 😊

  • @harryxyz8425
    @harryxyz842528 күн бұрын

    how can you join this jam

  • @UnPawsGames
    @UnPawsGames28 күн бұрын

    It's a closed jam for the MiniFantasy patreons. Stay tuned, as I'll be organising a jam myself soon !

  • @hdorodev
    @hdorodev28 күн бұрын

    If you want to explore the initial idea of a strategy/management game of playing as a plant growing, I'm sure the book "The Secret Life of Trees" will give you plenty of information and ideas to figure out fun mechanics. Watching your video made me gamify many of the jaw-dropping biology mechanisms presented in the book (in my mind only, no gamedev skills or focus 😬)

  • @UnPawsGames
    @UnPawsGames28 күн бұрын

    I know that book! Haven't read it yet, but it's on my list :)

  • @hdorodev
    @hdorodev27 күн бұрын

    @@UnPawsGames It's also a fun and satisfying read that's hard to put down, in case this contributes to it going up on your list 😬

  • @videorowtv5198
    @videorowtv5198Ай бұрын

    if you made the borders darker instead of lighter they would appear less distracting and in a way smaller

  • @ECAKJ
    @ECAKJАй бұрын

    Oh I guess I wasn’t in the Discord 🤦 maybe next time haha but I enjoyed this game, you entered in the jam early!

  • @ugochi-mu7mo
    @ugochi-mu7moАй бұрын

    kzread.info/dash/bejne/mZqNtqSBiJish6w.html - I used this asset pack too! Did you buy the transformations?

  • @Fox.H
    @Fox.HАй бұрын

    02:34 did I just experience a war crime?

  • @jbear40
    @jbear40Ай бұрын

    A bit disproportionate flashbang of noise there. 3:30

  • @CassyCodes
    @CassyCodesАй бұрын

    I'll ignore your coffee machine atrocity since the game looks amazing. How did you get so much done in the first day!?

  • @UnPawsGames
    @UnPawsGamesАй бұрын

    Mostly by re-using code from former projects 😊 If I had to recreate a grid system it would have taken at least 1/2 day for example!

  • @dimitri0404
    @dimitri0404Ай бұрын

    I have a feeling that those stains will still be on the coffee machine a year from now.