Creating an Automation-based Dungeon Crawler ! Devlog #1 - A Community Project
Ойындар
I'm glad to be back for devlogs ! Excited to see how this game turns out 🤩
🌟 Whishlist my game on steam !
store.steampowered.com/app/28...
👋 Join UnPaws Games Discord Server
/ discord
👇 Grab the ENTIRE MiniFantasy collection for your games 🤯
krishna-palacio.itch.io/7wsgj...
🙏 By using this link, you are supporting both me and Krishna Palacio, the awesome indie pixel artist behind the MiniFantasy Assets 💪
Video Chapters:
0:00 Intro
0:56 Day 1 - Tough start
8:01 Day 2 - Mob time !
12:48 Day 3 - Braaaains
22:03 Day 4 - Inventory nightmare
Пікірлер: 73
didnt expect to see friends vs friends suddenly-it’s honestly such a well made game and concept but i do feel like the gameplay loop ends up being a bit two dimensional after enough games
“Congrats! i’ve saved you from the monsters. now, welcome to the monster of capitalism!”
@gameworkerty
3 ай бұрын
Makes you wonder if the monsters are really monsters all along
What a first devlog. This project is starting wildly ! Your adventure in game dev is my favorite series :) keep GOING !
First time ever I see someone showing the whole process including brainstorm drafting. Thanks
Top tier content as usual 💯 That mechanic about dungeneers taking the same time you took in your run to clean a dungeon is just brilliant
This is actually a dream idea of mine. I work on a game based on it for a bit, but I fell to the rookie mistake of not having a clear plan and scope creep. So, this is awesome.
Yeah ! It's so great to have news of this project. I love the ideas that you have with the community where the work force actually repeat what the player did in the dungeon.
great job, its really looking promising and fun, can't wait for the next devlog ! Impressive how you are developping nice and entertaining videos :)
6:47 hey thats me in the corner:)
@andreysoviet
3 ай бұрын
is it also you in the spotlight?
@eddiefreedie
3 ай бұрын
@@andreysoviet nope, you just see a bit of my pfp:)
@andreysoviet
3 ай бұрын
@@eddiefreedie so you are NOT losing your religion then?
@eddiefreedie
3 ай бұрын
@@andreysoviet what?…
@honema123456789
3 ай бұрын
@@eddiefreedie REM song
This is probably a devlog that I will follow all the way
came here after your Starve videos. i really like that your games are unique! i guess that's what you can do when you're fully in charge of what you're making. keep up the good work, you've got a new subscriber! one thing i really miss from older games is games having built in cheats you can toggle. sometimes i don't feel like battling monsters and just want to mine resources or vice versa, so having a God Mode or unlimited resources or something similar is awesome. Seven Days to Die does a great job of letting you have a bunch of cheat options to make the game more fun.
community driven projects are the future of content, nicely done
8:29 Il risque pas d'y avoir un problème ou y'a une chance que toute la difficulté du donjon soit sur une seule salle si c'est de l'aléatoire ? Ou y'a des limites pour pas qu'y ai un trop grand écart ? Sinon, y'a toujours un chance que ca arrive, donc ca perd l'intérêt de cette mécanique et rend le donjon un peu plus difficile … En tout cas, incroyable cette chaine, merci youtube ! :D
@UnPawsGames
3 ай бұрын
J'ai mis aucune conditon sur la distribution de la difficulté pour l'instant, ça me semblait pas une priorité... j'y reviendrai peut-être plus tard si besoin! Merci pour ton commentaire et content que le contenu te plaise 😊
Really nice devlog! Community built game seems interesting!
yo this video is actually great man!
the most important part of a devlog is having fun
Didn't expect to see Pacific Drive ngl, great game. Also watch out for DMCA, what You played are licensed songs
can the dungeoneer die? can it get better (leveling by getting xp each time it does the dungeon then getting better times)? can you upgrade its stuff to get a better ratio ? that update video made me think of the dynastiy warrior games the progress look good !
It was such a treat to be able to contribute to the polls during this journey!
Itd be fun if you could "Charge" with the point of a weapon, letting it deal damage if you walk into someone with the point of your weapon without attacking.
