Learn Everything About Design
Learn Everything About Design
Learn Everything About Design is a channel created to provide insight into the how and why of design. This is a broad topic, but in general we will focus our attention on CAD design, Rendering and Visualization, Graphics Design, Programming and Productivity. Software Focus will be in Fusion 360, Plasticity, and Blender, but will branch out depending on community need.
If you are looking to support the channel or purchase content then check out our LMS site www.LearnEverythingAboutDesign.com We are adding new series over there in various areas of CAD design and programming as well as some free content. You can join our mailing list and be alerted when new courses are added.
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As a photo nerd These designs are so amazing! Could you possibly look into making a tutorial for a fully closing one ? A kind of leaf shutter for quick complete opening and closing to light where the pedals will fully overlap?
Great Job/Series on these Iris's.. Never paid much attention to them and they always seemed a bit rocket scientisty, but these are great tutorials you did and now you got me thinking 🤔
YOU FORGOTTEN AN EDGE
dude, where the heck is your Patreon link? you could be making thousands from people like me that want to donate a small amount to say thank you for providing so much free value! get one up and running ASAP! you will be extremly surprised. it will also push you to keep making free content for us guys. im a machinist trying to get into a bit more of the design side of things for personal projects :)
Fusion 360 WINS here everywhere
This is huge amount inspiration for my projects! ❤❤❤
If you were to do a split spoke design like this, would you just double the original number of faces and work it from there?
Hey I have a problem that my patches often don't connect, when they should be geometrically connecting. I often use intersection curves to make those. Can you help me out on that?
Tough to say what the problem is. The Patch tool has to have 100% connected and closed boundary. Even a tiny gap or two ends that look connected but are not coincident, it will not work.
@@LearnEverythingAboutDesign my problem is, often when transforming the surfaces (like stitching, splitting), or when projecting surfaces, they become inaccurate. How can I keep those accurate
@@ruphus02 Stitching has a tolerance in it and it will move the edges around to get things to stitch together. Splitting shouldn't though. One thing about splitting complex surfaces is that your inputs are generally planar. Like if you use a line on the front plane and split a complex part, it will seem to get distorted. A lot of times i use offsets and ruled surfaces as split tools, but that comes with its own problems. Whenever I am defining a boundary for complex shapes I try to make sure things like projected or intersecting edges are fully defined in their own sketches first.
Amazing work as always. Well done mate. Got a good project coming up and this will be a good starting point
Awesome! 3rd video will be out later today.
Returned mine because of the sh***y software and thinking about getting the Einstar.
Yeah sorry to hear that! Take note Creality.
Your method of teaching is pretty smooth. Simple and to the point.
Thank you
I'm just picking up Plasticity and CAD modelling for the first time, thanks for the introduction!
Very welcome! Check out our 5 part series on common modeling workflows. kzread.info/head/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk
Thanks for the video! How to Unweld a single edge? I get it when double clicking to select a bunch of connecting edges, but when I single click on a single edge it didn't work.
You would need at least 2 edges for the tool to work. When you UnWeld a single edge the end vertices are still attached so it can't do anything. If you select two edges, it can break apart the verts in the middle.
Amazing video!
Thanks! We have a design for Injection Molding course going live soon our our site www.learneverythingaboutdesign.com
When is it gonna upload?
it will be early next week.
Yeah baby
Wow! I don't know which is better, your explanation or the software! In about 40 minutes I learned this software from scratch. Thanks!
Wow thank you!
Love the series! 👌 THX!!!
Glad to hear it!
Thanks for the useful lesson, but how to set exact dimensions for curves?
With Plasticity there is no direct dimensioning system like you have with other CAD programs. You can dimension "curves" meaning lines on input but not on a spline curve. About the best you could do is set up some reference lines for where you want control points and snap to them. You can use Measure so there is an onscreen dimension to show you where they are in space. If you need precise input for complex splines Plasticity might not be the right program currently.
I bought an Otter, and Im fed up with constant connection failures. Im pretty sure they have given me a faulty cable.
