The Full Digital Audio Power of the Genesis and Super NES - Sound Sack
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The Genesis was known for its rough quality when it came to digitized voices and effects, but what is its true potential in this area? Might as well look at the SNES's capabilities as well.
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FINALLY A new Sound Sack.
@Jesse__H
Жыл бұрын
Finally a new Sound SACK.
@Fla5thgenTryMe
Жыл бұрын
Yup
@donkeyparadise9276
6 ай бұрын
Hi
Very happy that Daryl's pager received some pleasure. Keep this channel alive.
I always found Daryl's pager terrifying.
Be cool to see a series maybe comparing different soundtracks of the same game. Genesis vs Sega CD/ Genesis vs SNES/ etc.
2:56 Kabuki introduces the invincible Iron Chefs for this week's challenger to choose.
Nice to see a new Sound Sack episode, Joe 👍 never knew both consoles were capable of producing audio like this. Getting slightly worried about Darryl's pager though...
This makes me think of albums that were released on cartridges for stuff like the Famicom and Genesis. The sound chips being alot more capable but were limited in their day by, well cartridge space
i've been subscribed to gamesack for nearly 5 years and this is the first time i discovered this channel.
cool to see an upload on here again, can't wait to see what else you got planned
I'd love to see a nice long video discussing surround sound on 16-bit and 32-bit consoles. It's not surprising that the Xbox 360 or even the OG Xbox had surround sound but finding out that there were super Nintendo games with surround sound is pretty crazy
@Sinn0100
Жыл бұрын
I believe the Genesis has some as well my friend. That little headphone jack on the front of the Model 1 Sega Genesis when connected to a stereo does some magical things. As far as the Snes goes...I think Street Fighter Alpha 2 had Q-Sound from the arcades running through it. Yes, you heard me right Street Fighter Alpha 2 as a retail release on the Snes. For what it was it wasn't too bad. The loading was strange but it played well enough.
@Nordlicht05
Жыл бұрын
Yesterday I played a GameCube game wich said it has sorround. But I played a few so iam not sure where this was. Maybe burnout 2
@bloomerb4162
Жыл бұрын
Yeah but it's pro logic. Original Xbox was 5.1. I remember they forgot to program in the LFE on halo 2.
Joe just doubled blast processing power by getting into his Sega Genesis.
For many, MANY years I thought the Genesis had horrible sound and music based upon the unit I owned, it was not until about maybe 7-8 yrs ago or so I learned from my friend that I had one of the WORST versions of the Genesis which was the last Model 1 "Fighting System" bundle. I got my hands on a good chipped Model 2 and the transformation was shocking and breathed new life into my collection. I was a SNES sound person for a long time but I have come to appreciate what each system could do.
Long live the Super Nintendo: the greatest video game console of all time! ❤😊
If only I could have heard your voice in Dolby Pro logic surround sound from the SNES....ah well.
I just want to say that as someone who speaks Japanese that you nailed the translations!
@MikeChimeri
Жыл бұрын
Super Tylenol! (Use only as directed.)
This was awesome! Thanks, Joe!
I missed the announcement of this channel but I love it
I played a MSu-1 version of killer instinct and zelda and was blown away with the quality, the biggest problem besides maturity in the coding was the space constraints, storing data back in the day was expensive and cartridges needed to be cheap in order to provide profit for developers and their respective parent companies. I would love to see an episode that talks about these Hacks/improvements more in depth.
@soundsack5400
Жыл бұрын
MSU-1 actually uses an external chip to do the decoding. It doesn't run the audio data itself through the SNES. Similar to the Famicom games that contained an additional sound chip in the cartridge.
WOW that Tempo conversion is shocking!
Another awesome episode!
It's been a long time, Sound Sack!
Very original! Keep up the good work!
Awesome video Joe!!!
Glad I found this channel. You should promote this more on your main channel.
Crazy coincidence, I was over on some crazy guy named Joe Redifier’s KZread channel just the other day, and he had an old video talking about some of this very same stuff! Also your Japanese subtitles are CLASSIC. To this day, the phrase “suckin you while you cussin” is occasionally blurted out in my household, to the delight of all.
EXCELLENT EPISODE
Very cool joe
These accurate lyrics make me want to get super naked and have a beer on the road.
This is awesome, thanks GAMESACK
Those Kabuki Den subtitles had me laughing to tears, LOOOOL!!
More Sound Sack please.
So awesome!
hell yeah Joe, that was kick ass!
Pretty cool video
Not exaggerating with that SNES reverb. Seriously, Sim Earth has the reverb cranked to 11.
great vid
SOUND SACK IS BACK!
Man, I've been waiting for this...luckily I'm rocking headphones.. Joe Rules.
Awesome
3:00 I reckon it's "Tata Yoyo" from the late Belgian singer Annie Cordy. 😁
Sound Sack. The sassy sister-channel to Game Sack.
Needz moor views! Maybe you ought to plug this channel sometimes in your regular one. Might get more attention that way.
Would love to know how large the carts would have to be to play audio in this quality!
Absolutely right about the Genesis sound not being put into good hands in its lifespan. The things being done nowadays lead me to believe the YM2612 is one of humankind's greatest creations. Right up there with sliced bread, or ice cream
Some stuff can be done like that Street Fighter hack, but that super clean audio is only possible if you're not running any gameplay under it i would suspect, since it's using the entire CPU to control the FM chip. SNES has a similar problem of the sound chip's 64KB of RAM needing the CPU to pause game logic to swap that out, meaning the entire audio side of a screen of gameplay, music and sound effects have to fit in that 64KB.
