How To Make A Tapered Indent Feature In Fusion | Simple Methods To Make Complex Features

Тәжірибелік нұсқаулар және стиль

In this video we are going to take a look at a few ways to make some tapered indented features using tools in Fusion. This topic came about during the Revopoint Mini2 Scanner review video where the back of the scanner had some of these angled faces. When I was getting ready to make the video I noticed Fusion 360 School had just released something similar! You can check out their video here:
• Autodesk Fusion | How ...
So rather than make a video talking about surfacing and how to do this in a more traditional way, we went about it with a few simple approaches for complex variations of this shape. Remember that nearly every geometry problem has multiple solutions, and getting comfortable with them will help you become more efficient.
If you want to follow along you can start with this dataset:
a360.co/4cE9gDu

Пікірлер: 24

  • @JuanAdam12
    @JuanAdam122 ай бұрын

    I’m glad you referenced Fusion 360 School and his coverage of this design challenge. I’m surprised there are even more ways to create the desired effect on the wheel (surprised, really, at how much more I have to learn about Fusion).

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    There are so many :) Usually there are 1 or 2 "go to" workflows for stuff like this but its a great idea to challenge yourself. F360 School does a lot of videos like that in the "how many ways" series he does :)

  • @tevinjameslewis22
    @tevinjameslewis222 ай бұрын

    easily the best educational content on fusion 360, you are the best

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    Wow thank you!

  • @adambergendorff2702
    @adambergendorff27022 ай бұрын

    Excellent Video!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    Thank you very much!

  • @cadbuildflyrc3784
    @cadbuildflyrc37842 ай бұрын

    Very nice video. I keep learning a lot from your videos.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    Awesome, thank you!

  • @IBlaz3I
    @IBlaz3I2 ай бұрын

    Hello, I'm so glad I found your channel. Every video I'm learning a lot of things! Would you consider doing a video about reverse engeneering a car exhaust section? I have 3d scan datas but I'm struggling to get the correct cut angle of the bends and pipes' length. Since I want to fabricate it by myself I'm trying to create the best drawing I can . Thank you very much!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    That is a tricky one! How complex is the exhaust? Probably the way I would do it is make Mesh Section sketches at different points along the exhaust and fit a circle to them, then go back and make a 3d sketch with lines and arcs. Then use the Create > Pipe Tool. Not sure how you would translate that back out to MFG data from that solid but you could measure the arcs you create between straight sections and get info off that. Feel free to drop me a line support@caducator.com , but i don't think i could do anything in the near future as i have a lot of other content and work in front of me.

  • @motoformprototyping
    @motoformprototyping2 ай бұрын

    Thank you, great content as always.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    My pleasure!

  • @ca18detboost
    @ca18detboost2 ай бұрын

    This example is a popular topic of late.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    yeah that shape has been popping up on more consumer products, that would be my guess as to why :)

  • @swamihuman9395
    @swamihuman939518 күн бұрын

    - Yet another way for example-02: as slot mod to example-01. - Simply do 'CONSTRUCT:Axis Through Two Points'; use as 'Rotate' 'Axis'. - Will work for example-03, too - so, no surface modeling, or "revolve cut tool". - And, nice vid, BTW :)

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    18 күн бұрын

    Thanks for sharing!

  • @CraigHollabaugh
    @CraigHollabaugh2 ай бұрын

    Nice addition to F360 School's approaches. Can you think of a way to have a tangent S profile sweep around that vertical face instead of adding fillets to those top and bottom edges?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    Thanks Craig. Likely the best way to do something like that would be surfaces. The problem with just applying fillets/chamfers is that the ramp ends at a point. Take a look at this file and let me know if that is what you are trying to do. a360.co/4cTQUyH I did something similar to this in a video talking about an intake scoop area for a plane, but in the above file i started the same by splitting the body(which i may or may not do if this was the actual design direction). But then split the areas inside and outside the hard edge so i could blend them.

  • @CraigHollabaugh

    @CraigHollabaugh

    2 ай бұрын

    @@LearnEverythingAboutDesign This explained it exactly. I opened the file. In the surface tab, I deleted all the transition surfaces you created, then applied a loft with G1 tangent and that created the smooth S curve I was asking about. I'll check out your plane scoop video, thanks!

  • @lava-ru5ue
    @lava-ru5ueАй бұрын

    How would you rate using the draft feature to do this too?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    it can work for sure. Fusion360 school covered that. I think with something like a pattern of a draft you would struggle. i think the move face is probably the easiest way.

  • @matn__6607
    @matn__66072 ай бұрын

    Do you think you can help me with a school project, I'm making the "peel" light by YOY, and having trouble nailing the peel aspect, I would appreciate it if you made a tutorial about it. I can alternatively commission the design. Thanks

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    That is cool I haven't seen that before. Since this is a school project I don't think I can help you directly, but I can give you some tips. This would be best done as a surface. The OLED light portion is just a triangle and I would draw that first. The next thing would be to create 3d curves. That is the trickiest part really. I would use a Style Spline with just a start and end point to keep it as simple as possible. And use the tangency handles to get the shape. I didn't make the PEEL light but hopefully this file gives you some idea on how you could make the shapes. a360.co/4aHoHZF

  • @matn__6607

    @matn__6607

    2 ай бұрын

    @@LearnEverythingAboutDesign I actually love you bro, the file and tips were very helpful. Appreciate it.

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