Oh man that sucks! One thing I will say is to check your USB at the computer. On my desktop the front panel has 3 USB3.0 ports on it and one of them started giving me issues. Cables were fine but from so many uses im guessing the contacts just werent great. I can't use it for anything 3.0 data transfer related like moving scan projects around or scanning directly. IF you have a USBc on your computer you could try that. One thing I don't like about all wired scanners is that at the computer side the weight of the cable pulls down on the usb and can affect things. Anyway worth a shot. I had a problem with my printer and creality sent me a new part FYI, not sure if you contacted support or not (this was before i was an affiliate which honestly doesn't make a difference for support).
Please note that the actual cost is not just $900. The Otter scanner does not include essential accessories like a tripod or turntable. The absence of these accessories affects its convenience and accuracy in certain scanning scenarios.
True, and I did note that in the video at the end that it doesn't come with the tripod or turntable. The only scanner of theirs that does is the Lizard to the best of my knowledge.
I bought an Otter. The hardware is not bad, but the software is terrible. I cannot accept software that feels like it is from the last century in terms of workflow. The settings menu is locked away outside the scanning interface, making it a pain to optimize your settings for a scan because you always have to return to the homepage to restart the whole process. There are basically no editing options whatsoever, so even a simple clean-up requires you to export the model to other software. Plus, you really have to press the buttons on the scanner hard to ensure it starts the scan. The overall user experience was so poor that I ended up returning it.
Thanks for sharing. I will note about the button to start the scan, i don't think it lets you start unless the light is green and you are the optimal distance from your target. I had a similar thing where i hit it a few times and believe it is based on the distance. The play button in the software doesn't seem to care but the on scanner one does. And as for editing you can clean up the raw points a bit but I agree with you, the software is really the handicap for this and all creality scanners and hopefully feedback like yours will help nudge some big improvements. I have already shared my thoughts with them on the software.
Their scanner requires a high-performance computer; otherwise, you will not get decent results. My friend bought one and was forced to buy a more expensive computer to use it properly. You should reconsider buying this scanner if you do not have a good computer.
This is true of all 3d scanners. The required specs for the creality scan software is less than that of others but you do notice a big performance difference. My laptop is old but was a high end CAD laptop years ago and does well enough, but trying to scan with a lower end general use laptop without a high CPU speed and a Gcard with GPU could be rough.
Does anyone know if there are any open source projects out there with software that supports different scanners? This seems like an opportunity for someone smarter than me
That would be great but none that I am aware of. There are some very high end professional software packages that I do believe can capture from certain scanners BUT I believe capturing via the provided scan software is still the only way to go. You can capture just the point clouds with no processing in many cases and send the raw points to another piece of software like Meshlab which is free, but meshlab won't capture them directly.
This was such a great video. I really learned how the commands work and how it communicates with user input. I understand much better now!
Glad it was helpful!! Thanks for watching and commenting.
I feel the ferrets biggest thing going it is the phone scanning. I can pull 5his thing out in DIA and scan the gargoyle. Scanned a life sized fireman statue in front of my local fire department. That's it wild card.
The Ferret is much smaller/lighter and a great price. its the versatility to scan small things that it lacks.
I get like max 16fps from ferret
Yeah, i never saw the claimed 30fps with it, but did get up to 27fps on a desktop with the Otter.
Just clicked video. Hoping it's good. Just sold my ferret to help fund this upgrade?!
I think its a much better value proposition if you are ok with the Creality scan software. Since you have(had) a Ferret and are used to using that I would guess that is a yes.
Awesome review! I was waiting for something like that. How would you compare the whole process of scanning and data processing from other scanners? How much time do you have to spend on the same item (let's say medium size) using different scanners? For example, the Einstar need more preparation but perhaps much easier post-processing worth the part preparation effort? Or is the time and effort spent transferring the point cloud to MeshLab and processing it there worth it for the improved Otter hardware?
Great question! What I have found is that the processing takes longer in the Creality software but scanning actually happens pretty quick. Best I can tell Creality does a different sort of intermediate step with the raw data. In other scanners like the Einstar or scanners from Revopoint you are seeing all the points on the screen you capture. Creality has a nice interface where the on screen image changes from red to green when you have captured enough points. So it lets you know where you need to stay or move around to capture enough. The downside to this is if you are scanning and have an area that is say light green, it might actually get removed during processing if there aren't enough points. So I would say capture and tracking is actually pretty good and doesn't feel slow or laggy. The processing part in the software feels a little limited and more geared towards users who go for the one-click option to process their scans. Easy to use though.