@boptillyouflop
Жыл бұрын
The Genesis has a 2nd CPU, so Genesis PCM playing generally involves using it to stream data. The problem that a lot of games had is that they often had to pause the 2nd CPU from its PCM-playing duties (either to run the music driver's tick update or to avoid access conflicts between CPUs), resulting in the choppy sound... On SNES, you can stream audio between the main CPU and the sound CPU to get continuous playback and some games did it (ex: the intro song to Tales of Phantasia), it's just that cartridge sizes were small so almost all games didn't bother or only used it for sound effects...
More videos please. 😁
Interesting comparisons, good to see some retrogame and audio stuff togther! I saw a video by the xeno crisis composer (savaged regime) about Genesis sample playback a while back it mentions street racer as having exceptionally good sample quality and uses Biff's theme to illustrate how clean a great genesis sound driver can sound, check it out!
I figured you ditched this channel, awesome!
I love al Sack related media ❤️
Man that's impressive! I wonder why nobody could figure out this system's audio hardware at the time?
Good shit Joe.
I don't know how often you read the comments on this channel, but would you be interested in covering the different music-maker programs for some of these consoles? Stuff like LSDJ for the Game Boy, GEMS, or the various KORG products on the DS/3DS (such as KORG DSN-12)? Might make for an interesting Sound Sack episode, and I'm sure there are others out there I didn't include in my list above.
Oh so that's why you uploaded a clipshow episode on GameSack.
@jbfarley
Жыл бұрын
No, pal
I laughed so hard at all the misheard lyrics. 🤣
How you got stuck inside a SEGA Genesis? That's craaaaazy dude
the SNES stuff, that was without using the MSU-1 enhancement chip, right?
What do you know is was all the audio in this video generated by soundchips or were some of them just a PCM audio? I know you said the tempo was chips in the size and that was super impressive but what about all the west? If they're PCM samples they really were not possible back in the day do the small car to size anything besides the simplest beeps and boobs. However if these are all small chips and programs that I'm super impressed
@boptillyouflop
Жыл бұрын
It's *all* PCM audio, that's what the video is demonstrating ("what if we had infinitely large cartridges and CPU time, how would the games have sounded"). And you're right, due to cartridge sizes limitations, the games couldn't do this in practice.
@duhmez
Жыл бұрын
@@boptillyouflop Well then if you are right, then NO, Joe was wrong here saying the Genesis sound was often bad for a lack of understanding of how to work the hardware. This literally was not posiblke in a cartridge with the mega power we had, not even close. I would love to hear if Joe confirms this. He did say at the beginning the first saound he sampled from Tempo was not altered in size, but if it was a high data rate sample to start, then not impressive either. ON my SNES with the FX Pak Pro I hacked my Test Drive 2 to play Metallica Mastyer of Puppets album, sounds great! CLose to cd at 32 khz rather than 44.1 khz.
I missed Sound Sack so much
Sound Sack?! Count me in Joe. Subscribe! ;)
What's the song at 3:54?
Let’s gooooo
I've always wanted an uncompressed version of the soundtrack to Revenge of Shinobi. The vinyl sounds cleaner, but I would love a version where the percussion especially didn't sounds muffled. Probably the original files are long lost.
The disappointing sound quality of the 32X is more proof Sega should have cancelled the 32X and put more effort towards the Sega Saturn.
I like Sound Sack.
That's crazy that both systems could do sampled audio like this! I assume this couldn't really be done in game due to the fact that this probably takes up most of the CPU power?
@DamianYerrick
Жыл бұрын
It could be done in-game. The megabytes of mask ROM to store the digitized audio would just have cost a ton of money per copy. Compare Neo Geo games, which cost so much and have more intricate sound than cartridge games for the other 16-bit platforms because they spend a lot more ROM space on samples.
@skins4thewin
Жыл бұрын
@@DamianYerrick Makes sense.
3:54 Is there an ID to this song? Would love to know.
Uouuuu want se moreee
I now fear Daryl ...
Just was playing Front Mission Gun Hazard on the Super NT and was reminded how amazing the SNES audio capabilities are. Amazing game, Amazing music, Amazing console
Guess they needed better compression back then.
What if I told you the original Nintendo Gameboy can get close to Sega Genesis-WAV player quality PCM, in stereo? It can play 8-bit PCM at 21.825KHz and 9-bit at 16.384KHz- the Color can do it twice as fast, at 43.691KHz and 32.768KHz respectively! The raw audio data eats up cartridge space though, no time to run a decompression routine and maintain that quality.
Full power in just 6 minutes.
You should make a video, in which you listen to songs in different languages, and write what the words are in English.
Voices on a chip!
When it comes to sound of late 80s-early 90s 16bit computers noting comes even close to the amiga, there's documentary about it called "The Sound of 16-Bit" kzread.info/dash/bejne/pKN2zclmmbPYkto.html with an exception of pc paired with roland mt-32 if you could swallow the price
Interesting how he can keep sound in a sack 🤔
Amazing! Your voice on the SNES sounded weird though, as if it was much more compressed somehow than the lines your were saying on the Genesis part!
@efuuu
Жыл бұрын
It's how they usually compare: The Genesis sound a bit harsh, while the SNES sounds muffled.
This message is approved by Bimmy
Oh, no. The Megadrive sounds like ass because most people don't understand FM synthesis. The only person who's gotten good music out of a Megadrive is Tim Follin, and that took effort.
ASS!