1:10 Please be careful pouring coffee grounds/rice down your drain, over time it can clog them and cause larger issues. I recommend tossing them in the trash, compost, or just outside.
feels like the game "survivalist" ( same creator as "escapists")
I really hope this game will be released it looks really fun already
love the idea, im sure youll do it justice
Oh my god that coffee maker... :O
@Joetoep
28 күн бұрын
Coffeemakercleanersimulator 2024 is now a thing.
@Rhamirezz85
27 күн бұрын
@@Joetoep Yeah, but it is so dirty and disgusting! :O
The video was awesome! Keep going
totally agree with your thoughts about pacific drive, really is nothing quite like it but it does have some flaws. keep up the good work on your game!
The concept in the beginning (1:43) sounds SO MUCH like Dark Cloud on PS1. lol
Opsive's videos seem right up my alley tbh
Holy Invasion of Privacy, Badman! - What did I do to deserve this? On psp, that would be a great game to riff on😂
The gates from the binding of Issac may look cool here
soooo basically you're like an adventurer's guild guild master? hell yeah
Excellent devlog! I can't imagine how long it took you to edit all of this. I think I chose different options than the majority in every poll, hah. XD But I'm excited to see what you make! It looks like your progress has been great so far. Going system by system is a great strategy. Especially doing future passes to improve those systems once you have the basic elements in. I think this is particularly important because it's impossible to know how two systems will interface without building them both first. When you say you're looking forward to building the automation, is that because that's a type of game you like to play or have always wanted to build? Or because it will start to solidify the game's unique identity?
@UnPawsGames
3 ай бұрын
For all the reasons you mentioned ! And also because spending too long on dungeons when half of the game is automation stresses me out 😅
ah yes sc1 dragon pathing, my favourite
This sounds great... If only I could ignore the sinking feeling of how easily this could be subjected to abusive micro-transactions.
Waching this reminded me of cult of the lamb.
Clean that coffee maker, Jesus bro.
Time to stick around. I better get free early access!! (This is literally cult of the lamb)
Reminds me of cult of the lamb
Interesting
Nice devlog thank you ! It seems to me that you actually spent a lot of time for things that were "unrelated" to the dungeon mechanics. Like animations and sprites for example. I would have not spend any second to make the game pretty at this point since everything can change after the first test. Maybe the game won't be fun and you will add or remove things, making you change the weapons, the character, the interface. Even the colliders can change if you decide to change the weapon sprite. Also, if the game is not fun when ugly, it won't be fun when pretty I think. But maybe the sprites you are using are the final ones already and you want to learn all these aspects of development now. So if you like the process, enjoy :)
@UnPawsGames
3 ай бұрын
Hi, thanks for watching and for your comment! I usually spend time on making things pretty for multiple reasons. The main one is for the sake of these devlogs. I want them to look a bit prettier on camera than a bare prototype. I enjoy polishing stuff on the go. It might not be the most efficient way to work, but it's way more pleasant for me to work on a game that looks nice ! As I've done these things in multiple projects by now, I'm getting faster at implementing them now :) Btw, the sprites are the final ones I'll be using 😁
@UnPawsGames
3 ай бұрын
What you're saying is very true though, if I wasn't making devlogs I'd try to stick to these rules (even though I'd have a hard time not to polish on the go, I just can't help it 😅)
If you have time can you implement player customisation for skin color, outfit, etc.?
@UnPawsGames
3 ай бұрын
Hi! It might be a bit too much for such a short project 😅 But who knows?
what is that dinosaur with village on it's back game? 11:15
@UnPawsGames
3 ай бұрын
The wandering village - a very interesting city-builder I'll be mentioning in one of my next devlogs
12:49 - 12:52 quick question...whats the background music here? Or what song is that?
@UnPawsGames
3 ай бұрын
Hey ! It's a royalty free music called Uplifting indie 44
@bobmuller1397
3 ай бұрын
@@UnPawsGames thank you :)...now I just have to find that
the ui of pacific drives is in french is it from the trailer or are you french ?
@UnPawsGames
2 ай бұрын
I’m french :)
@cephalotac2765
2 ай бұрын
@@UnPawsGames good to knows
I can subscribe your channel 🎉
this is just cult of the lamb lol
no
i dont usually criticize but youre sending 20 minute video about 4 days of 30 development days? that will be total of 2.5 hours of development footage, nobody else does that, game development is boring, ideas and highlights are alright but i wouldnt call your skills especially great when i compare them to satisfactory and hades from the thumbnail, like why cant the dungeon be 2d at least? who does 1d dungeons these days?