I have the Raptor and you will be surprised how sharp and accurate the scans will be with it. You can scan deeper into holes or cavity’s too. The only downside is the Software, especially that it’s deleting the original point cloud if you are align 2 scans. I use cloud compare because of it. Unfortunately the Software of the Raptor is the same as the Otter or other Creality scanner’s using. The software is getting an update every month and the Raptor got 2 firmware updates in the time I used it as well. It printed some scanning targets with markers on it for the Raptor too.
Thanks for the info! I really hope the software takes a leap forward as it would be ashame to have a low priced laser scanner only to be undone by the software needed to run it.
Software is not going to improve in products like these, Chinese hardware manufactures don’t invest in product support nor software. I’ll wait a few more years before these products get better at lower prices.
I will say the hardware difference from the Ferret to this Otter is a pretty big jump, but software is still the sore spot.
Revopoint improved their software too. Isn’t Shining with their scanners a Chinese company too? Einstar got a rewind function recently. Creality is updating their software once a month. You can see this in their download section. Even offering older versions. The Raptor firmware got updated twice since I’m owning it too. And yes they have to work on their software. Especially deleting point clouds after merging for example. There is no smoothing or sharpening like in the Exstar software. A marker mode alignment for point clouds is missing too.
Great vid as always, hope you will review the Raptor soon. I really like my Einstar but would like to upgrade. Would you say that the Einstar has any advantages over the Otter? I guess that the software is better for the Einstar, but would you agree that you need a very good pc for the Xstar? And that maybe you can get away with a less potent pc for the Creality software?
Its a tricky one to compare the two. Both are IR structured light. The Otter captures at a higher framerate than the einstar. Einstar has a hybrid alignment which lets you use some markers on a part while the creality scanners are all marker or all geometry. I think the Otter is more versatile with the various scan size options and yes i think the base PC suggestions are lower than that for the Exscan stuff BUT I do believe Exscan is a better mesh processing tool.... So the otter would be good if you need more detail and smaller object scans than the einstar is capable of, but for the larger stuff i think the einstar still has a slight edge because of its software.
@@LearnEverythingAboutDesign thanks, I will wait for more input on the Raptor
I’ve watched soo many videos on scanners and I’m still lost on which hobby level one scans car panels the best?
Yeah there is a lot of overlap. You can scan car panels with many of the different scanners. This Otter will scan a car fender just fine, so will the revopoint range and miraco, as will the shining einstar. The otter has some flexibility letting you scan small detailed parts as well as big parts, but as mentioned at the end of this video the software is really the areas these scanners could use improvement. I have another video planned with this scanner and ill be doing some car parts so if you are interested in the Otter wait a week or two until we can get that video out.
Nice video! Seems like they still haven't sorted out their software. I ended up selling my creality scanners to get a einstar as I couldn't handle the creality software unfortunately. It was quite useless for me for automotive stuff. Interested to see what the Raptor would be like, quite a good price for a laser scanner.. But yeah, they definitely need to sort out their software if they want to be serious.
The Raptor is using the same software as the Otter. For Automotive stuff the Otter or Einstar are probably better because they have a wider field of view. I have the Einstar and the Raptor. The Raptor is very good for small and medium size stuff but it needs markers in laser mode. It also can scan metallic or black parts without preparing if they are not too shiny.
Sorry to hear that, but as mentioned in the video I agree. These scanners don't really have a hardware issue as they are getting very good. I think more processing options and a coordinate system alignment option would go a very long way.
@@LearnEverythingAboutDesign One thing that does look like a game changer is scanning dark parts with no prep! Scan spray costs add up in no time
first
Creality is the worst company I have ever dealt with locally and internationally. the scanning software is SO buggy, they do not support their products for more than one year. sometimes even less, I have had that experience with the CR6-SE and then I had it with, guess what? the CR-Scan 01 which you didn't mention. I do not, repeat I DO NOT recommend buying creality products. and I am not loyal to any brand, but the best service I have got until this date for 3D scanners is from Einscan, better scanners, far superior software if you compare prices between the otter and the Einstar. Thank you for all your videos, you are one of the few on youtube that offer great educational content and I am not happy about this being my first comment on your channel, so forgive me for that <3
I'm going to unlike my comment cause you probably didn't like it 🤣
Good video, well explained. Just something to think about from a design point, with this mechanism it's more suitable to a fully open or closed position, because partially opening (at like 50%) gives you a more star like orifice, meaning your orifice shape is changing as well as the orifice area. Compare this to your previous version, that acts more like a camera aperture where the orifice shape is constant at all positions between fully open and closed, so you are only adjusting the area... but would ultimately depend on the application so maybe that's not important 🙂
Agreed. This style of "iris" is common in wood working type projects. I am working on a 3rd part to this with a more traditional camera Iris which has the smallest "ring" and most overlap :)
thx
You're welcome
Super clear learning video. Awesome!
