A channel focused on audio quality in video games. Most people talk about graphics, I talk about audio. How well is it done? Does it sound compressed? Is there discrete subwoofer? Is the dialog mixed well? What are the audio options? Things of that nature. Minimal editing (hopefully) and new uploads whenever I feel like like talking about a game's sound. Mostly modern-ish games but there may be some retro game talk from time to time as well.
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11:54 and also in cars! My 2014 Lincoln MKS has the 14-speaker THX Audio system. It has a dedicated center channel and trunk mounted subwoofer that is ported through the rear deck. Sounds absolutely incredible
What's the music during the Binaural Sound segment?
That's Ecco the Dolphin on the Sega CD, which was recorded in QSound... very effectively I might add. Especially it's sequel, Tides of Time.
Thx got greedy they put themselves out of business.
Wow!
when im in a launching shittons of confusing formats competition and my opponent is dolby
For Qsound it was permanently in the mix. It was never utilized well. You can hear it's potential at 1:07 of the Sting song Mad About You even on your stereo phone. Put phone close to your face with the stereo positioned left and right. If you hold the phone so left and right are vertical it doesn't work and the slide bass almost dissappears. But when positioned properly the bass is to the left and slightly behind. Back in 1990 you could see how can engineer is worried it will mess up the mono mix or sub par listening. But it Eleven works from KZread video kzread.info/dash/bejne/f6you9yoYLKyiNY.htmlsi=s-PRhV4Jc2NYz-8t
WOW that Tempo conversion is shocking!
2024. This is one of the best summations/explanations of the endless marketing BS regarding sound format wars. The simplicity of 5.1 is still top-notch vs modern day Atmos this and that. I remember there was a format that included a centre rear channel, making it 6.1. Personally, for me I think that would be the ideal format without an overkill of channels for typical home theater set ups. Cinemas would be different due to the large venue allowing for unlimited space and speaker placement options. A full discrete 10.1 surround set up in this case. eg L, R, C, left upper channel, right upper channel and the same at the back = 10 discrete channels + the subwoofer would be the way to go. Unless you are a multi-millionaire who can afford a large, dedicated home theatre room, this would be an overkill setup for a typical home environment. Personally, for me, that THX intro was the best out of all the format promos videos. Gave me goose bumps in its presentation especially at home.
Really, thank you. This was one of the most confusing thing for the longest that I'm slightly more confident about.
Dolby Virtual?
Great video! Thanks 🙌🏾
Fantastic summary. Clarified alot of my guesses and questions.. Thanks alot!
Alright guys, I have maybe seen one comment that may have said what I’m about to say but no one else seems to mention it: Does anyone at all recall seeing this trailer before the theatrical showing of Star Wars Episode II: Attack of the Clones in 2002 at all? It might be a mix up of memory from maybe seeing something in 2003 but I swear I remember seeing this trailer before the movie multiple times.. could be a “Mandela effect” you could say but curious if I’m the only one
Action movies that lack proper punch and kick impact sounds are my biggest pet peeve.
I talk about audio
Where Form Film?
I know this one's a couple of years old, but if you do another one, I have a couple of suggestions for you. One is Final Fantasy 7's Shinra Company, or Infiltrating Shinra Tower, whose main motif really reminds me of The Running Man soundtrack's "Medical Checkup". Also, in Granblue Fantasy, the Robomi theme is remarkably similar to the song "Sky High" by the band Jigsaw. That one is particularly uncanny.
Hey this is amazing, we need a 2nd part!!
Is it bad to always have my subwoofer on when I play old games? The other day I was playing thunder force v and there was a song that the subwoofer was extremely distracting in which got me thinking that these games probably aren't designed with a subwoofer in mind
might be that those old games do not filter out low frequencies like is customary in a studio audio mix
I think "plagiarism" is a bit of a strong word but this is interesting regardless. I was expecting Metal Squad from Thunder Force IV and Soldier of Fortune to be featured too
Always enjoyed going to the cinema back in the day to see the THX logo and the full cinema sound experience 😂
Wow, I love how Deep Purple inspired the music in legend of Zelda, especially the dungeon theme.
Damn I feel how heartbroken that guy would have been if the disk was stolen
that soundtrack documentary might be one of the most fascinating things i've heard about in quite a while, really shows you the painstaking amount of time that goes into sound design, especially remaking it for modern general audiences nowadays
0:20 0:09 0:19
5:35 There Is A Miles Davis Song Called "Calypso Frelimo" Recorded In 1973, The Song Starts With The Super Mario Bros Underground Theme As A Fast Bassline, But In The Minute 10:45 The Bassline Gets Slower, And It Turns More Easy To Listen And Relationate.
To me DTS always sounded best and was always the most dynamic
You forgot super audio cd 💿
Top Draw 20.00 Life LOWERS
playing the remaster on pc love it but do wish the surround speakers were a bit louder
When I first got this disc I played WOW dozens of times. I wish they would release it in HD. Some have tried, and it's possible to replace the footage with the new HD versions. But you can't get the closing classic logo I love so much in HD. I lved this disc. Loved the foley part and have used it to explain to many. Thanks for uploading it. - Toronto, Canada.
This was a compact and clear summary. My perception is that Dolby usually was the first to invent a technology first, then DTS tried to one-up it at a higher bitrate, and we need to pay license fees to both and often have duplicate tracks on discs. A gaming computer could output separate channels, why would it choose a compressed format to send the signal a few meters to an amp?
I would think it's to save on storage space media.
I missed the announcement of this channel but I love it
You forgot to point out that the fart from the last second of the video was the entire soundtrack from Doom on 32X.