Glad you liked it!
does it work plugged in to power if I have to scan for 5 hours?
It does yes. you would want to use the provided wall plug and usbc cable. its pretty long. If you try to charge it via a usbc on say a laptop i don't know that it would be able to actually charge while also scanning. I have gotten more than 2hrs out of it. If you are trying to run for 5 hrs continous that would be a lot of points and you might run into memory issue, i can't say for sure.
Really awesome tutorial and channel you have here, starting out with this one and excited to learn forms! Was having some issues until I remembered I was using perspective view instead of ortho, which made things 10x easier. Just putting it out there in case anyone else has the same issue/forgetfulness as me haha
Great to hear! and yeah Perspective can really mess with you! I generally model in Perspective with Ortho so when i go to standard views it is ortho and makes it much easier. Thanks for the comment/reminder!!
I’m excited to see the next one. Thanks for providing the optimized version at the end.
No problem!
Nice work again! THX! You left out the pins, but ok, we get it 😁 Keep up the great tutorials! 🤙👍
Thanks :) I did but in the download in the description they are built in ;)
Another excellent video. Thanks for posting. Looking forward to number 3. Presumably from your workflow you cant pattern joints yet in Fusion?
Sadly no. There is a "Duplicate with joint" BUT that only works if its a joint and not an as-built joint. which kind of defeats the purpose of modeling everything in place. If you made a sub-component of one wedge and one link with one joint and did a copy/paste, it would keep the joint. but then you have to manually add the other two and it wouldn't be nicely patterned... maybe one day.
Thanks a lot. Appreciate the reply
I would use the motion gen app to help with this layout
Hey, I received the Fusion360 Shortcuts Mousepad the other day. It's so big man! Quality print.Thanks for everything!
Thank you so much for the purchase!! And yeah its big! I used to use a logi desk pad that wasn't as big but i have grown to like the LEAD one.
Woooooohhhhooooo, let's gooooo 😁
I feel like you need a bit of overlap, so it's looks a bit better in the half closed position.
This specific Iris design doesn't have overlap. The next one we do will thought. Typically this type of Iris is done with laser cut wood that is a bit thicker.
I think there is too much play between the rotating pin and the hole on the blade, and the play between the link and blade too!
@@GeryS. The pins are 5mm diameter and the holes are 6mm diameter. Its pretty loose yes but just so it goes together easy. Since I provided the file in the how to video I kept it on the loose side. Typically for a tight fit I would do a .1mm difference and my printer does ok with that, but I have used others where you really need .5mm.
Amazing . Very clear . Love the explanation . Clear Why. Thanks for making this video
Thank you!
Is this relevant to the current stable version
For the most part yes the workflow and whats in the video is still the same. I did a Whats New video for version 24.1.1 kzread.info/dash/bejne/nKGkz8RufZXOY5c.html The description of that video has a comprehensive list of what has changed including minor/major enhancements Here is a short list of what you may notice. Offset Face now has dependency which means it can terminate at another face which you could do with "Match Face" in v 1.4 Pipe gizmo has changed a bit to make it easier to use. The right-click to confirm is now a 1 click thing vs in 1.4 it was 2 clicks. Other than those 3 things, the workflow in the video should be accurate.
@LearnEverythingAboutDesign in the new series do you go over the ui for beginners
@@rcguy2175 The UI hasn't really changed at all so it should be relevant. I do have a 5 part beginner series on modeling workflows in plasticity. kzread.info/head/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk The main ui difference between 1.4 and 24.x.x is that your right mouse click to confirm is only one click now where it used to be two clicks. The beginner series doesn't have a basic UI overview but we go pretty slow through concepts and feel free to ask questions.