Be cool if you did a video on the PS5's new Dolby Atmos that uses the Tempest 3D Audio Engine data to process the sound. From my testing I have been quite impressed. SpiderMan 2 seems to have a proper Atmos mix but Horizon FW doesn't but still sounds great.
Oh yeah I forgot they updated that. I'll have to turn it on and see if I notice anything at all in Spider-Man 2.
Mono speaker gigachads, where you at?
Y more people not explained ultra streos
I’m genuinely shocked that Lars has not disintegrated Doom with copyright lawsuits
Its common for game designers to ask the composer to go as close as possible but change it up enough from the reference track.
KZread does support surround unfortunately this video is only in stereo so if you plan to use it for a surround test dont bother. But if youre just here for nostalgia keep on watching!
The LaserDisc itself is also stereo, encoded with surround via common sounds in phase (center channel) and common sounds out of phase (surround channel). KZread or any other stereo delivery format perfectly replicates this. The only way to destroy it would be to listen to only one of the stereo channels, or sum them to mono. So yes, you can use this to test your surround so long as you tell your receiver to engage Dolby Surround. Some receivers (particularly those from Denon and Marantz) will force stereo only (no surround decoding) over HDMI unless the material is flagged for surround encoding. Sadly there's no way to force those receivers to process the surround, but it's more the fault of those receivers than it is of this video or KZread. If the KZread app had a surround flag in the HDMI output then you'd get full surround. I noticed the Discovery app on my Roku recently started doing this. Last year = strict stereo, this year = stereo with Pro Logic decoding.
@@soundsack5400what year is it made?
Dolbyt normalno
I miss this era of LucasFilm. The 90's was great: TV, movies, books, comics, magazines, games, merch. Dumbass Fanboiz complained about everything Lucas did, but I enjoyed almost all of it. Great decade for the best entertainment company of all time - until Disney flushed it down the toilet.
Zelda and Mario. Tsk Tsk. Legendary themes. Ripped off.
My favorite thing about this is Joe’s titles. Of course now in the modern age with the spread of retro gaming culture, and the knowledge we gain from being active on the internet in these circles, we all know the proper terminology. “Ah yes, this is the overworld theme!” But these minidiscs aren’t from 2020’s Joe Red. They’re from 1994 Joe Red. “This is the song that plays when you go outside, this is the outside music.” I think it paints a nice picture of what gaming culture was like and how the average gamer - or even someone verrrrry deep into the hobby - what kind of common vernacular they would’ve used in referring to this stuff.
Q-sound at the end of the day IS totally normal stereo, on a technical basis. It’s just very widely mixed with some occasional phase tricks employed by the processor in the mixing stage. I don’t like to look at Q-sound from the perspective of “Q-sound is better or worse than no Q-sound” but rather, it just is what it is. Some things used it and some things didn’t, but ultimately they sound how they sound. At the end of the day there really IS no basis for comparison. Some things were mixed with it and some (most) things weren’t. The US soundtracks for Sonic CD and Ecco The Dolphin CD are mixed with Q sound, as were many of the titles worked on by that composer (his name escapes me) They both have a very particular, high-gloss sheen to them typical of late 80’s/early 90’s pop/funk (in the case of sonic) or New Age music (in the case of Ecco.) I think the Q sound mixing is complementary to that style that was particularly in vogue at the time. They sound right to me. And it’s not like there is a non-Q Sound version, so again, they sound how they sound whether you ignore the fact they used Q-sound or not. For another great Q-sound demonstration album, - excellent on headphones - and something a bit more popular/mainstream than game music, look for the original 1990 CD release of Madonna’s “Immaculate Collection”. It’s a compilation album of practically all her biggest hits up to that point, all newly remixed in Q-sound. Since some of the remixes are so drastically different to the originals I think it is able to stand on its own merits as a great listening experience without an apples-to-oranges comparison to the originals.
Not entirely sure what you're getting at. But Q-Sound is a thing just like Dolby Pro-Logic is a thing. Both are delivered via normal stereo connection and both require stereo. Q-Sound is worth discussing, and people wonder how it can envelop you and how you should place your speakers to take advantage of it, etc.
@@soundsack5400 I would say the distinction between Q-sound and Pro-Logic is that with pro-logic, there are multiple channels of audio going into the processor at the studio to matrix them into a 2 channel format, and then on the listener’s end there is another layer of processing that attempts to re-separate those channels as originally input. There is something there that has to be encoded, and then de-coded. Q-sound on the other hand from every step in the studio to the end listener is only stereo. It’s a very enveloping use of those 2 channels, but from beginning to end, still stereo. The Q-sound processor in the studio would be patched in during the mixing stage and applied to individual channels on the board, but it just affected their phase relationship between those 2 channels. Similar tricks have existed since the 60’s but Q-sound was an effort to give the process a cool name, standardize it and market it as such. I think it’s cool. It’s a shame it didn’t really make it past the mid-90’s! It’s worth noting that there were also more advanced implementations of Q-sound that were a bit closer technically to what pro-logic achieved, but the one used for on some music CDs (and by extension, some Sega CD games with redbook CD audio) was the earlier, more basic implementation.
I didn’t even know about sound sack until RetroRGB just mentioned it this week
Long live the Super Nintendo: the greatest video game console of all time! ❤😊
The Ninja Gaiden arcade one isn't plagiarism. It's beyond plagiarism. That track plays when you fight the 2 guys who like they are from Mad Max or... the Road Warriors (Legion of Doom) from the WWF who used I am Ironman as their entrance theme in the 1980's. It's all one giant -ripoff- homage circle.
stupid sound sack
Just found the channel, what a great video!!